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Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

or should I just stay up?

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in nz
Depraved Slaanesh Chaos Lord







Stay up *nods*

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

Indeed. This one's character is on the first page of this fine discussion thread, if the honorable rp players would seek it.

This one has mining expertise, a unique weapon, and plays the shamisen. A difficult task with 4 fingers.




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in nz
Depraved Slaanesh Chaos Lord







*clapping*

Skullscreamers 2000

My best friend wrote:See nerds can get hot gorgeous girlfriends... does she have a friend???
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

I have woke'ed.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Dive-Bombin' Fighta-Bomba Pilot






ineptus astartes wrote:I have woke'ed.


Great! Now do the event for Toyhammer...
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

alright alright...

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

finished the Kommar Korp logo.



This message was edited 1 time. Last update was at 2011/07/19 06:49:12


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

are supressers any different now because all modenr day ones is make it hard to know where the shot is coming from (a gunshot is about as loud as a jet engine)

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

In-depth map

This message was edited 1 time. Last update was at 2011/07/19 09:45:50


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

hope we get some players for each race.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

CHARACTER ROSTER


Player: Mordoskul
Name- Q'woodra
Species: Cephran
Career- Infiltrator
Equipment- Target Beam, Combat Knife, Cloaking Suit, Pistol
Backstory/Bio- Born from a clutch of over four thousand siblings, Q'woodra spent his early years swimming through the vast oceans of his homeworld, and mingling with the offworld races in the topworlder pubs. The Cephran found himself fascinated with the idea of space travel, of a life spent wandering and exploring the stars at a whim. The only roadblock in his path was a lack of finances, but Q'woodra was not dismayed by this dismal fact. Signing up with a Hrovan merchant by the name of Grooda Tahm, he helped smuggle goods into the topworld settlements, earning enough credits to take him offworld. Working as a freelance fence and smuggler, Q'woodra made quiet a decent living for himself, avoiding the notice of the Coalition. During a standard smuggling run on Andromeda, Q'woodra was pulled over by a Coalition patrol craft, who demanded to search his cargo. Q'woodra complied, but suspected there was more to these patrolmen than met the eye. He was correct, the patrolmen were really members of the Muzza Consortium who sought to steal his cargo, a fact which was revealed when they tried to kill him. Q'woodra killed his attackers and fled into Jump Space, forced to abandon his run after the conflict. The Muzza Consortium then placed a ten-thousand credit bounty on his head, and has forced Q'woodra to lay low to avoid their bounty hunters and hit men.
Motivation- Q'woodra is in it for the money, nothing more, nothing less. If he saves the galaxy and makes a profit, well, that's just icing.
Best Quality- Q'woodra is dependable and loyal, always coming through when he is most needed.
Worst Quality- Q'woodra openly mocks humanoids, who he refers to as 'poor ape-creatures'. This trait has made him more than a few enemies.






Player: Kasrkai
Name: Xytan Ye'Jar Xavyier

Species: Hulhuxi

Career: Soldier

Equipment: Battle Rifle (Heavier and stronger caliber, longer range, burst fire), Plasma Pistol, Flak Vest, Helmet, Med-Kit, Combat Knife

Bio: Xytan was born on his native world of Vespar along with his three brothers, living with their mother, as their father died in a mining incident. As their father did, Xytan and his brothers entered the mining business, quickly becoming experts on the job. When the coalition began the call for troops, Xytan and his brothers immediately jumped shift to start helping the rest of the universe. He has seen some light conflict, but has yet to see real front-line work. As a result, he is still considered a green-horn. His knowledge of stone and underground may yet prove useful. Also plays the Shamisen.

Motivation: Desires to see the rest of what the universe has to offer and to help less fortunate worlds.

Best Quality: Xytan is just as religious as the rest of his kin, but disapproves of preaching in favor of a more spiritual faith. This decision has put him on better terms with atheists and those of other religions.

Worst Quality: Despite his desire to help, Xytan will use cold logic in his quest. IE: Kill a few, save many.

Other Skills: Mining and Rock sciences, plays the shamisen

Quote: "This one does not enjoy the fighting, the killing. This one would like to save rather than kill. But when this one fights for others, to save the life Valla grants, it becomes a chore, just as any other."





Player: ineptus astartes
Character: Tennisk Vann

Race: Vernid

Career: commando technician (somewhere in between infiltrator and soldier

Equipment: vernid blastgun. Sender of Nine, laser cutter, slicer, data encryption code reader. flak vest medikit, knife.
Skills: pilot, drive, energy weapons, solid slug weapons, intimidate, tech use, long arms, speech survival, brawling, speech, powered armor. Engineering, investigate, science. (special gear: vernid blastgun)

Backstory: Born on the Vernid homeworld of Syrule, Tennisk always would be looking to the stars. He had wanted since he was a hatchling, to be able to roam the cosmos. Instead he ran his uncle’s shop, while his friends all gradually left the planet. Soon though, the Vernid had accumulated enough wealth to buy a ticket off world. He instead, stayed at home, saving even more money. When his uncle was found to be smuggling the illegal skinned E’nathi scales that some people coveted for their sheen. The shop and all of his uncles belongings were given to Tennisk. He quickly bought a small freighter and began running loads for Kommar corp. but he did not feel quite as free as he hoped. So he quit his job at Kommar and instead began gunrunning for the infamous, Duklo, a renowned Mcabrian gangster. For six years he ran the illegal pelts, drugs and guns. But when he had to drop a shipment due to a CSDF patrol boat yanking him out of jump-space and performing a inspection, Duklo threatened to have him fed to a wild zontar. Soon though the gangster was killed by rivals and the tech was out of a smuggling job. To make ends meet he joined the sector fleet. When he managed to board an enemy carrier and hacked into its systems and got it to self destruct. He was entered into the commando corps. Where he soon volunteered for this elite strike team as the technician.
Motivation: all that Ark’ik wants to do is fiddle with tech and roam the stars

Best quality: Tennisk is an easygoing tech who tens to joke about anything, but is can be as unfunny and serious as a Mcabrian when he wants to.

Worst quality: Tennisk Vann sees the Arcturans as chauvinistic, vain, self obsessing, grandiose, and pompous. And tends to distain them and rebuke them for their decadent ways

Quote: “Nothing in the galaxy is larger than the derian nebulae…save maybe an Arcturans ego.”

(note: since there are no conventional 'names' among the vernid, the vernid use the names of other races as theirs Tennisk Vann was named after a family friend, a chilcaera, who disappeared in black space on a cargo run for Kommar Korp)


Player: berzerkersteve
Name- Tarko Preash
Species- MACABREIAN
Career- DEMOMAN
Equipment- Shock Cannon, Demo-Pack, Flack Vest, Plasma Pistol, Combat Knife
Backstory/Bio- Tarko grew up in the slums of Nox, making his living by working for criminal organization and he helped traffic stolen machine parts, soon a clan war broke out on Nox and he was forced to fight in a demolition squad for his clan. Sadly his clan was on the losing side and was and his clan was banished from Nox. With nowhere to go, his clan soon turned to crime and attacks on the trade routes to survive. Soon anarchist groups started to support their attacks and now he was fighting for a radical group called the Frozen Star, they wanted to cripple the structure of totalitarian planets, brake their control over planets and end the bureaucratic bs that slows down the galaxy. They were only a small group and their missions had very little impact but they still fought and crushed many forces. While Tarko was with the Frozen Star he found himself spending time with a female of his species, Meisha. He grow close to her and wished to spend his life with her. This would have gone as planned if the Coalition decided to wipe out the Frozen Star. Hundreds were captured and executed but Tarko was offered the chance to be free and save Meisha if were helped the Coalition.
Motivation- Free Meisha and get back to living on Nox.
Best Quality- He is willing do try anything to solve a problem and try as many ideas as possible. He also finds great value in the lives of common people and is selfless most of the time.
Worst Quality- He was a hatred for politic, nationalism and anything that wastes time. He find no value in the lives of people who mindlessly devote themselves to a cause.




player: Dar-we all know who HE is

Name- Rick Price
Species- Human
Career- Soldier
Equipment- Flack Vest, Helmet, Medikit, Combat Knife, Plasma Rifle, Autopistol.
Backstory/Bio- Rick Price hails from a militaristic family whose history of war-making stretches back to the Nygax Wars. Schooled at the finest institutes money can afford and bred for war, Rick is an uncompromising warrior who values camaraderie and skill highly. He's mean and tough, but is a loyal to those who earn his respect and friendship. He is no fool and is tactically astute, however he is extremely blunt in his approach to others, speaking his mind with very little regard for authority. Whilst this trait has held him back from promotion for a long time, his CO's refusing to swallow their pride when he bursts their ego's with his flagrant disrespect for the pompous generals that almost always deign to lead far away from any actual combat.
Motivation- His family have always been militaristic and such tradition is set to continue. He is a soldier, like almost all of his ancestors.
Best Quality- Loyalty.
Worst Quality- His lack of subtlety when speaking and flagrant disregard for authority; especially that of those who have not earned his respect often gets him into trouble.
Other: Well-built. 6'1. Aged 31.



player Lord Commisar klimono
Name-volk lore II V
Species-raylid
Career-infiltrator
Equipment- modified beam. combat shank. modified cloak suit. modified pistol. metal banjo (for hitting things to!).
Backstory/Bio- coming from a jungle planet colony,he grew up exploring the vast jungles. as he grew up he learned basic skill from his dad and his sneaking skills from his time exploring. when he became a big bug he joined the elite force and went threw training as an infiltrator,learning how to use his worm like body to his advantage.
Motivation- prove he isnt weak. fun.
Best Quality- determined.
Worst Quality- violent for his race. bad diplomat.
Quote- you’ve got a real problem all right,and a banjos the only answer!



Name-M'Kala

Species-E'nathi

Career-N'kag-Shat'N'Ha

Equipment- Dual G'y-ht'sh'ha, Flack vest,skinning blade

Backstory/Bio-M'kala is a master of the battlefield and getting around it. He and other E'nathi will find a way to be on top of the enemy in no time flat. M'kala grew up into the art of war, the scars all-over his body showing the brutal training regimes overwatched by his uncle and father. M'kala's most noticable feature is the scar splitting over ther front of his forhead, curing to the right of his eye and finishing on his chest. It was caused when his uncle tryed to kill him for not choosing the path of the K'HAT-G'E-N'HA. M'kala fought back with his new sabers and killed the uncle, but not after a fight that took little over 6 hours.

