Switch Theme:

Salamanders 1850 2nd try  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block





Iowa

HQ:

Vulkan He'stan

Elites:

5 TH/SS terminators
Land Raider Redeemer (vulkan with them)

TROOPS:

5 Scouts
camo cloaks, all with sniper rifles

10 marines in rhino
multi melta, flamer, combi flamer

10 marines in rhino
multi melta, flamer, combi flamer

10 marines in rhino
Multi melta, flamer, combi flamer

5 marines
missile launcher with flakk ( mans quad gun)

FAST ATTACK:

3 speeders
Heavy flamer, multi melta on all

HEAVY:

Thunderfire cannon

FORTIFICATION:

Aegis line w/ quad gun

What you think? This is what i came up with as i dont own drop pods
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

The only problem I have with it is the 5 guys w/flack manning the quad.

For the same points, they could switch from a tactical squad to a devastator squad. This would trade the ability to score for the signum for a BS5 missile shot.

Alternatively, have the snipers man the quad and take the points spend on those guys to buy one of the new AA tanks.

I might trick one of the tac squads out full melta

Adding the MM to the LRR might also be a good idea

While I’m a fan of the classic MM/HF speeder, compelling arguments can be made to specialize to 2xHF and 2xMM ones. YMMV.

But overall it looks like a solid, playable, fluffy and fun Salamanders list.

   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

I don't think Vulkan's ability, or Chapter Tactics work on vehicles anymore, like the speeders, right? I believe it says "with Chapter Tactics: Salamanders" now? If so, I don't think the speeders are too great anymore, just my opinion.

Have you considered trying out Legion of the Damned? With Vulkan already in the list, some twin-linked ignores cover melta could be pretty awesome. I think a min squad of them comes in around 155 points (melta, MM, combi-melta). I also think you should switch out the 5-man tactical for a dev squad with signum and flak missile and man the quad gun. If the unit's already shooting at an air target, the flak missiles (while expensive) kinda jive.

I still like Vulkan in the land raider, even though all the TH/SS termies aren't wielding master-crafted hammers lol (that was so awesome last codex!)

I've never been too impressed by sniper scouts, they never seem to hit enough, and for enemies that frequently get pinned, I find flamers just waste them before they are a threat anyway.

One other thing I'd mention is maybe consider a combi-plasma on the tactical sergeants, since it's master-crafted. 2 shots with a good chance of avoiding 'gets hot!' is pretty nice. I'd also drop the multi-meltas to free up more points here-and-there to add a second TFC.

Maybe something like this?


Vulkan

Tac squad - rhino, combi-plas, flamer
Tac squad - rhino, combi-plas, flamer
Tac squad - rhino, combi-plas, flamer
Scouts - bolters (outflank)

Terminators - TH/SS, Land Raider Redeemer
Legion of the Damned - melta, combi-melta, MM

TFC
TFC
Devs - flak missile (on quad gun)

Aegis w/quad gun
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

I like the list, but Drop Pods are really what make Salamanders shine.

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

xTHExCLINCHERx wrote:
I don't think Vulkan's ability, or Chapter Tactics work on vehicles anymore, like the speeders, right? I believe it says "with Chapter Tactics: Salamanders" now? If so, I don't think the speeders are too great anymore, just my opinion.

Have you considered trying out Legion of the Damned? With Vulkan already in the list, some twin-linked ignores cover melta could be pretty awesome. I think a min squad of them comes in around 155 points (melta, MM, combi-melta). I also think you should switch out the 5-man tactical for a dev squad with signum and flak missile and man the quad gun. If the unit's already shooting at an air target, the flak missiles (while expensive) kinda jive.


Vulkans ability affects the detachment so everything in your army has the rule.

I have to agree legion of the damn are beasts but i like the setup MM Meltagun Combi grav.

As for the OP list I dont like the speeders but thats really anyone that takes them, IMO i wouldnt run something AV10 w/ 2 HP.

I like to run 2 dreads w/ MM Heavy Flamers drop pod and 2 Assault squads w/ 2 flamers and a sergeant with a melta bomb in a drop pod(for free) and throwing vulkan in with one of those drop pods and a stormtalon for AA.

Remember this is a hobbiest game you can always convert drop pods and depending on where you play you can proxy some aswell to see if they are even something you might be interested in investing.

   
 
Forum Index » 40K Army Lists
Go to: