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![[Post New]](/s/i/i.gif) 2014/05/26 03:54:42
Subject: Multi Level Ruin rules missing?
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Space Marine Scout with Sniper Rifle
Seattle
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Did I miss it somewhere or did GW forget to put in the rules for how templates and blasts/barrages interact with multi-level ruins? O
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Burn the Xenos! |
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![[Post New]](/s/i/i.gif) 2014/05/26 09:24:26
Subject: Multi Level Ruin rules missing?
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Dakka Veteran
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blast and template rules say you hit what's under the marker, and nowhere else does it refer to multiple levels on ruins. i was looking for this earlier. so far as i can tell, you hit everything under the marker, like it says to do.
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![[Post New]](/s/i/i.gif) 2014/05/26 09:29:53
Subject: Re:Multi Level Ruin rules missing?
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Douglas Bader
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Lol. Another casualty of GW's "publish rough drafts and charge you $75 for it" policy. My artillery tanks are going to be pretty happy about that little bit of stupidity, even if my opponents aren't.
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This message was edited 1 time. Last update was at 2014/05/26 09:30:14
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/05/26 09:33:49
Subject: Multi Level Ruin rules missing?
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Dakka Veteran
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i'm lol'ing pretty hard myself.
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![[Post New]](/s/i/i.gif) 2014/05/26 09:53:47
Subject: Re:Multi Level Ruin rules missing?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Peregrine wrote:Lol. Another casualty of GW's "publish rough drafts and charge you $75 for it" policy. My artillery tanks are going to be pretty happy about that little bit of stupidity, even if my opponents aren't.
Imagine the havoc those Wyverns will wreak.
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![[Post New]](/s/i/i.gif) 2014/05/26 10:01:50
Subject: Multi Level Ruin rules missing?
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Irked Necron Immortal
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I suspect it's on purpose. My guess is they are aiming to simplify it. Seems kind of messed up though, especially depending on your terrain. Any multi story building is just a death trap....
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![[Post New]](/s/i/i.gif) 2014/05/26 10:07:19
Subject: Multi Level Ruin rules missing?
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Slashing Veteran Sword Bretheren
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So not only is the restriction that barrage weapons can only target top levels of buildings gone...
...but that a blast or template weapon can only target one level ruling is also gone.
This edition is worse than I imagined.
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This message was edited 1 time. Last update was at 2014/05/26 10:07:27
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![[Post New]](/s/i/i.gif) 2014/05/26 10:23:07
Subject: Multi Level Ruin rules missing?
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Agile Revenant Titan
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It's a very signficant change. So much so, I'm working in Shadow Weaver batteries in mass. Ironically, GW sells them in a bundle of 3.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2014/05/26 10:50:17
Subject: Multi Level Ruin rules missing?
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Judgemental Grey Knight Justicar
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Guess no more argument about the skyshield at least. I don't much like this aspect. Did they clear up the Voids shields at least?
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2014/05/26 11:08:47
Subject: Multi Level Ruin rules missing?
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Regular Dakkanaut
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I assume it's intentional that these rules were left out - I can't say I'm disappointed, since any unit in a ruin was basically impervious to blast weapons with the 4+ cover and you could only kill at most 2 or 3 with the damn thing anyway. You can no longer make units impervious to blast weapons for the entire game.
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![[Post New]](/s/i/i.gif) 2014/05/26 11:14:29
Subject: Multi Level Ruin rules missing?
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Servoarm Flailing Magos
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Bring your flamers, set fire to entire buildings and watch the world burn in cleansing flame!
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![[Post New]](/s/i/i.gif) 2014/05/26 11:18:14
Subject: Multi Level Ruin rules missing?
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[ADMIN]
Decrepit Dakkanaut
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Mythra wrote:Guess no more argument about the skyshield at least. I don't much like this aspect. Did they clear up the Voids shields at least?
Nope, sadly Void Shields weren't touched as none of the buildings in Stronghold Assault were covered so to make people still need to buy that book.
Purifier wrote:Bring your flamers, set fire to entire buildings and watch the world burn in cleansing flame!
Actually, they also got rid of the section saying how you're allowed to hold the flamer template over the entire ruin, so by RAW the flamer template is always supposed to be touching the firing model's base, so it's actually extremely difficult (if not nearly impossible) to flame models on upper levels of ruins.
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This message was edited 2 times. Last update was at 2014/05/26 11:21:29
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![[Post New]](/s/i/i.gif) 2014/05/26 11:55:06
Subject: Multi Level Ruin rules missing?
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Slashing Veteran Sword Bretheren
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I just realized how much more lethal Deathstrike missiles became.
