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Made in us
Awesome Autarch






Las Vegas, NV

BigPig comes up to take the Tyranid Challenge against Reecius' Mighty, Mighty Footdar! This is a rematch of a game we played when Eldar came out in 6th against 5th ed Nids. That game was a barn burner and resulted in a narrow victory for the Footdar. Will this game be different?



   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Two games in a row the opponent makes mistakes... and still wins.

Yeah... the Tyranid Codex sure is fantastic.

*sigh*

This message was edited 1 time. Last update was at 2014/01/23 09:03:05


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Huge Hierodule





land of 10k taxes

NIce report

was censored by the ministry of truth 
   
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Longtime Dakkanaut





Eye of Terror

Great game !

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Made in us
Awesome Autarch






Las Vegas, NV

@HBMC

Yeah, I screwed up BIG TIME both games against excellent, seasoned tournament Nid players and still won! Hahaha, so unfair, I deserved to lose both games.

Nids are UBER weak. You have to be a top level player, and be lucky in addition to playing a flawless game to win with Nids. =(

@Fiendus and Dozer

Thanks guys! BigPig is a pleasure to play, such a good opponent.

   
Made in us
Lone Wolf Sentinel Pilot






Hey Reecius, with all of these threads popping up lately about changing 40k and taking the game and core rules its self into the hands of the community, I would be really interested to hear what your take is on changing 40k and perhaps see what you and your crew could come up with to make a better game. Tournament and organization veterans like yourselves could likely do a better job than GW, and perhaps than what has been seen here on the forums in the proposed rule section in my opinion.

Aside from that, really good video, its always better when its a close game.

This message was edited 1 time. Last update was at 2014/01/23 20:19:00


 
   
Made in us
Awesome Autarch






Las Vegas, NV

We've been talking about it a lot, lately. Such a gakky job though, right? Why the hell don't they just take game balance into consideration?

That is a task that would be chaos without strong leadership. Everyone would argue endlessly about what to do, etc. You would need a core group that sat down and got it done. I know of a lot of fixes that I could think of off the top of my head that would make a lot of codecis more balanced and they;d be very simple, too.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Reecius wrote:
Nids are UBER weak. You have to be a top level player, and be lucky in addition to playing a flawless game to win with Nids. =(


I think what saddened me the most is how your opponent ended up in a situation where he couldn't leave that ruin. The Zoey was keeping his army together, and the Venomthropes were giving them better saves, but if he walked out or the ruin at any point then insta-lose. Tyranids are now an army that should actively avoid engagements with the enemy and wait for late game objective graps, and that's fething appalling.

It should also be noted that in the last two games the Tyranids have only had a chance of winning if the game ended then and there. Who wants to play an army where the best chance of winning is if the game ends early?

This message was edited 1 time. Last update was at 2014/01/23 21:47:35


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

 H.B.M.C. wrote:
 Reecius wrote:
Nids are UBER weak. You have to be a top level player, and be lucky in addition to playing a flawless game to win with Nids. =(


I think what saddened me the most is how your opponent ended up in a situation where he couldn't leave that ruin. The Zoey was keeping his army together, and the Venomthropes were giving them better saves, but if he walked out or the ruin at any point then insta-lose. Tyranids are now an army that should actively avoid engagements with the enemy and wait for late game objective graps, and that's fething appalling.

It should also be noted that in the last two games the Tyranids have only had a chance of winning if the game ended then and there. Who wants to play an army where the best chance of winning is if the game ends early?


This is why I think the strongest Tyranid build is going to have a Tyranid Prime with a Norn Crown in a Bastion. That's an 18" radius (24" if you get the right warlord trait) that you will always have because Dominion can fail and gives you much more room to work with. The only thing that puzzeled me about the report was I saw he had Gants about 1"-2" away from the Relic so why not just pick it up? I'm sure it wouldn't have changed much but I just didn't understand it.

-5000 Pts. of Orks
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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

So the best Tyranid strategy is an overpriced Tyranid Warrior using a quirk of the rules due to sitting in a building. A building, mind you, that the Tyranid player bought as part of his army.

I think I can hear Andy Chambers crying from here...



This message was edited 1 time. Last update was at 2014/01/23 23:13:34


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

 H.B.M.C. wrote:
So the best Tyranid strategy is an overpriced Tyranid Warrior using a quirk of the rules due to sitting in a building. A building, mind you, that the Tyranid player bought as part of his army.

