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![[Post New]](/s/i/i.gif) 2014/05/07 07:32:33
Subject: 1500pts. "Battleship" Orks
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Longtime Dakkanaut
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Hey guys, with a spur of the moment purchase (got a great deal from my friend) I have decided to invest into one of the armies I have always wanted to do, a "Battleship" style Ork army. After trying out Mech Eldar and both Mech and Battle Suit Tau I found that those lists were just...boring, not fun to play as I felt that it was an "easy win" button (I tested both out and absolutely annihilated everyone that I faced over the course of 2 months). Now I am a big fan of "Burna Boyz" and fire in general and to save both time and money on top of what I got from one of my buddies I am going with a "Battleship" style list to do a Burna-Drive-By if you will. This is conjunction with one of my good friends going Tyranids and another going Dark Eldar to try out some new armies besides Marines, Eldar and Tau. Now this is my first attempt at this list and Orks in general so please any and all feedback is encouraged and appreciated. Thanks for posting!
HQ:
-Big Mek
*w/ Kustom Force Field, Power Klaw
-Big Mek
*w/ Kustom Force Field, Power Klaw
ELITES:
-x11 Burna Boyz (*Big Mek Here*)
-x11 Lootas (*Big Mek Here*)
-x11 Lootas
TROOPS:
-x10 Shoota Boyz
*w/ x1 Big Shoota, Trukk
-x10 Shoota Boyz
*w/ x1 Big Shoota, Trukk
-x10 Shoota Boyz
*w/ x1 Big Shoota, Trukk
FAST ATTACK:
-Dakka Jet
*w/ x3 TL-Supa Shootas
HEAVY SUPPORT:
-Looted Wagon(*Burna Boyz Here*)
*w/ x2 Rokkit Launchas, Skorcha, Red Paint Job
-Battlewagon (*Lootas Here*)
*w/ x4 Rokkit Launchas, Deff Rolla
-Battlewagon (*Lootas Here*)
*w/ x4 Rokkit Launchas, Deff Rolla
TOTAL ARMY: 1500 POINTS
Tactics:
-Battlewagons provide a solid wall of fire with the Lootas and Rokkits while the single Big Mek in one of them provides the cover save. The Trukks and Looted Wagon will be either using the Battle Wagon for cover or pushing up the board as fast as possible to get into range.
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This message was edited 1 time. Last update was at 2014/05/08 22:41:59
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2014/05/07 12:11:17
Subject: Re:1500pts. "Battleship" Orks
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Yellin' Yoof
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A nice list except your'e not going to want to have the lootas moving so there's no point in putting a deff rolla on the battlewagon. Also it is the battlewagons containing burnas will be high priority so i would remove the big shootas and rokkit launchers and put 4 rokkit launchers on the one with the lootas. Also, its worth putting burnas on the big meks as they will be firing most of the time, plus you can still use it as a power axe in close combat if you don't overwatch and it's 5 points cheaper. Also big shootas on boys aren't worth taking and those trukks are power klaw delivery units so you need a nob with power klaw in each squad. You said in tactics that the boys were for capturing objectives but the trukks are so fast that they will be there by turn 2 or 3 so you will have a bit of time so maybe take one squad with a nob and a power klaw to jump out early. With the changes above you should have 10 points left so put reinforced rams on the trukks without power klaw nobs so that the trukks can ram squads off of objectives for a few turns before the boys jump onto objectives. Also, be careful where your trukks are because an unlucky ramshackle could leave the boys far away from an objective and possibly lose you the game. Put the battlewagon of lootas next to an objective in your deployment zone to contest it. Also I since you have to force fields, I would send 1 battle wagon and 1 trukk up one flank and 1 battle wagon and 2 trukks up the other flank and place an objective in the centre of your deployment zone so that you can deploy your lootas next to the objective to contest it. If your lucky you'll get big guns never tire and have 6 scoring units on the board, 3 of which have av 14 and 4 HP.
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DT:00S++GM+B++i--Pw40k10+DA++/fWD200R++T(T)DM+
I Play 2 Armies: and
I hate (Like a Lot of People): |
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![[Post New]](/s/i/i.gif) 2014/05/07 12:41:23
Subject: 1500pts. "Battleship" Orks
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Longtime Dakkanaut
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I've run trukkboys for a while now (determined to make speed freeks work) and I can say you always need a powerklaw in the trukks. there're too many units out there that boys can't hurt alone - dreads, nurgle termies, wraith-anything. powerklaws are brilliant at hurting these units.
I'm glad you've opted for powerklaws on the KFF meks. I've found that the only way to deal with certain units or models require two powerklaws in a unit - one to accept/decline the challenge, and the other to swing anyway. if a daemon prince charges into a big unit of boys, he'll throw out a challenge and then you're stumped - either the PK nob dies, or he doesn't attack. having two gives you redundancy.
lootas will only want to be rolling in their wagon if you want to get into a better position and have a flier to shoot while you do it - you're snapshooting anyway. however, I will say that a deffrolla on their wagon is still a good idea. if you're fighting space marines, you'll expect a drop pod to come down with an ironclad dreadnaught and blow up a battlewagon. the burnas want to roll forwards to get at the squishier bits, so roll over the dread with the deff rolla. lootas firing snapshots are only half as effective, but the volume of fire should still do the trick.
