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![[Post New]](/s/i/i.gif) 2014/04/24 15:57:35
Subject: Guardsmen with... bolters?
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Cog in the Machine
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In the new Guard Codex, the Boltgun upgrade for officers and sergeants has been reduced to 1pt. This doubles their range and gives the squad a boost in shooting at the ranges they're more comfortable at.
So...
Is there any reason NOT to take this upgrade by default?
(sorry if this has come up before but the search function is down)
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Now That I've Said it, It Must Be Canon
Why yes, I am an Engineer. How could you tell? |
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![[Post New]](/s/i/i.gif) 2014/04/24 16:00:58
Subject: Guardsmen with... bolters?
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Veteran Inquisitorial Tyranid Xenokiller
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Not having spare bolter bitz I'd say...
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![[Post New]](/s/i/i.gif) 2014/04/24 16:01:30
Subject: Guardsmen with... bolters?
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Trazyn's Museum Curator
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Nope, no reason at all that I could see. I suppose it's a fair trade; sergeants can't get lasguns, but they get the far more superior bolter, so it works out.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/24 16:04:21
Subject: Guardsmen with... bolters?
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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Really?
And yes, that is a good deal.
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![[Post New]](/s/i/i.gif) 2014/04/24 16:04:51
Subject: Guardsmen with... bolters?
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Veteran Inquisitorial Tyranid Xenokiller
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And for the same price as the old Codex, you get a boltgun AND a bolt pistol as well!
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![[Post New]](/s/i/i.gif) 2014/04/24 16:06:30
Subject: Guardsmen with... bolters?
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Trazyn's Museum Curator
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Boltgun = S4 AP5
Lasgun = S3 AP-
Boltguns can hurt AV10
Boltguns can ignore 5+ and 6+ saves
Boltguns wound T4 on a 4+ as opposed to a 5+
Much superior.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/24 16:14:26
Subject: Guardsmen with... bolters?
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Executing Exarch
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By no means required, they are a great way to kill those last few points you may find laying around. Not required if you need something else, but handy and a steal of a deal.If your limited on how many to hand out, priority should be higher BS models like officers and vet sarges.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/04/24 16:21:45
Subject: Guardsmen with... bolters?
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Heroic Senior Officer
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5 bolters is definitely a better investment than a grenade launcher, but I wouldn't want to buy them first thing. That's something I would use to eat up the last few points in a list.
My vets will probably get them since my sarges can't take shotguns for some stupid reason
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2014/04/24 16:43:12
Subject: Guardsmen with... bolters?
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Sadistic Inquisitorial Excruciator
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If you want more cheap bolters you can take an inquisitor and bring up to three squads of acolytes with bolters. Each costs exactly as much as a guardsman and has the same stat line.
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![[Post New]](/s/i/i.gif) 2014/04/24 16:53:16
Subject: Guardsmen with... bolters?
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Lieutenant Colonel
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I have found bolters on my sgts to be worth every freaking penny.
here is why:
precision shots... there are a LOOOOT of squishy t3 buff comanders (tau eldar other ect) or special weapons or non independant chars where a well placed bolt or two can really hamper the enemy.
coupled with sniper rifles in the command squads, or mobbing up with plattoons to get 5 sgts in the squad, and you can realistically be taking off models of your choice fairly often.
that is all in addition to only paying 1 pts to replace the las pistol, looking super cool, and giving you a chance to actually use all the metal models for sgts that have bolters that you bought two codexes ago when they were an option.
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![[Post New]](/s/i/i.gif) 2014/04/24 17:03:32
Subject: Guardsmen with... bolters?
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Daemonic Dreadnought
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With FRFSRF 2 flashlight shots are superior to 1 bolter shot at 12-24" when shooting T3,T4.
At 12" or less they are equal when shooting T4, but the flashlights are better against T3
Without FRFSRF the bolt gun is far superior.
The final verdict really comes down to some bolter shots with precision shots is far better than an extra S3 CC attack., but not as good a S4 power axe. Unless you're planning to blow 15 points on a power axe go with the bolter.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/04/24 17:07:04
Subject: Guardsmen with... bolters?
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Fixture of Dakka
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schadenfreude wrote:With FRFSRF 2 flashlight shots are superior to 1 bolter shot at 12-24" when shooting T3,T4.
