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Made in au
Tough Traitorous Guardsman




Could someone help me make an Apoc datasheet that requires 10 demon princes?

when you're at your weakest at night..in that period between reality in sleep..you'll hear a noise in the distance sounding a bit like gunfire going..dakkadakkadakkadakka 
   
Made in us
Confessor Of Sins




WA, USA

Like what? Just a datasheet isn't much to go off of. Do you want it to have a specific purpose, or just a datasheet for a datasheet's sake?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in au
Tough Traitorous Guardsman




Something to make fielding 10 exciting,

when you're at your weakest at night..in that period between reality in sleep..you'll hear a noise in the distance sounding a bit like gunfire going..dakkadakkadakkadakka 
   
Made in gb
Lord of the Fleet






London

You really should propose some rules first before asking for input. Simply saying "I have 10 Daemon Princes, make me a datasheet" isn't really going to have many replies.
   
Made in nz
Disguised Speculo





Daemon Prince Action Team

Composition; 10 Daemon Princes

Special Rule; All Daemon Princes in the Daemon Prince Action Team treat other Daemon Princes in the Daemon Prince Action team belonging to a different Chaos God than themselves as Desperate Allies. Should they fail a "One Eye Open" roll, they do not simply miss their turn, but must assault the nearest offending model and fight to the death.
   
Made in gb
Hallowed Canoness





Between

Daemonic Court

Composition: 10 Winged Daemon Princes with the same Daemonic Alignment.

Special Rule: All Daemon Princes in the formation may, at any time (providing they are within movement range of each other) flock together to become a Daemon King.

The Daemon King has the following statline:

WS 10 BS 10 S D T 10 W * I 10 A 10 Ld 10 Sv 3+/5++

Type: Flying Gargantuan Creature.

Wargear: Power Armour, Close Combat Weapon.

Special Rules: Your Power Combined, Scatter and Flee, Daemon, Daemonic Alignment.

Your Power Combined: The Daemon King has a number of wounds equal to the total current number of wounds of the Daemon Princes who combined to create it.

Scatter and Flee: The Daemon King can, at the start of its turn (or automatically upon failing a morale check), separate into a number of Winged Daemon Princes based on the number of wounds it has remaining. Each Daemon Prince has its profile number of wounds. If there are wounds left over that are not enough to create a Daemon Prince, the remaining wounds are created as a squad of Lesser Daemons of the King's alignment.

Daemonic Alignment: The Daemon King's alignment is the same as those of the Daemon Princes who voltroned together to make it.

This message was edited 1 time. Last update was at 2014/01/06 14:07:11




"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Gavin Thorpe




Legion Conclave

A council including champions from each of the Traitor Legions, joined by a representative of the Red Corsairs, and answerable only to Abaddon himself. Such a formation is only assembled when the Legions of Chaos march as one, such as the devastating Black Crusades.

Formation- 10 Daemon Princes as selected from Codex: CSM. Each is assigned to one of the Legions and Red Corsairs.

Black Legion- Gains Eternal Warrior. Selects Artefacts from the Black Legion supplement.
World Eaters- Must be a Daemon of Khorne. Gains Rampage.
Thousand Sons- Must be a Daemon of Tzeentch. Gains a Psychic Mastery level and may generate spells from Divination.
Death Guard- Must be a Daemon of Nurgle. Gains Feel no Pain and It Will Not Die.
Emperors Children- Must be a Daemon of Slaanesh. Gains a Dirge Caster and Doom Siren.
Night Lords- Always knows Terrify as the first psychic power generated.
Word Bearers- Gains the Demagogue and Zealot rules as though it were a Dark Apostle.
Iron Warriors- Gains the Shatter Defences and Master of Mechanisms as though it were a Warpsmith
Alpha Legion- Gains Stealth and Infiltrate.
Red Corsairs- Always knows Puppet Master as the first psychic power generated.



Points- Lots....

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in us
Fixture of Dakka





San Jose, CA

I prefer something simple.


Daemons Assemble!

Formation: 5-10 Daemon Princes with the Daemonic Instability rule. Can be of any God.


Background: The Warp is fickle and especially strong this day. 1 Daemon Prince has been overloaded with excessive Warp energy and has become a beacon emanating with corrupt power, driving all daemons of a specific type into insatiable bloodlust and spiraling madness.


Head Daemon: You must nominate 1 Daemon Prince as the "Head" Daemon. This Daemon Prince is the source where all the Warp energy is coming from. So infused is it with Warp energy that it gets +1 to its Invuln saves.


Special Rule: All Daemons Princes in the Formation, including the Head Daemon itself, re-rolls all failed to hit rolls, to wound and armour penetration rolls when within 12" of the Head Daemon. In addition they get the Rage USR if within 12" of the Head Daemon.

However, so strong is the corruption of the Warp that it eats away at the very essence of the Daemons themselves. At the end of every player turn, every Daemon Prince in the Formation found to be within 12" of the Head Daemon, including the Head Daemon itself, must take a Daemonic Instability test at its unmodified base Leadership. In addition, every Daemon Prince in the Formation has a penalty of -1 to both their Weapon Skill and Ballistic skill as they start to lose control to the corrupting energy.



 Furyou Miko wrote:
Daemonic Court

Spoiler:
Composition: 10 Winged Daemon Princes with the same Daemonic Alignment.

Special Rule: All Daemon Princes in the formation may, at any time (providing they are within movement range of each other) flock together to become a Daemon King.

The Daemon King has the following statline:

WS 10 BS 10 S D T 10 W * I 10 A 10 Ld 10 Sv 3+/5++

Type: Flying Gargantuan Creature.

Wargear: Power Armour, Close Combat Weapon.

Special Rules: Your Power Combined, Scatter and Flee, Daemon, Daemonic Alignment.

Your Power Combined: The Daemon King has a number of wounds equal to the total current number of wounds of the Daemon Princes who combined to create it.

Scatter and Flee: The Daemon King can, at the start of its turn (or automatically upon failing a morale check), separate into a number of Winged Daemon Princes based on the number of wounds it has remaining. Each Daemon Prince has its profile number of wounds. If there are wounds left over that are not enough to create a Daemon Prince, the remaining wounds are created as a squad of Lesser Daemons of the King's alignment.

Daemonic Alignment: The Daemon King's alignment is the same as those of the Daemon Princes who voltroned together to make it.


Oh, look! Daemon Power Rangers!


This message was edited 2 times. Last update was at 2014/01/06 22:05:36



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