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Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Just reading betrayer, and there's a line that says something about the world eaters being unable to (or less capable at) fighting in squads and forming proper battle plans.

So how feasible would it be for a new unit is purchased as a squad, yet each member is classed as an IC? So no limits on staying within 2", though each model is targetable. Opponents that can't split fire could only shoot at one model, more WE's get to combat....?

I don't pretend to know the rules as well as I should, so can't really comment on if it's feasible or not. Wdyt? Obviously the unit or "butchers nails upgrade" would have to be fairly points heavy, or take an elite slot so they dont get too easily abused by the owning player.


   
Made in us
Gore-Soaked Lunatic Witchhunter







It would slow the game down immensely; I'd think it'd be more feasible for this to be represented in gameplay by having the unit use majority Ld instead of the character's.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in ca
Frenzied Berserker Terminator





Canada

Or maybe a FNP 6+, Fleet and Rending for 5 points per?

Only on full units of Khorne Berzerkers though... that could be expensive.



Gets along better with animals... Go figure. 
   
Made in us
Sneaky Sniper Drone






Making each model an IC would be a nightmare. Heck, most armies wouldn't even have enough units in their entire army to get a shot at each guy in a full unit in one turn.

I think something like what darkcloak and AnomanderRake said would be better. Maybe add in something like old 5th ed. rage, so they have to charge if they are in range of something, but maybe not necessarily move towards the nearest unit?
I think properly representing Berzerkers on the table while still having them be useful is kinda difficult. You could make em faster so they could actually get to a combat, but then you are stepping on the slaneesh units toes.
Make em tougher so once they do make it to combat there's still some alive, but then you're in nurgle territory.
Give em assault transports? Then you lose some of that insane, bloodthirsty madman charge feel that they are supposed to have... life's hard for Khorne fans right now (At least when playing chaos marines)

 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

I like that this is a fluff-driven proposal that results in something that makes no sense at all. Imagine a 30-man Guardsman squad being charged by 10 Berserkers, but they can only shoot at one of them because the Berserkers don't like each other.

Sieg Zeon!

Selling TGG2! 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

AnomanderRake wrote:It would slow the game down immensely; I'd think it'd be more feasible for this to be represented in gameplay by having the unit use majority Ld instead of the character's.


Wouldn't majority leadership be more of a detriment to the unit? I don't think it'd slow the game down too much, it just means that shooty armies have to move backwards to prolong the amount of fire they can put in to the WE's. After that, it's either a case of the WE player only feeds one model in to a unit at a time, meaning they get swamped in return by an otherwise full units attacks, or alternatively, chuck the full squad in to one combat, which I believe would be on a slightly more even keel then. Thinking on about overwatch, if models from that squad are all charging in the same phase they can all be hit by overwatch.

darkcloak wrote:Or maybe a FNP 6+, Fleet and Rending for 5 points per?

Only on full units of Khorne Berzerkers though... that could be expensive.


Agreed, the IC thing was just a thought of how you could make the unit feel unique.

TNT925 wrote:Making each model an IC would be a nightmare. Heck, most armies wouldn't even have enough units in their entire army to get a shot at each guy in a full unit in one turn.

I think something like what darkcloak and AnomanderRake said would be better. Maybe add in something like old 5th ed. rage, so they have to charge if they are in range of something, but maybe not necessarily move towards the nearest unit?
I think properly representing Berzerkers on the table while still having them be useful is kinda difficult. You could make em faster so they could actually get to a combat, but then you are stepping on the slaneesh units toes.
Make em tougher so once they do make it to combat there's still some alive, but then you're in nurgle territory.
Give em assault transports? Then you lose some of that insane, bloodthirsty madman charge feel that they are supposed to have... life's hard for Khorne fans right now (At least when playing chaos marines)


5th ed rage would suit them very well. As for making it a nightmare, again I don't think it really would be. If this squads-worth of WE's charge different units, they're going to get swamped in return. If they charge a single unit as they would now, other units are free to manouver in position to counter attack. The more I think of it the more fun it seems lol. Perhaps a limit of one squad is the way to counter it on paper.

Frozen Ocean wrote:I like that this is a fluff-driven proposal that results in something that makes no sense at all. Imagine a 30-man Guardsman squad being charged by 10 Berserkers, but they can only shoot at one of them because the Berserkers don't like each other.


Ha, that's ace. Now imagine, if you will, a group of super human gladiators that are bred for war and war alone - peace is punishment - rushing a 30 man guard blob and losing anything up to 5 of their squad and getting swamped in return, losing out to no more than meat sacks which, fluff wise, wouldn't happen yet is how the game plays out now (losses being the variable obviously).

Some further considerations:

- 1 guardsman is not equal to one marine. That's why they outnumber them
- It's not down to the WE's not "liking eachother" as you say, indeed during the HH they're the 1 legion that could claim the level of brotherhood that they did (to the point of laughing & drinking with their primarch). This is more a way of finding out how to represent their suicidal insanity brought on by the nails that ties in with how they're said to act in the fluff. This isn't a bad desire, if anything it's what we all should be striving for. The art is in finding the balance however, which is why I've put the idea up on here for discussion.

   
Made in us
Sneaky Sniper Drone






When I made a comment about it being a nightmare, I'm imagining some jerk taking a squad of 20, then splitting them up into 20 dudes running around on their own. Can you imagine how frustrating that would be lol?!
I do like the majority leadership thing though, seems like a good way to represent the squad leader having a tough time keeping them in control. Maybe even have a mechanic where the closer they are to an enemy unit the lower their leadership gets, and you have to pass a leadership test in order to control them the way you want, otherwise they automatically move then run or assault towards the nearest unit?

I realize that's a huge no-no since it's taking control from the player, but I think it would be a good way to represent their bloodthirsty and reckless nature.

 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

 TNT925 wrote:
When I made a comment about it being a nightmare, I'm imagining some jerk taking a squad of 20, then splitting them up into 20 dudes running around on their own. Can you imagine how frustrating that would be lol?!
I do like the majority leadership thing though, seems like a good way to represent the squad leader having a tough time keeping them in control. Maybe even have a mechanic where the closer they are to an enemy unit the lower their leadership gets, and you have to pass a leadership test in order to control them the way you want, otherwise they automatically move then run or assault towards the nearest unit?

I realize that's a huge no-no since it's taking control from the player, but I think it would be a good way to represent their bloodthirsty and reckless nature.


I see where you're coming from, though you're still talking about just 1 unit of guys that, if attacking individually whilst split up - are going to stomped by the unit they're going for. 10 vs 1 is hardly a fair fight!

We could use the majority Ld test that you've mentioned to decide whether they act as a squad or if they break off individually (apologies if that's what's been said all along ). It can be a weakness as much as a boon I think.

You perhaps balance them out by restricting them to bolt pistols and chain axes / swords only, so you don't get a squad of 20 power weapon armed madmen emerging mostly unscathed. Ensure they keep random charge range (in case 7th removes it) so you're not guaranteed to get 18 of 20 guys across the board that can all definitely make it in to combat in the same phase. Or maybe another way of looking at this is just to increase the unit coherancy from 2" to 4" or something, making them more effective against blast templates, representing them manically running up the field in a disordered mess, with explosions going off around / between them.


   
 
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