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Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
 DV8 wrote:

You can't play a Stratagem more than once per phase, so no more than one DDA can benefit from RALE per turn.


RALE is not played inside a phase, please read the stratagem.


Automatically Appended Next Post:
 Xenomancers wrote:
Why are you concerned about your DDA being shot up.


It was just an example. You could place 6 destroyers on the skyshield landing pad and play RALE on them to give them a 4+ inv.


Still isn't Necron's problem one of damage output more than defence?
   
Made in dk
Loyal Necron Lychguard






Spoiler:

22 Models Sautekh Battalion (5) + Sautekh Superheavy Auxiliary (0) + Sautekh Superheavy Auxiliary (0) 8 CP 1996

1 Cryptek (staff of light + canoptek cloak + veil of darkness) WL (hyperlogical strategist) 85

1 Cryptek (staff of light + canoptek cloak + the abyssal staff) 85

5 Immortals (tesla carbines) 85

5 Immortals (tesla carbines) 85

5 Immortals (tesla carbines) 85

1 Doomsday Ark 193

1 Doomsday Ark 193

1 Doomsday Ark 193

1 Tesseract Vault 496

1 Tesseract Vault 496

I lost a game against a newb with an Elysian/Catachan AM list with my double Vault list (I said I'd bring my most competetive list if he didn't say whether or not he was bringing a casual list and he was super excited for the challenge). We played CA Maelstrom and rolled the mission with reinforcements, my army was too slow to get all the objectives on the board. I mostly attribute this loss to a ridiculous mission, still a fun game, my opponent threw all his Elysians at me and they got vaporised because I had nothing else to shoot at.

I lost an ITC game against a competitive DE list with my double Vault list. I move forwards, kill two Venoms in my turn 1 because he's hugging his board edge. He kills a Vault and two DDAs having rolled 0 damage rolls below 4+ on his first five unsaved blaster wounds. I kill some Warriors and a Ravager and surrender after asking him if he will be able to find another game if we ended it at that. I think I should have advanced my Vaults T1, otherwise it just seemed hopeless. I also took some jank secondaries, I need to be better about reading the mission rules more thoroughly.
Spoiler:

40 Models Nephrekh Outrider (1) + Sautekh Battalion 4 CP 1671

1 Cryptek (staff of light + canoptek cloak) Warlord (Triarch) Relic (The Veil of Darkness) 85

6 Canoptek Wraiths 330

7 Canoptek Scarabs 91

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

1 C'tan Shard of the Nightbringer 210

1 C'tan Shard of the Deceiver 225

1 Transcendent C'tan 225

1 Cryptek (staff of light + canoptek cloak) 85

1 Overlord (hyperphase sword) 87

5 Immortals (gauss blasters) 85

5 Immortals (gauss blasters) 85

5 Immortals (gauss blasters) 85


I lost a game against Admech with my triple C'tan list, I forgot to use the Deceiver and after the game I noticed I had forgotten 300 pts. I'm not sure if my other two games included 6 Destroyers I assume so, otherwise I managed to beat a Tau player badly with a 1700 pt Necron list. The list struggled a lot and I don't think I would have had a chance even with the Destroyers, there was too much vehicle action for me to deal with and not enough small units to wipe out with Powers of the C'tan, I might be cooling off on the small C'tan a bit.

Spoiler:

39 Models Sautekh Outrider(1) + Sautekh Outrider (1) + Sautekh Spearhead (1) 6 CP 1997

1 Cryptek (staff of light + canoptek cloak + ) 85

1 Lord (hyperphase sword + resurrection orb) 111

1 Overlord (voidblade + resurrection orb) WL Hyperlogical Strategist 125

6 Destroyers (gauss cannons) 300

6 Destroyers (gauss cannons) 300

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

3 Tomb Blades (particle beamers + shieldvanes) 81

7 Tomb Blades (particle beamers + shieldvanes) 189

3 Heavy Destroyer (heavy gauss cannon) 171

3 Heavy Destroyer (heavy gauss cannon) 171

1 Doomsday Ark 193

1 Doomsday Ark 193

Lost an ITC game with my no troops list against a double Primarch list with a bunch of nurgle zombies. I failed to kill Mortarion, which felt very unfair because my list is pretty much tailored to do it, but I did an average amount of damage... Huh. After that Morty and Magnus got -1 to hit and I didn't end up killing either of them turn 2 because I put too much firepower on Magnus so I ended up 1 short on Mortarion. By now I'm 6 behind on VP, I kill Mortarion and Magnus turn 3, end up killing most of his list in the end and losing less than half my list but failing to kill a unit T1/2 and controlling fewer objectives T1/2 because I wanted everything in my Lord's aura lost me the game. I thought it was because I was unlucky, but I actually just needed to be more aware of the math.

I won an ITC game against a DE list with some Craftworld psykers thrown in with my no troops list. Destroyers are really good against DE... and most other things, it's hard to overstate their usefulness. I think this list might be slightly better than the double Vault list, Vaults are definitely insane against short range/melee lists, but I feel like this list is as well. The Vault is a lot harder to transport so I think if I'm going to any tournaments I'll bring something like this.
Spoiler:

74 Models Novokh Battalion (5) + Novokh Vanguard (1) 9 CP 1998

1 Lord (hyperphase sword + resurrection orb) 111

10 Lychguard (warscythes) 300

10 Lychguard (warscythes) 300

10 Lychguard (warscythes) 300

5 Canoptek Scarabs 65

1 Anrakyr the Traveller 167

1 Cryptek (staff of light + chronometron) 95

10 Warriors 120

10 Warriors 120

10 Warriors 120

6 Destroyers (gauss cannons) 300

I won a Sealed Orders Maelstrom game with my Novokh Lychguard spam list against a Blood Angels newb. He thought he was better in melee, he was wrong. My opponent let me use the Veil of Darkness after shooting with a unit, I need to be better about remembering to use it when I want to and not jump ahead to shooting. I also didn't focus very much on the missions, which was a pretty risky thing, if half a dozen rolls didn't go my way it might have lost me the game, especially for ITC matches I need to be better about focussing on the mission.

Spoiler:

51 Models Sautekh Supreme Command (1) + Sautekh Battalion (0) 9 CP 1998

1 Overlord (hyperphase sword) 87

1 Cryptek (staff of light + canoptek cloak) 85

10 Immortals (tesla carbines) 170

10 Immortals (tesla carbines) 170

10 Immortals (tesla carbines) 170

10 Immortals (tesla carbines) 170

1 Triarch Stalker (twin heavy gauss cannon) 171

2 Tomb Blades (particle beamers + shieldvanes) 54
2 Tomb Blades (particle beamers) 48

1 Overlord (hyperphase sword) 87

1 Lord (hyperphase sword) 76

1 Cryptek (staff of light + canoptek cloak) 85

1 Seraptek Heavy Construct (2x Singularity Projector) 625

I won a game by way of annihilation against a Alpha Legion/Renegades list with my new Seraptek Sautekh list. Everything clicked, the Construct was amazing, took out 6 Earthshaker immobile thingies (1 wound to finish one off from my Triarch Stalker) 2 Punisher Battletanks (6 wounds from a Stalker against the first before shooting the Construct at it and 3 wounds to finish the other one off with Immortals), a single Havoc, a Unique Chaos Lord, a Dark Apostle, a Renegade Commander and 15 Cultists. Triarch Stalker was pretty good before it died, I made some bad saving throws but it absorbing fire from the Construct and my Immortals was actually pretty neat. The characters didn't feel too much like tax, but now that I'm thinking about it I never advanced the construct so I didn't need it to be part of a Supreme Command Detachment, I was probably overestimating the need for it to have a Dynasty.

This message was edited 1 time. Last update was at 2018/11/10 00:02:48


 
   
Made in us
Freaky Flayed One




Thanks for the update games. Really want to find out if the FW Construct is good enough to replace 3 DDay Arks. $300+ is a lot to drop on a sub par choice.

The list I have bouncing around in my head has that in a Novoke supreme with two D lord and a cloak cryptek with a slot of flayed ones for screen and such. It has such melee capability and by turn two or three you want it to blow up and cripple your opponent.
   
Made in de
Nihilistic Necron Lord






Germany

torblind wrote:

Still isn't Necron's problem one of damage output more than defence?


Well, sort of. We have plenty of high powered weapons, but they are on expensive platforms. Our problems are range, lack of synergy, and point cost.
   
Made in no
Grisly Ghost Ark Driver





 vict0988 wrote:
[
I won a game by way of annihilation against a Alpha Legion/Renegades list with my new Seraptek Sautekh list. Everything clicked, the Construct was amazing, took out 6 Earthshaker immobile thingies (1 wound to finish one off from my Triarch Stalker) 2 Punisher Battletanks (6 wounds from a Stalker against the first before shooting the Construct at it and 3 wounds to finish the other one off with Immortals), a single Havoc, a Unique Chaos Lord, a Dark Apostle, a Renegade Commander and 15 Cultists. Triarch Stalker was pretty good before it died, I made some bad saving throws but it absorbing fire from the Construct and my Immortals was actually pretty neat. The characters didn't feel too much like tax, but now that I'm thinking about it I never advanced the construct so I didn't need it to be part of a Supreme Command Detachment, I was probably overestimating the need for it to have a Dynasty.


The Aux super heavy detachment doesn't get dynasty codes though.
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

torblind wrote:
 vict0988 wrote:
[
I won a game by way of annihilation against a Alpha Legion/Renegades list with my new Seraptek Sautekh list. Everything clicked, the Construct was amazing, took out 6 Earthshaker immobile thingies (1 wound to finish one off from my Triarch Stalker) 2 Punisher Battletanks (6 wounds from a Stalker against the first before shooting the Construct at it and 3 wounds to finish the other one off with Immortals), a single Havoc, a Unique Chaos Lord, a Dark Apostle, a Renegade Commander and 15 Cultists. Triarch Stalker was pretty good before it died, I made some bad saving throws but it absorbing fire from the Construct and my Immortals was actually pretty neat. The characters didn't feel too much like tax, but now that I'm thinking about it I never advanced the construct so I didn't need it to be part of a Supreme Command Detachment, I was probably overestimating the need for it to have a Dynasty.


The Aux super heavy detachment doesn't get dynasty codes though.


Which is why he put it in a Supreme Command Detachment

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 p5freak wrote:
torblind wrote:

Still isn't Necron's problem one of damage output more than defence?


Well, sort of. We have plenty of high powered weapons, but they are on expensive platforms. Our problems are range, lack of synergy, and point cost.


I'm not too concerned about range, as being medium ranged and deadly is sort of our thing, even back in 3rd ed.
Our synergy and points costs suck though, and we can't spread out our damage sources as well as other factions.
It would be nice if we had units that excel at what they do but fail in other areas, but the only unit that does that is the destroyer.

The way I see it, necrons should be like a machine; each part should compliment each other and have a specific purpose.
There should be an anti-tank specialist unit that's really good at killing tanks, but that's the only unit that's good at it. And anti-infantry specialist, an anti-psyker specialist, etc.

I feel that GW tried doing something like that, but they didn't get it right, which is why a lot of our army feels anemic.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Grisly Ghost Ark Driver





Kahi the Uncertain wrote:
torblind wrote:
 vict0988 wrote:
[
I won a game by way of annihilation against a Alpha Legion/Renegades list with my new Seraptek Sautekh list. Everything clicked, the Construct was amazing, took out 6 Earthshaker immobile thingies (1 wound to finish one off from my Triarch Stalker) 2 Punisher Battletanks (6 wounds from a Stalker against the first before shooting the Construct at it and 3 wounds to finish the other one off with Immortals), a single Havoc, a Unique Chaos Lord, a Dark Apostle, a Renegade Commander and 15 Cultists. Triarch Stalker was pretty good before it died, I made some bad saving throws but it absorbing fire from the Construct and my Immortals was actually pretty neat. The characters didn't feel too much like tax, but now that I'm thinking about it I never advanced the construct so I didn't need it to be part of a Supreme Command Detachment, I was probably overestimating the need for it to have a Dynasty.


The Aux super heavy detachment doesn't get dynasty codes though.


Which is why he put it in a Supreme Command Detachment


then I must have read his message wrong
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Where does it say that a super-heavy aux detachment does not benefit from dynastic codes? I've looked everywhere I can think of and do not see anything about this. I know IK traditions specifically only can be applied to a normal super-heavy detachment, but that is the only restriction I've found. Where did I miss this rule?

This message was edited 1 time. Last update was at 2018/11/10 14:40:19


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in de
Nihilistic Necron Lord






Germany

 Maelstrom808 wrote:
Where does it say that a super-heavy aux detachment does not benefit from dynastic codes? I've looked everywhere I can think of and do not see anything about this. I know IK traditions specifically only can be applied to a normal super-heavy detachment, but that is the only restriction I've found. Where did I miss this rule?



Necron codex pg. 108. Right above their number is legion, their name is death.

The same page, buttom right, says that CTAN SHARD units can never get a dynasty code. This means a tvault doesnt get them, not even in a supreme command detachment.

But, if you want to get real picky, there are no CTAN SHARD units in the entire necron codex. Only CTAN SHARDS. This hasnt been changed in the necron FAQ, nor in the big FAQ 2. So, intended, or not ?

This message was edited 3 times. Last update was at 2018/11/10 14:55:17


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO



Thanks

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 CthuluIsSpy wrote:
 p5freak wrote:
torblind wrote:

Still isn't Necron's problem one of damage output more than defence?


Well, sort of. We have plenty of high powered weapons, but they are on expensive platforms. Our problems are range, lack of synergy, and point cost.


I'm not too concerned about range, as being medium ranged and deadly is sort of our thing, even back in 3rd ed.
Our synergy and points costs suck though, and we can't spread out our damage sources as well as other factions.
It would be nice if we had units that excel at what they do but fail in other areas, but the only unit that does that is the destroyer.

The way I see it, necrons should be like a machine; each part should compliment each other and have a specific purpose.
There should be an anti-tank specialist unit that's really good at killing tanks, but that's the only unit that's good at it. And anti-infantry specialist, an anti-psyker specialist, etc.

I feel that GW tried doing something like that, but they didn't get it right, which is why a lot of our army feels anemic.


Yeah, I agree a lot here.

Mid-range is our thing, and really shoulden't change. We have a few long range options and that's great.

I think the devs just greatly overestimated the power of RP and our vehicle durability, and thus nearly every unit costing way more than it should.


I am probably going to pick up a seraptak here before too long. I've always been a fan of the Forgeworld models, though I do hope they revist a few like the Tessract Ark and adjust it's rules and points.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Nihilistic Necron Lord






Germany

FW model rules didnt change with the codex, they didnt change in the necron FAQ, neither in the big FAQ 2, why should it happen with CA ? Highly unlikely.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I won a game against DeathGuard/Chaos/Knight soup at 2000 points today running the following.

Spoiler:

Mephrit Battalion
Overlord (VoidReaper)
Cryptek (Veil of Darkness, Chrono, Warlord: Immortal Pride)

x10 Tesla Immortals
x10 Tesla Immortals
x10 Gauss Immortals

Doomsday Ark
Doomsday Ark

Mephrit Outrider
Lord (Sword)

x5 Tomb Blades (Scopes, Shields, Tesla)
x6 Destroyers
x6 Wraiths
x5 Scarabs



I lost the roll off to go first (I always do against this friend of mine, I don't know why.)
But I wisely put my scarabs in front of my wraiths, and deployed pretty tight, and 2 inches back from deployment edge. Destroyers out of LOS, Doomsday arks way out wide in the corners with good LOS. He ran forward, shooting from his tanks and knights killed an Ark despite the Quantum shielding strat. Smites were all wasted on scarabs. Knight fails to charge the scarabs since I deployed and inch away from deployment line. On my turn, I popped MWBD on both tesla squads, and let loose with the reroll 1s to wound on the knight with basically everything. The scarabs charge in, followed by wraiths, and between the two, kill it in melee. Next turn, I move my voidreaper Overlord up, and he spends the rest of the game slicing down plague marines and fighting plague drones. Game ended with concession at end of turn 3 as I was getting farther and farther ahead, and he was running out of units. (Had 1 Blighthauler, 1 Drone, 10 cultists left). End of the game I had lost 1 unit of immortals, the scarabs, a doomsday ark, and my cryptek. Everything else was still alive and reanimating faster at that point than he could kill it.

Thoughts - Mephrit was a godsend this game. I had a feeling I'd get bum rushed. I sat tight in a phalanx double popping MWBD, reanimating on 4+, with a 5++ on my 30 immortals, shooting at targets around 12 inches out with tesla. The -1 AP was very handy.