At 12" or less they are equal when shooting T4, but the flashlights are better against T3
Sergeants and officers can't get lasguns. Anyone with a lasgun can't take a bolter. So your comparisons aren't appropriate.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2014/04/24 17:10:07
Subject: Guardsmen with... bolters?
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Decrepit Dakkanaut
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And you don't always get FRF. And, as noted, lasguns never hurt vehicles.
Really, the upgrade to a real shooting weapon is probably worth it in and of itself, as 6 points for a guardsman with a bolter isn't a bad deal.
Where it really shines, though, is Ap5 precise shot. That's something regular lasguns don't do.
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![[Post New]](/s/i/i.gif) 2014/04/24 17:14:24
Subject: Re:Guardsmen with... bolters?
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Kid_Kyoto
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I didn't even notice that Sergeants got access to boltguns. Wowzers.
Now i'm picturing modeling that only for it to disappear next codex. That'll suck, but I'm still going to do it. Automatically Appended Next Post: Also semi-related:
Priests can get autoguns for free and don't give up a weapon to do it.
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This message was edited 1 time. Last update was at 2014/04/24 17:14:54
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![[Post New]](/s/i/i.gif) 2014/04/24 17:27:55
Subject: Re:Guardsmen with... bolters?
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Veteran Inquisitorial Tyranid Xenokiller
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daedalus wrote:I didn't even notice that Sergeants got access to boltguns. Wowzers.
Now i'm picturing modeling that only for it to disappear next codex. That'll suck, but I'm still going to do it.
Automatically Appended Next Post:
Also semi-related:
Priests can get autoguns for free and don't give up a weapon to do it.
It's because one of the priest model on the GW site got an autogun in his pack, just as the other Priest model got a plasmagun; but can't really give that weapon for free..
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![[Post New]](/s/i/i.gif) 2014/04/24 17:52:22
Subject: Re:Guardsmen with... bolters?
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Storm Trooper with Maglight
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daedalus wrote:I didn't even notice that Sergeants got access to boltguns. Wowzers.
Now i'm picturing modeling that only for it to disappear next codex. That'll suck, but I'm still going to do it.
Automatically Appended Next Post:
Also semi-related:
Priests can get autoguns for free and don't give up a weapon to do it.
Aren't atuoguns identical to lasguns in every way except name?
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![[Post New]](/s/i/i.gif) 2014/04/24 17:59:36
Subject: Re:Guardsmen with... bolters?
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Stone Bonkers Fabricator General
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spartanghost wrote: daedalus wrote:I didn't even notice that Sergeants got access to boltguns. Wowzers.
Now i'm picturing modeling that only for it to disappear next codex. That'll suck, but I'm still going to do it.
Automatically Appended Next Post:
Also semi-related:
Priests can get autoguns for free and don't give up a weapon to do it.
Aren't atuoguns identical to lasguns in every way except name?
Autoguns dont work with FRFSRF
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/04/24 17:59:58
Subject: Re:Guardsmen with... bolters?
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Veteran Inquisitorial Tyranid Xenokiller
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spartanghost wrote: daedalus wrote:I didn't even notice that Sergeants got access to boltguns. Wowzers.
Now i'm picturing modeling that only for it to disappear next codex. That'll suck, but I'm still going to do it.
Automatically Appended Next Post:
Also semi-related:
Priests can get autoguns for free and don't give up a weapon to do it.
Aren't atuoguns identical to lasguns in every way except name?
Yup, and they're listed only in the BRB, not even in the Codex as well...
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![[Post New]](/s/i/i.gif) 2014/04/24 18:05:27
Subject: Re:Guardsmen with... bolters?
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Stone Bonkers Fabricator General
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Inquisitor Jex wrote: spartanghost wrote: daedalus wrote:I didn't even notice that Sergeants got access to boltguns. Wowzers.
Now i'm picturing modeling that only for it to disappear next codex. That'll suck, but I'm still going to do it.
Automatically Appended Next Post:
Also semi-related:
Priests can get autoguns for free and don't give up a weapon to do it.
Aren't atuoguns identical to lasguns in every way except name?
Yup, and they're listed only in the BRB, not even in the Codex as well...
also, if Chaos cultists are any indication, autoguns seem to cost more.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/04/24 18:27:03
Subject: Re:Guardsmen with... bolters?
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Road-Raging Blood Angel Biker
Behind you...
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They don't cost more... 5 pts for a cultists with an autogun, 5 pts for a gaurdsmen.
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![[Post New]](/s/i/i.gif) 2014/04/24 18:55:28
Subject: Re:Guardsmen with... bolters?
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Stone Bonkers Fabricator General
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Chaos Rising wrote:They don't cost more... 5 pts for a cultists with an autogun, 5 pts for a gaurdsmen.
with no orders
or grenades
or free sergeant
worse armor
10 IG with lasguns, sergeant, grenades, 5+ armor is 50 points
10 Culstists with autoguns, champion, 6+ armor is 60 points
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/04/24 18:56:25
Subject: Guardsmen with... bolters?
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Decrepit Dakkanaut
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Yes, but cultists have a worse armor save, no access to special weapons, and no access to guard orders. His point is that cultists, given their other crapulence, should cost 3 points apiece, which means the autogun is 2 points, to the guardsman's 4 points +1 for the lasgun.
Of course, it's kind of silly, because points are based off of a lot of stuff (guardsmen can't be a shield for an AoBF lord, for example), not just kit.
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![[Post New]](/s/i/i.gif) 2014/04/24 19:33:08
Subject: Guardsmen with... bolters?
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Kid_Kyoto
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Ailaros wrote:
Of course, it's kind of silly, because points are based off of a lot of stuff (guardsmen can't be a shield for an AoBF lord, for example), not just kit.
This a million times over. To forget this would put us back in the dark ages of the Grey Knight threads...
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![[Post New]](/s/i/i.gif) 2014/04/24 19:37:29
Subject: Guardsmen with... bolters?
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Stone Bonkers Fabricator General
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Ailaros wrote:Yes, but cultists have a worse armor save, no access to special weapons, and no access to guard orders. His point is that cultists, given their other crapulence, should cost 3 points apiece, which means the autogun is 2 points, to the guardsman's 4 points +1 for the lasgun.
Of course, it's kind of silly, because points are based off of a lot of stuff (guardsmen can't be a shield for an AoBF lord, for example), not just kit.
Really i just think cultists should get the autogun for free when they trade in the CC weapon and pistol.
A cultist with Pistol and CC is alright at 4 points
A cultist with an autogun is kinda expensive at 5 points, especially when a conscript with a lasgun is 3 points.
And all chaos champions should be free, with their craptastic Champions of Chaos rule. Automatically Appended Next Post: Ailaros wrote:
Of course, it's kind of silly, because points are based off of a lot of stuff (guardsmen can't be a shield for an AoBF lord, for example), not just kit.
I do agree with that to some degree, but with allies. Guardsmen can be a shield for a large number of melee beatsticks.
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This message was edited 1 time. Last update was at 2014/04/24 19:39:17
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/04/25 06:31:03
Subject: Guardsmen with... bolters?
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Boom! Leman Russ Commander
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Can a guardsman serg have a power weapon and a bolter?
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2014/04/25 11:07:10
Subject: Guardsmen with... bolters?
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Veteran Inquisitorial Tyranid Xenokiller
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Yes.
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![[Post New]](/s/i/i.gif) 2014/04/25 11:11:31
Subject: Guardsmen with... bolters?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Yes.
At least for Infantry squads and PCS.
Sergeants can take a Ranged Weapons choice in place of the laspistol, and can swap the ccw for a power weapon.
Platoon Commanders get more choice.
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![[Post New]](/s/i/i.gif) 2014/04/25 11:23:15
Subject: Guardsmen with... bolters?
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Boom! Leman Russ Commander
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There are a number of good reasons.
First boltguns add 2 S4AP5 shots to otherwise middling anti-infantry firepower. While effective in a blob squad, it's not useful to selectively spend points on a boltgun if you're having to remove upgrades for it.
If you're filling in 3 points, go for it. if you're removing an important upgrade for your leman russ for 5 boltguns, you're probably wasting your time.
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![[Post New]](/s/i/i.gif) 2014/04/26 01:55:01
Subject: Guardsmen with... bolters?
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Sadistic Inquisitorial Excruciator
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Aren't cultists exactly the same stats-wise as acolytes from inquisitorial henchmen squads? (Except that the latter are only 4 points and get a 5+?)
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![[Post New]](/s/i/i.gif) 2014/04/26 02:18:43
Subject: Re:Guardsmen with... bolters?
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Fixture of Dakka
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I personally think the gave us the option just so we get them all converted and painted up just to take them away again next addition.
Seriously, I'm probably not going to hassle with converting them up. They won't make a large enough impact that I'll miss them if I don't include them, IMHO.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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