Motivation-the thrill of eviserating an enemy before his allies know your there

Best Quality-His battle disciplene. His father and uncle, no matter how hard, taught him well that his life was forfiet.

Worst Quality-To M'kala this is not his worst qaulity, but to others it is. M'kala will NOT retreat. He would rather die the longest death then bring such shame upon his soul

Quote-"With allies at my back, and enemys at my front, only death will occur."



Name- Terence Blackwood

Species- Human

Career- Soldier

Equipment- Assault Rifle Custom made with built in recoil suppressor and suppressor, Flack Vest, Autopistol, Helmet with vitalfeed and targetting optics constructed for him buy someone who owed him, Medikit, Combat Knife that has seen years of use and reconditioning. (Special equipment) Sniper rifle he crafted for the express purpose of single shot kills. The old fashined lever action looks like it came out of the 21st century, which it could very well of seeing as the wepon was built by Terence himself and has more kill marks on it that a neuclear silo.

Backstory/Bio- Terence is dead. He has been for centuries. He was placed in Cryogenic stabilization when he was 23 in the year 2013. Legally, hes dead. But praises to heavan dont say that to his face. Hes been awake for 10 years now, and hes more than used to his life as a soldier. He doesnt socialise, he doesnt even pay attention when people ask him how he is. Not to the grunts anyway. Terence was placed in Cryo against his will. He had a life, a family. He was happy. But he was forced to watch his wife and child murdered. He was shoved into a cryogenic tank. And sealed in. He froze with his fists pounding on the glass and a note on his chest. Written by the men who killed his family it said. "Dont wake me up."




Of course the doctors ignored the note, they were ordered to wake up all the frozen form that century, it wasnt as if he would survive. Not with that much head trauma. But he did survive and when the doctors woke him up his first screamed word that the current century heard from him was his wifes name. JESS!!!

Scince that day he has distanced himself from ordainary people. Preffering to live his own life away from the social circles of the galaxy. Hes afraid hell fall for someone else. Afraid that the memories he had of his family will be for nothing. He spent the next ten years training. Before he was frozen he was a soldier. A member of an elite special unit for terrorist hunting in Britan.

When he woke up he decided to keep doing what he did best. Killing. Recently he has been approached by several members of the local government of his subsector and been asked to join a special unit. His memories of the old days strong in his mind he readily accepted. There were more people who needed to be on the wrong end of the trigger.

These days his Jacket has a sewn in flak lining and his pants are lined with clips of ammunition. His dark brown eyes and hair almost seem to meld with his tanned skin. His mouth never smiles, unless hes pulling the trigger.

Motivation- Trying to escape the memories of his past. Hes used to this new age. but that doesnt mean he likes it.

Best Quality- Pure skill, hes trained himself to ignore pain and hardship scince he was a kid. Here in this new age thats even easier with the biological strengtheners he had been taking for ten years. Now hes as hardy as an ox and his trigger finger is still perfectly timed.

Worst Quality- Hes cold. So cold that most people cant stand to be around him. Nothing they say or do can get him to like them. This means that he makes friends... very very rarely. There are a few people he can cope with. But they are the people who genuinley care. He gives them the time of day because they remind him of home.

Quote- "Nothing can save you from death. Trust me, I know."




Name-K'lawvak B'Kor
Species-E'Nathi
Career-Maimer/ G'j'Hani-N'th'L'N-Ha
Equipment-H'K'k-Ga'Rul, Flak Armour," Agonizer" Pistol
Backstory/Bio- Taken as a youngling in an pirate raid, K'lawvak was sold to the masters of the Gladiator Arenas on the galactic fringe.
There he was placed under the care of an ancient E'Nathi warmaster named F'xaz and learned the ways of the G'j'Hanj-N'th'L'N-Ha.
K'lawvak excelled in gladiatorial combat, becoming prized among his peers and much valued by his masters...yet still, in his heart K'lawvak longed for his freedom and sought to escape captivity.
His chance came with the appearance of the " Shapers", who laid siege to the Gladiator world.
In the chaos, K'lawvak and a small party of Gladiators managed to steal a small ship and escape ...
He now exist as a "Free warrior".
Motivation-Honor, K'lawvak is motivated by a sense of Honor and martial pride..
Best Quality-Loyal ..Once K'lawvak has allied with someone, he will fight at their side until death.
Worst Quality-Shame..K'lawvak holds a deep shame inside for having been taken prisoner and raised as a slave, he is constantly dealing with an inner struggle to overcome this...and at times will viciously over react to compensate for it.
Quote-" By my Blades the worlds will know me"



Player: perkustin

Andrezj Horza (Hort-zah) Turpentine

Species: Human
Class: Infiltrator
Equipment: Mono-filament Holo-blade (the Closer), Thermioptic occlusion, abstraction and Defraction (TOAD) stealth field. Deniable Self-assembling directed-energy side arm (Sneak-gun). The sneak-gun is concealed in (is) his right canine tooth. (thought i might as well use another idea from Consider Phlebas apart from 'Horza')
Backstory: A man posessing a very specific skillset, 'Turps' has proved an amazingly lucrative Human export. Even the more 'established' races have gladly patronised his service. Andrezj's life was not always the 'hit' but that is another story for another time.
Motivation: Money
Best quality: Improvisation.
Worst quality: The memories... Flashbacks of a past life, a past experience.
Quote: 'I even cleaned his brains off the Cheliceran weave-sculpture, you know me; i do hate collateral damage.'


player: shroud010
Name-V-12 A.K.A. Viden
Species-Exorios
Career-Medic
Equipment- Medikit, Datapad, laser scalpel, injector-rig, TFF (temporary force field), pistol
Backstory/Bio- The name Viden came from a small human child who thought V-12 was too boring when Viden served on a human diplomat's ship.
Motivation-Survival of my species
Best Quality-Logical
Worst Quality-not Inspirational
Quote-Obsolete Enemy Forces





Player: WARORK93
Name- Juran Plokoon
Species- Quarra
Career-Soldier
Equipment- Laser rifle, Flack vest, Plasma pistol, Helmet, Medi-kit, Swamp blade.
Backstory/Bio- Juran was once a smith, that was his lot in life, to create things with his strong hands and legs for his people. This all changed when his town was attacked by merciless bandits. At the time there was not a large presence of Quarran soldiers in the area so the people, the farmers and the smiths had to defend themselves. When the area leader was killed by the bandits, it was Juran who led the people in an uprising against the oppressors and with simple garden tools, blades, and smith hammers, the people were victorious. Upon the arrival of the reinforcing soldiers, Juran was recruited for the Quarran military on the spot.
Motivation- Juran has a belief: What affects one people will eventually affect another if allowed to spread. It is for this reason and for the honor of his people that he wishes to fight this new enemy.
Best Quality- A solid, dependable warrior who knows no fear
Worst Quality- Has a typically Quarran One track, closed mind.

Bis To'vias
Arcturan
Scientist
Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister,
Pistol special item- custom pilot key(Can be used to start any Arcturan machine while boosting it's capabilities)
Bio- Worked specifically with Arcturan warmachines. While working with them he also became an expert in their controls. His designs were noticed by the Patriarch and was promoted. Unfortunately that promotion included a trip to the frontlines to observe how well the machines function in battle and send improved designs back home.
Motivation-Is inspired by new tech and the will to learn.
Best Quality-An expert pilot and engineer
Worst Quality-Does not work well with most people thinking them ignorant of technology.





Name- La’ Yonthar
Species- Arcturan
Career- Maimer
Equipment- Machete, Pistol, Flak Vest
Backstory/Bio- La’ Yonthar was born and breed in combat, learning how to fight and defend herself at a young age and learning to love war. She was born in the snowy wilderness of Arcturus and stripped from her family ties learning to live alone in solitude.
Motivation- Loves War and killing
Best Quality- Loyal and skilled in the Art of War.
Worst Quality- Mild Insanity, due to a life of death.
Quote- War born beings grow strong with the deaths of others.


This message was edited 3 times. Last update was at 2011/07/19 15:22:39


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in gb
Sadistic Inquisitorial Excruciator




England

Thank you for introducing me to this roleplay Nate ^^ it's looks interesting and I'll try to contribute as much as possible. I hope this character is ok.

Name- La’ Yonthar
Species- Arcturan
Career- Maimer
Equipment- Machete, Pistol, Flak Vest
Backstory/Bio- La’ Yonthar was born and breed in combat, learning how to fight and defend herself at a young age and learning to love war. She was born in the snowy wilderness of Arcturus and stripped from her family ties learning to live alone in solitude.
Motivation- Loves War and killing
Best Quality- Loyal and skilled in the Art of War.
Worst Quality- Mild Insanity, due to a life of death.
Quote- War born beings grow strong with the deaths of others.

DeathKorps of Krieg: 2000pts
Looking for a new army to start.

Hale Valence: "Star of Terra", Assassin/Pysker.
La' Haedras: Farseer and Autarch.
Kiku Heldrin: Living saint, Company champion.
La' Yonthar: Archon.
Other character: Ferrerreo Jedi. 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

(compilation of the works)


THE SPACERS GUIDE TO THE GALAXY: FIRST EDITION.

Missra Mossesi, Chelicera author universe renowned.


"Salutations, prospective buyer! What can I do for you on this fine day? A shock cannon? Why, yes, we do carry those, at a decent price, of course. Why would one wish to purchase a Arukumai-86 Shock Cannon? Why would you wish not to? The only thing less terminal in a close-firefight is an angry E'nathi, but I digress. The shock cannon fires an explosive shell the size of a hydration canister that explodes inside the target. Messy, yes, but satisfying in its own unique way. The only true drawback is its one shot capacity, forcing one to reload between shots, additionally, the range on a shock cannon in quite short, making it ineffective at longer ranges. Is there anything else you wish to know?"

-Hrovan Arms Dealer





SPACE SYSTEMS: (by kasrkai)


Arcturus Systems United.: The Home of the Arcturan homeworld is nestled in the center of The Arcturan Systems United, orbiting by some miracle a blue star. Arcturus is a world that knows no warmth, with pure ice and snow blanketing it's surface, with large cities with great walls and gates dotting it's surface and underground. Within in this small empire are 5 star systems; Glacius, Frosus, Cryosos, Icen, and the home system, Blizarus. In all, the systems contain 15 inhabited worlds, 8 mining worlds, and 8 unworlds. Attractions include Arcturus and the Dwarf Forge, where 5 mining worlds circle a White Dwarf Post-star.

