Switch Theme:

8th Edition : Opinions/Advance order is now up/pics on page 2  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





Steelcity

There are still some misconceptions in this last page

chariots CANNOT march, that is very clear under the chariot rules.. However it is true they cannot be gibbed

also the steadfast rule only applies if you have more RANKS.. So a unit of 50 goblins still only has 5 ranks and thus a unit of 5x6 guys could cause them to lose stubborn..

One big thing is that if you chase down a unit and destroy it you get a free immediate reform.. You also get this if you restrain yourself from pursuing

It is now very clear that units that use compulsory movement (random D6, 2d6 or 3d6) now can ONLY pivot once and move in a straight line.. This makes the doomwheel not as insane

Units that used to pursue 3d6 now drop the lowest.. So cav can no longer flee or pursue 18"


Automatically Appended Next Post:
There are still some misconceptions in this last page

chariots CANNOT march, that is very clear under the chariot rules.. However it is true they cannot be gibbed

also the steadfast rule only applies if you have more RANKS.. So a unit of 50 goblins still only has 5 ranks and thus a unit of 5x6 guys could cause them to lose stubborn..

One big thing is that if you chase down a unit and destroy it you get a free immediate reform.. You also get this if you restrain yourself from pursuing

It is now very clear that units that use compulsory movement (random D6, 2d6 or 3d6) now can ONLY pivot once and move in a straight line.. This makes the doomwheel not as insane

Units that used to pursue 3d6 now drop the lowest.. So cav can no longer flee or pursue 18"

This message was edited 1 time. Last update was at 2010/06/23 20:54:27


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Stoic Grail Knight



Houston, Texas

I would think that the doomwheel will still be able to wheel and what not.

It specifically says it can do that in the skaven book.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Longtime Dakkanaut





They still pursue/flee 3d6...It's when charging that they drop the lowest.
   
Made in us
Longtime Dakkanaut




skyth wrote:They still pursue/flee 3d6...It's when charging that they drop the lowest.
If I recall the rules right, Kirasu's right here. Cavalry / M7 troops only pursue / flee 2D6 of the 3D6.
   
Made in gb
Oberleutnant





Devon, UK

skyth wrote:They still pursue/flee 3d6...It's when charging that they drop the lowest.


They still drop the lowest when they pursue/flee.

Mick

Digitus Impudicus!
Armies-  
   
Made in us
Stoic Grail Knight



Houston, Texas

Just spent about 2 hours with the new book, really likeing what i see.

Anyone else notice flyers now flee and pursue on the ground?!

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Crazed Flagellant




"I would think that the doomwheel will still be able to wheel and what not.

It specifically says it can do that in the skaven book."

I've already had this come up in a game. My opponent insisted that his doomwheel moved like described in the Skaven book, saying that army books always trump the main rulebook. It's hard playing without those army book updates...

This also makes me wonder if they are going to update the spells in the army books. In our game the other night I noticed that it seemed that it was much easier for the Skaven player to get his spells off. I, using the new lore of heavens, only got one spell off the whole game. I think someone in another thread mentioned that the Beastmen spells on the new deck are the same...

This message was edited 1 time. Last update was at 2010/06/24 03:39:44


 
   
Made in us
Tough Tyrant Guard





My own little happy place

ShivanAngel wrote:Just spent about 2 hours with the new book, really likeing what i see.

Anyone else notice flyers now flee and pursue on the ground?!

that's dumb a dragon should be able to just fly like 8 ft of the ground now how's the swordsman going to get him

I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm

Level up Adoptable!












 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

FlammingGaunt
Not sure what you are finding dumb, the rule or the dragon?

I was thinking that a flying beastie, when panicked, is likely to fly rather than leg it. But never having scared a dragon witless I cannot be certain!

Have scared many birds in my time but they just fetched the police

 
   
Made in gb
Oberleutnant





Devon, UK

FlammingGaunt wrote:
ShivanAngel wrote:Just spent about 2 hours with the new book, really likeing what i see.

Anyone else notice flyers now flee and pursue on the ground?!

that's dumb a dragon should be able to just fly like 8 ft of the ground now how's the swordsman going to get him


In the real world most large, flying, birds tend to need to run to build up speed to fly, this may be what the rule is trying to simulate?

Mick

Digitus Impudicus!
Armies-  
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

Mick A wrote:
FlammingGaunt wrote:
ShivanAngel wrote:Just spent about 2 hours with the new book, really likeing what i see.

Anyone else notice flyers now flee and pursue on the ground?!

that's dumb a dragon should be able to just fly like 8 ft of the ground now how's the swordsman going to get him


In the real world most large, flying, birds tend to need to run to build up speed to fly, this may be what the rule is trying to simulate?

Mick


Or it could just be for alleged 'balance'...

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Apparently swans need 30 yards to get airbourne. Dragons presumably would need a longer distance. Then again their physiology doesn't look particularly suited for aerial locomotion

Luckily mythical beasties have VSTOL capabilities and magic to keep them airborne.

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Oh yes, from this months WD


'Despite stringent safeguards a Snotling managed to slip through our defences with the result that the rules for victory points on page 143 of the Warhammer rulebook say you need to score twice as many victory points as your opponant in order to win a game. This is a mistake, and should read that you need to score 100 more victory points than your opponant to win the game, and at least twice as many victory points to achieve a crushing victory'.



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Stoic Grail Knight



Houston, Texas

parcival42 wrote:"I would think that the doomwheel will still be able to wheel and what not.

It specifically says it can do that in the skaven book."

