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![[Post New]](/s/i/i.gif) 2013/11/24 16:34:11
Subject: 200 Pt Ork Kill team
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Speed Drybrushing
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HQ:
Mega-armored Boss - Cybork, Attack Squig
1 - Fleshbane
Elite:
5 Lootas -
1 - armorbane
2 - Rending
Comes to 200 pts flat. I plan on talking my local TO into doing kill teams in the area. An easy and effective way of adding new blood I believe.
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![[Post New]](/s/i/i.gif) 2013/11/24 16:45:27
Subject: 200 Pt Ork Kill team
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Aspirant Tech-Adept
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In Kill Team you can't take HQ choises.
The usual FOC for Kill Team is:
0 – 1 Elite
0 – 2 Troops
0 – 1 Fast Attack
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Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.
1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech |
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![[Post New]](/s/i/i.gif) 2013/11/24 20:25:21
Subject: 200 Pt Ork Kill team
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Flashy Flashgitz
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If you like mega armor you'd probably like the one list I do for kill team...
3 mega nobz
All kombi skorchas
10 boyz
1big shoota
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![[Post New]](/s/i/i.gif) 2013/11/24 20:52:35
Subject: Re:200 Pt Ork Kill team
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Disguised Speculo
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Theres all sorts of restrictions on KT, you should probably read the latest rules for it.
For starters, theres no 2+ saves last I checked. No HQ. And also one one power per model where it looks like you've tried to put two powers on the Loota Squad.
Personally I love Tankbustas in KT. The distances are so short that they can actually get into combat, they can ping off Marines with AP3, and deal to any vehicles your likely to encounter. With five of those you then have enough points for five warbikers which bring crazy speed and solid dakka
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![[Post New]](/s/i/i.gif) 2013/11/24 22:42:08
Subject: 200 Pt Ork Kill team
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Speed Drybrushing
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Well that changes everything. Maybe 5 bikers with a nob and his PK with a squad of gretchin.
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This message was edited 1 time. Last update was at 2013/11/24 22:47:03
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![[Post New]](/s/i/i.gif) 2013/11/25 17:21:01
Subject: 200 Pt Ork Kill team
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Roarin' Runtherd
Stockport UK
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5 bikers seems quite good for a kill team:
latest rules also allow you to give three of them a specialist rule, I'd suggest picking up a copy of the pdf for kill teams of the GW website and enjoying thinking how your orks can do loads more damage
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Long time Necromunda Player and 40k, new to 30k and AoS
3000+pt Salamanders army
1750pt Eldar army
4000pt Ork Goff army
1500pt Grey Knight army
1500pt tempestus army
Lizard men and Ogre AoS armies
Building 30k Emperors Children |
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![[Post New]](/s/i/i.gif) 2013/11/25 18:04:32
Subject: 200 Pt Ork Kill team
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Screaming Shining Spear
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5 Bikers with other support wouldn't be bad. Adding FnP and/or Invuln to squads is a good help in Killteam, as people will try hard to find ways around 3+ armor in bulk.
I know my Eldar fields 10 models, 9 of which have 'pseudo-rending' and 1 of which has a Fleshbane AP3 weapon.
5 also have an Invuln save.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/11/25 18:38:25
Subject: 200 Pt Ork Kill team
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Growlin' Guntrukk Driver with Killacannon
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Troops
18 Shoota Boyz
1 Big Shoota Boy-Ignore Cover
1 Big Shoota Boy-Flesh Bane
----
20
Fast
Deffkopta/TL-BS-Armour Bane
Deffkopta/TL-BS-Leader
-------------------------------------------------------------------------------
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/11/25 21:29:12
Subject: Re:200 Pt Ork Kill team
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Disguised Speculo
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The problem with big kill teams is that the wonky rules can really, really get in the way of assaulting with them. Suddenly you've lost a huge amount of whats Orks good.
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![[Post New]](/s/i/i.gif) 2013/11/25 22:57:37
Subject: Re:200 Pt Ork Kill team
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Growlin' Guntrukk Driver with Killacannon
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Dakkamite wrote:The problem with big kill teams is that the wonky rules can really, really get in the way of assaulting with them. Suddenly you've lost a huge amount of whats Orks good.
Yes this is true..they do get wonky ..making for some odd combos..
like
TankBusta
TankBusta
TankBusta
TankBusta
TankBusta Nob/Eavy, BP-Leader
Deffkopta TL- BS-Armourbane
Deffkopta TL- BS-Fleshbane
Deffkopta TL- BS-Ignore Cover
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/11/26 02:42:55
Subject: Re:200 Pt Ork Kill team
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Disguised Speculo
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Why the bosspole? Can it work for break tests? Check the specific wording because I've been lawyered out of all sorts of gak.
Can back up TBs and Koptas as definitely worth a go in KT though. Chuck Shrouded on a kopta (or warbike) for 2+ saves - even better now that standard 2+ is out of the question
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![[Post New]](/s/i/i.gif) 2013/11/26 04:55:36
Subject: 200 Pt Ork Kill team
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Flashy Flashgitz
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Going with tank bustas is something I almost forgot! They do seem to be pretty good
Maybe go
5 tank bustas
20 boyz
1 big shoota
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This message was edited 1 time. Last update was at 2013/11/26 04:56:15
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![[Post New]](/s/i/i.gif) 2013/11/26 16:45:22
Subject: 200 Pt Ork Kill team
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Tough-as-Nails Ork Boy
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Farseer Faenyin wrote:5 Bikers with other support wouldn't be bad. Adding FnP and/or Invuln to squads is a good help in Killteam, as people will try hard to find ways around 3+ armor in bulk.
I know my Eldar fields 10 models, 9 of which have 'pseudo-rending' and 1 of which has a Fleshbane AP3 weapon.
5 also have an Invuln save.
So, another eccentricity of the Kill Team rules (at least in the version I have downloaded) is that added bonuses that would usually effect a whole unit, for example FnP from a pain boy or +1 WS from a WAAAGH banner, now only effect the single model holding the item.
So FnP is pretty cost ineffective. Though cybork, as it's purchased model by model, could still be good.
My elite kill team unit of choice would have to be a deffkopta. It's a bike, but for ten more points you get an extra wound, more terrain avoiding goodness, and you can take just 1 if you want. Plus it has that awesome natural cover save that can be improved with Killteam rules.
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![[Post New]](/s/i/i.gif) 2013/11/26 17:18:59
Subject: 200 Pt Ork Kill team
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Growlin' Guntrukk Driver with Killacannon
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Crud ..nope the BP would be lawyered out I am certain so make it a bomb squig..or some such
Automatically Appended Next Post: That being said it should work properlly but ehh ..?
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This message was edited 3 times. Last update was at 2013/11/26 21:59:03
'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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