The Sol System: Ask any little human, and they will tell you about Earth. Earth is the homeworld of the human species, a world that is now covered in cities and factories, kept alive only by advanced filtration. Humans will tell you that at one point earth had every environment one could think of, a boast that most, and this author, find foolish. The only system in this region is The Sun System, holding two habitable planets, two mining, and four unworlds, an impressive amount for one star of such size. No attractions note-worthy, unless one wishes to breathe the decay of a dying earth.

Raylid Colonies: Few worlds besides his own have charmed this author, and Deneb is one of them. During the day, the harsh double stars will burn you to no end. However, when night falls, the crystal moon will reflect the double light rays upon the glassy sands, which reflect back into the sky, generating amazing rainbows and auroras through refraction everywhere. It is a sight one would pay everything to see, and the gentle Raylids are in no hurry to keep it away from friends. Along with the beautiful world, the Colonies include another unnamed star system, two other inhabited worlds, and nine more that one colony queen claimed would be populated by the end of the century. This author would love nothing more than to see this to success. However, fate is cruel, and the colonies have found themselves at the forefront of the Shaper invasion. If the colonies fall, it will be a sad day for all and, at least this author feels, a fate most undeserved for the peaceful Raylids. Attractions consist of the double star system and the nights of Deneb.

E'nathi: The simple worlds of this system are dominated by the massive E'nathi, hailing from the dense and monstrous jungle world of E'nath. The homeworld has little to offer if one is simply touring, as battle is the only thing E'nathi excel in. If one were to visit, however, they would be greeted by the lethal flora and fauna that surround everything, and the spaced towns and cities in which the E'nathi live. One System, E'natha Along with E'nath, there is one other inhabited world, and five unworlds. No notable attractions, with the exception of a large number of arenas.

Nygax Holdout: Two stars and one world is all the local Nygax have to their name. The one barren world is where the left behind Nygax managed to colonize. There is nothing here this author wishes to discuss.

Black Space: A strange dark star and the lone homeworld of the Macabreins are all that mark the Black Space. The lone world of Nox is covered in planes and savannahs, dotted regularly with sinkholes. Despite being frozen solid, no ice or snow can be seen on it's surface, with plants and animals adapted to grow and move slowly. This, along with the long days and near black darkness encompassing at all times, gives the illusion that once you step on this world, time has slowed down as if to mock you. Beneath the surface the alien Macabreins have constructed their cities, where the eeriness of the surface is less, but surely not gone. One system, Nox, and one odd star.

Holy Realm of The Hulhuxi: When it comes to faith, the Hulhuxi know no equal. This Holy land includes the homeworld of the Hulhuxi themselves, Vespar, a storm-racked world with poison air and land. The only redeeming factor to this world is the massive mining systems underground, founded millenia ago, which still produce precious metals to this day. Within The Holy Land are two systems, The Holy Vespar Home-system, and the Miraculous Forge co-system. Between them are four inhabited worlds, three unworlds, and three mining worlds. Notable attractions include The Great Shrine of Valla and The Master forge.

Great Nest: Now in this guide we come to this author's home, The Great Nest. Great Nest boasts the galaxy's most amazing sight, the world of Chelicera. While the planet itself is not much, sparsely covered in forests and grasslands and rivers, with and amazing array of fauna, the fact that it is suspended between three distant stars is one that has baffled scientists for ages, much to our amusement. Within our fine space are three star systems, simply called Nest One, Nest Two, and Nest Three. Within them are six inhabited worlds, ten unworlds, and a single mining world.

Cephran States: This author finds the Cephran to be unusual people. No less unusual is the Cephran States, where every planet was colonized as soon as possible. Within the system is the Cephran homeworld of Casseopeia, world covered completely by a thin ocean, only a few meters deep on average, with towering spires of rock that go straight up without slope, like a pencil stuck in sand, for up to a kilometer. The States boast four systems, Acosian, Coastas, Bestevia, and Casseopeia itself. Twelve inhabited planets, with six unworlds.

Hrovan Mega Conglamerates: The Hrovan are an amusing people, this author thinks. But they are not to be underestimated. The Hrovan "Mega Conglamerates" contain, naturally, the Hrovan homeworld of Ursa. Due to the nature of the atmosphere of Ursa, this author could not visit. However, I did manage to interview the Hrovan from whom I purchased by travel craft. He told me, and I quote: "Ursa? S'all right to visit, but them bogs isn't friendly to bugs, if you catch my drift." Either way, The Conglamerates contain two systems, Apollos and Orion, with five habitable worlds, two mining worlds, and four unworlds. Also of note, The Conglamerates contain a small black hole, which this author is certain the Hrovans will put to energy

making use.

GALACTIC NOTABLES:

Perseas Arm: The Galactic arm is a very odd thing. For as long as any records date, an unusual shield has blocked all access to the arm. Some suspect a super magnetic event has left a long lasting barrier around it, but many scientists have confirmed it is a stable energy shield. Where it comes from or how it exist, nobody knows. However, rumors of evil ships roaming just beyond sight are common. Just are common are confirmations of these sightings as asteroids. This author is more concerned with the Raylid plight at the moment.

Great Ethear: This comet is truly a wonder. It passes through the center of the galaxy every two and a half years, faster than any ship in sub-light speed. The comet is the most massive in any historical records, being larger than some moons. Currently, there is no evidence that it will collide with any galactic object, but it does little to cure the worries of some.

North Star Colonization Systems: Leave it to the blue-bloods to grab for power. North Star decided it needed more customers for the future, and as a result, pulled as many terraformers and ships it could into the relatively lifeless northern sectors. To The Coalition's surprise, most of the planets were not far from habitability. Currently, only one planet has been fully completed, which has been christened Icarus I.

Erica Cluster: An impressive sight, the Erica Cluster is a super dense nebula surrounded by nearly a light-year of asteroids. Were it easily accessible, there would be no more need for mining worlds.

THE PARLIAMENT OF ASSASSINS
Deep in Hrovan space is a great station, the Parliament of assasins. The station is not the largest in the galaxy but is incredibly well defended and surprisingly populace. The parliament hangs in orbit of the Quasar Yuundeya (matriarch of justice) and is a popular destination for all coalition races. It is shaped like a great 'gavel circlet' commonly worn on the tail of Hroavan judges or arbitrators.

Unusually for the home of so many hitmen and killers it's location is no secret. In fact it is openly advertised in most colonies that practise the death penalty, or indeed any that have some sort of criminal sub culture (Also most Hrovan merchants stipulate that they will not trade with a world that doesn't condone the parliament). Any man/woman/child may approach the parliament with a contract on anothers life.

A contract must be brought before the Stelk Shepnah (Sharpened council) were it will be discussed and balanced against the cost of a life. The deliberation can take anything between twelve seconds and 14 months (in that particular case the Enathi who proposed the contract came to the agreement that the accused's tongue and pheromone gland would suffice). If the sharpened council rule in favour of the assasination the contractor must wait for a champion to approach. It is not uncommon for numerous champions to approach though never does more than one reach the client (alive!) to seal the 'blood covenant' (Usually with a kiss or analogous gesture or affection). If the Council rule against, the contractor is branded as a 'Life mocker' or he who does not respect the sanctity of life.

When not on contract the assasins who operate from within the parliament zealously hunt down unsanctioned assasins who are worthy, in their eyes, only of death.

Fanatical splinter groups of the Hulhuxi are open in their hatred of the place and have sent countless suicide bombers with the aim of detonating it's power core, killing all within, and riding the galaxy of 99% of it's assasins.

God's Eye Station: If you have the money, then this author strongly suggests you acquire tickets to the God's Eye Station. This resort, created by a rival of North Star, Aerius Enterprises, lets citizens experience the most comfortable time of their lives, along with a full eye view of the entire galaxy and beyond. This author was lucky enough to be invited for the view, in exchange that he advertise for Aerius. I bought an Aerius blender fifteen years ago, and I've only had to change the blades twice. Aerius: "Because broken goods are no good to us!"

Maximus Military Installations: (EDITOR'S NOTE: This section contained government information, and was censored by request.)

Coaliton Capital Space: Easily the most populated sector known, the Capital Space knows no homeworld or original species, but contains the Coalition Capital World, Dominus, and has six systems home to every species known. The systems are Alphias, Deltarus, Omicronar, Thetar, Taus, and Omegan. Here all manner of peoples and customs can be found, and where all the blue-bloods live. This author would prefer to live under a rock, personally. At least there the don't kill all the good food.








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ENATH (by ineptus astartes)

Most esteemed sir.
I have complied a small file on the world of E’nath for your benefit as you had asked me how suitable the world and surrounding moon system was for a military station.

I am currently on the moon of Dxun (the twentieth moon in the system) writing this report.
Here is as follows, a report on the world of E’nath.


World: E’nath.

Classification: jungle/rainforest

Climate: tropical

Terrain: plains/hills

Features: massive mountains jut from the ground as a relic of the planets watery past. (having been islands.)

History: A former ocean world E’nath’s many aquatic predators moved themselves onto land without changing very much, while some of the beasts still lurk in the deep lakes and oceans. The land is covered in jungles, rainforests, swamps, and a few deserts.



Continents: 5: there are five main continents on the planet. The largest being the southeastern continent, which takes up a third of all land on the planet. covered in jungles the southeastern continent is the evolutionary birthplace of the E’nathi race. it’s main geographical features is it’s massive hills and it’s plains.

The northeastern continent is a massive desert stretching for thousands of miles the only defining features are the huge, dead volcanoes that dot the landscape and razed the jungle into a molten slag with their simultaneous eruption. The solid magma eroded over almost four hundred million years into the desert that it is today.

The south western continent is the second largest with huge rainforests and marshes going on for thousands of miles, unbroken by anything save the occasional belching volcano. the rainforest houses the most deadly avian to exist.

The other two continents are offshoots of the three main ones and are mainly tropical jungles.
From space: E’nath looks like a massive grey/blue/green ball. Due to the fact that at any given time at least 70 percent of the planet is covered by raging storms.


SEASONS:

E’nath is a planet with a partially fixed axis. And as such, has only three seasons, as opposed to the staggering sixty-seven seasons on the planet of Chernax. The seasons are as follows. The monsoon, the summer and the draught.

The monsoon is the longest. Stretching from half a year (Terran time) to three fourths of a year. It is a time when the gravitational pull of E’naths twenty-nine moons sends ocean-borne storms sweeping across the planet. At some times the planet is entirely covered in a single storm. Making it appear a tumultuous gas-world from space.

The summer is the second longest. At this time the planet’s storms slack off to an acceptable level where the thunderstorms are not as prevalent and where the volcanoes begin to erupt.

