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Made in at
Slashing Veteran Sword Bretheren






I love the new Pask, I really do.

He was already worth his points on board a Vanquisher in the old codex, but in the new one he is disgustingly good.

Put him on board a Vanquisher with hull-mounted Lascannon and take another tank (e.g. a normal barebones LRBT) and you got yourself squad that is relatively cheap (365 points combined) can take out enemy armor with ridiculous ease from a distance as far away as 72".

Pask's Vanquisher Battle Cannon is BS4, re-rolls failed hits, rolls 2D6 armor pen, re-rolls failed armor pens - this is an insta-pen on most vehicles, and AP2 helps it along with the destruction of said vehicle. All the while, the other Russ will be placed in front of Pask's Russ, blocking LoS, but Pask can still shoot through thanks to squadron rules.

In order to neutralise Pask, the enemy has to pop the other Russ first, or deepstrike behind them (in which case the attackers will usually be within range of your firebase and only have 1 turn of shooting to get it done).

And Pask can use his orders to either make this squad even more survivable (shoot and pop smoke) or use split fire to have the LRBT fire at something else like infantry.

I know the Paskisher is very tempting, but its extremely small range makes it a high risk gamble, in my opinion. The Vanquisher + LRBT combo on the other hand has range as its main advantage. And with Full Throttle, it is also highly mobile, being able to move upto 18" in a turn to reposition itself in case the enemy is playing a hide-behind-LoS-blocking-terrain game with them.

This message was edited 3 times. Last update was at 2014/05/12 00:29:43


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Water-Caste Negotiator




orem, Utah

i played against pask earlier and found him to be lackluster, sure he was nice, but he didnt make the tanks better. all he did was post a big target for "slay the warlord" to me. which i did by sacrificing around 100pts, that he spend around 700 to kill

are you going to keep talking about it, or do something already? 
   
Made in us
Boom! Leman Russ Commander





Ohio

I almost always take pask in a vanquisher, lower point games I leave it up to the normal TC but I actually usually like to run him in the vanquisher and have 2 battle tanks part of his squadron just so there is more for them to shoot through to get to him. Not to mention the rest of my army will probably be surrounding him lol.

 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Sir Arun wrote:
I love the new Pask, I really do.

He was already worth his points on board a Vanquisher in the old codex, but in the new one he is disgustingly good.

Put him on board a Vanquisher with hull-mounted Lascannon and take another tank (e.g. a normal barebones LRBT) and you got yourself squad that is relatively cheap (365 points combined) can take out enemy armor with ridiculous ease from a distance as far away as 72".

Pask's Vanquisher Battle Cannon is BS4, re-rolls failed hits, rolls 2D6 armor pen, re-rolls failed armor pens - this is an insta-pen on most vehicles, and AP2 helps it along with the destruction of said vehicle. All the while, the other Russ will be placed in front of Pask's Russ, blocking LoS, but Pask can still shoot through thanks to squadron rules.

In order to neutralise Pask, the enemy has to pop the other Russ first, or deepstrike behind them (in which case the attackers will usually be within range of your firebase and only have 1 turn of shooting to get it done).

And Pask can use his orders to either make this squad even more survivable (shoot and pop smoke) or use split fire to have the LRBT fire at something else like infantry.

I know the Paskisher is very tempting, but its extremely small range makes it a high risk gamble, in my opinion. The Vanquisher + LRBT combo on the other hand has range as its main advantage. And with Full Throttle, it is also highly mobile, being able to move upto 18" in a turn to reposition itself in case the enemy is playing a hide-behind-LoS-blocking-terrain game with them.


I dont think you understand how "good" pask is.

He averages at around 36 Percent chance of destroying an av 10 tank in area terrain. Thats less than a half chance of blowing a tank. Good, but nothing spectacular.
As eldar I laugh as you do next to nothing vs my serpents, while wasting near 400 points.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Sadistic Inquisitorial Excruciator





That's why you take him with the rending punisher gun and throw enough dakka around to make even wave serpents sad.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

That isn't the best way to destroy wave serpents. You are using more points than it's worth to destroy them. I would use a Shadowsword to do it myself since they just go boom on a 2+. Use Pask to Eliminate the Wraith Knights or whatever Eldar trickery is being thrown at you.

This message was edited 1 time. Last update was at 2014/05/13 02:59:23


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

feth Forgeworld, though.

Anyway, gloating about the Vanquisher being unable to kill a wave serpent is like gloating about khorne hounds being unable to kill a flyer. "Hurrr my 150 point Crone invalidates your 200 points of hounds get wrekt!"

Sure, sure. That has zero relevance to the power of hounds or, in this case, the Pask Vanquisher.
   
Made in za
Fixture of Dakka




Temple Prime

 BlaxicanX wrote:
feth Forgeworld, though.

Anyway, gloating about the Vanquisher being unable to kill a wave serpent is like gloating about khorne hounds being unable to kill a flyer. "Hurrr my 150 point Crone invalidates your 200 points of hounds get wrekt!"

