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Made in us
Death-Dealing Devastator



Downingtown Pa West of Phili Pa

The biggest problem that I see for my Green Tide ork mob is a Land Raider Crusader.
Any ideas on how to take them out?

MORE BACON FOR THE BACON GOD!!!!!!!!!!
The ONLY Good Orc is a DEAD Orc

Have some pride and paint those minis 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

Power Klaws are golden here. I usually run a Biker Warboss and 1 squad of Warbikes witha PK Nob in my lists to handle these things. If you're running Battlewagons, use Deff Rollas.

If you want to take allies, Necrons (basic Gauss Weapons, Warscythes, and especially Scarabs) are fantastic for dealing with heavy armor. For each hit a Scrab gets on a Land Raider, it drops the AV by 1 point on a 4+.

Tau and Chaos Space marines can also give you some long range firepower to deal with them, especially Tau. Eldar and Dark Eldar can do it too, but you have to worry about your army shutting down due to the One Eye Open rule.
   
Made in us
Plaguebearer with a Flu





Warboss on a bike with a power claw makes short work of a landraider in most cases, especially if attached to a biker nob squad. However in most cases you can safely ignore it. If you are playing speed freaks you can outrun it and it won't do too much damage to your army. If you are playing green tide (especially with a kff in place) then the crusader will never make back it's points.
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

Battlewagon w/ Deffrolla and Boarding Plank.

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Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Power klaw and bike; It is the only time the Ork player in my group managed to take down my Russes.
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Yeah, if you are playing green tide, your only bet is power klaws. They are better on Ghazzy or a Warboss against AV14. If you want to have a trick up your sleeve, you could try Zagstruk and a few Stormboyz, since they can assault it from reserves.

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Made in us
Foolproof Falcon Pilot





Only two real options here: Klaws or Zaap guns. S10 vs AV14 is pretty mediocre, and you arent rolling S10 all that often, but when it does work it has the nice "and crew stunned" effect to limit the power of a LR doing much the next round. Also they cost almost nothing and are durable as anything in the game (and are quite accurate with runts) .Klaws are good old reliable killy machines, but are expensive in number. Still usually worth it just for the extra killing potential you get.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
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Made in ca
Nurgle Predator Driver with an Infestation




Brantford, Ontario

Shokk Attack gun nuff said

Iron Warriors  
   
Made in us
Dakka Veteran





Landraiders have always been extremely difficult for Orks to eliminate. We essentially have NO shooting weapons that can do anything against a Landraider. Don't listen to anyone telling you to use Zzap guns or the Shokk Attack Gun. Zzap guns are much worse (on average) at taking out a Landraider than a Rokkit, and are more expensive. Yes, you can get lucky, but the odds are very low. Same with the Shokk Attack Gun. The Shokk Attack Gun is awesome, but I'd only fire it at a Landraider if you have nothing else to shoot at. Your better bet is to pick something NEAR the landraider where the blast might still hit the Landraider and give you a lucky roll.

Rokkits are your only shooting weapon that can do anything against Landraiders. However, don't bother unless your Rokkits literally have no other target available. Even then, you might be better off not firing and running or moving Flat Out than firing at a Landraider. Your only exception here is if you've happened to bring Tankbustas. Then go ahead and fire away.

Otherwise, in order of effectiveness, here are your best tools against a Landraider.

- Warboss Powerklaw (probably on a bike)
- Battlewagon Deffrolla
- DeffDread or KillaKan CCW
- Nob Powerklaw
- Tankbustas
- BoomGun deserves an honorable mention because it's Ordinance, but again there are probably better targets for the Boom Gun than the Landraider.

In most cases, your best bet as Orks is to ignore the Landraider and deal with what is inside instead. If you get a good opportunity to assault it with a Warboss or ram it with a Battlewagon, take it... but don't dedicate too much to the effort.
   
Made in us
Sneaky Lictor






Murrdox wrote:
..........In most cases, your best bet as Orks is to ignore the Landraider and deal with what is inside instead. If you get a good opportunity to assault it with a Warboss or ram it with a Battlewagon, take it... but don't dedicate too much to the effort.


This is what I was going to suggest. The LRR is so slow that you should just be able to work around it, esp since you know its an issue going into the fight. Look at it from this perspective, the LRR is essentially 200+ points of slow tank thats going to shoot maybe 4 times the entire game. Take your losses and move on.

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Made in us
Death-Dealing Devastator



Downingtown Pa West of Phili Pa

Ignore the LR, this is not only hard but foolish. I park mine on the objective with a cheep scoring unit and snipe at everything. You get to use all three guns and can laugh at anything shooting at you.

I am thinking of using zap guns and War boss and 5 Nob bikers with about 4 PK.

MORE BACON FOR THE BACON GOD!!!!!!!!!!
The ONLY Good Orc is a DEAD Orc

Have some pride and paint those minis 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Guitarquero wrote:
Shokk Attack gun nuff said


The shokk attack gun has a chance of about 6% to harm a landraider in a meaningful way, including the bigmek shooting himself while wielding a powerklaw, not considering scattering off the target altogether. About 3% of that being rolling box cars.

He's also talking about a crusader, not a redeemer. The crusader is pretty decent at killing boyz, but still has to get within 12" to do so. Cover goes a long way against all those bolter shots, as does T5 (bikes, koptas) or FNP (nobz). You can also block the LRC with vehicles, forcing it to go around or ram. If you have a flier, you could move it into the crusader's path to prevent it from reaching an optimal firing position.

Outside of that, allies is probably your best option.


Automatically Appended Next Post:
I just found out that GW just release something the named "formations" which allows you to get a riptide and two units of three broadsides with tank-hunter into any army that can ally tau (that's us!), ignoring silly things like mandatory troops or HQs. There's your answer to any vehicle ever.

This message was edited 2 times. Last update was at 2013/12/04 13:32:26


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




SC

There's a sever lack of high strength ap 1-2 firepower in the ork codex. Ballistic Skill 2 doesn't help either and we don't get the volume of fire on most weapons to make up for that.

PowerKlaws on a bike are the best delivery in my opinion. The deff rolla is also very nice, but it still whiffs from time to time. So take 2 for 1 target.

Zzap guns are a waste of time. Random str weapons will under perform more than they get the job done. A lot more.

You could do some shenanigans where you surround it with buggies or trucks, assault it and wreck it, and the occupants can't emergency disembark and just die.

 
   
Made in za
Fixture of Dakka




Temple Prime

mp40guy wrote:
The biggest problem that I see for my Green Tide ork mob is a Land Raider Crusader.
Any ideas on how to take them out?

Biker Klaw nobz/Biker Klaw Boss and deffrollas are every Ork's response to AV14 enemies.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 wtwlf123 wrote:
Battlewagon w/ Deffrolla and Boarding Plank.


Jokes aside, that actually works lol.

Provided the BW lives long enough, since the turn before it can ram its usually getting its side armor shot to hell. But ive pulled it off before, Ramming only disallows disembarking, not planking. My opponent took 3 damage from the ram (damn good rolls on my end) and hes all like OOOOO so close yet so far! - OK the boss inside is going to plank strike you, so thats 6 more S10 AP2 attacks. .... the look on his face was priceless when i finally worked it into his skull that it is NOT a disembarkment so its allowed regardless of how i move lol (unless you went flat out of course).

Unless i am stressed for 5-15pts, i usually have planks on all my battlewagons that have MANz or 'Ard Boyz inside. I would much rather zip up 13" and plank-strike a vehicle and stay inside my own than get out and charge snake eyes distance >.< lol. I dont do it with regular boyz though because blowing a BW up with 6+ armor models inside is brutal lol.

Anyway, unfortunately powerklaws are the only thing we got that can deal with a landraider without some crazy rolls involved. Obviously a SAG can take it out since S9/10 AP2 can potentially blow it up, or suffer an auto-pen if you roll boxcars (which is also ap2). Rather not rely on that or the Zzap gun though, since thats wasting a very good shot on a very low chance of success lol. Bikernobz with klaws or the before-mentioned plank-klaws are the only viable strats. 3 MANz can rip a land raider to shreds if they can catch it, and to my knowledge most of the wagon lists have a couple of small MANz missiles involved anyway just to pump up the number of battlewagons lol.

This message was edited 1 time. Last update was at 2013/12/05 06:50:07


An ork with an idea tends to end with a bang.

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






A result on the SAG "deletes" anything under the template, including the landraider and all its passengers. The penetrating hit is only relevant when hitting super-heavy vehicles. You have a chance of 1 out of 36 to roll that result which is actually higher than the combined chance of all other results doing something to the landraider (because of cover, low strength, mishaps, failed penetration rolls, rolls below 4 on the damage chart).

You might get lucky and it could work, but why are you aiming a large AP2 blast at vehicle, when you are facing an army of 3+ models?

This message was edited 1 time. Last update was at 2013/12/05 10:08:19


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

 Jidmah wrote:
A result on the SAG "deletes" anything under the template, including the landraider and all its passengers. The penetrating hit is only relevant when hitting super-heavy vehicles.


Is this from an errata or FAQ? Because the vanilla codex would seem to say that vehicles just take 1 auto-pen hit.

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Why would the original codex state vehicles take an auto pen, if its removed anyway? it comes AFTER the bit about any model under the template is removed, which usually means "But, this" type of a situation.

This would be the first rule ive ever seen thats for super heavies in the original codex if this is true. The SAG has its own profile against super heavy and gargantuan creatures when rolling boxcars, THAT is in the FAQ nothing about the landraider is also removed despite the "auto pen"

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

Back in 5th I ran wagon rush vs Land Raider spam and it worked very well, with the decreased survivability of wagons in 6th, not so much.

There are only so many warbosses on bikes you can get, or have survive across the table if anyone on the other side knows what you're about.

I've been tinkering with taking the Forgeworld Imperial Guard Armored Division list as allies, it means you can use up the HQ and troop slot with Leman Russ variants... Watch those LRs pop when your orks are backed up with BS4 tanks with real, grown up guns...



 
   
Made in us
Sneaky Lictor






I'm going to post this question in the You make da call section. If I roll box cars on my buddies Land Raider......I'm deleting it from play. Just saying.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
Why would the original codex state vehicles take an auto pen, if its removed anyway? it comes AFTER the bit about any model under the template is removed, which usually means "But, this" type of a situation.

This would be the first rule ive ever seen thats for super heavies in the original codex if this is true. The SAG has its own profile against super heavy and gargantuan creatures when rolling boxcars, THAT is in the FAQ nothing about the landraider is also removed despite the "auto pen"

I can't tell you why any codex states anything. Maybe during 4th edition vehicles weren't considered models. Maybe Phil Kelly wasn't sure. Maybe he was already aware of GW building the plastic stompa and wanted to ready his orks for that.

However, under the current rule-set, any model hit is removed from the game. A land raider is, without doubt, a model. The FAQ also restates that the only things that survives getting hit by the Raargh result are gargantuan creatures or super-heavy vehicles.

So the landraider gets removed from the table and and then suffers a penetrating hit - which might cause the landraider to explode in your opponent's army case, have his terminators embark from the wreck and then start a crusade against the dust bunnies under your gaming table. Either way, they are no longer your problem

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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