The draught is the shortest time. A period where the storms all drift to the ocean (this is a byproduct of the magnetic fields that are generated by the intensely magnetic thirteenth moon: Reen)


MOONS:

Moons: a notable detail about E’nath is it’s twenty-nine moons. three of which are inhabitable.

Huk: the verdant moon: Huk is only about the size of Luna. But has a sufficient enough mass to generate its own gravity. The only danger with Huk is the incredibly unstable plates. Resulting in an ever-changing geography.

Drexl: Demon Moon: one of the most hostile envirenmont that is breathable by humans is Drexl. This moon is the largest of all of them and orbits in a mid range. (Further than Luna) several people have lobbied for it being classified as it’s own planet. As it is almost planet-sized (note however, that E’nath is one of the larger planets) the defining features are its divers fauna. Which is almost a mirror of E’naths own. But worse. Life on Drexl is best summed up in the phrase “Nasty, brutish and short.” The most fascinating feature is the primitive carnivorous people, Drug’ray’er in the E’nathi tongue, ‘ghoul’ in the Terran language.

The ghouls are a race of ape-like humanoids who look perpetually starved. They are gaunt, hunched, and would stand at a staggering seven feet tall if not for their hunched backs (developed for a better traversal of the jungle canopy) they have skull-like faces, long pointed ears, and dark red, almost black-brown skin. The most terrifying feature however is their claws. The Ghouls have massive twelve-inch long razor sharp blade like claws on their fingers they developed these to disembowel and eat prey with lighting speed as well as to use to climb the massive trees.
The talons have developed from the metal-fiber-carbon bone structure of the ghouls, making them essentially clawed killing machines with bones like HUMVEE armor (this protects far better against bullets than it does against magnetically accelerated slugs, plasma rounds and close combat.


The ghouls live in loose pack that grow or diminish depending on the leader. (usually the biggest and cleverest) the ghouls behave incredibly like Terran apes (who I digress are Terran no longer as they were moved to the world of Baslamore when their last habitats on terra were destroyed by strip-mining) they move in groups of around five individuals but prefer to hunt alone. Each ghoul tribe has a large territory of about a dozen or so miles. The ghouls themselves are intelligent enough to wear loincloths (though the do not have any form of understandable conversation I believe them to be mildly intelligent) and communicate in screams, howls, hoots, barks and hisses.


I shall send a more detailed report soon but for now I have to collect some plant samples.



Yours truly.

James Downs. Master biologist (human)




CEPHRAN (by ineptus astartes)


Cephran is a ‘water planet’ with shallow seas that cover most of the surface. The seas are on average, six to nine meters deep and at the deepest point in the ocean Sixty. The planet has only one continent. A crude triangle the size of new guinea (on average most of the islands are the size of fiji) with a tropical climate of rolling fields of tall grass and palm trees.


SEASONS

Seasons: one: Cephran is on a fixed axis. It is in a perpetual tropic summer.


FAUNA

Cephran’s wildlife is incredibly diverse, from the elephantine angtisk, to the fascinating Nangtang.


The angtisk is a large, rhino-like creature with deep green armor plates, a clublike tail and a pachydermoid trunk that stretches over half the length of its house-sized body. These ‘thunderbeasts’ roam the grasslands, grazing on the four to twenty foot tall grass that dominates the landscape.


The deadly Nangtang was the first reptomammal to be discovered in the galaxy by human explorers. It has the build and habits of the terran wolf (an animal which has adapted to the urban jungle and rapidly evolved to their current impressive size of the now extinct lion) though the Nangtang are only slightly larger than the wolves of old who were the direct descendant of the now galacticly popular pet, the dog. (It is my belief that the Nangtang are attracted to the pulses of machines, so a mining colony on the surface would be costly) the Nangtang have impressive wolflike hearing and a pinpoint sense of smell. The oddity about them however is their scaly skin and opposable thumbs allowing them to climb the luster-palms (despite the fact that they give birth to live young and raise them in pouches much like the now extinct kangaroo) the Nangtang are deadly hunters.

AQUAFAUNA

In the oceans however thrives the most life! The swooping yammal-gulls, the darting dimondfish, the stealthy chameleon shark, the regal (introduced species) crocodiles, the awe-inspring deathsquid, the horrifying doom-angler and the powerful saber-pike.
The yammal-gulls are the apex avians on the planet. With their wingspans of over ten feet and their five-foot long bodies they cut an inspiring figure, wheeling above the deepest parts of the ocean, (20-40 meters) diving down , and surfacing with a glitterfish in their beaks.

The diamondfish are only about the size of a terran dace, or minnow, yet they travel in schools of up to ten thousand individuals. Cephrans enjoy darting into these swarms and gathering them by the dozens to be cultivated for their wondrous (yet scanty) meat.

The glitterfish are about the size of a terran grouper. They trawl slowly through the shallower chains of islands and some of the cephran cities, searching for bonecrabs (a scavenger crab roughly the size of a human hand) while slowly digesting the food over a period of days. When they are threatened though they use their massive frills (located behind the gills) to propel them away at amazing speeds.

Nothing is safe from the chameleon shark! These roughly van-sized predators have the fascinating ability to change their melanin content to blend in with the surroundings, when a target gets within a few meters, they open their unhingeable jaws and dart forward, swallowing the prey whole and shredding them with their revolving ripper teeth.

The crocodile is the newest species of animals on cephran and is part of the Terran Reseeding project; along with thousands of other Terran aquatics moved to cephran they, including the cuttlefish, were moved to cephran in 2283 where they perform the role of land-sea predator. Although the animals had to be genetically modified to survive in the salt water, they thrive there.

The Doom-angler is the least known species on the planet. Living in the planets deepest concentration of water, no search parties (unmanned or otherwise) have ever returned although one dead beast was recovered and revealed to use a barbed tongue with a twenty foot reach to capture their prey.

The deathsquid is a massive squid that lives in the open spaces of the deeper parts (40-50 meters) and hunts at night. They are a sacred animal to the cephran (probably their evolutionary relatives) and use massive tentacles to ensnare their prey (usually larger prey)

The saber-pike is a killing machine. They dart through the water at speeds fast enough to create a small shockwave in their wake. When they are hunting they slash their prey to bloody chunks with their razor-sharp fins. They are the apex predator on cephran but are thankfully rare. The cephran avoid their hunting grounds like a plague.



MOONS


warden: a solid diamond moon, with a large mass about twice the same as luna but out of the system just enough to be constantly contesting cephran for its land and water, this moon is responsible for the tides, waves and the IASB, Brahma.



INTER-ATMOSPHERIC CELESTIAL BODY


The ‘moon’ of Brahma is actually a piece of cephran that was ripped from its loose tectonic plate by the brutal gravity of warden when cephran was still cooling from its original magma-like state. It has its own gravity and atmosphere being about one thousand miles into the atmosphere of cephran (the water planet has one of the ‘tallest’ atmospheric reaches known) this Inter-Atmospheric-Celestial-Body hangs in permanent limbo between cephran and Warden. It is a popular retreat and luxury center for officials. The IACB is about three fourths the size of Luna and two-thirds of it is covered in water, making it the perfect cephran fleet base. The IACB even has its own rotation cycle, with cephran in the daytime sky and Warden in the nighttime sky.



This was a comprehensive report on the planet of cephran by Hrovan bioligist, Ly Tin Wheedle*







World: Chilcera

Classification: Forest World

Climate: Temperate

Terrain: Endless Pine-tree like forest/Flatland, large valleys

Features: well spaced massive valleys

History: The world has been coated in trees for all of recorded history. It is suspect that the valleys are from mining in ages past, but the idea of water erosion is certainly out, as the valleys connect to no ocean or body of water.

Continents: One:

The enirety of the world is a single land mass, with large rivers running a single straight path around the cicumfrence of the world. The massive espanses cover the entire world, save for spaces for the valleys where solid rock prevents the growth of trees.

From Space: Celicera resembles a dark green marble, with strands of blue creeping around it's surface as evidence of rivers there.

Seasons: Chilcera has three seasons: Summer, winter, and spring. During summer most animals are active and most plants are growing, as with many other worlds. However, an event where Chilcera shifts itself due to an annual gravitational weakening from any of the three stars causes an instant transformation inro winter, where all life hibernates untill spring, upon which time the natives spend their time waking and feeding to restore themselves for summer ahead.

Moons: Chilcera has no moons.

I would like to thank the director for giving me one of the easier worlds to study:

Sincerely, Y'unoo, Cephran Explorer extrodinaire



VESPER (by mordoskul)
Vesper is a lavender storm-wracked world avoided by all sensible spacers. The world is mostly terrestrial, with few bodies of water present on the planet, and most fauna on the planet have developed methods to trap and seal moisture within their bodies. Vesper would have gone unnoticed by the galactic community had it not been for the Kommar Corporation, whose probes detected astronomical amounts of valuable metals, which brought Vesper and the Hulhuxi to the notice of the Coalition for the first time.

SEASONS
There is only one season on Vesper, an unchanging maelstrom of purple clouds and lightening that constantly batters the surface with blasts of superheated gas. Rain seldom, if ever falls on the world during it's 458 day year.

FAUNA
Besides the native Hulhuxi and foreign miners, Vesper boasts some of the most dangerous and hardy species in the galaxy.

The viscous Vesper hounds hunt in packs of ten or more individuals, attempting to bring down anything remotely edible, making them the bane of mining caravans. Last year alone, Kommar Corp. reported losing over two-hundred workers and dozens of vehicles and pieces of equipment to the four legged predators. The hounds are sleek reptiles with dull purple scales and serrated fangs in an elongated muzzle. A curled horn rises from the back of their heads, which they use in their complex mating rituals and to amplify their piercing shrieks. Two sharp, bony toes adorn each of their feet, each capable of ripping through flack armor with ease. A whip-like tail is covered in razor shards of bone, able to wrap around prey with a casual flick, then pulling it pack to cause horrible lacerations and bleeding wounds. The Vesper hounds are at least sub-sentient, and each pack seems to have their language of grunts and howls. Packs have been known to work together to assemble complex traps and ambushes, splitting the meat among both groups.

The strange avians known simply as Vesper gliders spend their entire lives in the stormy sky of the planet, swooping down to the surface to snatch up prey before returning to the sky to feed. Bearing a strong resemblance to the Terran stingray, these flat creature's wingspan measures over that of two holoball fields. Their mouths resemble those of an insect, with multiple ways for the the glider to open their jaws. Gliders are a terror on Vesper, and are known to attack and bring down atmospheric craft. Little is known of the glider's breeding or birth patters, and these creatures are few and far between, only appearing to hunt.


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A word on technology:

Weaponry-
Most solid projectile weapons use magnetic acceleration to fire their ammunition, although gunpowder-explosion fired weapons are still popular.
Plasma weapons are low grade starfire weapons that fire bursts of insanely hot gas that cleanly punches through unarmored targets.
Stummers emit low-frequency blurts of "unsound" that kills living tissue as it is shaken apart by the thrum.
Mass Drivers are colossal weapons mounted on capitol or larger class ships fire a football-field length metal spike at impossible speeds, easily ripping through armor and shielding with contemptuous ease.
Vibroblades are swords and similar edged weapons that vibrate at great speeds, able to cut through solid matter much easier.

Space Travel-
Most ships employ a jump drive, a device that opens a temporary wrinkle in space, allowing for faster travel. Hyperspace gates allow a vessel near instantaneous transport between their intended locations, but they are few and far between, rare discoveries of an ancient race. Strange fluctuations in the fabric of time-space can be detected when a Hyperspace Gate is brought online, as if utilizing physically impossible science.
All vessels are equipped with ion drives that can travel shorter distances, such as between star systems.

Cybernetics-
Cybernetics are readily available to those that require them, and a thriving black market exists for these mechanical parts. Complete cybernetic transition is beyond modern science, but a cult of cyborgs called the Imperfects seek out a way to become fully one with the machine.

Cloning-
Cloning technology is expensive and difficult, each clone taking a great amount of time to grow.

Yahan Artifacts- The Precursor race known as the Yahan utilized technology so advanced, we would think of it as magic. Many of their ruins contain bits of their ancient legacy, and our scientists work hard to understand them. Below is a current list of Yahan technological marvels.
Pylons- These monolithic crystals affixed to circular bases with four 'feet' have been found on virtually all Yahan dig sites. Their purpose is unknown, but it is suspected that they once gathered energy from nearby stars, acting as colossal power plants that would transmit their collected energy to a satellite high above that would distribute it to other pylons, which would create a massive web of power that kept the Yahan machinery functioning. Strange fluctuations that have flared up in every dig site suggest that the pylons are powering up once more, what this ultimately means is unknown.
The Tully Device- On the otherwise worthless, uninteresting, and lifeless dust world of Sirius, there stands a strange megastructure. Directly on the center of all four hemispheres sits a perfectly symmetrical dodecahedron composed of a shifting silvery metal, so fluid in it's motion to almost be considered a liquid. The Device hums almost imperceptibly, and those beings that sleep in front of the great polyhedron experience strange dreams that they cannot remember. Brain scans reveal that the brain stem itself is affected in an unknown way, these individuals are often shipped off to the Maw Station for questioning.
The Capital Gate- This marvel of Yahan technology allows vessels to travel from one side of the galaxy to the other in an instant, their molecules streamed into a sub-atomic state, rematerializing at their end location.

Feel free to add anything.





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DANGERS OF SPACE:

Pirates: No day or age is safe, and the same applies to out own. In your travels you may be so unlucky as to encounter cut-throats and marauders who will hold you at gun point for whatever you have. Such individuals are not to be taken lightly, and some notable groups include The Queens, Frozen Star, Slashers, and The Broken Hands.

Nebulae: Though beautiful to look at, proximity to a nebulae can disrupt sensors and shields. Venture too close, and the electro-magnetic fields will kill the power on you ship, stranding you in space for the rest of your short life.

Shapers: While the Shaper invasion is more or less direct, it is still advised to watch your sensors well when in proximity of the battle line. Some say they've seen Shapers outside of the line, but this author thinks it is simply paranoid spacer talk.

Weirds: There is little on this, but this author heard a rather portly spacer tell of a corpse brought on his ship that rose from the dead, killed his crew, and raised them. He said that they acted like zombies, feasting on corpses mindlessly. This author finds it to be the largest load of gak that he has ever heard.



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STAR WEIRDS




Incident Report 878 A (by mordoskul)
Location: (873, 324) Black Space
Officer On Site: Captain Horood Sabba
Description: Discovered wreck of cyan "Nancy Bell" Star-Hopper within Black Space on routine patrol of the sector. Ship is undamaged from outside besides for small asteroid dents and paint chipping. Interior is splattered with blood and other vital internal fluids. Corridor lights nonfunctional, glowtorch required for the ensuing search of the vessel. Signs of intense struggle throughout the ship. Shell casings and ozone burns suggest a firefight, mostly situated within the bridge. No signs of the crew can be found, no escape pods were jettisoned either, logs indicate that they may have sealed themselves in the airlock and vented themselves out into space. Ship's audio log states that the crew found a withered Macabreian corpse floating in the void through their usual travel route. Crew took the corpse aboard and stashed it in the cargo bay, not sure what to do with it. Two standard solar revolutions later, the corpse had vanished from the cargo hold, and the crew reported hearing strange sounds from the engineering block. A certain "Mueller" was sent to investigate, records indicate that he did not report back as instructed. The log stops shortly afterwards, and we have no solid idea of what occurred aboard the Nancy Bell.




Weird (by mordoskul)

It was a strange thing, the corpse. It's blackened skin was drawn tight against it's bones, like a mummy of old Terran Egypt. It's eyes were glassy and hollow. open and unfocused, staring deep into the light fixture that hung above its steel slab. Like all members of its former race, it was tall, around seven feet or so, with long gangly limbs that nearly touched the floor. Its skull was conical, with a thin slash of a mouth present at the end of its long face. Two reptilian slits were cut above the mouth, adding to the inhumanity of the creature. It wore no clothing or equipment of any kind, and no identifying marks could be found at all on the body. It was, at one time or another, a Macabreian, the bogeymen of the galaxy, eager to slit a few throats for a handful of credits. The crew had been surprised to find the frozen corpse floating nearby their vessel, even more so when they discovered no marks of any kind upon it. Tenisk Vann, the spider-like Chelicera pilot had pointed out the floating object nearly indistinguishable from the surrounding void. The ship's computer stated that it was composed of a carbon base supplemented by various other molecules. In short, it was organic. Intrigued, he had ordered the object brought aboard. Perhaps they could sell whatever it was. Upon finding it was a frozen, lifeless corpse, the Exolian simply named 'Techie' had stated in its flat monotone that the Macabreian was deceased. Like the rest of its liquid race, Techie was contained within a cybernetic humanoid shell for easier movement and protection from foreign pathogens. They were also known for stating the obvious. No one payed the comment any mind, regarding the corpse with detached interest. Mueller was the first to ask the question that already squatted obscenely in the back of each of their heads, well, perhaps not Techie's,

"What are we going to do with it?"

He spoke in a blunt tone making Tan Nu uncomfortable. The Hulhuxi turned his reflective mirrormask towards the boson, lifting a cloth-wrapped hand to gesticulate his statement of disapproval. "This one feels that the honorable boson's statement regarding the honored remains are disrespectful to the deceased. This one humbly suggests that the remains be returned to Nox for proper burial by the unfortunate's own people." Mueller snorted, an ugly sound that sounded not unlike a wheezing pig.

"You don't seem to understand that he's a Macabreian, someone probably killed him for doing whatever they do. Y'know, hit jobs, drug deals, smugglin'. He ain't no 'honored dead' in my book. I saw we oughta' shoot it back into space, not bother with it." His voice slurred and coarse as it had always been, a result of years of a hookah addiction that had ruined his voice.

"Well, we need to get rid of it, that's pretty clear. We can't keep it." Chimed in Tycho, the copilot and scanner, adjusting his baseball cap as he said so. He had worked on the mining vessel Nancy Belle for two years, traveling far from his birthworld of Earth to the Capital Gate and beyond, running shipments of ore for the Kommar Corporation alongside Tenisk Vann, the perfectionist Chelicera. For the most part, it was rewarding work, he saw the galaxy and was paid to do so. It was what he had always wanted to do his entire life, roam the stars. So why did he feel so goddamned unfulfilled? He should have been happy, he wasn't. He felt empty looking out into space, experiencing intense vertigo at times, as if the void might swallow him whole. Tycho often awoke in the dead of night, covered in the cold sweat of fear, trembling with primal terror. He never could remember what he had dreamt of, but he always could feel something in the cabin with him in the dark. He had never dared to open the lumes, to shed light upon the dark mystery that haunted his steps. It hated him, though he knew not why, yet he could not get it out of his head that the shadow regarded him with loathing not unlike a well of inky black water that had no bottom. Last night had been one of those nights, and was more than a little apprehensive about having a mummified corpse rest in the cargo hold. Breaking him out of his thoughts was the clicking voice of Tenisk Vann, who broke the slight silence with his declaration;

"We'll leave it here tonight, we can make our final decision tomorrow." The black man-spider adjusted his beige jacket with all the pockets, and then sauntered out on his four legs, clicking slightly as he left the room. As he parted the scene, he called back; "Techie, run an inventory of our supplies, I want a list made out before we deliver. Right, see you all in the morning." The Chelicera was used to being obeyed, and didn't bother to check if Techie had acknowledged the order. The crew exchanged glances with one another before retiring to their chambers, Mueller rudely shoving past Tan Nu to reach the circular doorway that marked the lift. The Hulhuxi paused briefly before elbowing him out of the way saying as he did so;

"This one regrettably does not have time for your solid waste excretions. This one advises the honorable boson to cease abusing it verbally and physically. The consequences that the honorable boson will face if it does not desist in its behavior will, regrettably, be grave." Mueller turned around to face the Hulhuxi, his flabby unshaven face contorting into a frown, his piggish eyes narrowing to slits as he regarded the alien.

"That a threat, gak head?"

"This one made no threat, it was simply informing the honorable boson of the effects of its actions. This one promised, not threatened."

"Alright, noface, let's settle this gak right now. I don't like you, and you don't like me. S'matter, feth face, cat got yer haaaaauuuukkkk!" Mueller's words were cut short by Tan Nu's fist rocketing into his windpipe, his knee smashing into the boson's pelvis with the resounding crack of broken bones. He slumped to the floor, clearly shocked that the Hulhuxi had attacked him.

"This one had previously warned the honorable boson of what would occur, but the warning was not heeded. This one wonders if the honorable boson suffers from a malady resulting in mental impairment. This one advises the honorable boson to keep away from this one."

