KeyserSoze wrote:Lemme tell you a fewthings about current armies:
1.Beastmen:
+ Killers in close combat especially if buffed.
+ Strong characters, both in fighting and casting.
- Poor shooting.
- Overcosted units with poor defence.
2.Bretonnia:
+ If they charge they make big damage.
+ Mages are protected, access to good items.
- Limited choices, poor flexibility.
- Overcosted units, rely too much on charges,
3.Daemons of Chaos:
+Hard to kill units.
+Lots of choices, can adapt to any opponent.
-Chaos=random, daemons can destroy themselves.
-Pricy characters. Strong, but if someone goes wrong you lose many points from one bad roll.
4.Dark Elves:
+Destructive in close combat.
+Strong magic.
-Some units/characters are useless, which limits your choices,
-Low armour/defense.
5.Dwarves:
+Cheap and strong war machines,
+Strong anti-magic.
-Low mobility and manoeuvring.
-Poor magic.(no magic at all in old book, and not too many choices)
6.High Elves:
+Many and good shooters.
+Strong mages, with good items and lots of magic.
-Fragile army.
-Fast moving units are weak and/or pricey,
7.Lizardmen:
+Strong and hard to kill mages.
+Strong monsters(dinosaurs!).
-Poor shooting.
-Their mages must be protected at all costs, if not, you have problem because they cost many pojnts.
8.Ogre Kingdoms.
+Strong in close combat, especially if they charge.
+Mages can buff them and make them indefetable.
-They have problems against cannons due to multiple wounds, or spells and stuff with multiple wounds.
-Every army has few models, so they can be targeted easily from range.
9.Orcs & Goblins:
+Many and cheap choices, especially for high mobility and close combat.
+Strong magic, good mages.
-Not so strong shooting.
-Much randomness, things can easily go wrong.
10.Skaven:
+Cheap models, you can havemany units and confuse your opponent tactically.
+Strong magic, both in spells and items.
-Poor combat and leadership.
-Quite random magic and shooting which can destroy the army.
11.The Empire:
+Flexibility: you can do anything you want, countless choices.
+Many war machines, more reliable than others.
-Not very strong hitting force.
-Their "detachments system" is too situational, you may find yourself spending points for nothing.
12.Tomb Kings:
+Strong magic, many mages and items to choose from.
+Cheap units, you can brings huge numbers, and ressurect them if they die.
-Poor movement.
-If their mage dies, you practically lose the game.Not always!
13.Vampire counts:
+Strong characters, both in fighting and casting.
+Many choices for close combat, also good monsters.
-Same with
TK, mage dies, you have problem.
-No shooting. At all.
14.Warriors of Chaos:
+Amazing infantry, they kill and they endure.
+Their combat characters can kill anything.
-Poor and unreliable shooting.
-Pricey models, you need to spent points to protect them from shooting/mages, in order to get them in combat.
15.Wood Elves.:
+Good archers.
+High mobility, which can combined with shooting.
-Overcosted models, you spent points for situational abilities,
-Poor magic choices,