MVP? A simple Necron Lord. Giving 30 immortals Reroll 1s to wound vs knights and plague drones made them a very effective firing platform. They did more damage to the knight than the DDAs.
Runner Up: Destroyers - I had all 6 at the end of the day still due to excellent LOS placement keeping them safe, and continuing to fire with EP all game. Dished out solid damage.
Least valuable Unit? Doomsday Arks. The two of them barely scratched any of their intended targets. Saves against them were solid. To wound rolls were poor. Ate a lot of ranged anti tank, letting destroyers do the work instead.

This message was edited 3 times. Last update was at 2018/11/12 13:34:03


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Regular Dakkanaut




Anyone come up with a decent supreme command detachment to add a Serptek heavy construct?

   
Made in us
Decrepit Dakkanaut




daismith906 wrote:
Anyone come up with a decent supreme command detachment to add a Serptek heavy construct?

That'd be a tough one. Depending what Code you're looking at, perhaps 3 Destroyer Lords as Novokh (1 Casket, 1 Voidreaper, 1 Blood Scythe), or you could go Mephrit with 2 CCB (1 lightning field, 1 Voltaic) and a Lord with the Veil for some shenanigans I guess. It's kinda hard because all our HQ is super expensive.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





daismith906 wrote:
Anyone come up with a decent supreme command detachment to add a Serptek heavy construct?


wops. answered the wrong question

This message was edited 1 time. Last update was at 2018/11/11 09:05:20


 
   
Made in ie
Deranged Necron Destroyer





daismith906 wrote:
Anyone come up with a decent supreme command detachment to add a Serptek heavy construct?

Spoiler:


++ Supreme Command Detachment +1CP (Necrons) [51 PL, 972pts] ++

+ No Force Org Slot +

Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)

Dynasty Choice: Dynasty: Novokh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Destroyer Lord [7 PL, 131pts]: Artefact: The Veil of Darkness, Phylactery, Warscythe

Destroyer Lord [7 PL, 131pts]: Artefact: The Nanoscarab Casket, Phylactery, Warscythe
. Warlord: Warlord Trait (Novokh): Crimson Haze

+ Lord of War +

Seraptek Heavy Construct [32 PL, 625pts]: Two Singularity Generators

++ Total: [51 PL, 972pts] ++


This is probably the best you can do unless you want to include a Deceiver to GI the Construct.

Have Construct walk up the field, use Cloaktek to heal D3 wounds a turn and when your Construct in near Charge distance of a few units, VoD the 2 D Lord's and use Crimson Haze to get the Construct and D Lords pop more hits on 6 to hit. And, with the extra hits the construct generates you can than choose what profile to do them attacks on.

Pretty reliant on getting into CC but like all Canoptek and Cryptek creations they are built for CC with guns as a secondary option.

This message was edited 1 time. Last update was at 2018/11/11 09:34:01


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Regular Dakkanaut




Cheers for replies

Came up with a 2500pts list using the construct, go big or go home

Thoughts?

Spoiler:
Battalion detachment - sautekh

HQ
Cryptek with cloak
Lord with Warscythe (warlord and hyperlogical strategist)

Troops
X5 immortals with tesla
X5 immortals with tesla
X5 immortals with tesla

Heavy
Doomsday ark
Doomsday ark
Doomsday ark

1003pts

Outrider detachment - Nephrek

Hq
Cryptek - VOD, Chronometron

Fast attack
5 scarabs
5 scarabs
6 destroyers

525pts

Supreme command detachment

Extra artefact - 1 CP

Hq
Cryptek
Destroyer lord - casket, phylactery, warscythe
Destroyer lord - phylactery, warscythe

Lord of war
Seraptek heavy construct - 2 synaptic obliterators & 2 Transdimensional projectors

972pts

Total points 2500pts



This message was edited 2 times. Last update was at 2018/11/11 12:25:11


   
Made in no
Grisly Ghost Ark Driver





Why do you want a supreme command?
   
Made in gb
Deranged Necron Destroyer




daismith906 wrote:
Cheers for replies

Came up with a 2500pts list using the construct, go big or go home

Thoughts?

Spoiler:
Battalion detachment - sautekh

HQ
Cryptek with cloak
Lord with Warscythe (warlord and hyperlogical strategist)

Troops
X5 immortals with tesla
X5 immortals with tesla
X5 immortals with tesla

Heavy
Doomsday ark
Doomsday ark
Doomsday ark

1003pts

Outrider detachment - Nephrek

Hq
Cryptek - VOD, Chronometron

Fast attack
5 scarabs
5 scarabs
6 destroyers

525pts

Supreme command detachment

Extra artefact - 1 CP

Hq
Cryptek
Destroyer lord - casket, phylactery, warscythe
Destroyer lord - phylactery, warscythe

Lord of war
Seraptek heavy construct - 2 synaptic obliterators & 2 Transdimensional projectors

972pts

Total points 2500pts





Should paste armour, but you'll struggle with hordes. If it's at all possible, I'd try to buff the Immortal squads up to max. 30 Tesla Immortals would solve your horde problem in a jiffy. Not sure what I'd drop to fit them in though.
   
Made in ie
Deranged Necron Destroyer





torblind wrote:
Why do you want a supreme command?


Probably for Dynasty benefits. Construct would be re-rolling hit rolls in CC with that benefit if charged, was charged or Heroic Intervention. Heavy Aux would null any of that benefit but would save on 270-300pts.


Automatically Appended Next Post:
daismith906 wrote:
Cheers for replies

Came up with a 2500pts list using the construct, go big or go home

Thoughts?

Spoiler:
Battalion detachment - sautekh

HQ
Cryptek with cloak
Lord with Warscythe (warlord and hyperlogical strategist)

Troops
X5 immortals with tesla
X5 immortals with tesla
X5 immortals with tesla

Heavy
Doomsday ark
Doomsday ark
Doomsday ark

1003pts

Outrider detachment - Nephrek

Hq
Cryptek - VOD, Chronometron

Fast attack
5 scarabs
5 scarabs
6 destroyers

525pts

Supreme command detachment

Extra artefact - 1 CP

Hq
Cryptek
Destroyer lord - casket, phylactery, warscythe
Destroyer lord - phylactery, warscythe

Lord of war
Seraptek heavy construct - 2 synaptic obliterators & 2 Transdimensional projectors

972pts

Total points 2500pts





Looking at this list I would either bring all Immortals or none at all. We aren't really that CP hungry and we don't generate much CPs due to our army costs. So you be better of either dropping the immo for different units or maxing them out to make them stay longer. Also why Sautekh? Nothing in that list really benefits from that code unless you plan on moving the DDAs or advancing them? Also Hyper Strat warlord trait can only gain you 1CP a turn now. Not really sure if that's worth the investment. And the Lord won't be doing much with 15 immos who will die straight away.

I'm also a bit confused as to why you gave the Nephrekh Cryptek the VoD when you can use 2 CPs to put the Cryptek and Destroyers into deep strike using the Nephrekh stratgem?

Finally, the reason to bring the construct in a Novokh detachment is so you can use Crimson Haze to generate more attacks e.g. do 18 attacks 1st, use Crimzon Haze to make all your 6 do 1 extra hit. So let's say you rolled 5 6s. Those 5 extra hit can now be done at the S8 -2 D3 profile or s16 -4 D6 profile. If your not using it to generate extra hits you will be better of bringing it in an Aux detachment. That's my opinion anyway.

This message was edited 1 time. Last update was at 2018/11/11 13:56:07


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Proud Triarch Praetorian





Corrct me if I'm wrong, but can't your extra attacks from CH be used to swing the 3-for-1 weapon profile more?

if not, why?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Grisly Ghost Ark Driver





 Odrankt wrote:
torblind wrote:
Why do you want a supreme command?


Probably for Dynasty benefits. Construct would be re-rolling hit rolls in CC with that benefit if charged, was charged or Heroic Intervention. Heavy Aux would null any of that benefit but would save on 270-300pts.


Automatically Appended Next Post:
daismith906 wrote:
Cheers for replies

Came up with a 2500pts list using the construct, go big or go home

Thoughts?