Sure, sure. That has zero relevance to the power of hounds or, in this case, the Pask Vanquisher.

Baneblades come in GW plastic kits.

And all the FW Leman Russ variants are massively overpriced and underpowered pieces of gak.

@The Thread: As for the Wave Serpent, killing those is up to things like Vendettas which can get the weight of high strength shots up the rear to down them.

The Pasquisher butchers everything else with an AV quite well, though I wish Leman Russes had sponson las cannons as an option.

However the Paskisher just seems like a better value.

This message was edited 1 time. Last update was at 2014/05/13 17:02:32


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Prophetic Blood Angel Librarian




 ninjafiredragon wrote:
 Sir Arun wrote:
I love the new Pask, I really do.

He was already worth his points on board a Vanquisher in the old codex, but in the new one he is disgustingly good.

Put him on board a Vanquisher with hull-mounted Lascannon and take another tank (e.g. a normal barebones LRBT) and you got yourself squad that is relatively cheap (365 points combined) can take out enemy armor with ridiculous ease from a distance as far away as 72".

Pask's Vanquisher Battle Cannon is BS4, re-rolls failed hits, rolls 2D6 armor pen, re-rolls failed armor pens - this is an insta-pen on most vehicles, and AP2 helps it along with the destruction of said vehicle. All the while, the other Russ will be placed in front of Pask's Russ, blocking LoS, but Pask can still shoot through thanks to squadron rules.

In order to neutralise Pask, the enemy has to pop the other Russ first, or deepstrike behind them (in which case the attackers will usually be within range of your firebase and only have 1 turn of shooting to get it done).

And Pask can use his orders to either make this squad even more survivable (shoot and pop smoke) or use split fire to have the LRBT fire at something else like infantry.

I know the Paskisher is very tempting, but its extremely small range makes it a high risk gamble, in my opinion. The Vanquisher + LRBT combo on the other hand has range as its main advantage. And with Full Throttle, it is also highly mobile, being able to move upto 18" in a turn to reposition itself in case the enemy is playing a hide-behind-LoS-blocking-terrain game with them.


I dont think you understand how "good" pask is.

He averages at around 36 Percent chance of destroying an av 10 tank in area terrain. Thats less than a half chance of blowing a tank. Good, but nothing spectacular.
As eldar I laugh as you do next to nothing vs my serpents, while wasting near 400 points.


I just did the maths and came out with 38%. Im not going to argue about 2% though as when I started the calculations I expected it to be far higher. Still what I will say is that you are using av10 when he is almost as effective against av11, 12 and to an extent 13. Also bear in mind that if he doesnt 1 shot the tank he will still almost certainly be seriously damaging it and will bery likely be taking 2 hps off in the process. Not too bad for 215pts when you consider the range, armour, tank orders and buffs he also gives to the other tanks in the squadron.
   
Made in us
Agile Revenant Titan






Austin, Texas.

Poly Ranger wrote:
 ninjafiredragon wrote:
 Sir Arun wrote:
I love the new Pask, I really do.

He was already worth his points on board a Vanquisher in the old codex, but in the new one he is disgustingly good.

Put him on board a Vanquisher with hull-mounted Lascannon and take another tank (e.g. a normal barebones LRBT) and you got yourself squad that is relatively cheap (365 points combined) can take out enemy armor with ridiculous ease from a distance as far away as 72".

Pask's Vanquisher Battle Cannon is BS4, re-rolls failed hits, rolls 2D6 armor pen, re-rolls failed armor pens - this is an insta-pen on most vehicles, and AP2 helps it along with the destruction of said vehicle. All the while, the other Russ will be placed in front of Pask's Russ, blocking LoS, but Pask can still shoot through thanks to squadron rules.

In order to neutralise Pask, the enemy has to pop the other Russ first, or deepstrike behind them (in which case the attackers will usually be within range of your firebase and only have 1 turn of shooting to get it done).

And Pask can use his orders to either make this squad even more survivable (shoot and pop smoke) or use split fire to have the LRBT fire at something else like infantry.

I know the Paskisher is very tempting, but its extremely small range makes it a high risk gamble, in my opinion. The Vanquisher + LRBT combo on the other hand has range as its main advantage. And with Full Throttle, it is also highly mobile, being able to move upto 18" in a turn to reposition itself in case the enemy is playing a hide-behind-LoS-blocking-terrain game with them.


I dont think you understand how "good" pask is.

He averages at around 36 Percent chance of destroying an av 10 tank in area terrain. Thats less than a half chance of blowing a tank. Good, but nothing spectacular.
As eldar I laugh as you do next to nothing vs my serpents, while wasting near 400 points.


I just did the maths and came out with 38%. Im not going to argue about 2% though as when I started the calculations I expected it to be far higher. Still what I will say is that you are using av10 when he is almost as effective against av11, 12 and to an extent 13. Also bear in mind that if he doesnt 1 shot the tank he will still almost certainly be seriously damaging it and will bery likely be taking 2 hps off in the process. Not too bad for 215pts when you consider the range, armour, tank orders and buffs he also gives to the other tanks in the squadron.