Tycho watched the exchange with fascination, and not a small amount of joy. It was about time someone put Mueller in his place, Tycho just hadn't thought it would be the peaceful and introspective Tan Nu to be the one to do it. The slender, tall Hulhuxi stepped over the groaning boson, his colorful robes twirling as he entered the lift alongside Tycho, who paid the prone man no notice, attempting to conceal his smile. Tan Nu stared straight ahead as the lift door closed, a habit that was made all the more unnerving by the reflective mirrormask that he wore. Tycho adjusted the brim of his hat, already worn threadbare by his constant adjustments. He rode the lift in silence, doing his best to avoid looking directly at Tan Nu. The lift chimed, and the tall Hulhuxi stepped out, walking through the brightly lit corridor until he reached his courters, and the door whooshed open for him. Tycho followed suit, walking under the lume panels in the ceiling until he reached his room, which chimed a flat greeting at his arrival. He pulled his cap off and placed it reverently on the steel nightstand near his bed, the only object to grace its surface. Laying down on the bed, he closed the lumes, and fell into a night of restless dreams.

The next morning, Tycho awoke to the sound of alarms, the staccato thumpings of a mad drummer that beat their way into his skull with terrible ferocity. He flung himself out of the perfectly made bed, his feet hitting the floor with a single loud thump, the icy chill of the steel floor coursing through his body. Clicking the automatic door open, he stuck his head out into the hallway among the shriek of the klaxons and the bloody light of the panic lumes. Tycho saw Tan Nu do the same, his mask catching his own expression of confusion for an instant before the Hulhuxi turned his head elsewhere, searching for the source of the disturbance. Tycho followed suit, running at a sprint towards the bridge. When he arrived, he found Tenisk Vann searching the holomap of the ship's interior frantically. "What's the matter? Did Mueller flip the wrong switch again?" The Chelicera shook his arachnoid head, his pincers clacking together in worry.

"Techie's gone."

"What? What do you mean gone? He's gotta be around here somewhere."

"No, he fell off the scanner sometime last night while we were sleeping. He's just gone."

"He just be gone, maybe the scanner's bad."

"I sent Mueller to check on him, now he's gone. Something's on the ship."

"Bullgak, nothing could get inside, we've been in Black Space for four months. Nothing coulda snuck onboard while we were...." Tycho grew very pale, and began to adjust his cap. The corpse, could it be? No. No. Please don't let it be the corpse, let it be something normal. Oh god, oh god, the corpse. Tycho opened his mouth very slowly, moving his tongue about to dispel the sudden dryness. "Tenisk.... the corpse, the dead Macabreian.... it's onboard with us."

It was the Chelicera's turn to look incredulous. "That's ridiculous, corpses don't come back to life and make your crew disappear, no, it must be the equipment. That's it, the equipment's bad. Tycho, take a gun and see what happened. Techie was in the cargo hold last time he transmitted."

Tycho lifted the rifle dumbly, thinking not of what might await him below deck. He had accepted too easily, how stupid of him! Now he was going to die because of it. He entered the lift, his finger shaking as he tapped the 'Down' button. The metal doors closed slowly, as if mocking him with his last glimpse of his former life before shutting with awful finality. He hugged the rifle closer to himself, taking small comfort in the weapon. The final descent seemed to take forever, protracted by his mute terror. The silence was shattered when the lift dinged to announce that he had reached his destination. It was a most awful sound to Tycho, for he feared it would bring the living shadow down upon him like an awful raptor intent on his flesh. Adjusting his cap, he stepped into the utter blackness of the cargo hold. Pressing against the wall, he felt his way to the metal slab the corpse had first been laid upon, daring not to call out for his companions. He saw a pale blue light at the end of the darkness. He knew the prone, shattered form to be Techie. The Exolian had been brutally torn apart, his metal suit torn nearly in half, the receptacle that held his liquid form leaking onto the steel floor. Tycho rushed over, looking directly into the pale blue of Techie's mechanical eyes, their feeble light almost spent. It spoke in a flat monotone, stating clearly it's predicament.

"Subject retrieved from vacuum was not deceased. Subject's vital signs were nonexistent, yet subject struck myself and consumed Boson Mueller as would a biological, living creature. Paradox detected. Calculations have failed to provide satisfactory conclusion. Containment suit breached, breach will result in my death in a short period of time. Outcome unavoidable, essence contaminated by outside pathogens. I only regret that I could not complete the docking manifest in the time alloted. Please forgive me."

Techie's eyes grew dull, and it's form slumped dead to the ground. Tycho clasped the gun tightly to his chest, sweeping it around the blackness. He remembered now; his dreams, this was one of them. He was in the darkness ,hunted by a creature that shouldn't exist. And he was utterly alone. He reached for his cap, feeling the brim to ensure he was still real. It was there. In the room with him. He could hear it, searching the hold for him. He heard the shadow thing gibber and coo as it crawled into the lift, push open the emergency door at the top of the lift. It clambered up the shaft, the echos of the ascent shaking Tycho to his very core. Then he heard no more. He sat there for what seemed like hours before gathering the courage to enter the lift once more and enter the main floor. He needed to get off the Nancy Belle, it was his only chance of survival. The controls to release the escape pods were located in the bridge. Alright, to the bridge then. As the lift doors opened, the awful chime sounded again, and he winced, fearing that the creature might hear and be drawn to him. Silence reigned. The alarms were quiet, and the corridors were lit only be pools of yellow auxiliary lumes, pools in an ocean of darkness. He advanced slowly and carefully, his rifle ahead of him in a protective gesture. Then he heard it, no, them. A tall ,robed figure stepped from the gloom., mirrormask reflecting the light as to blind Tycho. Tycho was filled with elation to see that Tan Nu was well, initially. This elation turned to mute horror as he noticed the black ropes of fluid hanging from the jagged hole in the Hulhuxi's mirrormask, a chewed threw orifice that revealed strait teeth bared in hunger. Tan Nu opened his mouth wide, the fluid leaking all over the front of his colorful robes. In that brief moment of hesitation, the creature that was once Tan Nu barreled forward, emitting an unholy shriek of hunger that clawed at Tycho's mind. The Hulhuxi pinned him to the floor, head leaning down to bite down on his exposed neck. Tycho's rifle spun away as he attempted to keep Tan Nu's snapping head away from him, the horrible creature splattering his face with the black bile. It screamed in anger at the prey who dared deny it its meat, a cry of primal frustration. As if called to the scene by the keening, a partially eaten Tenisk Vann scuttled over to investigate, it's fangs dripping the same fluid as Tan Nu's. It rushed at Tycho, it's four arms grabbing hold of him and began to tug, seeking to rip away a limb to feast upon. Tycho lost his grip on Tan Nu's head, and the ghoulish mouth descended and sank its teeth deep into his shoulder, ripping out chunks of flesh with horrific ease. The Chelicera tore one of Tycho's arms free at the shoulder, scampering off to devour its prize even as he shrieked and screamed as he was eaten alive. In desperation, Tycho began to batter the mirrormask with his remaining fist, hoping to knock the creature off of him. Breaking the glass, he felt his hand cut and lacerated by the shards even as he sunk his fingers into Tan Nu's eye sockets. The creature fell off of him, and Tycho crawled away with all his speed towards the bridge, weeping tears of agony and fear as he pumped blood eagerly onto the deck. There it was the bridge, just a few more feet... Tan Nu, he could hear it, crawling after him. Almost there, almost there... a black shape bore down upon him throwing him against the metal wall with tremendous force. The gaunt form of the Macabreian sank its fangs into Tycho's side, holding him down with its arms as it ate. Tycho crawled and crawled. The airlock. Closer, here, by his head. He reached out, battering the controls with his remaining hand until the door whooshed open. He kicked the thing in the face, clambering into the airlock, the demon thing falling in after him. Tan Nu and Tenisk Vann crashed into the airlock, seeking the meat on his bones. Tycho slammed the airlock shut at they entered, shrieking as the Macabreian gnawed on his entrails like ghoulish pasta. He punched the controls, sending the four tumbling into the void with a hungry scream. They froze almost instantaneously, their fluids crystalizing into strange shapes that floated through the vacuum. Tycho's corpse flew past the others, his gnawed and ruined hand grasping the brim of his hat.






HOW IT ALL BEGAN (how the Mcabrian corpse got there: by ineptus astartes)


“Lorl?” the voice floated through the darkness Lorl Jonson looked up and blinked. “What?” the voice came back. With a hint of terror in it. “What if they find us?” Lorl stood up and picked up his auto-carbine. “Listen Sernax, The wont find us, this tanker’s huge.” With a clicking, the nervous chelcera loader scurried into the light cast by the lume-rod in Lorl’s left hand. The cehlcera was frightened and scanning the room with his plasma pistol.

Lorl looked around. The five living crewmen were huddled into a small control room above the loading dock. With a good view over the massive and eerily empty loading bay. Nothing but the crates, cranes, and boxes that littered the floor were splashed with a dark red fluid.
The nightmare had started two weeks ago.

When the Lost Journeyman entered the nondescript asteroid cluster, they had been steaming at near lightspeed for a day to the small derelict freighter after a miscalculated jump had burned their jumpers out.
The away team had reported that the ship was covered in blood on the insides and the crew appeared to have jettisoned themselves from the wreck presumably after a pirate attack.
They tractor-beamed the corpses in as a last bit of respect and put them in the hold so when they got the jump drives they could bring them to their respective homes.


TWO WEEKS EARLIER:


“Damn!” hissed the mcabrean medic after looking at the bodies. he was on an unidentified ship that they had discovered derelict in Black Space. “they tore each other apart! Look at this guy! His heads gone, he’s got a hole in his chest, that’s gross!” Lorl peered over the medics shoulder. “any reason he’s clutching a grenade?” the medic covered the bodies in canvas. “No. but it looks like the others have some exotic strain of rabies to me.” “Meh.” Muttered Lorl. “Thought only mammals get rabies.” the mcabrian stared at him for a moment “just take a look around” hissed the black creature. Lorl shouldered the rifle. “Right, Dex! Jeiral! Your with me! we're going to the cargo hold!” the E’nathi and Quarra followed Lorl into the ships bowels.

They were nearing the engine room when a call was radioed to them from another patrol exploring group. “Guys? I’m gonna check the bridge and see if I can see how these guys killed each other like that.”