Spoiler:
Battalion detachment - sautekh

HQ
Cryptek with cloak
Lord with Warscythe (warlord and hyperlogical strategist)

Troops
X5 immortals with tesla
X5 immortals with tesla
X5 immortals with tesla

Heavy
Doomsday ark
Doomsday ark
Doomsday ark

1003pts

Outrider detachment - Nephrek

Hq
Cryptek - VOD, Chronometron

Fast attack
5 scarabs
5 scarabs
6 destroyers

525pts

Supreme command detachment

Extra artefact - 1 CP

Hq
Cryptek
Destroyer lord - casket, phylactery, warscythe
Destroyer lord - phylactery, warscythe

Lord of war
Seraptek heavy construct - 2 synaptic obliterators & 2 Transdimensional projectors

972pts

Total points 2500pts





Looking at this list I would either bring all Immortals or none at all. We aren't really that CP hungry and we don't generate much CPs due to our army costs. So you be better of either dropping the immo for different units or maxing them out to make them stay longer. Also why Sautekh? Nothing in that list really benefits from that code unless you plan on moving the DDAs or advancing them? Also Hyper Strat warlord trait can only gain you 1CP a turn now. Not really sure if that's worth the investment. And the Lord won't be doing much with 15 immos who will die straight away.

I'm also a bit confused as to why you gave the Nephrekh Cryptek the VoD when you can use 2 CPs to put the Cryptek and Destroyers into deep strike using the Nephrekh stratgem?

Finally, the reason to bring the construct in a Novokh detachment is so you can use Crimson Haze to generate more attacks e.g. do 18 attacks 1st, use Crimzon Haze to make all your 6 do 1 extra hit. So let's say you rolled 5 6s. Those 5 extra hit can now be done at the S8 -2 D3 profile or s16 -4 D6 profile. If your not using it to generate extra hits you will be better of bringing it in an Aux detachment. That's my opinion anyway.



Wait, he's asking about the three-HQ detachment, right? At least that's what people are answering him.
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

 IHateNids wrote:
Corrct me if I'm wrong, but can't your extra attacks from CH be used to swing the 3-for-1 weapon profile more?

if not, why?


This is correct, think it was confirmed in an faq for mortarion

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 iGuy91 wrote:
I won a game against DeathGuard/Chaos/Knight soup at 2000 points today running the following.

Spoiler:

Mephrit Battalion
Overlord (VoidReaper)
Cryptek (Veil of Darkness, Chrono, Warlord: Immortal Pride)

x10 Tesla Immortals
x10 Tesla Immortals
x10 Gauss Immortals

Doomsday Ark
Doomsday Ark

Mephrit Outrider
Lord (Sword)

x5 Tomb Blades (Scopes, Shields, Tesla)
x6 Destroyers
x6 Wraiths
x5 Scarabs



I lost the roll off to go first (I always do against this friend of mine, I don't know why.)
But I wisely put my scarabs in front of my wraiths, and deployed pretty tight, and 2 inches back from deployment edge. Destroyers out of LOS, Doomsday arks way out wide in the corners with good LOS. He ran forward, shooting from his tanks and knights killed an Ark despite the Quantum shielding strat. Smites were all wasted on scarabs. Knight fails to charge the scarabs since I deployed and inch away from deployment line. On my turn, I popped MWBD on both tesla squads, and let loose with the reroll 1s to wound on the knight with basically everything. The scarabs charge in, followed by wraiths, and between the two, kill it in melee. Next turn, I move my voidreaper Overlord up, and he spends the rest of the game slicing down plague marines and fighting plague drones. Game ended with concession at end of turn 3 as I was getting farther and farther ahead, and he was running out of units. (Had 1 Blighthauler, 1 Drone, 10 cultists left). End of the game I had lost 1 unit of immortals, the scarabs, and my cryptek. Everything else was still alive and reanimating faster at that point than he could kill it.

Thoughts - Mephrit was a godsend this game. I had a feeling I'd get bum rushed. I sat tight in a phalanx double popping MWBD, reanimating on 4+, shooting at targets around 12 inches out with tesla. The -1 AP was very handy.

MVP? A simple Necron Lord. Giving 30 immortals Reroll 1s to wound vs knights and plague drones made them a very effective firing platform. They did more damage to the knight than the DDAs.
Runner Up: Destroyers - I had all 6 at the end of the day still due to excellent LOS placement keeping them safe, and continuing to fire with EP all game. Dished out solid damage.
Least valuable Unit? Doomsday Arks. The two of them barely scratched any of their intended targets. Saves against them were solid. To wound rolls were poor. Ate a lot of ranged anti tank, letting destroyers do the work instead.