I think I can hear Andy Chambers crying from here...





This is the best way to protect a decent sized bubble of synapse. It's either this or watch as your opponent picks off your synapse creatures one by one and soon after your non-synapse units become unpredicatble doing whatever a d6 tells you.

-5000 Pts. of Orks
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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 y0disisray wrote:
 H.B.M.C. wrote:
So the best Tyranid strategy is an overpriced Tyranid Warrior using a quirk of the rules due to sitting in a building. A building, mind you, that the Tyranid player bought as part of his army.

I think I can hear Andy Chambers crying from here...





This is the best way to protect a decent sized bubble of synapse. It's either this or watch as your opponent picks off your synapse creatures one by one and soon after your non-synapse units become unpredicatble doing whatever a d6 tells you.

Having to play at a 200(?) point disadvantage just to have your army not kill itself is terrible game design.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

 Eldarain wrote:
 y0disisray wrote:
 H.B.M.C. wrote:
So the best Tyranid strategy is an overpriced Tyranid Warrior using a quirk of the rules due to sitting in a building. A building, mind you, that the Tyranid player bought as part of his army.

I think I can hear Andy Chambers crying from here...





This is the best way to protect a decent sized bubble of synapse. It's either this or watch as your opponent picks off your synapse creatures one by one and soon after your non-synapse units become unpredicatble doing whatever a d6 tells you.

Having to play at a 200(?) point disadvantage just to have your army not kill itself is terrible game design.


Look I didn't write the Codex and to sit there and just complain about it's design does nothing for the competetive Nid players. This is what Nid players have to play with for a long time now so I think it's time to look at what is positive out of this book. I see a competetive build out of the dex and it involves what I recommended but it is just an opinion.

-5000 Pts. of Orks
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Made in gb
Dakka Veteran






Folkestone, UK

So, Nids are looking more and more like a mid-tier list, rather than the tier-3 deadbeats we all originally thought they would be.

Edit: Sarcasm alert by the way.

I'd still really like to invest in 'Nids. But the problem is, I'm not a top-tier player. I don't have the skill to make them work. I still think the best way to go is to drop the best thing in the codex (Twin Flyrants) in favour of more of the mediocre synaspe creatures such as Warriors and Primes. I think Spamming synapse creatures is probably the only way to avoid that big clump of nids in the mid-to-late game.




This message was edited 1 time. Last update was at 2014/01/24 00:04:27


 
   
Made in ca
Executing Exarch






 Reecius wrote:
@HBMC

Yeah, I screwed up BIG TIME both games against excellent, seasoned tournament Nid players and still won! Hahaha, so unfair, I deserved to lose both games.

Nids are UBER weak. You have to be a top level player, and be lucky in addition to playing a flawless game to win with Nids. =(

@Fiendus and Dozer

Thanks guys! BigPig is a pleasure to play, such a good opponent.


I keep saying Nids is 40k on hard mode, and considering you are beating them while making mistakes just proves how poor the list is.

And honestly, that Eldar list was pretty 'Meh' considering what you can do.



Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
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Haemonculi Flesh Apprentice






 Reecius wrote:
We've been talking about it a lot, lately. Such a gakky job though, right? Why the hell don't they just take game balance into consideration?

That is a task that would be chaos without strong leadership. Everyone would argue endlessly about what to do, etc. You would need a core group that sat down and got it done. I know of a lot of fixes that I could think of off the top of my head that would make a lot of codecis more balanced and they;d be very simple, too.



It would be easier then you'd think by simply taking pancake edition 40K and amending it to add fliers and readdressing broken USR like infiltrate and characters, interceptor etc etc and the mess that the allies matrix is.

   
Made in us
Longtime Dakkanaut





Eye of Terror

There are enough units immune to the bad side of synapse you can avoid these problems with a good build and it can be a strong army. Tyranids can generate lots of shooting which is really good in this edition.

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Made in us
Lone Wolf Sentinel Pilot






 Reecius wrote:
We've been talking about it a lot, lately. Such a gakky job though, right? Why the hell don't they just take game balance into consideration?

