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Not to double post, but I think I want to try a double-battalion list.
One unit of 3 fiends, 2 Keepers, 2 Heralds, Mirror, Syll'esske, 120 daemonettes (is 6x20 enough? I know you said to run more than 20 but I am using the Diaz 'ettes and I only have 120 D.
The other option is to drop to 10 Daemonettes for 3 of the squads, but I agree that 10 nette squads are generally derpy.
why not 4x30 or try get 5 extra demonettes and play 5x25.
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Unit1126PLL wrote: Not to double post, but I think I want to try a double-battalion list.
One unit of 3 fiends, 2 Keepers, 2 Heralds, Mirror, Syll'esske, 120 daemonettes (is 6x20 enough? I know you said to run more than 20 but I am using the Diaz 'ettes and I only have 120 D.
The other option is to drop to 10 Daemonettes for 3 of the squads, but I agree that 10 nette squads are generally derpy.
I don't really see the benefit of bringing so many daemonettes. especially since you leave the keepers wide open for anti tank weapons and you don't have a single non character able to tie up gunlines. if your set on 2 batallions i'd make a cheap undivided one with characters that don't really need the locus (i.e entrapturess) or a useful non slaanesh HQ unit and some nurglings or brimstones. Mono daemons only really have about 1/3 to 1/2 of a codex worth of strategems at their disposal anyway, let alone the number of good strategems. If you want pure slaanesh i think you should get an outrider or spearhead of seekers, chariots, or a combination, and maybe a supreme command for the characters in addition to the batallion.
Unit1126PLL wrote: Not to double post, but I think I want to try a double-battalion list.
One unit of 3 fiends, 2 Keepers, 2 Heralds, Mirror, Syll'esske, 120 daemonettes (is 6x20 enough? I know you said to run more than 20 but I am using the Diaz 'ettes and I only have 120 D.
The other option is to drop to 10 Daemonettes for 3 of the squads, but I agree that 10 nette squads are generally derpy.
I don't really see the benefit of bringing so many daemonettes. especially since you leave the keepers wide open for anti tank weapons and you don't have a single non character able to tie up gunlines. if your set on 2 batallions i'd make a cheap undivided one with characters that don't really need the locus (i.e entrapturess) or a useful non slaanesh HQ unit and some nurglings or brimstones. Mono daemons only really have about 1/3 to 1/2 of a codex worth of strategems at their disposal anyway, let alone the number of good strategems. If you want pure slaanesh i think you should get an outrider or spearhead of seekers, chariots, or a combination, and maybe a supreme command for the characters in addition to the batallion.
Gotcha. The reason I am so obsessed with double BAT is that it makes the Warp Surge stratagem less painful to use, plus some of the Slaanesh stratagems are quite good (like the one that gives -1 attack near a character). The psychic possession one is good too if you can make your enemy perils with a Enrapturess.
Unit1126PLL wrote: Not to double post, but I think I want to try a double-battalion list.
One unit of 3 fiends, 2 Keepers, 2 Heralds, Mirror, Syll'esske, 120 daemonettes (is 6x20 enough? I know you said to run more than 20 but I am using the Diaz 'ettes and I only have 120 D.
The other option is to drop to 10 Daemonettes for 3 of the squads, but I agree that 10 nette squads are generally derpy.
I don't really see the benefit of bringing so many daemonettes. especially since you leave the keepers wide open for anti tank weapons and you don't have a single non character able to tie up gunlines. if your set on 2 batallions i'd make a cheap undivided one with characters that don't really need the locus (i.e entrapturess) or a useful non slaanesh HQ unit and some nurglings or brimstones. Mono daemons only really have about 1/3 to 1/2 of a codex worth of strategems at their disposal anyway, let alone the number of good strategems. If you want pure slaanesh i think you should get an outrider or spearhead of seekers, chariots, or a combination, and maybe a supreme command for the characters in addition to the batallion.
Gotcha. The reason I am so obsessed with double BAT is that it makes the Warp Surge stratagem less painful to use, plus some of the Slaanesh stratagems are quite good (like the one that gives -1 attack near a character). The psychic possession one is good too if you can make your enemy perils with a Enrapturess.
