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![[Post New]](/s/i/i.gif) 2014/03/18 01:39:55
Subject: Fluff friendly points system
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Space Marine Scout with Sniper Rifle
Toronto
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Just a simple points fix to help players who want to take the underpowered units in their codex.
The idea is that if a unit is OK but pales in comparison to other offerings in it's force organization slot : 15% point decrease on base unit cost (not upgrades)
If a unit is just all-round bad: 20% point decrease and does not take a slot on force organization chart.
Troops units can not be modified in this way.
So gamers would just have to come to a conclusion on which units fit these categories.
example:
Eldar Swooping Hawks:15% decrease
shooty terminators: 15% decrease
Tyranid pyrovore: 20% decrease, does not take up an elite slot.
This idea could be extended to raise the points cost of the obviously really good units as well.
What do you guys think?
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![[Post New]](/s/i/i.gif) 2014/03/18 01:45:48
Subject: Re:Fluff friendly points system
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Lord of the Fleet
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I think you'd be better off fixing the unit, or at least providing a fixed value for the units in question and play test from there.
If you're going to allow some random amount of points subtracted off a unit, you're probably pretty open to house ruling a new points value, or tweaking the wargear and abilities.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2014/03/18 04:04:55
Subject: Fluff friendly points system
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Confessor Of Sins
WA, USA
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Cures the symptom, but not the problem.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2014/03/18 04:29:13
Subject: Re:Fluff friendly points system
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Ultramarine Librarian with Freaky Familiar
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Points alone do not determine whether or not a unit is good. Say the Rhino was AV10 all around with only one hullpoint. No one would ever take this vehicle even if it was free because it's rules are bad. .
For example, Terminators are fine at their current price point. They are an elite unit that shouldn't be taken in great numbers. However, their rules do not reflect this. If they had another wound, for example, that would give them some resiliency.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2014/03/18 07:11:13
Subject: Re:Fluff friendly points system
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!!Goffik Rocker!!
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Swooping hawks are pretty awesome in some situations actually.
On the whole, there are problems that can be fixed by plain points adjustment but it shouldn't be a fixed percent value.
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This message was edited 3 times. Last update was at 2014/03/18 07:59:34
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![[Post New]](/s/i/i.gif) 2014/03/18 15:03:15
Subject: Re:Fluff friendly points system
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Wise Ethereal with Bodyguard
Catskills in NYS
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TheCustomLime wrote:Points alone do not determine whether or not a unit is good. Say the Rhino was AV10 all around with only one hullpoint. No one would ever take this vehicle even if it was free because it's rules are bad. . For example, Terminators are fine at their current price point. They are an elite unit that shouldn't be taken in great numbers. However, their rules do not reflect this. If they had another wound, for example, that would give them some resiliency.
I have to disagree with you a bit there. As long as the unit does not actually negatively affect your army (think old ethereals), there are very few models that a points adjustment won't fix. Not in this way particular way, but a points adjustment almost always works. If a riptide was a base of 250-300 points it would be no where as over powered. It's main power is not itself, but the ability to take multiple relatively cheaply.
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This message was edited 1 time. Last update was at 2014/03/18 15:03:20
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/03/18 18:24:13
Subject: Re:Fluff friendly points system
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Space Marine Scout with Sniper Rifle
Toronto
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Co'tor Shas wrote: TheCustomLime wrote:Points alone do not determine whether or not a unit is good. Say the Rhino was AV10 all around with only one hullpoint. No one would ever take this vehicle even if it was free because it's rules are bad. .
For example, Terminators are fine at their current price point. They are an elite unit that shouldn't be taken in great numbers. However, their rules do not reflect this. If they had another wound, for example, that would give them some resiliency.
I have to disagree with you a bit there. As long as the unit does not actually negatively affect your army (think old ethereals), there are very few models that a points adjustment won't fix. Not in this way particular way, but a points adjustment almost always works. If a riptide was a base of 250-300 points it would be no where as over powered. It's main power is not itself, but the ability to take multiple relatively cheaply.
I agree with Kooaei that if the rhino was AV10 all around it would be a liability and not worth taking. That is a transport that has one job to do and if it sucks at it's one job then it is worthless. Units that have one job to do and suck at that job are broken beyond the ability of this system to repair. However, I don't think there are too many units in 40k that are this bad.
As for the shooty Termies, I think a points decrease alone could make them semi-competitively viable--- just not that great against a supercompetitive taudar list full of AP2.
I don't think this points system would be good for competitive play at all. But it might be really fun for players ranging from fluffy to semi-competitive... And I think that anyone who would be interested in the system would be gaming along these lines. It's just the idea of developing this kind of system on forums or something... so that those who want to can play with it. It has the advantage of being very simple, if the classification of 40k units into the 2 classes was actually determined in a way that people felt was more-or-less fair (I know that would be no easy feat).
That said, I should playtest it a bunch before I claim it's such a good idea :S
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This message was edited 1 time. Last update was at 2014/03/18 18:27:08
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