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What's the bet that Imotekh, the "Hyperlogical Strategist", is gonna come with something good, in this regard?
No love for Nemesor Zahndrekh and his 'Adaptive Tactics'?
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
What's the bet that Imotekh, the "Hyperlogical Strategist", is gonna come with something good, in this regard?
No love for Nemesor Zahndrekh and his 'Adaptive Tactics'?
Oh, he'll do something cool, too, but it would REALLY be nice to have the "greatest strategist in the galaxy" do something useful and worth taking for once.
Zandrekh has been good to take in maelstrom games. He's a good tank for his price point, and the ability to pick command traits is quite handy, gives a different tactical aspect to the game disconnected from the models on the board.
Maybe its the limited wargear options our HQ's have. The warscythe is miles ahead of the staff of light, and one would imagine a Warlord of his capabilities would prefer the scythe... but I could be wrong.
I think having more wargear spread out over our HQ's would give them more flavour. For the most part, one of two options gets boring very quick and we rely on special rules to give them flavour.
Also, Zandrekh's model is one of the best Necron sculpts IMO.
But in terms of usefulness, I cant think of a HQ we have that is more versatile, and points efficient (besides a naked Lord that just needs to fill a HQ slot).
What's the bet that Imotekh, the "Hyperlogical Strategist", is gonna come with something good, in this regard?
No love for Nemesor Zahndrekh and his 'Adaptive Tactics'?
But I can envisage both getting the extra command point in 8th, or they will have unique and powerful stratagems. Either fits them thematically very well.
This message was edited 3 times. Last update was at 2017/05/15 05:21:28
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
Anpu-adom wrote: Interesting that true scale marines can't be taken in squads of 10...
This is just one unit of nu-marines, other squads might be taken in larger groups, but by the sounds of it theyre pretty elite units (expensive points wise).
Have we talked about Quantam Shielding in 8th? I can't remember so.
How will it work now/will it be removed?
Will it reduce -Sv modifiers, or could it reduce damage by D3?
Ill use a Doomsday Ark as an example (as I really want it to be good!).
I could see the D Ark having 15 wounds. With 3 of them going towards Quantium Shileding and the other 12 being the D ark HP. So for the 1st 3 wounds one of the above modifiers I stated would be in affect but once the Shielding is disabled it would lose its modifier and will be hit as normal.
I also think what CthululsSpy said could be a way for QS to work in 8th edit.
QS is a part of most of our vehicles so I am hoping it will give our vehicles a "boost" that will distinquish our vechiles from our opponents.
Anyone else thinking about QS on the Night and Doom Scythes? It would be cool if they could.
-Less than half of your units can go into reserves, so no more facing null deploy (not a huge deal for us but a thing to note)
-Doesn't look like rolling for reserves, so no Deathmarks, Scythes, and Monoliths just staying off the table for no reason.
-You can charge out of Reserve unless otherwise noted. Potentially huuuge for Flayed Ones if they still get a version of Infiltrate/Deep Strike/Outflank
-Tyranid units have <Hive Fleet> tag. Looks like <Dynasty> is all but confirmed!
So since deep strike is now based on distance and you can charge out of it, I'm thinking big units of Warriors and Immortals to bubble wrap important things and zone control will be very important.
I'm assuming we'll see a similar rule for Monolith as the Trygon has right now. Goes in Reserve with another unit. Could be a huge boon for bringing in a big blob of Lychguard to midfield on the turn of your choice.
Depending on Night Scythe rules, does this mean you can potentially fly on a unit of Warscythe Lychguard or HQs and charge them in early on?
Rolling is likely gone. I'm guessing that's a sidebar so that if it's physically impossible to bring something in, it dies, or to prevent people from just waiting til the last turn and drawing the game out.
The thing that has me concerned is,
With HQ no longer able to join units, we can no longer rely on the Veil Of Darkness/Obyron to teleport our guys across the table.
skoffs wrote: The thing that has me concerned is,
With HQ no longer able to join units, we can no longer rely on the Veil Of Darkness/Obyron to teleport our guys across the table.
That's easily fixable if they just change the wording on those items to say the character and one unit within 6 inches.
Necrons
Imperial Knights
Orcs and Goblins
Tomb Kings
Wood Elves
High Elves
skoffs wrote: The thing that has me concerned is,
With HQ no longer able to join units, we can no longer rely on the Veil Of Darkness/Obyron to teleport our guys across the table.
Its still possible. There's nothing to stop them from making it so that you just select a unit in a certain radius to teleport instant.