Yes, I was rushing the math. Also SirAyun said that hed run ANOTHER leman russ (with few upgrades) In fron to tank the damage for pask. Which makes it even more expensive.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Regular Dakkanaut




SC

You have to take a squadron of tanks to get Pask, so you're always buying at least 2. Taking 2 regular Russes will force any smart opponent to either bunch up or spread out to avoid the blasts, either way you're forcing them to change their game plan.

The range isn't a huge issue, and it's also effectively 30" threat range, and you can throw on a lascannon or heavy bolters to bump out wound allocation range as well as poke at stuff further out.


 
   
Made in at
Slashing Veteran Sword Bretheren






I think MMs on a Paskisher should be the norm, not HBs. That way you can obliterate any tank in range without having to bother with a Vanquisher or Demolisher

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Prophetic Blood Angel Librarian




But the extra russ will be doing damage of its own so you cant say that ~400pts is only destroying av10 38% of the time in area terrain.
   
Made in ru
!!Goffik Rocker!!






Pasknisher + Eradicator as an allied detachment won my greentide orkses a game vs serpent spam. That's telling something.

Even though 1-st 2 turns i shot at other targets - there were a few wraithlords - they still managed to frighten off serpents from shooting their shields starting from turn 2 and shot down a serpent and locked another one. Even with 3+ cover saves.

This message was edited 2 times. Last update was at 2014/05/14 06:01:19


 
   
Made in at
Slashing Veteran Sword Bretheren






how so? an eradicator with its ignores cover rule will have a hard time killing a wave serpent with its shot

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in ru
!!Goffik Rocker!!






Eradicator is there as a mandatory 2-d tank. It provides what my orkses lack either. Ignore cover stuff to threaten pointholders, gunlines behind adl and pathfinders at range from turn one. Split fire order's usually in with ld9. Besides, it can be a shield for Pask's tank.

And my list was not specifically tailored to deal with wave serpents and wraithlords/knights. It's a tac list and i find punisher + eradicator is the best combo. At least in my case. Eradicator was worth it when it cost 160 pts. Now it's 120. 145 with 2xhb and dozer. Still super-cheap and useful for what it does vs it's intended targets and to kill Pasknisher at range you should first go through another 14-13-10 beast.

This message was edited 6 times. Last update was at 2014/05/14 11:15:20


 
   
Made in us
Longtime Dakkanaut




Indiana

With the new rumors for 7th making prescience less likely if pask is the warlord (assuming prefered/re-rolls stay the same) I am thinking a plasma spam tank with plasma spam allied. With prescience becoming less reliable Need to build in the abilities.

Then have this backed up by two vanquisher russes on a skyshield landing pad with two wyverns at the back. Nice little Bunker of feth yo couch that has a 4+ invul with armor 14

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Is there any way to give Pask Ignores Cover? If so then this sounds very viable. Otherwise cover saves will ignore at least 50% of all his shots. Throw in a Landing Pad. . .

What else do you use with this Pask setup? Out flankers, deep strikers?

Fighting crime in a future time! 
   
Made in us
Longtime Dakkanaut




Indiana

Well cover is going to ignore half of your shots anyway. So might as well make sure that the shots that get through will be kill shots.

But here is a list I threw together quickly.

Pask in executioner Camo Netting - Warlord
Executioner
Both with sponsons

Priest
3x Primaris, two level 2, one level 1

Tempestus Platoon
Cmd Squad with 4 melta
5 man squad with 2 melta

Infantry platoon 1
3x infantry squad Autocannon
cmd squad

Infantry Platoon two
3x infantry squad Autocannon
cmd squad

Twox vanquisher with lascannons

2x wyvern

Skyshield

35 floating points right now

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Boom! Leman Russ Commander





Ohio

 Leth wrote:
Well cover is going to ignore half of your shots anyway. So might as well make sure that the shots that get through will be kill shots.

But here is a list I threw together quickly.

Pask in executioner Camo Netting - Warlord
Executioner
Both with sponsons

Priest
3x Primaris, two level 2, one level 1

Tempestus Platoon
Cmd Squad with 4 melta
5 man squad with 2 melta

Infantry platoon 1
3x infantry squad Autocannon
cmd squad

Infantry Platoon two
3x infantry squad Autocannon
cmd squad

Twox vanquisher with lascannons

2x wyvern

Skyshield

35 floating points right now


How many points is this and what are you going to do about anti air. Also If you plan on blobbing up the platoons I would drop the lvl 1 primaris and use remaining points to put commissars in blobs otherwise assaults will kill them .

 
   
Made in us
Longtime Dakkanaut




Indiana

Like I said it was a quick list that I threw together. In a pinch I can twinlink the vanquishers and blob squads hence the three primaris. Priest will go in whatever squad is more likely to get assaulted.

Also this is 1850.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
 
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