I've already had this come up in a game. My opponent insisted that his doomwheel moved like described in the Skaven book, saying that army books always trump the main rulebook. It's hard playing without those army book updates...

This also makes me wonder if they are going to update the spells in the army books. In our game the other night I noticed that it seemed that it was much easier for the Skaven player to get his spells off. I, using the new lore of heavens, only got one spell off the whole game. I think someone in another thread mentioned that the Beastmen spells on the new deck are the same...


I think so only because it specifically states it moves like a chariot, where the HPA is a point and go.

Also anyone else notice my lovely HPA is going to get thunderstomp now!!!!


Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in de
Decrepit Dakkanaut







reds8n wrote:Oh yes, from this months WD


'Despite stringent safeguards a Snotling managed to slip through our defences with the result that the rules for victory points on page 143 of the Warhammer rulebook say you need to score twice as many victory points as your opponant in order to win a game. This is a mistake, and should read that you need to score 100 more victory points than your opponant to win the game, and at least twice as many victory points to achieve a crushing victory'.



An card with this errata is in every preview rulebook (even in Germany ).

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Fixture of Dakka





Steelcity

Also that victory point condition is a HUGE change to how you win.. If you think about it carefully and play smart then small elite armies can win even vs a stubborn horde

If you score 201 VPs and your opponent scores 100 thats a crushing win right there instead of a normal win.. as opposed to needing 1200 vps

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Stoic Grail Knight



Houston, Texas

Also normal standards are only worth 25 points now!!!!

This makes horde armies a little stronger.

However i did not see anything about losing the points for captured standards if the unit that captures it dies!

Also capturing the BSB, you get 100 points+ however much the magic banner cost if it has one.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in gb
Oberleutnant





Devon, UK

Does anyone else find it funny how this new edition of WHFB has made it more shooty and the latest 40k was made more slappy...

Mick

Digitus Impudicus!
Armies-  
   
Made in us
Battleship Captain





Perth

Mick A wrote:Does anyone else find it funny how this new edition of WHFB has made it more shooty and the latest 40k was made more slappy...


Frankly, until we really start seeing games in play I don't think we can come to that judgment yet. There are a number of things that make missile fire better in this edition, but I think once people start seeing how much terrain is on the table for the new edition, that it will balance out. And as far as making 40k more slappy, what previous editions were you playing?

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in gb
Proud Phantom Titan







I've been hearing a lot of negativity about magic only 12 power dice, not being able to take the same spell twice...

... but after seeing you can take the signature spell as many times as you like i don't think its going to be a problem ... When the errata comes out i think many of the items that give extra power/ dispell dice will give them on top of 12 max ... Otherwise there would be little point in taking them.
   
Made in us
Stoic Grail Knight



Houston, Texas

The rule states you cannot have more than 12 AT ONE TIME, not total

So say yoy are dark elves and get the nuts and get 12 somehow.

You use 3 to cast a spell
Then you use 2 to cast power of darkness (this gives you say 3 more)
Your at 10 dice now


Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in gb
Proud Phantom Titan







ShivanAngel wrote:The rule states you cannot have more than 12 AT ONE TIME, not total

So say yoy are dark elves and get the nuts and get 12 somehow.

You use 3 to cast a spell
Then you use 2 to cast power of darkness (this gives you say 3 more)
Your at 10 dice now

Well lets take shard of the herd stone ... start of the turn each shaman within 6" genrates an extra power dice.
A)wizards don't really genrate Power dice any more (they channel)
B) Ok makes it so you'll always have more then 2 power dice but ...
C) are you really going to cluster you shaman round in a circle for that?
   
Made in us
Stoic Grail Knight



Houston, Texas

Another thing i didnt see mentioned...

Its no longer impossible for certain units to not wound high toughtness models.

A roll of a 6 always wounds regardless of strength and toughness.

Daemons-
Bretonnia-
Orcs n' Goblins-  
   
Made in us
Stealthy Space Wolves Scout





Raleigh, NC

1. 3 pages of people whining about the price? Geez, I've paid over a hundred for a book smaller than this rulebook in college. And it was just black and white.

2. Seeing some good things about 8th. Not really dumbing down IMO, as a change of tactics. I've always thought of the game as blocks of infantry, not the skirmishing/gunline/big beasties it has been in seventh. Never thought is was much fun seeing units get bogged down in terrain. That goes for me and my opponents units. This looks like it bring some fun back to the game.

3. If you can move freely through terrain, and some terrain will have special rules, how will this affect armies like WE, LM, BoC, and the Green Knight? As these armies/units have special abilities tied to terrain.
   
Made in us
Longtime Dakkanaut




Presumably they will be errata'd to have some sort of strider, which is the new special rule tied to terrain abilities.
   
Made in gb
Oberleutnant





Devon, UK

I think Ironhide has hit the nail on the head, I think it will make it a more fun game again.

Mick

Digitus Impudicus!
Armies-  
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Poppycock

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I am SO hoping that WE get errated to have some sort of immunity to the effects of forests... right now the trees are going to eat my own trees on 4 out of 6 possible numbers! Sheesh!
   
Made in us
Longtime Dakkanaut





ShivanAngel wrote:The rule states you cannot have more than 12 AT ONE TIME, not total

So say yoy are dark elves and get the nuts and get 12 somehow.

You use 3 to cast a spell
Then you use 2 to cast power of darkness (this gives you say 3 more)
Your at 10 dice now



Do I need to remind people of Focused rumination, Focused mastery, and cupped hands of the old ones? all in 1500 points

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
 
Forum Index » News & Rumors
Go to: