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Made in us
Been Around the Block




A few questions that arose when playing my first 7th Edition game. I mostly play a Purifier List with Castellen Crow so a few questions arose throughout our game.

1. If you combat squad a 10 man unit of Grey Knights, would you get an additional warp charge for having two separate Psychic Brotherhood?

2. The new Satanic Powers include a new Hammerhand and Cleansing Flames, would you use those powers versions over the powers of the ones in the Grey Knight codex? If not how would you use such powers?

3. How does Heroic Sacrifice psychic power work now?

4. Is there no limit in how many dice you can throw to deny the witch of your opponents dice rolls, I felt having over 22+ dice plud d6 was overkill against his 2+d6. (If we assume combat squads generate their own warp charges)

One thing for sure, we will need a FAQ on this Codex asap, Any thoughts?

This message was edited 1 time. Last update was at 2014/05/24 05:20:04


 
   
Made in us
Quick-fingered Warlord Moderatus





1. Probably, per the rules of Combat Squadding as soon as you do it they're treated as two separate units

2. I'd use the updated versions over the codex versions, but FAQ will fix it

3. Probably 1 warp charge power, most GK powers are used by mainly level 1 characters

4. No limit.

3000
4000 
   
Made in au
Longtime Dakkanaut





Perth, Australia

2. Incorrect I think, you have to use codex powers unless you have a specific rule in the codex saying you can swap.

See page 390 (ibook) second para under Generating Psychic Powers.

This seems to contradict pg 402 (comment re GK Psykers and Santic powers). Per pg 402 it would seem possible for a GKSS squad to try for Vortex of Doom...not sure that was intended!

I don't think it is correct to simply swap for the updated version....I think you'd have to roll on the table and see what you got.

   
 
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