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![[Post New]](/s/i/i.gif) 2014/05/17 03:06:08
Subject: Dealing with mephiston with Tyranids!
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Speedy Swiftclaw Biker
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Seems like an impossible deed.
After 5 games today, winning nothing and getting a well deserved ass kicking.
Mephiston the lord of kickass seems to be impossible to kill. His assault marines weren't. but mephiston? Oh lawrdy.
I heard AP is good. Any other suggestion? My only good AP weapong is the bioplasma on my carnifex.
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Lotsa wolves!
Decently sized Nurgle army
Literally 2 tau models
Imperial Knight Errant |
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![[Post New]](/s/i/i.gif) 2014/05/17 03:38:49
Subject: Re:Dealing with mephiston with Tyranids!
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Ultramarine Librarian with Freaky Familiar
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FMCs.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2014/05/17 03:47:44
Subject: Dealing with mephiston with Tyranids!
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Tea-Kettle of Blood
Adelaide, South Australia
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An Exocrine will make mincemeat of Mephiston, You can use Termagants to screen your units to prevent him assaulting them and then charge him with the Termagants to tie him up.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/17 03:48:19
Subject: Re:Dealing with mephiston with Tyranids!
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Speedy Swiftclaw Biker
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Good idea, I really need a harpy. Automatically Appended Next Post: PrinceRaven wrote:An Exocrine will make mincemeat of Mephiston, You can use Termagants to screen your units to prevent him assaulting them and then charge him with the Termagants to tie him up.
Good thing I magnetized mine! I cant believe I didnt think of him sooner. I feel dumb. Great suggestion!!
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This message was edited 1 time. Last update was at 2014/05/17 03:49:10
Lotsa wolves!
Decently sized Nurgle army
Literally 2 tau models
Imperial Knight Errant |
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![[Post New]](/s/i/i.gif) 2014/05/17 03:54:21
Subject: Re:Dealing with mephiston with Tyranids!
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Daemonic Dreadnought
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Brainleech need 12 hits to cause a wound unless iron arm is up then it becomes 18 or 36 hits.
If you land and charge him meph has a stupid high Init (I think 8?), base str of 6 before iron arm, and a force weapon. He will take your lunch money.
Could swarm him with poison attacks, but he has a lot of wounds and a 2+ save.
He will probably go all biomancy and lose wings of sang. Surround him with gaunts and force him to charge little bugs. He needs to squash 60 tgaunts to earn his points back. Don't try to kill him just go on and waste his time with tarpits.
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This message was edited 1 time. Last update was at 2014/05/17 03:55:31
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/17 04:00:20
Subject: Re:Dealing with mephiston with Tyranids!
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Speedy Swiftclaw Biker
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schadenfreude wrote:
Brainleech need 12 hits to cause a wound unless iron arm is up then it becomes 18 or 36 hits.
If you land and charge him meph has a stupid high Init (I think 8?), base str of 6 before iron arm, and a force weapon. He will take your lunch money.
Could swarm him with poison attacks, but he has a lot of wounds and a 2+ save.
He will probably go all biomancy and lose wings of sang. Surround him with gaunts and force him to charge little bugs. He needs to squash 60 tgaunts to earn his points back. Don't try to kill him just go on and waste his time with tarpits.
Thanks for the criticicm on the MFC! i appreciate that! And thats also a good idea, I just lacked the models. Im thinking ill keep him busy with gargoyles, get some genestealers up there and hopefully shred him to pieces
Lists, gotta make so many lists!
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Lotsa wolves!
Decently sized Nurgle army
Literally 2 tau models
Imperial Knight Errant |
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![[Post New]](/s/i/i.gif) 2014/05/17 16:14:29
Subject: Dealing with mephiston with Tyranids!
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Boosting Space Marine Biker
The Eye of Terror
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Use a flyrant (somewhat default nid HQ) and max out on psykerness and hope for psychic scream, I should stress that this is shreik on steroids most people think is a nerf, its not its a buff and I will explain why.
Shadow in the warp will put meph to ld7 messing up his powers and allowing extra wounds from the scream 2d6+2 means you can kill him outright with a roll of 9 on the dice (I think he is 4 wounds), coupled with vector strike and devorers and that should check him good. In addition scream hits everything in 6 inches as its a nova power so if he is using marines to get cover saves you will blow their brains out as well as mephys.
Automatically Appended Next Post: Alternatively tarpit him, your fearless and so is he, cue long dull combat lasting 3 turns
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This message was edited 1 time. Last update was at 2014/05/17 16:16:03
Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2014/05/17 16:19:38
Subject: Re:Dealing with mephiston with Tyranids!
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Longtime Dakkanaut
Cheyenne WY
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Nothing much to add...except...Deathleaper? Deathleaper + Shadows= sad psycher psycho.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/05/17 16:58:50
Subject: Re:Dealing with mephiston with Tyranids!
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Fixture of Dakka
Temple Prime
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pinecone77 wrote:Nothing much to add...except...Deathleaper? Deathleaper + Shadows= sad psycher psycho.
+Psychic scream=Dead Psyker.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/18 01:04:50
Subject: Dealing with mephiston with Tyranids!
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Tea-Kettle of Blood
Adelaide, South Australia
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Unless of course the psyker Denies the Witch, or you don't get Psychic Scream on anything except slow moving backfield units.
The above pretty much sums up my experience with Psychic Scream.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/18 01:14:55
Subject: Dealing with mephiston with Tyranids!
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Enigmatic Chaos Sorcerer
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Tarpitting with swarms of gants, Exocrines shooting or Tyrannofexes with their 2+ would seem like solid options to me.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/05/20 16:54:08
Subject: Dealing with mephiston with Tyranids!
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Been Around the Block
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Am I mistaken, doesn't Mephiston NOT have an invuln save?
Regardless, AP2 will be quite effective since he can't use his armor save.
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![[Post New]](/s/i/i.gif) 2014/05/21 04:19:13
Subject: Dealing with mephiston with Tyranids!
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Fresh-Faced New User
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Well if he is really making your day bad..... spam termegants or what ever is the equivalent of a cheap shooty tyranid and drown in him dice. If guardsmen can do it. You can do it. He is basically like a 4 wound terminator when you are shooting at him albiet alot harder to wound but your gonna start rolling some 5s or 6s some day and he is gonna start failing at least some of his saves as well. Bye bye lord of death
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![[Post New]](/s/i/i.gif) 2014/05/21 04:39:31
Subject: Dealing with mephiston with Tyranids!
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Tea-Kettle of Blood
Adelaide, South Australia
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Like a 4 wound Terminator, except with 5 wounds and Toughness 6.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/21 07:15:36
Subject: Dealing with mephiston with Tyranids!
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Dakka Veteran
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Doesn't help at all...
But I remember mind shackling Mephiston for almost an entire game once and even he couldn't kill himself!
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![[Post New]](/s/i/i.gif) 2014/05/21 13:13:16
Subject: Dealing with mephiston with Tyranids!
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Fixture of Dakka
Temple Prime
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A long time ago I would have suggested the Swarmlord or an Armored Tyrant.
Those were the days.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/21 13:50:24
Subject: Dealing with mephiston with Tyranids!
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The Hive Mind
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Tarpit him. Especially if he's dumb and rolls on Biomancy - moving 6" a turn isn't a threat, it's a joke.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/05/22 09:36:28
Subject: Dealing with mephiston with Tyranids!
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Devastating Dark Reaper
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Use Hormagaunts, tie him up and laugh. He can kill many, but never enough.
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3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle |
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