“Whatever.” Answered Lorl. “Sir!” asked the Quarra “Look!” in the hall was a trio of corpses. Lifeless eyes stared up at the crewmen. As Lorl stepped over one he heard a sound. “What was that?” he asked. “jireal does not know.” Answered the Quarra and lifted his laser rifle. “OK.” Came the voice of the Jounrnyman’s captain, a hrovan named Sin’jin, over the radio “bring the bodies onboard. Get the jump-coils”


several minutes late,r he and the macabrian medic, Dramr, were carrying the bodies back to the boarding tube. “Ow!” said Dramr without warning, ‘I cut my hand on the thing's teeth.” Lorl said nothing. He was too busy trying to forget what he had just seen. The thing, the corpse, had bitten the mcabrian. ‘But it was dead!’ he raged to himself mentally. ‘No wait, just spasms. Of course’ but in the back of his mind, a small treacherous voice said ‘but…’


Then the nightmare had started.


Crewmen were going missing. Sounds could be heard in the crawlspaces. And the mcabrian doctor was in the hospital after collapsing on duty and was now lowly dying in his bed. Any crewmen going into the more secluded areas of the tanker would vanish without a trace.
When Dramr finally died, they read him his rites and brought him into the operating room to be prepared for mummification, as was tradition with his kind. They set him on the table and left for the night.


The next morning he was gone.


Half the crew was ready for a mutiny, when the captain ordered all crewers into their quarters and locked the doors.


He and the officers remained on the bridge. They gave a daily report for two days and then went silent. Sometimes you could hear screams in other rooms as their doors were torn off by unseen killers. The sound of shuffling was abundant in the halls outside. When they were nearing the end of food and water Lorl and his five friends, Dex, Jirael, Sernax the chelcera and another human guard named mat heard autogun fire. Within a minute, the doors all unlocked at once.


As they stepped out into the hallway their fears were confirmed. The other doors were torn off of their mountings and the troops inside slaughtered.


Then the dead rose.


They were all over the place. A plague really by the time the small party had entered the bridge and vaporized the sublight controlls, they knew what to do.

PRESENT DAY

Lorl sighed. “Look Sernax, dyeing in a supernova is better than being torn apart no?” the young chelcira clicked his mandibles in terror. “Y-yes?” “Listen.” Said Lorl in a calm voice. “We have to stop this fro getting to the rest of the coalition.” But to do that, we have to die.” The chelcira whimpered. Lorl put on a softer expression. “Look kid/larvae, it’s the only choice we got now lets move.” As the party split up, all headed for the engines they said their goodbyes. Half of them went one way, the other half another way. Lorl, Dex and Sernax were advancing down a corridor when a clattering resounded from the vents. Dex raised his machinegun and fired a burst into the walls. With that the walls were torn open. A surging crowd of the living dead charged through the gap and was mowed down by the 60. Cal gun. As they ran full tilt away from the horde, the whole group was followed by something black, big, and fast.


Dramr.


With a howling, the dead mcabrian tackled Sernax and sent them into an airlock. Serax was bitten in the arm as the creature that was once a helping hand, attacked him. As sernax punched his former friend in the face reputedly his other hands sought the airlock venter. When they found it half of his upper arms grabbed the wall and the other half slammed into the button.


With an awful scream, the mcabrian was sucked into the void of space and flash-frozen.


The chelcira hit the ‘VOID’ button again and closed the airlock. Tearing a pair of grenades from his belt he dragged himself into the undead hordes. “GO!” he screamed at the top of his lungs. The E’nathi and human understood and with a last sad look turned away and sprinted for the engeneerium.

Ripping the pins off with his madibles the chelcira leaped at the mass of dead ones.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

as a massive detonation of chelcira bunker-busters rocked he ship, Lorl blinked away the tears at the corners of his eyes. It wasn’t fair. It just wasn’t fair. The kid had had a bright future on the ship ahead of him and had ended up dying in the middle of black space, to a bunch of cadavers with no one knowing about his sacrifice. No one caring.


As they neared the engine room Dex tripped over a body. It was Jireal. As they stared at their deceased friend, the E’nathi silently placed a vape grenade on the Quarra’s chest. “a death in battle is an honorable one.” Murmured the massive saurian as the grenade vaporized their former friend.



When the engine room opened the two crewmen sprinted for the jump control. It was only a matter of time before the Dead Ones came.
“Dammit!” screamed Lorl “The fething AI wont let me through!” Dex walked over and punched a fist through the AI firewall program container and the screen began to buffer. “um…thanks.” Said Lorl “the E’nathi marine only grunted and raised his handmade machinegun “they are here.” Whirling around, Lorl saw dozens, no hundreds, of walking dead of various species shamble into the room.

Ahead of them was a single figure, firing a pair of pistols into the mass. It was mat. He had somehow survived the trek here but had evidently lost his grenade launcher. Just as the mass neared them the defensive turrets affixed on the ceiling fired into the horde, and a voice boomed over the loudspeaker “This one dislikes those who got up on the wrong side of the tombstone this morning, and has for them gifts of the fast moving and pointy type. This one calls them canines of the female persuasion.”

And with that remark, the lodspeaker added “this is first mate Senral Tan , giving permission to specialist Lorl Jhonson to jump this ship into the nearest star”
Lorl plotted the course and hit the button.

“Its done.”

The journey was only five seconds long.




_______________________________________________________________________________________________________________

RACES OF THE GALAXY: EXPANDED (by ineptus astartes)


Quarra: the froglike quarra are hardy race native to the marsh-world of Nosur and have adapted to its misty plains and deep lakes. They are on average some five and a half feet tall, with round eyes bulging out of their triangular heads they look exactly what the terran frog would look like if it was bipedal, the Quarra are renowned for their love of both nature and technology. While the Quarra are a deadly race in combat they belive that their gods, Gorlar, Vulkaric and Tymanther, give forgiveness to any living being. They are the creators of wondrous technology and were the second race to make contact with humans, after the Veranids. They were the first documented galactic power, but have a tragic past that they share with no one but their closest friends.

The Quarra warriors have a saying, "Today is a good day for someone else to die!" but as humoruse as these sounds, Quarra culture dictates that they cannot stop fighting until someone DOES die.

In the Quarra’s military aspect they forge their weapons, such as electrospears, swamp-swords and the vaunted laser-rifle in secrecy, giving no one the inner design plans. The Quarra are organized into castes, the warriors the smiths and the farmers,

The Quarra have one god for each religion, the caring and forgiving Gorlar watches over the farmers with a benevolent air.

The hulking and powerful Tymanther stands over the warriors, his mind the sharpest, and his strength the best.

Vulkaric-in-chains, the ever working. is the patron of smiths.

Qarra tech is the second most advanced in the galaxy, utilizing laser technology, and charged slugs.

The electrospear is a tall five-foot spear with a generator located down the haft of swap-wood. It fires a charge of electricity into the target. when the microfibers on the serrations detect biological tissue they send a powerful electric jolt into the body.

The Laser-rifle is a fabulous piece of tech. roughly the size of a carbine, it fires bolts of intensely heated particles of a substance found only in the gaseous emissions from nebulae

Unlike the human made THEL (Tactical High Energy Laser) which fires a sustained beam of light, the laser-rifle fires a short blast of light and uses the momentum to dissipate the particles located within. And make them incredibly unstable. Getting hit with a laser round is the equivalent of pressing a lit blowtorch into your skin for half an hour.

Their charged weapons form the bulk of their armory, simply being slug-throwers that fire the round through an energy field located in the weapon and using it to create a small explosion upon hitting due to the immediate cold fusion reaction.

(NOTE: Laser-rifles cannot be used by any race other than the Quarra because they never want the designs reverse-engineered)


The swamp blade is a glorified machete, armed with the deadly whirling monofilament wire that runs down the cutting edge of the blade. It uses a chainsaw-like engine to power the monofilament wire, sending it constantly whirling down the bladed edge.




THE MURKUSS FIVE SYSTEME. (by ineptus astartes)
The Bandores of Murkuss five are a shrimp-like race that stands at three feet tall and their homeworlds contains 80 present knee deep marshes, the rest is a single inland sea.
The bandores have a speaking problem. Namely. They cant. They have no voice boxes. Most Bandores remedy this by constructing an artificial voice box and speaking by talking in their own language into it ( a language of whistles and keening hoots) it reads the language and translates it in a tinny, almost comical voice (battle droids from RotS)

The Bandores are a society that used clubs and blackpowder to wage war on each other, owing to the fact that the planet contains none of the cordite necessary to produce smokeless ammunition that had been in use on earth since 1880. Therefore a bandore is mistrustful of smokeless weapons, and believes them inferior to black powder, and are distrustful of all tech aside from their voiceovers. They live in groups of only 5 individuales or less and tend to shy away from family members giving then nothing to lose when the clans unite in war against another clan.

They live off the land and as the entire surface in covered in water and mangrove trees they have an unsurpassed wilderness survival ability and incredible stealth

BANDORE MODIFYERS.

+6 survival skill -1 intimidate skill (as they are very short, at three feet tall) -2 close quarters combat skill, -1 speech +2 blackpowder weapons skill. -4 tech skill +2 bludgeons skill +2 stealth. Hardened carapace (the carapace can deflect solid slug bullets for a short time) sensitive organs (the long pointy antennae underneath the eyes take the noses and ears places, microdiet (they can only eat microorganisms such as krill in addition to any water plants) tailfin (the carapace tapers, than widens in a bony fin at the back. And allows for easy movement through the water. Air storage (the Bandores can trap enough air under their carapaces to last them a week underwater as they need little air in the fist place)



Vernid: (by ineptus astartes)

The Vernid are an insectoid (insectomammal, with the internal workings and organs of mammals, including the reproductive organs) species with two arms and two legs, the have short antennae and green overlapping chitin plates constitute their exoskeleton. They have big, bulging black eyes that can change wavelengths to human-like eyesight. And are the most advanced race in the galaxy in terms of tech, and are some of the best technicians in existence.
The Vernid are not overly tall reaching only six feet at the highest, but all of them are gangly and wiry.
The grasshopper-like species uses their antennae for silent communication and moves them in patterns to communicate.
Unlike the Bandores of Murkuss Five, the Vernid find English almost the exact same to their verbal language. And took very little time to master it fully.

Tech:
The Vernid use plasma/electromagnetic weapons and fusion cutters to perform tasks from repelling a pirate raid, to fixing a broken down droid (what should we call service robots? Which I assume we have in the future) the Vernid possess a natural affinity with technology.

