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2014/04/02 06:24:33
Subject: Warhammer 40K Video Battle Report #222 Knights & Marines vs Tyranids
FeindusMaximus wrote: Thx 4 the report. Why does "in control" run 2 exo/ 1 tyrano vs 2tyrano/ 1 exco. For 5 pts you get +2 and 1 extra wound?
And lose 6/Lrg Blst BS3/4 S7 AP2. 2 Tyranno is overkill, he's meant to be a big scary man that soaks fire and fries some troops. Exocrines decimate almost anything and I always run at least 2. They have completely different roles.
Great report as always. Your yellow scheme looks better every time I see it.
2014/04/02 12:45:25
Subject: Re:Warhammer 40K Video Battle Report #222 Knights & Marines vs Tyranids
Great battle report as usual, thanks for posting Reecius.
I disagree though on the Tfex front, I think this is totally meta dependant. 2 is not overkill when facing Tau and you need to give their gunline something else to worry about outside of your Crones.
As we see a lot of Tau and will do for some time there is argument here for durable threats that will actually reach their gunline.
Exo does bring very much needed ap2 but its still on the unreliable side with BS3 when moving.
The issue I have is finding balance but also putting enough survivable units forward to create a ground threat to support my Crones when facing Tau.
2014/04/02 14:31:55
Subject: Warhammer 40K Video Battle Report #222 Knights & Marines vs Tyranids
I wouldn't say tyranids can handle knights as a catch all phrase (unless other builds besides the flying circus/skyblight builds are doing this as well). This type of nid build has a lot to deal with knights, but not everyone has 3 crones, 2 flyrants, 2 exocrine and a Tfex in their army - or wants to use/buy those units.
That is the concern I have - it seems once again (did this with 5th edition nids dex to try to make them work) that I have to buy piles of models spending hundreds and hundreds of dollars (about $600 for those MCs and I already spent about $150 on 2 flyrants a few months ago so that I had actual flyrant models rather than temporarily attaching crumby wings to my metal tyrant) to give my nids a strong army that can compete with the stuff we regularly see out there. And if the rumours are true and a 6.5/7th edition is around the corner, being GW, chances are some the these units could be messed up with new rules.
So congrats again - glad nids are putting up a good fight and a list is working for you. I don't think I'll be purchasing any more for now - might just put them on the shelf for the time being.
This message was edited 2 times. Last update was at 2014/04/02 14:44:02
2014/04/02 18:03:42
Subject: Warhammer 40K Video Battle Report #222 Knights & Marines vs Tyranids
Goes to show that crones, flyrants, and exocrines with cover are murder on knights. Nids are very well suited against knights as even tervigons spawning gaunts will tie up knights effectively.
2014/04/02 22:28:45
Subject: Re:Warhammer 40K Video Battle Report #222 Knights & Marines vs Tyranids
L0rdF1end wrote: It was pretty much an expected result as JY2 concludes.
The test should be against Tau, Eldar and DE Beastpack, venom, serpent spam.
Those are the issues and the top end meta.
I am very glad that they put this out there. If you go to any thread discussing IK then you will see 5+ people paralyzing the conversation with diehard assertions that Orks, Nids, and CD cannot possibly cope with more than 1 IK and any reason or math is wrong.The current IK will do little to shake up the top tier but there is a whole group of people that are utterly convinced these things are jetseer council or warhound level OP.
2014/04/03 22:16:52
Subject: Warhammer 40K Video Battle Report #222 Knights & Marines vs Tyranids
L0rdF1end wrote: It was pretty much an expected result as JY2 concludes.
The test should be against Tau, Eldar and DE Beastpack, venom, serpent spam.
Those are the issues and the top end meta.
I am very glad that they put this out there. If you go to any thread discussing IK then you will see 5+ people paralyzing the conversation with diehard assertions that Orks, Nids, and CD cannot possibly cope with more than 1 IK and any reason or math is wrong.The current IK will do little to shake up the top tier but there is a whole group of people that are utterly convinced these things are jetseer council or warhound level OP.
Two of those three armies have FMCs that can Vector Strike or get behind them with shooting. Orks on the other hand...have very little in the way of taking them out without suicide charging them.
-5000 Pts. of Orks
-1750 Pts. of Ravenwing
2014/04/07 16:15:06
Subject: Warhammer 40K Video Battle Report #222 Knights & Marines vs Tyranids
I don't agree, actually. Orks are still very good, they just lack tools for dealing with Deathstars, honestly. Beyond that, they are still a viable book.
Ork players use the old codex as an excuse to lose. At least I do.
@"In control", you're a smart guy, it's evident from the bat reps. You're quick witted and gained a quick mastery of the game. But, don't dumb it down for us by being a Californian who goes for the cheap jokes. You could really add some good conversation without the descent into vulgar cliches. It cheapens, what I suspect is an impressive intellect. You have more to offer. Bring it!
2014/04/09 16:13:09
Subject: Re:Warhammer 40K Video Battle Report #222 Knights & Marines vs Tyranids
I would say 1. They don't "need" the formation to be good. 2. Not all tournaments/clubs allow formations. Seeing nids win without them is a good thing.
Nice report! I'm definitely seeing the Knights pop up a lot more than I thought I would. In the battles they are in I usually see them either completely smash the other person's army, or kill virtually nothing and the Knight player just loses the game. Are they a pretty big gamble unit to take?
But man, I could watch an unlimited number of reports with Incontrol. It could be the lousiest one sided battle, but with him commentating it'd still be amazing. This battle wasn't that one sided, the only real let down was we were promised a multitude of penis jokes, but received just the one.
I will...never be a memory
2014/04/11 18:31:08
Subject: Warhammer 40K Video Battle Report #222 Knights & Marines vs Tyranids
InControl is super funny, no doubt! He has us in stitches at the shop all the time!
Knights do tend to win or lose big, that is for sure. The more you take, the more lopsided it becomes. I think 1-2 Knights is the sweet spot, personally.