I don't know how deadset you are on staying monocodex but adding a battallion of red corsairs would solve all your CP needs. And they are pretty fitting with slaanesh since they can also advance + charge
Unit1126PLL wrote: Not to double post, but I think I want to try a double-battalion list.
One unit of 3 fiends, 2 Keepers, 2 Heralds, Mirror, Syll'esske, 120 daemonettes (is 6x20 enough? I know you said to run more than 20 but I am using the Diaz 'ettes and I only have 120 D.
The other option is to drop to 10 Daemonettes for 3 of the squads, but I agree that 10 nette squads are generally derpy.
I don't really see the benefit of bringing so many daemonettes. especially since you leave the keepers wide open for anti tank weapons and you don't have a single non character able to tie up gunlines. if your set on 2 batallions i'd make a cheap undivided one with characters that don't really need the locus (i.e entrapturess) or a useful non slaanesh HQ unit and some nurglings or brimstones. Mono daemons only really have about 1/3 to 1/2 of a codex worth of strategems at their disposal anyway, let alone the number of good strategems. If you want pure slaanesh i think you should get an outrider or spearhead of seekers, chariots, or a combination, and maybe a supreme command for the characters in addition to the batallion.
Gotcha. The reason I am so obsessed with double BAT is that it makes the Warp Surge stratagem less painful to use, plus some of the Slaanesh stratagems are quite good (like the one that gives -1 attack near a character). The psychic possession one is good too if you can make your enemy perils with a Enrapturess.
I don't know how deadset you are on staying monocodex but adding a battallion of red corsairs would solve all your CP needs. And they are pretty fitting with slaanesh since they can also advance + charge
I have considered this, and even have a battalion of 3x 5 CSM, warpsmith, master of possession, and 3x Defilers. But eh. The defilers are great, but take some doing to make them work (though they're WAAAAAAY better than soul grinders). Monodex would be fun if I could make it work tho.
3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019
ok so sure you need a large amount of troops. If i play now GWCA i would add a cheap nurgle battalion with 2x poxbringers and 3x3 nurglings, let the nettes die and assault enemy lines keep them busy and let nurgle score points on objectives, my 2 cents.
more or less a thing like this
This message was edited 1 time. Last update was at 2020/03/26 12:04:42
3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019
blackmage wrote: ok so sure you need a large amount of troops. If i play now GWCA i would add a cheap nurgle battalion with 2x poxbringers and 3x3 nurglings, let the nettes die and assault enemy lines keep them busy and let nurgle score points on objectives, my 2 cents.
more or less a thing like this
blackmage wrote: ok so sure you need a large amount of troops. If i play now GWCA i would add a cheap nurgle battalion with 2x poxbringers and 3x3 nurglings, let the nettes die and assault enemy lines keep them busy and let nurgle score points on objectives, my 2 cents.
more or less a thing like this
Unit1126PLL wrote: Not to double post, but I think I want to try a double-battalion list.
One unit of 3 fiends, 2 Keepers, 2 Heralds, Mirror, Syll'esske, 120 daemonettes (is 6x20 enough? I know you said to run more than 20 but I am using the Diaz 'ettes and I only have 120 D.
The other option is to drop to 10 Daemonettes for 3 of the squads, but I agree that 10 nette squads are generally derpy.
I don't really see the benefit of bringing so many daemonettes. especially since you leave the keepers wide open for anti tank weapons and you don't have a single non character able to tie up gunlines. if your set on 2 batallions i'd make a cheap undivided one with characters that don't really need the locus (i.e entrapturess) or a useful non slaanesh HQ unit and some nurglings or brimstones. Mono daemons only really have about 1/3 to 1/2 of a codex worth of strategems at their disposal anyway, let alone the number of good strategems. If you want pure slaanesh i think you should get an outrider or spearhead of seekers, chariots, or a combination, and maybe a supreme command for the characters in addition to the batallion.
Gotcha. The reason I am so obsessed with double BAT is that it makes the Warp Surge stratagem less painful to use, plus some of the Slaanesh stratagems are quite good (like the one that gives -1 attack near a character). The psychic possession one is good too if you can make your enemy perils with a Enrapturess.
I don't know how deadset you are on staying monocodex but adding a battallion of red corsairs would solve all your CP needs. And they are pretty fitting with slaanesh since they can also advance + charge
I have considered this, and even have a battalion of 3x 5 CSM, warpsmith, master of possession, and 3x Defilers. But eh. The defilers are great, but take some doing to make them work (though they're WAAAAAAY better than soul grinders). Monodex would be fun if I could make it work tho.
If you’re going Slaanesh Daemonkin and not taking a Warptimer, avoid Defilers. Their dakka is mostly Heavy and lacks synergy with the Locus of Swiftness. Venomcrawlers and Lords Discordant don’t waste their guns when they advance, and Maulerfiends don’t have guns to waste. Maulers & Crawlers also have M10, which with a Soulforged Pack and LoS and a couple of rerolls is enough for T1 charges. A couple of DEs and some Fiends of Slaanesh reaching the enemy line before it shoots can start the dominoes toppling for you right at the start.
blackmage wrote: ok so sure you need a large amount of troops. If i play now GWCA i would add a cheap nurgle battalion with 2x poxbringers and 3x3 nurglings, let the nettes die and assault enemy lines keep them busy and let nurgle score points on objectives, my 2 cents.
more or less a thing like this
Recently i've been thinking a tzeentch herald would be a good choice for those small nurgling battalions. for 8 more points you can get gaze of fate for a free reroll per turn, which RAW can be used on any dice for your army regardless of allegiance. And nurgles locus is useless in such a batallion anyway. in your list drop the 30 daemonette unit to a 29 daemonette unit and you can fit the herald in place of the nurgle herald
This message was edited 1 time. Last update was at 2020/03/26 16:36:38
I really hope that the bloodthirsters get an update to their rules. Compared to the stuff that the other greater daemons get, especially the keeper of secrets, their abilities seem paltry. Maybe they could get more auras, other attacks like biting and punching, or more flame attacks. The insensate rage version definitely needs more to be viable.
Since CA i've been having tons of fun with a full squad of flamers with a herald on disk gving them flickering flames. They pretty much delete anything i point them at and their profile lets me play plenty of tricks with them, tying stuff in combat with them, then flaming away on my turn to charge something else feels awesome.
Also, Exalted flamers are juste busted for their cost, i really have to get myself at least 4 more.
blackmage wrote: ok so sure you need a large amount of troops. If i play now GWCA i would add a cheap nurgle battalion with 2x poxbringers and 3x3 nurglings, let the nettes die and assault enemy lines keep them busy and let nurgle score points on objectives, my 2 cents.
more or less a thing like this
Recently i've been thinking a tzeentch herald would be a good choice for those small nurgling battalions. for 8 more points you can get gaze of fate for a free reroll per turn, which RAW can be used on any dice for your army regardless of allegiance. And nurgles locus is useless in such a batallion anyway. in your list drop the 30 daemonette unit to a 29 daemonette unit and you can fit the herald in place of the nurgle herald
you sure right, that list come from an original list where i play 30 Pb so then the poxbringer.
3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019
Unit1126PLL wrote: Not to double post, but I think I want to try a double-battalion list.
One unit of 3 fiends, 2 Keepers, 2 Heralds, Mirror, Syll'esske, 120 daemonettes (is 6x20 enough? I know you said to run more than 20 but I am using the Diaz 'ettes and I only have 120 D.
The other option is to drop to 10 Daemonettes for 3 of the squads, but I agree that 10 nette squads are generally derpy.
I don't really see the benefit of bringing so many daemonettes. especially since you leave the keepers wide open for anti tank weapons and you don't have a single non character able to tie up gunlines. if your set on 2 batallions i'd make a cheap undivided one with characters that don't really need the locus (i.e entrapturess) or a useful non slaanesh HQ unit and some nurglings or brimstones. Mono daemons only really have about 1/3 to 1/2 of a codex worth of strategems at their disposal anyway, let alone the number of good strategems. If you want pure slaanesh i think you should get an outrider or spearhead of seekers, chariots, or a combination, and maybe a supreme command for the characters in addition to the batallion.
Gotcha. The reason I am so obsessed with double BAT is that it makes the Warp Surge stratagem less painful to use, plus some of the Slaanesh stratagems are quite good (like the one that gives -1 attack near a character). The psychic possession one is good too if you can make your enemy perils with a Enrapturess.
I don't know how deadset you are on staying monocodex but adding a battallion of red corsairs would solve all your CP needs. And they are pretty fitting with slaanesh since they can also advance + charge
I have considered this, and even have a battalion of 3x 5 CSM, warpsmith, master of possession, and 3x Defilers. But eh. The defilers are great, but take some doing to make them work (though they're WAAAAAAY better than soul grinders). Monodex would be fun if I could make it work tho.
If you’re going Slaanesh Daemonkin and not taking a Warptimer, avoid Defilers. Their dakka is mostly Heavy and lacks synergy with the Locus of Swiftness. Venomcrawlers and Lords Discordant don’t waste their guns when they advance, and Maulerfiends don’t have guns to waste. Maulers & Crawlers also have M10, which with a Soulforged Pack and LoS and a couple of rerolls is enough for T1 charges. A couple of DEs and some Fiends of Slaanesh reaching the enemy line before it shoots can start the dominoes toppling for you right at the start.
I usually bring a warptimer using the Chaos Familiar Stratagem on the master of possession
So I've got into TTS, which so far has been pretty great. Clunkier than physically playing, but I can still play while at home!
Because of this, I can build literally any list I want!
Daemon Battalion Enrapturess
Epitome
Skullreaver with Wings
6x3 Nurglings
I think it would be fun for my opponent to see how fast he can kill Brimstones and Nurglings. My damage output is pretty lousy. Skullreaver will murder a single target and then get massacred. The Epitome might be able to kill two targets but that's it. The Enrapturess (combined with super Perils) could pick off some characters.
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21
VladimirHerzog wrote: Since CA i've been having tons of fun with a full squad of flamers with a herald on disk gving them flickering flames. They pretty much delete anything i point them at and their profile lets me play plenty of tricks with them, tying stuff in combat with them, then flaming away on my turn to charge something else feels awesome.
Also, Exalted flamers are juste busted for their cost, i really have to get myself at least 4 more.
Do you not play with the rule of 3? I have 4 but never get to use them all. Burning Chariots are decent but nowhere near as survivable.
This message was edited 1 time. Last update was at 2020/04/10 16:16:25
VladimirHerzog wrote: Since CA i've been having tons of fun with a full squad of flamers with a herald on disk gving them flickering flames. They pretty much delete anything i point them at and their profile lets me play plenty of tricks with them, tying stuff in combat with them, then flaming away on my turn to charge something else feels awesome.
Also, Exalted flamers are juste busted for their cost, i really have to get myself at least 4 more.
Do you not play with the rule of 3? I have 4 but never get to use them all. Burning Chariots are decent but nowhere near as survivable.
rule of 3 only counts for the models in your list. I plan on summoning more during the game , so i can go up to 6
There is no rule of 3. Its a suggestion for organized play. If you and your opponent dont agree to use it, or there is a house rule which says to use it, its not in play.
p5freak wrote: There is no rule of 3. Its a suggestion for organized play. If you and your opponent dont agree to use it, or there is a house rule which says to use it, its not in play.
yeah, i know. I just stopped arguing with people and i assume everyone doing matched play uses that suggestion as a rule.
I still struggle with the various soup rules. If I take a Slaanesh Daemon Prince in a detachment that is all Slaanesh daemons then I don't lose anything, right? I still count as Battleforged, I still get the loci, and in fact the Daemon Prince gets a locus on himself?
Is this a good idea, or would it make way more sense to put him in a separate patrol detachment with cheap cultists to get access to Chaos Marine statagems?
If all your units in that slaanesh detachment are from Codex daemons you get the locus and you are battleforged.
If you add another detachment of CSM, with all units from the codex CSM only, they get their legion trait and you are still battleforged. Your detachments need to be pure, to get as all the bonuses.
p5freak wrote: If all your units in that slaanesh detachment are from Codex daemons you get the locus and you are battleforged.
If you add another detachment of CSM, with all units from the codex CSM only, they get their legion trait and you are still battleforged. Your detachments need to be pure, to get as all the bonuses.
Ah, I forgot Daemon Princes have their own entry in the Daemons codex as well as in CSM That makes sense then, thanks