The desert planet of Syrule, which the Vernids call their home was the first to be discovered in 2012 and expeditions sent there by 2014 the satellite attracted the attention of the space-faring Vernids who where also searching for alien life but using jump-drives already when they arrived at earth they were overjoyed to see it populated but could not communicate with the ‘earthers’ after several meetings with earths officials and using pictograms, they managed to begin to understand the language and within a month had mastered it fully. By this point they negotiated with the earthers for trading, the earthers would trade their strange ‘urainium’ which proved to work perfectly in jump-drives and other tech. for the secrets of faster than light travel. With this, the coalition was born.
Now. Hundreds of years later, the Vernid and humans are still the most stable allies within the coalition senate and will almost always back the terrans (the planetary name was changed in 2018) on any matter.

Vernids are immune to the Space weird virus, due to their brutally efficient bodily defenses and can also consume most poisons with no adverse effect due to the same, as well as the nanobots they tend to inject into their bloodstream theyhave the most advanced physiology in the galaxy due to living in the 'time of thee precursors' {aside from the deadly terran nightshade that has proved to be highly toxic to all races} and can survive in vacuum for a short time and retain conciousness due to their pre pressurized innards [due to the fact that their homeworld has phenomana knowen as 'void storms, spacesick or brightsick. where the atmoshephere dissipates due to the harsh gravitational pull of the planet's moon and leaves small areas open to the void.]they can survive in a coma for sevral days without air, but after that, they die due to air deprevation)

the vernids also have several theories and secrets about the precursors that explain why sentient life, and any life at all in fact began to exist AFTER the precursors vanished has led them to be estranged by precursor worshiping races as the vernids claimed that the precusors and their gods were 'soulless monsters, preying on the living' why the vernid do not seem to list the precursors as living nobody knows, the only thing that they say is "like humans...but dead..."


Common phrases in the galaxy involving vernid:

"Nothin fixes like a vernid."

"the vernids are the best techs in the galaxy. Id like to see those extragalactics try shape THEIR ships"

"damn! I cant fix this. hire a vernid."

SABRIANS
In an attempt to eliminate the immense drain on Coalition coffers caused by rampant crime, the Arcturan scientist Hallia Sabrian developed a series of enforcement androids to maintain the law across Coalition space. The so called Sabrians were programmed with every Coalition law and ordinance, the robots were intended to serve as judge, jury, and executioner, by making judgments based on the suspect's previous history and personality. Or so they were intended to do. Instead, the Sabrians made a habit of declaring every suspect guilty and then proceeding to execute them. In an attempt to control the situation, the Coalition rounded up as many of the Sabrians as they could and had them destroyed. Some, however, survived, and still roam Coalition space, enforcing the law with an iron fist.



__________________________

TECH AND SHIPS


Veranid blaster, or, blastgun: the veranid blaster uses internal Sonics to manipulate the energy cell used to for the weapons magazine by vibrating and the gas molecules. After about a trillisecond it becomes unstable, and vents out of the power cell and through a plasma reactor, where it laser launches out at the speed of sound. When it fires It has a low-at-long-range-high-at-short-range, stopping power that deteriorates along with the shot, as the gas and superheated plasma begins to vaporize itself. When it hits, it immediately ignites all biological matter. The impact areas are rendered down into bones and burning organs as the target dies a quick but horrifying death. The effect of the weapon is. When the blastbolt hits, to ignite the flesh and clothing of organics. Another way to describe this would be use a flamethrower on a very confined area of impact about the size of a human fist usually the weapons plasma dissipates within a few minutes. Leaving a blackened and cauterized hole. But sometimes burns away the entire body

Other weapons include the automatic railgun and the sonic blastgun which fires a single spearlike projectile at hypersonic speeds and blasts apart anything within ten meters of the sonic boom created by it’s passing.

While the railgun simply uses cordite to propel the projectile out of the magzine then electromagnetics to fling it out of the barrel at great speeds.

Anti-material rifle: the vernid use an upgraded version of the terran 21st century anti-material rifle to destroy mechanized units with 1.00 explosive bolts


sender of nine. pistol: fires a battery-sized explosive bolt filled with caustic alkalies that explode inside the target or leak out and begin eating away at all matter including armor (the bolt explodes on contacts with armor and sends the acid splashing through the hole)
(notes: Blastguns have a diminished effect on E'nathi scales and spikes and work extra well on species such as the raylids.)





Vessel classifications:
freighter: a freighter is a small cargo vessel suited to go for six months without need of refuling or much crew.
Examples:
Hrovan Arms corp. ‘wanderlust’ class C700 light freighter
:armament: two twin linked plasma-cannon turrets, one missile pod holding 4 shrike warbird missiles and one remotely controlled coilgun.
Decks: 2
Deck one contains the bridge, sleeping quarters, sanitation rooms, and rear hold and docking bay/airlock.
Deck two contains the medicenter, biolab, lower hold, fore hold, ammunition stores, engine room, jump-space drive, cargo lift, escape pods, fore dock, torpedo tubes and quarantine area.
Jump-space speed: 4: slow: one light year per minute



Kommar .Corp: 444 Warden transport
Class: light freighter
Cargo carry: 10 tons
Passenger berthing: 4
Min crew: 1
Max crew: 5
Layout: cockpit located at the front provides tri-seating (pilot/copilot stations, gunner)
Behind it is the port/starboard loading bays (6/6 meters each) the two engines (housed in cylindrical thirty–foot long tubes and powered by the cheap black matter reactors. Providing three months of fuel) and the lift tube. Which descends into the secondary deck.

Secondary deck: contains the hold, kitchen, bathroom and the crew housing. the crew are housed in a cramped room of five cots with not much space for expendables unless they remove several cots. The kitchen is a small room with a cryofreezing closet to store food in and a small microwave to heat it.
The bathroom consists of a toilet, shower and sink. And is located at the very back of the ship. The cargo hold is built to carry small loads of cargo between starports.

External features: the external features are: two high energy lasers and one coilgun remote controlled, along with a single relay wire.






PTBV

Design: Thaynne & Kamisk (vernid company)

Engine class: 7/20

Jump drive class: 2/20

Three mass-driver engines power both the considerable sublight speeds and the modest FTL drives. The ship is crewed by at least 15 men (1 pilot, 1 copilot, 4 techs, 3 gunners, 2 engineers, 4 fighter pilots)

Decks: 3
Main deck, contains crew quarters, guns, lift bay,
Second deck contains the cargo and mass-driver engines.
Third deck contains the shielded bay, the 4 grimhound fighters, and the two THELs that guard the interior.

Armament: two laser cannon turrets mounted on the underside of each ‘wing’ and a single tri-barreled rotary laser on the ‘back’









This message was edited 2 times. Last update was at 2011/07/19 16:32:25


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in gb
Sadistic Inquisitorial Excruciator




England

wow that's amazing 20 pages of information, a true rival to the actual game of Warhammer 40k right here. ^^ i'll have to save it and get round to reading it sometime.

DeathKorps of Krieg: 2000pts
Looking for a new army to start.

Hale Valence: "Star of Terra", Assassin/Pysker.
La' Haedras: Farseer and Autarch.
Kiku Heldrin: Living saint, Company champion.
La' Yonthar: Archon.
Other character: Ferrerreo Jedi. 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

looks like our charachters will be at a standoff. (my charachter does not like arcturans)

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

so! what does everyone think of the compilation?

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Dakka Veteran





ineptus astartes wrote:so! what does everyone think of the compilation?


You missed me in the character sheet
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

where?

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Dakka Veteran





Bis To'vias
Arcturan
Scientist
Medikit, Datapad, Small Robotic Research Drone, Sample Collector Canister,
Pistol special item- custom pilot key(Can be used to start any Arcturan machine while boosting it's capabilities)
Bio- Worked specifically with Arcturan warmachines. While working with them he also became an expert in their controls. His designs were noticed by the Patriarch and was promoted. Unfortunately that promotion included a trip to the frontlines to observe how well the machines function in battle and send improved designs back home.
Motivation-Is inspired by new tech and the will to learn.
Best Quality-An expert pilot and engineer
Worst Quality-Does not work well with most people thinking them ignorant of technology.

This was me back on like page 3

This message was edited 1 time. Last update was at 2011/07/19 15:10:16


 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

I see will post (but the only handheld lasers can be used by the quarra, as well as them being the only ones who know how to use its complex innards)

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

and I would think they would have names more inhuman (being white bat-men and all)

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Dakka Veteran





There edited it
   
Made in gb
Chaplain with Hate to Spare






Good job ineptus.

Also..

I can cause off-topic in a thread without even posting? I guess I really am powerful after all!

This message was edited 2 times. Last update was at 2011/07/19 15:14:36


 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

apparently so Darko.

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in us
Revving Ravenwing Biker





St Louis, MO

Hey I`ll join.
Player- yeroc500
Name- Shirk
Species-Cephran
Career- Infiltrator
Equipment- Sniper rifle, combat knife sleeve, cloaking suit, pistol
Bio- Shirk is a social outcast, wishing to be more of a loner (Why she is an infiltrator). She prefers to go thankless feeling that she is only helping himself. She rarely sticks with groups long, and often works assasin jobs requiring long periods of wait. She is now a mercinary helping fight the "Perfectionist" as he calls them. She`s not the brightest but she makes up for it in intuitiveness.
Motivation- Survival and money to buy a corvette.
Best quality- Patient, asks little, gives much.
Worst quality- Loner, very serious, cares little for her own life.
Qoute- Being alone is the only bliss. No need to worry about someone elses well being.
[Thumb - focusrifle.png]
Sniper rifle

[Thumb - Boltok_revolver.jpg]
Pistol


Lets RP like old times B^)
 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

two arcturans. three humans, two E'nathi, two chephran, one quarra, one exolios,one Mcabrean, One hulhuxi, one raylid and last but DEFINETLY not least, one vernid

This message was edited 1 time. Last update was at 2011/07/19 15:30:42


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

can we be anything other than infiltrators? and boy yeroc. those weapons are gonna be hard to use with tentacles.

This message was edited 1 time. Last update was at 2011/07/19 15:35:11


"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
Made in gb
Sadistic Inquisitorial Excruciator




England

who is the other Arcturan?

DeathKorps of Krieg: 2000pts
Looking for a new army to start.

Hale Valence: "Star of Terra", Assassin/Pysker.
La' Haedras: Farseer and Autarch.
Kiku Heldrin: Living saint, Company champion.
La' Yonthar: Archon.
Other character: Ferrerreo Jedi. 
   
Made in np
Clousseau






http://darkspenthouse.punbb-hosting.com/index.php

the guy who joined a while ago (player name is nicholas) dont worry, now you two can be all romantic

"The young and foolish seek glory and recognition for their deeds, brother, the experienced and old know that recognition and medals are precisely the same worth as ork gak."
-Avarian Pentus--Deathwatch Apothecary  
   
 
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