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![[Post New]](/s/i/i.gif) 2014/05/18 18:32:29
Subject: Kitting out a tacctical squad sergeant?
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Long-Range Land Speeder Pilot
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Hi all, my bits box is looking rather full so have been working my way through it. I'm going to build a tactical squad sergeant and was wondering, how do you tool yours up, rather than the usual sword and pistol?
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My own chapoter, The Broken Swords. Almost a full company.
1500
Check out my painting page on Facebook. Wartable Painting. |
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![[Post New]](/s/i/i.gif) 2014/05/18 18:59:49
Subject: Re:Kitting out a tacctical squad sergeant?
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Sword-Bearing Inquisitorial Crusader
Eindhoven, Netherlands
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Usually, when in doubt, you can't go wrong with equipping them with combi-weapons
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1400 points of EW/MW Italians (FoW)
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One orc team (Blood Bowl) |
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![[Post New]](/s/i/i.gif) 2014/05/18 19:07:02
Subject: Re:Kitting out a tacctical squad sergeant?
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Brigadier General
The new Sick Man of Europe
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Combi-melta is the best thing a leader of a shooty squad can get in this book.
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This message was edited 1 time. Last update was at 2014/05/18 19:07:10
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![[Post New]](/s/i/i.gif) 2014/05/18 19:23:39
Subject: Kitting out a tacctical squad sergeant?
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The Marine Standing Behind Marneus Calgar
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One of my current projects is re-doing the shelf deployment of my battle company. Previously all my tac sarges were either basic bolter or BP/CCW.
I plan on keeping two each of bolter and BP/CCW, and haveing a c-plasma, and a c-melta sarge. One of the bolters might be replaced with a c-flamer, still up in the air on that one.
Both the combis are magnetized at the shoulder for swapping as needed.
In the nebulous future, I plan on putting together a CC sarge, probably magnetized on both shoulders. But if I want someone choppy leading the squad for whatever reason, I can just grab a VV or spare marine from the command squad. I dislike spending the points for CC toys of tac squads, so this is a very low priority.
My generic advice for equipping tac sergeants is a combi weapon to match the squad’s special. Melta bomb if you got an extra 5 points.
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![[Post New]](/s/i/i.gif) 2014/05/18 19:31:05
Subject: Re:Kitting out a tacctical squad sergeant?
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Hellish Haemonculus
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Combi-melta, lightning claw. Magnetized melta bomb on the base in case I have 5 pts to burn.
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![[Post New]](/s/i/i.gif) 2014/05/18 20:11:21
Subject: Kitting out a tacctical squad sergeant?
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Member of the Ethereal Council
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Ehh, Combi Melta is the only good option if you ask me. That or a plasma Pistol
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![[Post New]](/s/i/i.gif) 2014/05/18 21:46:53
Subject: Kitting out a tacctical squad sergeant?
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Guarded Grey Knight Terminator
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I always give mine a combi-weapon and bolt pistol since they're not going to reliably win fights anyways. Anything Tacticals are going to want to fight, they don't need a power weapon for. Anything they don't want to is going to kill them regardless of one.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2014/05/18 22:08:56
Subject: Re:Kitting out a tacctical squad sergeant?
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Morphing Obliterator
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bare Bolter/BP almost every time. If I should actually have the desire to use Combis I can take Sternguard as a stand-in. As Nevelon said they should match the special weapon of the squad but I found it really hard to justify taking even this upgrade on a unit which are supposed to score most of the game so nearly all the time I leave them as harmless as possible with just the special but your experience may vary.
Tools for cc are not the greatest idea either as the tac-sergeants are a strange type of a mediocre close-combat-guy stuck in a ranged squad who is in desperate need to make his costly upgrades worthwhile while his buddies want to avoid the place where he shines most of the time...
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Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
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![[Post New]](/s/i/i.gif) 2014/05/18 23:45:51
Subject: Kitting out a tacctical squad sergeant?
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Dakka Veteran
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Best bet is match them to the squad in question.
I have two ten man squad and a 5 man
One ten man runs PC PG and combi plas on sgt
Next ten man is MM MG and combi melta sgt
5 man is heavy bolter and vanila bolter on sgt.
I give them a chainswords as their second choice for modeling looks and as a badge of office. Its 0 pts and the bolt pistol is pretty much redundent as the second weapon when you have a bolter already.
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3000 Points - Right Hands of the Emperor, Imperial Fists Successor
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![[Post New]](/s/i/i.gif) 2014/05/19 01:10:32
Subject: Kitting out a tacctical squad sergeant?
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Speedy Swiftclaw Biker
Port Richey, Florida
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Just for variety try a storm bolter power fist . Rule of cool and a point sink. I like the deadly ( to user and foe alike) plasma pistol and power weapon kit, just my preference because I like to have sgt with a fancy pistol
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It is your shock and horror on which I feed.... |
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![[Post New]](/s/i/i.gif) 2014/05/19 01:44:32
Subject: Kitting out a tacctical squad sergeant?
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Dakka Veteran
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Wayyyy back in the day, it was Power Fist + Bolt Pistol for every sarge. As the rules more modernized, it started getting rolled back to just bolt pistol and CCW without a vet (The time this changed was when Marines could choose to fail a morale test and fall back, then auto-regroup.)
THESE days, the BP+CCW still stands tall and proud, but a simple boltgun is the norm for devastator sgts. I should really run more tac sargeants with 'em as well, but it seems that they always wind up in close combat one way or the other, so I'm reluctant to make the switch.
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![[Post New]](/s/i/i.gif) 2014/05/19 01:44:35
Subject: Re:Kitting out a tacctical squad sergeant?
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Did Fulgrim Just Behead Ferrus?
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Normally just a combi-weapon, although it's among the first things I drop if I need the points elsewhere. Tooling them up for close combat is generally a waste, as you normally don't want your tactical squads in close combat.
Now, in my Pre-Heresy Emperor's Children, well, my sergeants rock Artificer Armor and Power Axes, because a 20-man Tactical Squad charging into combat can actually do some damage.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
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![[Post New]](/s/i/i.gif) 2014/05/19 02:44:52
Subject: Kitting out a tacctical squad sergeant?
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Oberstleutnant
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Magnetise him so he can be the serpent king.
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![[Post New]](/s/i/i.gif) 2014/05/19 03:35:58
Subject: Re:Kitting out a tacctical squad sergeant?
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Boosting Black Templar Biker
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I give them power weapons but that's because i play black templars and accept any challenge rule
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![[Post New]](/s/i/i.gif) 2014/05/19 16:01:43
Subject: Kitting out a tacctical squad sergeant?
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Resolute Ultramarine Honor Guard
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If you're just wanting them to be min/maxed for a tourney... meltabomb, combi weapon, done
For fun... PS+meltabomb or PF+ combi
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