Not being able to join squads doesn't really change anything for ICs, honestly. You still can't target one if its hiding behind a squad. Functionally that's no different than joining.
This message was edited 1 time. Last update was at 2017/05/18 10:14:10
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
There's a Stormcast unit in AoS that removes himself and another nearby friendly unit from the table and places them elsewhere. I assume it'll be similar.
It's so weird seeing it it have strength and attack values. I'm just imagining it spinning around 3 times really quickly hoping to knock attackers about.
I'm betting we'll see it at a 3+ or even 2+ early on with Quantum Shielding. Surprised to see it not use the deterioration chart we saw earlier, but I guess out of all the vehicles the Barges are considered the "smallest" ones compared to Arks and Monoliths.
T6 isn't that inspiring but the baseline 12" move is nice. Reserving final judgement until we see the full Dataslate.
MoonlightSonata wrote: It's so weird seeing it it have strength and attack values. I'm just imagining it spinning around 3 times really quickly hoping to knock attackers about.
Clearly, the pilots will sissy slap anyone who gets too close, hence the S5 value and 3 attacks.
Finally, a justification for the barge's illogical design!
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Requizen wrote: I'm betting we'll see it at a 3+ or even 2+ early on with Quantum Shielding. Surprised to see it not use the deterioration chart we saw earlier, but I guess out of all the vehicles the Barges are considered the "smallest" ones compared to Arks and Monoliths.
Well, it is only the stats. They probably haven't shown the damage chart yet.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Mentions the -1 to bs when firing heavy weapons after moving too.
I have a feeling that there is a lot more to the Annihilation Barge than we've seen. There could still be a damage chart, but it only affects the weapons.
Anyone notice the power points? 7. That means it is seen as slightly less powerful than a 5 man squad of Rubric marines (at PP 8).
Interesting.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
Anpu-adom wrote: Mentions the -1 to bs when firing heavy weapons after moving too.
I have a feeling that there is a lot more to the Annihilation Barge than we've seen. There could still be a damage chart, but it only affects the weapons.
Anyone notice the power points? 7. That means it is seen as slightly less powerful than a 5 man squad of Rubric marines (at PP 8).
Interesting.
Eh, makes sense.
Rubric marines have better armor, psy and 2W each, I think. So 10W as opposed to 8.
Keep in mind though that power levels are bs, so its more a rough estimate than a clear indicator of power.
We still having seen the new destructor's statline and the barge's special rules.
This message was edited 1 time. Last update was at 2017/05/18 14:30:52
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Requizen wrote: I'm betting we'll see it at a 3+ or even 2+ early on with Quantum Shielding. Surprised to see it not use the deterioration chart we saw earlier, but I guess out of all the vehicles the Barges are considered the "smallest" ones compared to Arks and Monoliths.
Well, it is only the stats. They probably haven't shown the damage chart yet.
I am going to guess that anything with less than 10 or 12 wounds does not have a damage chart. There's no asterisks in the stat line.
Requizen wrote: I'm betting we'll see it at a 3+ or even 2+ early on with Quantum Shielding. Surprised to see it not use the deterioration chart we saw earlier, but I guess out of all the vehicles the Barges are considered the "smallest" ones compared to Arks and Monoliths.
Well, it is only the stats. They probably haven't shown the damage chart yet.
No damage chart on this one, it would be obvious on the statline:
That doesn't mean it can't have rules that activate on a certain number of wounds, though.
Requizen wrote: I'm betting we'll see it at a 3+ or even 2+ early on with Quantum Shielding. Surprised to see it not use the deterioration chart we saw earlier, but I guess out of all the vehicles the Barges are considered the "smallest" ones compared to Arks and Monoliths.
Well, it is only the stats. They probably haven't shown the damage chart yet.
No damage chart on this one, it would be obvious on the statline:
That doesn't mean it can't have rules that activate on a certain number of wounds, though.
Or they just cropped out the damage table. Its not as if its permanently attached. You can remove it with photoshop / paint.
Requizen wrote: I'm betting we'll see it at a 3+ or even 2+ early on with Quantum Shielding. Surprised to see it not use the deterioration chart we saw earlier, but I guess out of all the vehicles the Barges are considered the "smallest" ones compared to Arks and Monoliths.
Well, it is only the stats. They probably haven't shown the damage chart yet.
I am going to guess that anything with less than 10 or 12 wounds does not have a damage chart. There's no asterisks in the stat line.
True. That possibility had not occurred to me.
Though they did say different vehicles had different tables, so maybe the annibarge table doesn't affect its base stats.
This message was edited 1 time. Last update was at 2017/05/18 15:17:20
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble