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Made in us
Longtime Dakkanaut




Maryland


Link to Fantasy Flight website

















FFG News wrote:Deep in the Ultima Segmentum, precious resources and lost artifacts have been found in the recently explored Traxis sector. In order to secure these treasures, the Imperium of Man wages a bloody conflict, desperately holding back tides of traitors, Daemons, and Xenos alike. The foul forces of Chaos plunder and corrupt, furthering their own goals of conquest and madness. Meanwhile, alien races of all kinds build their own empires, casting out all who would challenge their dominance. Blood will be spilt. Champions will rise. The only certainty is that there can be only one victor.

Fantasy Flight Games is proud to announce Warhammer 40,000: Conquest, a brand new Living Card Game® that casts two players into a head-to-head battle for the Traxis sector!

In every game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms, for in the grim darkness of the far future, there is only war.

Aerial Reconaissance

At the beginning of a game of Warhammer 40,000: Conquest, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet. Capturing planets is your ultimate goal in Warhammer 40,000: Conquest, as is explained further below.

You deploy units to establish your faction on planets across the sector and increase your warlord’s armies. Army units deploy to planets to establish your command of a world and do battle for your victory. Only the first planet in the row is eligible for capture each round, but you must carefully consider every planet. By deploying to other planets, you take the first step in securing them for future domination. After you and your opponent deploy, you bring your warlord’s might to bear against one planet by secretly selecting your choice on a servo-skull dial.

Once your warlord sets foot on a planet, the command struggle begins across the sector, representing a strategic battle for resources and influence at each planet. You and your opponent compare the number of command icons on their units at each planet. Whoever possesses the most command icons wins a command struggle at the planet, claiming additional card draw and resources as the spoils of war. These added cards and resources prepare you to play event cards during combat and swell the ranks of your army next round.

After the command struggles, combat begins at one or more planets. At the onset of a battle, the player with initiative exhausts one of his units to strike. Every unit has two numbers on the lower left border of its card. The top number is that unit’s attack power, while the bottom number is the unit’s hit points. The Soul Grinder, for example, has an attack power of four, and six hit points.

Whenever your unit strikes, you may choose which of your opponent’s units is the target of your unit’s attack. If you attack with the Soul Grinder, for example, you would potentially deal four damage to a chosen enemy unit at the planet. The course of battle is unpredictable, however, and your opponent can always react. A host of special abilities, keywords, and event cards allow both players to modify combat.

There is no mercy in Warhammer 40,000: Conquest! On each planet, units exhaust to strike until every unit there is exhausted. Then, every unit at the planet refreshes, continuing the battle until one side retreats or is utterly destroyed. Once all battles are resolved, you and your opponent receive resources and draw two cards before a new round begins. Visit the description page or look for our upcoming series of previews to explore every aspect of Warhammer 40,000: Conquest in intimate detail.

War Is Timing

To achieve victory in Warhammer 40,000: Conquest, you must demonstrate your superiority and your dominion over the sector. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet’s assets. A planet like Elouith, for example, possesses only the Tech symbol, whereas Iridial has all three symbols: Material, Strongpoint, and Tech. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.

Just because you can’t claim a planet immediately doesn’t mean you should ignore it completely. The bonuses granted to the player who wins the command struggle on a planet provide a vital infusion of resources or additional card draw. The world of Osus IV, for instance, grants two resources to the player winning the command struggle, whereas the strategically important forge world of Iridial only allows you to draw a card.

Winning the command struggle on planets across the sector is critical to victory. Not only do you have the opportunity to build up attack forces for future battles, these planets are your principal means of gaining more resources and drawing more cards than your opponent. But you cannot neglect the first planet and the battle there. Dividing your attention between the present and future is crucial to every game of Warhammer 40,000: Conquest.

Traitors, Xenos, and Heretics

Possible decks in Warhammer 40,000: Conquest are divided between seven distinct factions, each with its own unique flavor of play. You can lead the warriors of the Adeptus Astartes in glorious combat or command the combined forces of the Imperial Guard. Take on the role of an Ork boss and drive your Waaagh! to unlimited savagery, or devote yourself to the dark powers of Chaos. Tailor your fate as the Eldar, expand your empire as the Tau, or strike from the shadows with the Dark Eldar. No matter whom you choose, your goal remains the same: conquer the Traxis sector in the name of your people!

Deckbuilding is built around your warlord – the heart and soul of your army. Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army. For example, Captain Cato Sicarius shows his strategic genius by allowing you to gain a resource whenever an enemy unit is destroyed at the same planet. Sicarius also shows two small numbers at the bottom of his card, indicating that you begin the game with seven resources and seven cards.

Although warlords are powerful, they are not invincible. If a warlord takes damage equal to his hit points, he becomes bloodied, causing his power to decrease and removing his special ability. For a bloodied warlord, danger lurks in any confrontation. Defeating your opponent’s bloodied general is another way to claim the honor of victory. Your warlords are no cowards, however, and you can’t simply leave them behind at headquarters. A warlord must commit to a planet every round. Although the warlord has the option to retreat quickly, he must still face the risks of battle.

Building an Army

Each warlord in Warhammer 40,000: Conquest comes with eight special cards, known as his signature squad, that form the beginning of your deck. Each of these cards pairs naturally with the warlord’s special ability and play style, giving you a natural foundation to begin building a deck around. The signature squad forms a starting point, but from there, you customize your deck by using any of the cards from your faction and one of your allied factions.

Even in the constant warfare of the future, you need not fight alone. Alliances may form between factions brought together by mutual cause or benefit. In Warhammer 40,000: Conquest, each of the seven factions has its place in the alignment wheel. When creating a deck, you may choose one of the two factions adjacent to your warlord’s faction to serve as your ally. You may include cards from your chosen ally’s faction at will, although certain cards are designated as loyal. These cards represent particularly loyal units, special wargear, or unique tactics, and may not be included in another faction’s deck.

The options for modifying a deck are limitless, and this system of deckbuilding also means that you’ll never know exactly what you’re facing in a game of Warhammer 40,000: Conquest. You might see that your opponent has a Chaos warlord, but you don’t know if he’s playing a pure Chaos deck, or if he’s included cards from the Ork or Dark Eldar factions.

Commence Full Assault

The 41st millennium is an age of warfare and darkness. The only glory lies in battle. Lead your warlord’s armies to victory in Warhammer 40,000: Conquest, Fantasy Flight Games's newest Living Card Game. For more information on the game, visit the description page, and check back for a series of detailed previews in coming months. Look for Warhammer 40,000: Conquest at retailers near you in the third quarter of 2014!

This message was edited 1 time. Last update was at 2014/03/19 01:34:16


   
Made in gb
Raging Rat Ogre




Having never played a LCG before (does Magic count, maybe?) this seems like a pretty good point to jump in. The artwork looks amazing and it's an universe I'm relatively at home in so this looks pretty fun. Hope a fantasy variety is on the cards, that would be an instant buy too
   
Made in ca
Khorne Rhino Driver with Destroyer




Huh, looks kind of like 40k and Magic had a night together, and this is what came of it... Consider me intrigued!

What do you call a lasgun with a laser sight? Twin-linked. 
   
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Speed Drybrushing





TN

Well there goes saving money for a week!

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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

The Planet based mechanic reminds me of the excellent Decipher Star Wars CCG. I'll be all over this.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Interesting...
   
Made in us
Regular Dakkanaut




 Eldarain wrote:
The Planet based mechanic reminds me of the excellent Decipher Star Wars CCG. I'll be all over this.


Best ccg ever. There was actually a 40k ccg made by decipher that used the exact same system as well.
   
Made in us
Longtime Dakkanaut





USA

God dammit!

Why, why? I just spent all of my money supplementing my 40k ARMIES. Now this?

I wonder if I can get a reverse mortgage at my age...

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Made in us
Decrepit Dakkanaut





The Golden Throne

Link.
http://www.fantasyflightgames.com/edge_news.asp?eidn=4704

This message was edited 1 time. Last update was at 2014/03/19 00:40:22


 
   
Made in us
Longtime Dakkanaut




Maryland



Link.

This message was edited 1 time. Last update was at 2014/03/19 00:41:16


   
Made in ca
Gargantuan Gargant






Dat card of Nazdreg! *drools* Dammit, alright ladz looks like we're gonna have to get stuck in for another WAAAGH!
   
Made in us
Calculating Commissar






IG charters! And they are Vostroyans! Count me in!

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 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in jp
Fixture of Dakka





Japan

Like the artwork but not really a card game fan.

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Made in au
Incorporating Wet-Blending






Australia

The decision to put multiple factions in one box makes more sense now, with the ability to build a deck using any one faction and a subset of one adjacent faction.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
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Made in ca
Khorne Rhino Driver with Destroyer




 AlexHolker wrote:
The decision to put multiple factions in one box makes more sense now, with the ability to build a deck using any one faction and a subset of one adjacent faction.

Oh no, the dreaded ally matrix returns!

That should really put an interesting twist on it though, hopefully the different armies are as varied in playstyle as they are on tabletop.

What do you call a lasgun with a laser sight? Twin-linked. 
   
Made in us
Steadfast Grey Hunter





Sanford, FL

Interesting. I wonder if it will do well like magic the gathering.

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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 spacewolf407 wrote:
Interesting. I wonder if it will do well like magic the gathering.

That's settting the bar really high. I'd be happy if it does well enough to not be abandoned and get semi-regular expansions.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 spacewolf407 wrote:
Interesting. I wonder if it will do well like magic the gathering.


Completely different style of game. This is an LCG. You buy the box and that's it. That's the game. Expansions may come, but everything you need to play the game is in the box. Magic is a CCG, where you have to keep buying boosters and updating your deck to stay in the game. It's designed to make money off the need to make more purchases. You very specifically don't get everything you need when you buy in.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




I find it hilarious that the IG would rather hire ork mercenaries than ally with the Tau (understandable given how this allies matrix is set up, but still hilarious. Regardless, that matrix actually fits as well as a matrix of its type could, interestingly enough.)

This message was edited 2 times. Last update was at 2014/03/19 06:47:18


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Taudar lives in card format!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in si
Charging Dragon Prince





It definitely looks interesting and the artwork is sweet too. Anyone perhaps found a picture of Eldar warlord?

This message was edited 1 time. Last update was at 2014/03/19 07:34:24


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Makes me wish FFG would do a 40K artbook, even as just a digital release.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Glad it's third quarter. That should let me save up a little.

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Regular Dakkanaut



Berlin

 H.B.M.C. wrote:
Magic is a CCG, where you have to keep buying boosters and updating your deck to stay in the game.

That's the same with LCG, though.

At least, when you want to play semi-competitively. If you're happy to just play with what you got, some Magic starters will do fine, too.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Except there aren't boosters for an LCG. You get the odd expansions here and there, but the game is a boxed entity that comes complete in one go. FFG already make a number of games like this (their SW game, Netrunner), and they release themed expansions over time. You aren't buying packs and getting randomised cards like a CCG.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ph
PanOceaniac Hacking Specialist Sergeant





Well to be fair FFG has a pretty aggressive release schedule for its LCGs. They've come out with 60 card data packs for Netrunner practically every month since Dec 2012. You're absolutely correct that the cost is nowhere near a ccg (thank god), but its rather more than just the odd expansion.

DA:70+S--G-M+B++I+Pw40k09++DA+/hWD-R-T(BG)DM+  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That's also a case of striking whilst the iron is hot. The Netrunner stuff sells like crazy - look what happened at GenCon when it first came out - so it makes sense to devote resources towards releasing more products for a hungry fanbase. This is a real case of demand outstripping supply (like X-Wing) as opposed to a business model designed around people buying products blind in the hope of getting what they want like a traditional CCG.

This message was edited 1 time. Last update was at 2014/03/19 09:14:33


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ie
Regular Dakkanaut




 H.B.M.C. wrote:
Except there aren't boosters for an LCG. You get the odd expansions here and there, but the game is a boxed entity that comes complete in one go. FFG already make a number of games like this (their SW game, Netrunner), and they release themed expansions over time. You aren't buying packs and getting randomised cards like a CCG.


There are boosters for LCG. In Netrunner they're called Data Packs, Cthulhu: Asylum Packs and Thrones: Chapter Packs. LCGs get a non-random booster pack released every month and a deluxe box (usually focusing on 2 factions in the particular game) released, usually every 6 months.

This message was edited 1 time. Last update was at 2014/03/19 09:50:51


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yes. And they're the same. You buy it, and you get the exact same thing each time you buy it. They're not the same as boosters for a CCG.

CCG =/= LCG

Their business models are different.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 Scrub wrote:
Having never played a LCG before (does Magic count, maybe?) this seems like a pretty good point to jump in. The artwork looks amazing and it's an universe I'm relatively at home in so this looks pretty fun. Hope a fantasy variety is on the cards, that would be an instant buy too


Uh, the fantasy version came first. It's called Warhammer: Invasion. Mechanics are really good and it's a ton of fun. Also, there are a ton of cards out, but they just decided that they have completed the game within their vision, which is kind of a good thing, because they really don't jump the shark like Magic did (Mirrodin and Kamigawa, I'm looking at you pricks).

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


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