Nice win, especially since I think we can struggle with Knights right now. I am very impressed that your immortals did more damage than the DDA. I really wish they had made the shots and damage 2D3 instead of 1D6 on the DDA.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in dk
Loyal Necron Lychguard






 IHateNids wrote:
Corrct me if I'm wrong, but can't your extra attacks from CH be used to swing the 3-for-1 weapon profile more?

if not, why?

No you can't because unlike with Mortarion we don't get extra attacks, we get extra hit rolls. Someone mentioned making 18 attacks and then when making the extra hit rolls with the stronger profile, I don't think that's a valid interpretation since you don't get to swing with some of your attacks with one profile and some with the other. It just says "When attacking with this weapon, choose one of the profiles below" you're only attacking once, you're not attacking 6 times, you just make 6 attacks the one time you attack. You're also not attacking again when you get to make those additional hit rolls, you're attacking once, just with multiple attacks and then making additional hit rolls. I do tend to take the most conservative route when it comes to my own units, but I suggest you do the same and then ask GW or your TO how it is supposed to work.


Automatically Appended Next Post:
Pyrothem wrote:
Thanks for the update games. Really want to find out if the FW Construct is good enough to replace 3 DDay Arks. $300+ is a lot to drop on a sub par choice.

The list I have bouncing around in my head has that in a Novoke supreme with two D lord and a cloak cryptek with a slot of flayed ones for screen and such. It has such melee capability and by turn two or three you want it to blow up and cripple your opponent.

I was going to say no, but now I'm wondering if the right choice is buy two.

Spoiler:

17 Models Novokh/Nihilakh Whatdoyoucallit (3) + Novokh Outrider (1) 9 CP 2000

1 Seraptek Heavy Construct 625

1 Seraptek Heavy Construct 625

1 Nihilakh Tesseract Vault 496

1 Cryptek (staff of light + canoptek cloak) 85

7 Canoptek Scarabs 91

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

I won a maelstrom game against Nids/GSC, I went first I forgot my powers of the C'tan turn 2 and 3, but I still managed to destroy everything except his lone Genestealer before his third turn began. There are lists that can take this one out, but this definitely isn't safe for casual and I'm beginning to rethink whether or not even bringing one to a casual game is okay. I went with the obliterator/projector loadout this game and it definitely seems best, the flat 6 damage absolutely obliterates 10-12 W Vehicles/MCs. At the very least the Construct is nowhere near as bad as I initially thought, I might have to play Imperial Knights a couple of times for comparison, I'd still wait a while with buying one, I'll another test, maybe two or three tomorrow, opponent's permit.

This message was edited 1 time. Last update was at 2018/11/11 23:33:58


 
   
Made in us
Freaky Flayed One




Well if you are getting ok results out of it without using melee which can be agreed on is at least half of its offensive output, that sounds like we might be seeing this thing in the table instead on the shelf.
   
Made in fi
Locked in the Tower of Amareo





Kahi the Uncertain wrote:
 IHateNids wrote:
Corrct me if I'm wrong, but can't your extra attacks from CH be used to swing the 3-for-1 weapon profile more?

if not, why?


This is correct, think it was confirmed in an faq for mortarion


It's important to check wordings though. Mortarion generates extra ATTACKS and weapon has "make 3 hit rolls for each attack with this weapon". Meanwhile for example goff's ability generates extra HIT ROLLS for each 6 to hit and as gorkanaut makes 3 hit rolls for each ATTACK it means goff's exploding 6's cannot be used to generate 3 extra hits.

Don't have rules for construct and necron with me so can't check relevant wordings on this particular case but recommend checking does it generate extra ATTACKS or extra HIT ROLLS.

This message was edited 1 time. Last update was at 2018/11/12 06:54:04


2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

You cant make attacks with the other profile because CH doesnt generate attacks.

Crimson haze
Each time you roll an unmodified hit roll of 6 in the Fight phase for a model in a friendly NOVOKH unit that is within 6" of your Warlord, you can make one additional hit roll for that model with the same weapon against the same target. These additional hit rolls cannot themselves generate any further hit rolls.
   
 
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