That is a task that would be chaos without strong leadership. Everyone would argue endlessly about what to do, etc. You would need a core group that sat down and got it done. I know of a lot of fixes that I could think of off the top of my head that would make a lot of codecis more balanced and they;d be very simple, too.


I would be willing to give Reecius40k™ a try if you dare to post up your ideas in the Proposed Rules forums. I know I'm not alone either!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 y0disisray wrote:
This is the best way to protect a decent sized bubble of synapse. It's either this or watch as your opponent picks off your synapse creatures one by one and soon after your non-synapse units become unpredicatble doing whatever a d6 tells you.


I'm not disagreeing with you - you make a sound logical point and I'm sure that would work in-game. I'm just pointing out how sad it is that we've reached that point with the Tyranids, where their army is so hamgstrung due to terrible Codex design that an effective strategy that stops your army from falling apart involves buying an overpriced unit to put into a fortification, and we're talking about Tyranids and not Guard.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Awesome Autarch






Las Vegas, NV

I agree on the bad design choices. But, Ray is right, better to make the most of what we have, or somehow agree to change it. I was thinking (just as an idea, nothing we are saying we will do at all) to allow any Nid player a free Tyranid Prime with Norn Crown that doesn't take up a FoC slot. Just to encourage people to actually take the army!

Dozer is right too, that some of the MCs ignore a lot of the bad stuff, but they can find themselves unable to assault. Lame.

@Ravenous

Yeah, my army was pretty tame, really. Nothing too crazy for what Eldar can do, as you pointed out.

@Ultimentra

Thanks for the vote of confidence! But it would definitely have a different name if that were to occur, lol, Reecius40K would make me sound like a pompous douche! haha, but honestly though, that is flattering and I appreciate the kind word.

We'll see what shakes down but if GW keeps gaking on us, we will have to do something.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Correction, Reece, it'd make you sound like more of a pompous douche.

In all seriousness though, with your experience (and that of a few others here), I do reckon you could do a pretty good job with some revisions to 40K (or just Tyranids specifically). You've clearly got your oddly-voiced head on straight and you know what you're doing, so that's a good foundation to work from.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I'm looking forward to watching this report, but from the comments, I'll just say that I'm not ready to bury Nids yet...

Nids not being able to hang with Eldar or Tau is one thing. But from the few bat reps against marines I've seen so far, they've done quite well. And let's face it, a lot of gamers still play marines!

They might not be top tier, but hey, neither are most current codexes
   
Made in us
Awesome Autarch






Las Vegas, NV

@RiTides

We'll do Marines vs. Nids next! I will play Marines, I am curious to try that match up, too.

@HBMC

Lol! Haha, yes, perhaps more of the same!

And yes, I do have a funny voice, been that way since day 1.

But thanks, and we have talked about a tournament FAQ to the books to "fix" problems, this comes up every time GW drops a turd on us, but I think it will come to the point that people are ready to walk away from the game for that to stick.

I honestly think a few changes to each codex are all it would take to bring balance to the force. Just a few, small changes here and there and it's game on, IMO. 6th ed flirts with greatness, it's just a few key rules interactions that cause so many problems.

This message was edited 1 time. Last update was at 2014/01/24 05:20:43


   
Made in au
Dakka Veteran





 Reecius wrote:
I honestly think a few changes to each codex are all it would take to bring balance to the force. Just a few, small changes here and there and it's game on, IMO. 6th ed flirts with greatness, it's just a few key rules interactions that cause so many problems.


Completely agree with this! The smallest changes can make a huge impact ie..

1. Fearless models (and HQ's) completely ignore synapse
2. SITW range is extended with synapse

Small changes, much better book.

3. Warrior's can be added to unit's like royal court characters... I wish!







   
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I have some ideas for a Competitive Players Edition: http://www.dakkadakka.com/dakkaforum/posts/list/575591.page, but you just might have the pull to get people to try it! Use my ideas, combine it with your own and get cracking!
   
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Shas'o Commanding the Hunter Kadre




Olympia, WA

How did the Snipers using a heavy weapon Battle focus? Thought they couldn't do that?

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Awesome Autarch






Las Vegas, NV

They Snap Fired.

Just read the rule again and you are right, they cannot do that. I unintentionally cheated! Oops.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

No biggy. Just because it was tight at the ened, I suppose it could have mattered. But probably not.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
 
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