Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/05/20 12:39:28
Subject: Grey Knights and 7ed
|
 |
Longtime Dakkanaut
|
I love my Grey knights. I think 7ed will open up some possibilities. Of course some questions remain ...
Paladins have brotherhood of psykers. Will they have access to sanctid powers? Running solo paladins could be brutal.
Teleporting DKs will be quite amusing now - if they are scoring - thanks to a grand master they will have objective secured and great movement. I envision three in my lists now.
We will have start running more daemon hammers, lol. If it takes a 4+ to activate a force weapon I will not want to throw two die at each activation. THs don't need to bve activated.
Draigo will be a real beast now approaching MC status with challenges allowing wounds to flow over. Nice. A lot of special characters have become really mean now.
How will you be running your GK?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 12:53:55
Subject: Grey Knights and 7ed
|
 |
Storm Trooper with Maglight
|
I'm very interested to see how force weapons, hammerhand, and cleansing flame will work, the psychic phase sort of throws off the timing of GK psykers. Solodins will be fun just to add a few more warp charge points to your army, and I certainly see DKs making it into most of my lists but that's not really a change, I have a pair of them. As it stands, grand strategy's ability to make things scoring is pointless unless they FAQ it to give objective secured instead. I will also still be less inclined to take Draigo unless they give him AP2 in CC, although I love terminator lists.
I probably won't change my favorite list much, which is Mordrak with a Psycannon Inquis, some interceptors, a couple of GKSS, and two DKs.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 13:11:19
Subject: Grey Knights and 7ed
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
Pretty much sticking with my Ghostwing Mordrak Bomb, because the rumored changes all seem to be upgrades rather than downgrades for the army I've been playing since 5th.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 14:42:27
Subject: Grey Knights and 7ed
|
 |
Shunting Grey Knight Interceptor
|
Until we see the BRB, we just won't know about force weapons. I strongly suspect they won't change and will still be activated in the assault phase in the same way.
Scoring interceptors and DKs FTW.
Exploding tanks on a 7 may have just pushed the vindicare assassin from a boarderline unit into a 'do not take' unit.
I think sanctic powers will only be available to units that can swap out powers, like librarian and inquisitors and coteaz. Not units with fixed powers like paladins and strikes.
Having the psychic phase after the movement phase buffs prescience. You can now use prescience on the same turn as an inquisitor deep strikes in with Mordrak. 2x prescienced psycannon inquisitors wherever you want turn 1?
In that situation, both inquisitors will also get an additional divination power selection roll! Automatically Appended Next Post: That turn 1 inquisitor/Mordrak bomb will hopefully be very powerful. With the warp charges of the rest of the army to back them up, they will be devastating in the first turn.
Sanctic powers need to be pretty special to beat divination!
|
This message was edited 1 time. Last update was at 2014/05/20 14:45:58
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 14:47:43
Subject: Grey Knights and 7ed
|
 |
Killer Klaivex
Oceanside, CA
|
Depending on how the psychic phase works out, possibly spam guys in power armor.
Combat squads to turn each squad into a psyker, which leaves ~14-16 psykers on the table; along with ~60 power weapons and a sprinkling of hammers.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 14:48:10
Subject: Grey Knights and 7ed
|
 |
Stone Bonkers Fabricator General
|
pocketcanoe wrote:
Having the psychic phase after the movement phase buffs prescience. You can now use prescience on the same turn as an inquisitor deep strikes in with Mordrak. 2x prescienced psycannon inquisitors wherever you want turn 1?
In that situation, both inquisitors will also get an additional divination power selection roll!
has it been confirmed that the divination table has not changed? Prescience might have changed or might no longer be the primus power.
Also taking more warp change to successfully cast and being dispellable certainly hurt Prescience.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 15:01:04
Subject: Grey Knights and 7ed
|
 |
Storm Trooper with Maglight
|
Exergy wrote: pocketcanoe wrote:
Having the psychic phase after the movement phase buffs prescience. You can now use prescience on the same turn as an inquisitor deep strikes in with Mordrak. 2x prescienced psycannon inquisitors wherever you want turn 1?
In that situation, both inquisitors will also get an additional divination power selection roll!
has it been confirmed that the divination table has not changed? Prescience might have changed or might no longer be the primus power.
Also taking more warp change to successfully cast and being dispellable certainly hurt Prescience.
Sounds like it will always take 6's to dispel blessings, so it's not that big of a nerf unless you're playing another psychic spam army. As for how the powers are laid out we still have no idea, but a lot of things will certainly change.
My biggest questions are when hammerhand can be cast, and when/how force weapons are activated. If it all has to be in the psychic phase there will be a lot of strategery needed to pick what you want to use and where. Does that squad that might be able to assault get hammerhand? Do you activate their force weapons instead? Do you have enough dice to give someone else prescience? It could honestly be a big problem depending on how some of these powers/weapons work in 7th. I'm both worried and excited.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 16:51:02
Subject: Grey Knights and 7ed
|
 |
Judgemental Grey Knight Justicar
|
Vindi might be better now he is AP 1 so can actually explode vehicles on a 5/6 roll.
|
01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 17:08:14
Subject: Grey Knights and 7ed
|
 |
Shunting Grey Knight Interceptor
|
Mythra wrote:Vindi might be better now he is AP 1 so can actually explode vehicles on a 5/6 roll.
In 6th he causes an explosion on the vehicle damage table by rolling 4+, which is better than 7th's 5+. Or have I missed something?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 17:12:09
Subject: Grey Knights and 7ed
|
 |
Fixture of Dakka
Temple Prime
|
pocketcanoe wrote: Mythra wrote:Vindi might be better now he is AP 1 so can actually explode vehicles on a 5/6 roll.
In 6th he causes an explosion on the vehicle damage table by rolling 4+, which is better than 7th's 5+. Or have I missed something?
Everything else is also doing worse on the vehicle damage table.
AP3 and worse can't one shot non-open topped vehicles at all.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 17:26:40
Subject: Grey Knights and 7ed
|
 |
Judgemental Grey Knight Justicar
|
Like Kain said he'll be one of the few choices than can 1 shot vehicles at all.
|
01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 17:28:13
Subject: Grey Knights and 7ed
|
 |
Shunting Grey Knight Interceptor
|
My biggest questions are when hammerhand can be cast, and when/how force weapons are activated. If it all has to be in the psychic phase there will be a lot of strategery needed to pick what you want to use and where. Does that squad that might be able to assault get hammerhand? Do you activate their force weapons instead? Do you have enough dice to give someone else prescience? It could honestly be a big problem depending on how some of these powers/weapons work in 7th. I'm both worried and excited.
Here's hoping! It would be seriously bad if power weapons did get nerfed (again). It seems like daemons and GKs have been singled out for buffs, it would be a shame to then take our standard cc weapon away in the name of 'balance'. I still think power weapon activation will remain in the assault phase after wounding, but you still need warp charges for that, so who knows? Hammerhand seem more workable in the psychic phase, but with shared warp charges, you could now have both HH and power weapon activation on a unit.
Just a couple more days... Automatically Appended Next Post: I'm also curious about if the number of dice used to successfully activate powers is something you have to choose before rolling or if you can start with 1 and the roll a second if that fails and so on.
|
This message was edited 2 times. Last update was at 2014/05/20 17:32:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 17:32:21
Subject: Grey Knights and 7ed
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
GKs are going to be beasts. That is my prediction. OP summed up most of the reasons why but forgot that the change to snap fire means Vindicare assassin is back in town and in a big way. He also forgot that Dedicated Troop Transports gain Onjective Secured which means Land Raiders are going to very attractive as objective campers.
|
I have a love /hate relationship with anything green. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 17:36:15
Subject: Grey Knights and 7ed
|
 |
Daemonic Dreadnought
|
Kain wrote: pocketcanoe wrote: Mythra wrote:Vindi might be better now he is AP 1 so can actually explode vehicles on a 5/6 roll.
In 6th he causes an explosion on the vehicle damage table by rolling 4+, which is better than 7th's 5+. Or have I missed something?
Everything else is also doing worse on the vehicle damage table.
AP3 and worse can't one shot non-open topped vehicles at all.
He's going to be better in 7th for other reasons.
Snap shots are -2bs so he still hits on a 2+ after he goes to ground for a 2+ cover. He also hits on a 2+ if he takes a shot at a flyer or FMC. His 2+ cover save becomes a 4+ with ignore cover. Huge increase in survivability and anti air firepower are better gains than the loss of exploding vehicles on a 4+
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 17:46:08
Subject: Grey Knights and 7ed
|
 |
Shunting Grey Knight Interceptor
|
Kain wrote: pocketcanoe wrote: Mythra wrote:Vindi might be better now he is AP 1 so can actually explode vehicles on a 5/6 roll.
In 6th he causes an explosion on the vehicle damage table by rolling 4+, which is better than 7th's 5+. Or have I missed something?
Everything else is also doing worse on the vehicle damage table.
AP3 and worse can't one shot non-open topped vehicles at all.
But he's still worse at doing the same job for the same points (snap shots aside, if that has indeed been confirmed - he redeems himself with honour!). I guess glancing vehicles will now become the norm. Yay psycannons! Automatically Appended Next Post: schadenfreude wrote:
Snap shots are -2bs so he still hits on a 2+ after he goes to ground for a 2+ cover. He also hits on a 2+ if he takes a shot at a flyer or FMC. His 2+ cover save becomes a 4+ with ignore cover. Huge increase in survivability and anti air firepower are better gains than the loss of exploding vehicles on a 4+
True, could be THE anti-air of the codex. Unfortunately, unless Fearless has changed too, he can't go to ground.
|
This message was edited 1 time. Last update was at 2014/05/20 17:50:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 17:55:59
Subject: Grey Knights and 7ed
|
 |
Legendary Master of the Chapter
|
We also get a bonus with psychic pilots chucking some free warp charges in (if it remains unchanged) I think Vindi will be fine to take. epecially since sniping characters and shields is still a good thing. With all the psykers roaming around i feel its time to dust off culx assassins and psyocculums. i though snapshots -2bs was debunked.
|
This message was edited 1 time. Last update was at 2014/05/20 17:56:22
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 18:07:14
Subject: Grey Knights and 7ed
|
 |
Shunting Grey Knight Interceptor
|
I wonder how the aegis and reinforced aegis will be affected. The new errata might be like getting a whole new codex...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 18:15:03
Subject: Grey Knights and 7ed
|
 |
Regular Dakkanaut
|
Hopefully the buff to vehicles makes it so Landraiders are worth it again, putting assault units (Purifiers/Paladins) inside and not having it wreck in the first turn.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 18:22:34
Subject: Grey Knights and 7ed
|
 |
Legendary Master of the Chapter
|
invisiblade wrote:Hopefully the buff to vehicles makes it so Landraiders are worth it again, putting assault units (Purifiers/Paladins) inside and not having it wreck in the first turn.
I think it will with the changes to BB and transports. to be able to shove in a tech priest or marine from an allie will help it survive a bit longer. Though a las cannon rolling a 6 to pen and 6 to blow up can still happen. (god help em if its the forge world variety)
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 18:26:21
Subject: Grey Knights and 7ed
|
 |
Eternally-Stimulated Slaanesh Dreadnought
|
So if I want to Ally a Vindicare Assassin into my Dark Angels, what is the best way to do that?
Codex Inquisition? GK Codex? I've never used Allies before so this is new to me.
|
I have a love /hate relationship with anything green. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 18:31:34
Subject: Grey Knights and 7ed
|
 |
Legendary Master of the Chapter
|
Inq doesn't get him
its only GK.
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/05/20 18:41:57
Subject: Grey Knights and 7ed
|
 |
Fixture of Dakka
|
Too early. Please don't start 7e tactics or YMDC threads, until 7e is actually out.
|
Quis Custodiet Ipsos Custodes? |
|
 |
 |
|