If you drop the rolla on the loota wagon, and aren't planning on moving, I'd suggest trying to squeeze a skyshield in there to park the wagon on. a higher vantage point (6" off the floor, measuring from the top of the wagon) and a 4++ to keep them alive, should really help. lootas main problem is people getting close & burning them. skyshield will help with that, too.
2 units of 10 burnas... ...it's very good at removing troops but does very little when faced with waveserpents, chimeras, rhinos... ...trukks. seriously, they're rubbish at dealing with armour unless they charge, and then they just get shot back for their troubles. I'd be inclined to go for 10 burnas and 10 tankbustas. People say they're rubbish, and that glory hogs ruins them, but seriously, if you've got 10 S8 shots to take, in an army of massed S4-7 firepower, you'll be firing it at a tank anyway. remember it's not the closest they have to shoot, they just have to shoot one if they're in range. if you really need them to shoot an infantry squad, shoot the tanks with other things first, then there'll be no tanks for them to shoot.
I'd also go for boarding planks on any vehicle with a powerklaw in it. for 5 points, your entire unit doesn't get shot to death after charging a transport. I like that.
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![[Post New]](/s/i/i.gif) 2014/05/07 12:51:36
Subject: 1500pts. "Battleship" Orks
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Nasty Nob
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Also consider that one burna could be a mek and take a challenge so the big mek could krump tings.
Its always worth considering if you want your lootas to get blown up by one melta and then pieplated. Or would rather spread them out somewhere.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/05/07 13:18:29
Subject: 1500pts. "Battleship" Orks
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Nasty Nob on Warbike with Klaw
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You also need a longer ranged weapon in the Burna units, otherwise you can only allocate wounds up to the range of the template.
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![[Post New]](/s/i/i.gif) 2014/05/07 15:48:26
Subject: 1500pts. "Battleship" Orks
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Maniacal Gibbering Madboy
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Another alternative would be to drop one squad of Burnas and then beef up the remaining squad to 15 and the Lootas up to 15 if you're putting them into the BWs. You're not taking a KillKannon so you'd be able to fit them all into their own BW. That frees up BW #3 to go DeffRolla some units at Flat Out. If you wind up saving a few points, give it a RPJ to make it go fasta!
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![[Post New]](/s/i/i.gif) 2014/05/08 00:46:04
Subject: 1500pts. "Battleship" Orks
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Regular Dakkanaut
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IMO:
Take off the PK from the meks, replace with burna or choppa
Add a Nob to each squad of boys (BP, PK)
Replace Dakkajet with a Deffkopta (TW Rokkit launcha)
Add a Killkannon to one battlewagon, take off the deffrolla.
Start the lootas inside of the Killkannon battlewagon, and disembark them on your turn one.
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![[Post New]](/s/i/i.gif) 2014/05/08 06:57:17
Subject: 1500pts. "Battleship" Orks
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Maniacal Gibbering Madboy
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yugiohfreak2011 wrote:IMO:
Take off the PK from the meks, replace with burna or choppa
Add a Nob to each squad of boys ( BP, PK)
Replace Dakkajet with a Deffkopta ( TW Rokkit launcha)
Add a Killkannon to one battlewagon, take off the deffrolla.
Start the lootas inside of the Killkannon battlewagon, and disembark them on your turn one.
I am sitting here wracking my brain trying to figure out the logic to this suggestion and nothing is coming except that Mad Dok Grotsnik must've worked on you at some point in time...
Replacing the DakkaJet with a single Deffkopta, while it would save him on points, to get a single TL Rokkit Launcha is beyond ludicrous. You're taking away 2 or 3 TL Super Shootas (assault 3s at 6/6 and a 30" range) for a single TL Rokkit at 24" 8/3 Assault 1? A DakkaJet can out perform the Deffkoptas any day of the week considering that you have a better chance at glancing a Stormraven into oblivion than you do in trying to not only hit the thing, but then rolling to pen it as well. Also, keeping in mind, that the DakkaJet can hit at a BS of 3 if he takes Ace and he's already gunning down any non skimmer/flyers at that BS already with Strafing Run.
KillKannons are really unreliable with the current rules, especially if you're going after vehicles with it. Deffrollas are ideal for ramming and steamrolling over anything in it's path. D6 S10 hits FTW!
Unless you're going second (and even then I'd be hesitant to do this), then there's no point in having lootas move and/or disembark on turn one. Shove them into a nice piece of area terrain (I prefer ruins myself) in the backfield and have them go crazy shooting at anything that moves. You have a 48" range with them. They'll tag pretty much anything on a standard sized board.
Alright, I think I'm done now.
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![[Post New]](/s/i/i.gif) 2014/05/08 22:26:59
Subject: Re:1500pts. "Battleship" Orks
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Longtime Dakkanaut
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Thanks for the advice guys and tips! I just picked up my Orks today (looking awesome!) and based on what I have and what I can trade for on top of what you advised I have changed the above list, thanks for the input!
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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