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Made in ca
Krazed Killa Kan




Claremont, ON

Looking at running an Ultramarine list for an upcoming tourney wondering what you all think of the list below. Combat squad marines hide scouts in bolster cover on objective.

HQ
Tigurius

Elite
5 Sternguard - 3 combi melta - Drop pod

Troops
10 tacticals -Plasma, missile Launcher - Rhino
10 Tacticals - Melta, missile Launcher - Rhino
5 Sniper Scouts

Fast Attack
StormTalon - Skyhammer

Heavy Support
StormRaven
Thunderfire Cannon
3 Dev Centurions - 3 Grav, omniscope

Thanks for your input

This message was edited 1 time. Last update was at 2014/01/21 17:52:47


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Looks good.

   
Made in de
Battlewagon Driver with Charged Engine





Philadelphia

Is there not a cheaper suicide melta option than sternguard in a pod? at the very least for similar points you may be able to get more melta shots a multiple targets with deep striking MM land speeders. It's the same concept, but you have a jink save and you only need to get within 12" for the melta effect.

Rule #1 is Look Cool.  
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

 The Shrike wrote:
Is there not a cheaper suicide melta option than sternguard in a pod? at the very least for similar points you may be able to get more melta shots a multiple targets with deep striking MM land speeders. It's the same concept, but you have a jink save and you only need to get within 12" for the melta effect.


But they're unreliable as they MAY come in on T2, but possibly not until much later when they're useless.

The Podding sternguard are in on T1, guaranteed.

It's a choice between guaranteed arrival when you need it most and a crap-shoot.
   
Made in de
Battlewagon Driver with Charged Engine





Philadelphia

I agree with that assessment, but I think you need to find 20 points to get 5 then. 3 melta shots does not a guaranteed dead land raider make...

Rule #1 is Look Cool.  
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

I'd suggest dropping the ML's from the Tac squads to pick up another couple Combi Meltas for the stern.
   
Made in ca
Krazed Killa Kan




Claremont, ON

All great suggestions so far. The sternguard MUST do something so I agree the more combimelta the better. Not sold on the Land Speeder idea just yet for the exact reason I will have my sternguard turn one. That means if I am first serpents aren't getting their jink etc. Plus they cannot be ignored and will more than likely draw more fire than a paper thin Land Speeder. They can deploy into terrain hopefully for a 5+ cover.

Plus the Ultramarines love sternguard as I will be rerolling 1's for combat doctrine

If I dropped the Centurions what would you suggest fielding. I currently don't own the models so I'd like options

This message was edited 1 time. Last update was at 2014/01/21 18:48:56


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in de
Battlewagon Driver with Charged Engine





Philadelphia

I like the SG, but again, they need 5 combis. I'd give my assent to dropping a ML.

Rule #1 is Look Cool.  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

3 c-meltas I think is a good balance between points and getting a kill. You should get 2 hits, both should pen, and one of those should blow it up. Yah, that’s a lot of “should”s, but if the dice are against you, no amount of redundancy is going to help. If you are going to hand out more combis, I’d give the tac squads ones to match their specials.

I would not take the MLs away from the tacs. sometimes you need an extra S8 shot winging across the table. Without heavies on the tacs, all your AV fire is on/in flyers, close range, or the sternguard.

I’m not a big fan of 5 man suicide sternguard, but understand why you have them. I’d rather have a full 10 man squad, but you are not going to get that unless you bump up the points or cut other vital units.

   
Made in gb
Steadfast Grey Hunter





Drop the stern guard, put 5 man tac squad with melta and combi melta in drop pod , ultra chapter tactics give rerolls

 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Interesting idea, what do I do with those extra points?

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in ca
Regular Dakkanaut




What's the empty storm raven for?


Automatically Appended Next Post:
Tell me those Dev Centurians have missile launchers as well yes?

This message was edited 1 time. Last update was at 2014/01/23 16:04:05


 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Stormravens, in my opinion, should almost always be empty as if they get shot down you are putting too many eggs in one basket. Especially at 1500pts. Naw I didn't have the points for missile cents unfortunately.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

I agree with the above... unless you are putting Mephiston in one.

4000+ Points
Tau: 1500ish



[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Long-Range Ultramarine Land Speeder Pilot






Manchester, UK

skycapt44 wrote:
Stormravens, in my opinion, should almost always be empty as if they get shot down you are putting too many eggs in one basket. Especially at 1500pts. Naw I didn't have the points for missile cents unfortunately.


Stormraven rule, (strike/death?) from the skies rule.

If the Stormraven has moved more than 6', the guys can jump out. Roll for scatter, and if you do, take a dangerous terrain test. So there's literally no extra risk, throwing say.. centurions out, than if the thing was empty.

   
Made in ca
Krazed Killa Kan




Claremont, ON

Deleted

This message was edited 3 times. Last update was at 2014/01/24 21:23:17


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 smithy12262 wrote:
skycapt44 wrote:
Stormravens, in my opinion, should almost always be empty as if they get shot down you are putting too many eggs in one basket. Especially at 1500pts. Naw I didn't have the points for missile cents unfortunately.


Stormraven rule, (strike/death?) from the skies rule.

If the Stormraven has moved more than 6', the guys can jump out. Roll for scatter, and if you do, take a dangerous terrain test. So there's literally no extra risk, throwing say.. centurions out, than if the thing was empty.


While you can jump out of the raven and shoot stuff, and there are times you will want to, there are other problems with that stratagy. The big one is that with a third of your army hinging on one reserve roll, the rest of your forces are going to be facing an uphill battle. Shooting units in reserve are not as bad as assault units, but most of the time I'd want them on the table putting fire downrange turn one.

   
 
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