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Made in us
Agile Revenant Titan






Austin, Texas.

So, now the revenant titan is just rediculous and over powered. Why not make it even better?
with the new strong hold assault, you can take a void shield projector, and gives a void shield to units within 12 inches.
With a void relay network, you can take up to 3 of them. So, now you can give your revanent titan 3 void shields, and heres the catch, they can regenerate on a 5+ at the end of every turn they go down! so, having 3 void sheilds means that he should have at least one void shield up every turn, making him even more crazy hard to kill.
Am i missing something or is this making an OP unit even more OP?

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

It does make it pretty silly. Unless a unit get's pass the 12" void bubble. Which is completely possible with deep strike. Since the revenant didn't move, all what he has to do is roll a 3+ to hit.

Necrons, of course, give no feths about void shields. A warrior squad will just peel them away. A couple of annihilation barges will peel them away even faster.

Like Necrons, Tau give no feths either, because they can spam S7 even more.

In short, yeah, it does become harder to kill, but not invincible.

This message was edited 1 time. Last update was at 2013/12/11 14:23:33


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut




The only reasonably effective weapons to against it are melta guns and CC, both of which require you to get within 12" anyway.

Plus, after you move 36" away from his meltaguns that DS'ed in, now you've given him 9 void shields against your D-weapons.
   
Made in se
Honored Helliarch on Hypex




The best way to deal with a Revenant Titan is melta or haywire. Meltaguns are 12' range, 6" sweetspot. Voltaic Staffs are 12" range. Meltabombs and Haywire Grenades are close-combat weapons.

The void shield doesn't really do anything significant to mitigate any of these threats. It costs 100 points for 3 (effective) hull points, to protect a unit that costs 900 points for 18 effective hull points (admittedly neglecting explode results).

This isn't a very good deal. I'd advise giving the Eldar army some halfway decent anti-air in the form of a pair of Vengeance Weapon Batteries. Since fliers are the one target the Revenant can't effectively deal with, this seems like a much smarter idea.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Lanlaorn wrote:
The only reasonably effective weapons to against it are melta guns and CC, both of which require you to get within 12" anyway.

Plus, after you move 36" away from his meltaguns that DS'ed in, now you've given him 9 void shields against your D-weapons.
.

Then your opponent moves in his lascannons and camps there the entire game

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Forewarding and fortune would seem to be better IMHO. That gives a flat 75% resistance you can throw on the titan.

This is, of course, in addition to its 3+ holo field, which is not a save. That means that 11/12 out of all incoming damage is absorbed (barring D weapons of course, which only resist 2/3 of the damage)
   
Made in se
Honored Helliarch on Hypex




Of course, then you have to protect the Farseer casting the psychic powers on it. And the Farseer is a lot easier to kill than a the titan...
   
Made in us
Fireknife Shas'el






Against other titan's the Farseer maybe easier to kill. But there are plenty of cheap ways to keep him protected against a standard army. Besides, it's a really really good idea to put something that would force a lot of fire away from the titan.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Eldar titans and their holo fields make them the hardest titans to kill in the game. Combined with void shields, it gets silly, but not as silly as a thunderhawk that auto-repairs 8 hull points a turn. That's broken, since no D weapons can hit air.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in se
Honored Helliarch on Hypex




Sorry, I seem to have missed how that particular shenanigan was done. Do you mind giving me a quick update on how you get such broken Thunderhawk?
   
Made in us
Executing Exarch





McKenzie, TN

I would much rather take a bastion and farseer. With a bit of luck you will have fortune and guide and a 3+ cover save for the revenant...keep the farseer out of LoS behind the bastion and it get ridiculous. This is also cheap enough that you can add some DS protection/bubble wrap using inquisition.
   
Made in us
Legendary Master of the Chapter






 juraigamer wrote:
Eldar titans and their holo fields make them the hardest titans to kill in the game. Combined with void shields, it gets silly, but not as silly as a thunderhawk that auto-repairs 8 hull points a turn. That's broken, since no D weapons can hit air.

Well there is always the tigershark ax 1-0 if we get lucky and get it as a LoW. as well just in regular apoc.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in nz
Disguised Speculo





Are any of the fortifications big enough to hide behind?

For all the hatred the Rev gets, this could make for an interesting if one sided sort of game - who can bolster the ridiculous Rev titan even more
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Desubot wrote:
 juraigamer wrote:
Eldar titans and their holo fields make them the hardest titans to kill in the game. Combined with void shields, it gets silly, but not as silly as a thunderhawk that auto-repairs 8 hull points a turn. That's broken, since no D weapons can hit air.

Well there is always the tigershark ax 1-0 if we get lucky and get it as a LoW. as well just in regular apoc.

The necron pylon thing has a skyfire+intercepter 3 shot Str.D weapon at AP2 and 120", although it cost almost as much as a regular tigershark.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Dakkamite wrote:
Are any of the fortifications big enough to hide behind?



The revenant tian is like 12 inches, bastion 7-8. thats more than 50% covered, giving it a 3+ cover save.

Also want to point out that in games of 2k, you can take doulbe force org giving the rev titan both the bastion, farseer, and void sheild projectors.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ru
!!Goffik Rocker!!






I bet u're gona face only revenant titans since eldar are the most popular "win at all costs" army and noone else is gona play vs that.
   
Made in us
Hoary Long Fang with Lascannon






 Dakkamite wrote:
Are any of the fortifications big enough to hide behind?

For all the hatred the Rev gets, this could make for an interesting if one sided sort of game - who can bolster the ridiculous Rev titan even more


Why not just stand it on a Skyshield? Then put the Fortune Seer behind the Skyshield. 4++ rerollable, his in built extra save… Still cheap enough for bubble wrap and vecht plus coteaz to guarantee first turn.

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

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Made in nz
Disguised Speculo





I suppose that with 36" of movement a turn you can't actually hide from an enemy Rev titan. And even if you can, a game like this would certainly involve terrain placement shenanigans that crap on your fort deployment.

I'd say Void Shields over the Skyshield tbh. What matters in Rev on Rev action is surviving that D hit if you don't go first.

The Void Shield generators have no picture in Stronghold Assault... do they have an actual model? If not, why not just make them enormous?

Also want to point out that in games of 2k, you can take doulbe force org giving the rev titan both the bastion, farseer, and void sheild projectors.


Or double Rev, six void shields, plus associated Farseers and other psychic shenanigans when the points get high enough
   
Made in us
Douglas Bader






 Dakkamite wrote:
I'd say Void Shields over the Skyshield tbh. What matters in Rev on Rev action is surviving that D hit if you don't go first.


This. Void shields give you a re-rollable 3+ cover save* against anything that isn't a D-weapon, and the only protection you'll ever get against D-weapons.

*Between this and your 4+ holofield "save" you ignore about 95% of the hits you take that aren't from D-weapons.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Corollax wrote:
Sorry, I seem to have missed how that particular shenanigan was done. Do you mind giving me a quick update on how you get such broken Thunderhawk?


Apologies for the delay.

Take clan racoon.
Add thunderhawk.
Add 2 masters of the forge, 1 guy takes the stone for 4+ it will not die laughs.
Add 6 techmarines
Take 4 servitors.
Place servitors inside of thunderhawk.
Attach all listed IC to said guys inside said bird.

You repair on a 1+, meaning there is no need to roll. +8 hull points/fixed engine/fixed guns a turn. It can't be stopped, at least in normal games.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Actually, it can be stopped. All you have to do is rip away 9 hull points in one turn.

Of course, that means that one will need a lot of anti-air...

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Executing Exarch





McKenzie, TN

Yeah that thunderhawk is really tough until you either fail to get it before turn 4 or go up against a massive air superiority/skyfire list...actually that could be a fun air battle, like whack a mole.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 ansacs wrote:
Yeah that thunderhawk is really tough until you either fail to get it before turn 4 or go up against a massive air superiority/skyfire list...actually that could be a fun air battle, like whack a mole.


And this is why I want a pylon in Escalation.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in tr
Willing Inquisitorial Excruciator





Can i ask how the titan gets a 3+ cover save with shield?

I get the reroll is with fortune , but is the shield generator supposed to be big enough to cover the tiitan?

Or is it with a bastion?

Weyland-Yutani
Building Better Terrains

https://www.weyland-yutani-inc.com/

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Executing Exarch





McKenzie, TN

Well either of those are fortifications (3+ cover) and the bastion is big enough to cover 50% of the titan. The shield generator has no picture or model so if you use a bastion for it then it is the same.
   
Made in us
Agile Revenant Titan






Austin, Texas.

 ansacs wrote:
Well either of those are fortifications (3+ cover) and the bastion is big enough to cover 50% of the titan. The shield generator has no picture or model so if you use a bastion for it then it is the same.


lol i wonder what the guy who runs my local gw would do if i did that

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Executing Exarch





McKenzie, TN

Be happy when all the people who play you buy 1-3 more bastions instead of make their own models out of plasticard.
   
Made in tr
Willing Inquisitorial Excruciator





Then gw will release the model and then sell them again, proportions will be such off ofc.

Weyland-Yutani
Building Better Terrains

https://www.weyland-yutani-inc.com/

https://www.facebook.com/weylandyutaniinc/

 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in fi
Jervis Johnson






The Revenant is a badass for sure but to me the Lynx stands out as an even better deal.

It only costs 320 points (as opposed to 900), comes with one Pulsar instead of two, has the Eldar titan holo-fields, same armour values and BS plus one additional small heavy weapon. It's got 6 hull points instead of 9, and it can move around as a flyer if it has to with its special rule. It's comical to think that this tank is only slightly more expensive than a Land Raider or a Wraithknight.

Basically any tournament Eldar army can adapt to fit a Lynx as their Lord of War, giving the army a two strength D pie plates to work havoc with, and just like with the Revenant you can make it even tougher to kill with psychic abilities.

This message was edited 1 time. Last update was at 2013/12/15 01:54:48


 
   
Made in us
Douglas Bader






 Therion wrote:
same armour values


Nope. Check the current rules in IA:A, the Lynx has only AV 11.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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