AnomanderRake wrote:It would slow the game down immensely; I'd think it'd be more feasible for this to be represented in gameplay by having the unit use majority Ld instead of the character's.
Wouldn't majority leadership be more of a detriment to the unit? I don't think it'd slow the game down too much, it just means that shooty armies have to move backwards to prolong the amount of fire they can put in to the
WE's. After that, it's either a case of the
WE player only feeds one model in to a unit at a time, meaning they get swamped in return by an otherwise full units attacks, or alternatively, chuck the full squad in to one combat, which I believe would be on a slightly more even keel then. Thinking on about overwatch, if models from that squad are all charging in the same phase they can all be hit by overwatch.
darkcloak wrote:Or maybe a FNP 6+, Fleet and Rending for 5 points per?
Only on full units of Khorne Berzerkers though... that could be expensive.
Agreed, the
IC thing was just a thought of how you could make the unit feel unique.
TNT925 wrote:Making each model an
IC would be a nightmare. Heck, most armies wouldn't even have enough units in their entire army to get a shot at each guy in a full unit in one turn.
I think something like what darkcloak and AnomanderRake said would be better. Maybe add in something like old 5th ed. rage, so they have to charge if they are in range of something, but maybe not necessarily move towards the nearest unit?
I think properly representing Berzerkers on the table while still having them be useful is kinda difficult. You could make em faster so they could actually get to a combat, but then you are stepping on the slaneesh units toes.
Make em tougher so once they do make it to combat there's still some alive, but then you're in nurgle territory.
Give em assault transports? Then you lose some of that insane, bloodthirsty madman charge feel that they are supposed to have... life's hard for Khorne fans right now

(At least when playing chaos marines)
5th ed rage would suit them very well. As for making it a nightmare, again I don't think it really would be. If this squads-worth of
WE's charge different units, they're going to get swamped in return. If they charge a single unit as they would now, other units are free to manouver in position to counter attack. The more I think of it the more fun it seems
lol. Perhaps a limit of one squad is the way to counter it on paper.
Frozen Ocean wrote:I like that this is a fluff-driven proposal that results in something that makes no sense at all. Imagine a 30-man Guardsman squad being charged by 10 Berserkers, but they can only shoot at one of them because the Berserkers don't like each other.
Ha, that's ace. Now imagine, if you will, a group of super human gladiators that are bred for war and war alone - peace is punishment - rushing a 30 man guard blob and losing anything up to 5 of their squad and getting swamped in return, losing out to no more than meat sacks which, fluff wise, wouldn't happen yet is how the game plays out now (losses being the variable obviously).
Some further considerations:
- 1 guardsman is not equal to one marine. That's why they outnumber them
- It's not down to the
WE's not "liking eachother" as you say, indeed during the
HH they're the 1 legion that could claim the level of brotherhood that they did (to the point of laughing & drinking with their primarch). This is more a way of finding out how to represent their suicidal insanity brought on by the nails that ties in with how they're said to act in the fluff. This isn't a bad desire, if anything it's what we all should be striving for. The art is in finding the balance however, which is why I've put the idea up on here for discussion.