They had received a significant buff in the last IG codex, but now that they can take out an entire multi-storied building packed with dudes makes them even more of a point and click insta-kill weapon.
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![[Post New]](/s/i/i.gif) 2014/05/26 12:01:06
Subject: Multi Level Ruin rules missing?
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Servoarm Flailing Magos
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yakface wrote:
Purifier wrote:Bring your flamers, set fire to entire buildings and watch the world burn in cleansing flame!
Actually, they also got rid of the section saying how you're allowed to hold the flamer template over the entire ruin, so by RAW the flamer template is always supposed to be touching the firing model's base, so it's actually extremely difficult (if not nearly impossible) to flame models on upper levels of ruins.
Rules also say you can only hit anyone under the flame template (as opposed to anyone over it,) so I guess if you're really close to a unit, you'll have to tilt the template at an extreme angle to get it over the first model while still touching your own model's base so you'll hit only the first guy.
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![[Post New]](/s/i/i.gif) 2014/05/26 13:14:51
Subject: Multi Level Ruin rules missing?
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Hellish Haemonculus
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Purifier wrote: yakface wrote:
Purifier wrote:Bring your flamers, set fire to entire buildings and watch the world burn in cleansing flame!
Actually, they also got rid of the section saying how you're allowed to hold the flamer template over the entire ruin, so by RAW the flamer template is always supposed to be touching the firing model's base, so it's actually extremely difficult (if not nearly impossible) to flame models on upper levels of ruins.
Rules also say you can only hit anyone under the flame template (as opposed to anyone over it,) so I guess if you're really close to a unit, you'll have to tilt the template at an extreme angle to get it over the first model while still touching your own model's base so you'll hit only the first guy.
No one has ever played it like this. I think if anyone tried, I'd just nod and pack up. That's too ridiculous to argue with.
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![[Post New]](/s/i/i.gif) 2014/05/26 13:50:17
Subject: Multi Level Ruin rules missing?
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Big Mek in Kustom Dragster with Soopa-Gun
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Considering most multi-leveled terrain has a bad habit of only putting windows in one spot, making models on that level bunch up to see out of it, this really hurts. My opponent yesterday was able to hit my entire 8man squad of pathfinders with a small blast because of this (terrain didnt have any places to spread out and still have cover without being in range of his entire army). Only 4 were actually under it immediately, but since the window above was DIRECTLY above he hit that part too.
Makes no sense. Only damage youre going to cause to people higher up in a building you blast the bottom of it is if the damn thing crumbles afterwords....or it was one massive freakin shot and took out the building anyway lol.
They really should have added destructive terrain if they wanted to add the possibility of the blast being big enough, or lucky enough, to hurt other levels too. i had issues with blast spammer lists as it was, now i cant at least somewhat limit them and now theres no more "scattered off the level, affects nothing" rule either.
My poor pathfinders are never going to survive a single turn anymore lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/27 08:25:01
Subject: Multi Level Ruin rules missing?
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Servoarm Flailing Magos
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Jimsolo wrote: Purifier wrote: yakface wrote:
Purifier wrote:Bring your flamers, set fire to entire buildings and watch the world burn in cleansing flame!
Actually, they also got rid of the section saying how you're allowed to hold the flamer template over the entire ruin, so by RAW the flamer template is always supposed to be touching the firing model's base, so it's actually extremely difficult (if not nearly impossible) to flame models on upper levels of ruins.
Rules also say you can only hit anyone under the flame template (as opposed to anyone over it,) so I guess if you're really close to a unit, you'll have to tilt the template at an extreme angle to get it over the first model while still touching your own model's base so you'll hit only the first guy.
No one has ever played it like this. I think if anyone tried, I'd just nod and pack up. That's too ridiculous to argue with.
Obviously, but that also means that my original statement regarding setting the whole building on fire still stands for anyone that isn't demanding that you touch the base of the firing model.
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![[Post New]](/s/i/i.gif) 2014/05/27 08:47:35
Subject: Multi Level Ruin rules missing?
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Automated Rubric Marine of Tzeentch
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Sir Arun wrote:So not only is the restriction that barrage weapons can only target top levels of buildings gone...
...but that a blast or template weapon can only target one level ruling is also gone.
This edition is worse than I imagined.
i didnt see that change to barrage....
i will be awaiting some nice FAQing. ( ps. wont be holding my breath... i know certain death when i see it)
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CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts
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![[Post New]](/s/i/i.gif) 2014/05/27 10:10:15
Subject: Multi Level Ruin rules missing?
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Shunting Grey Knight Interceptor
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makes torrent templates crazy-good
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![[Post New]](/s/i/i.gif) 2014/05/27 10:11:14
Subject: Multi Level Ruin rules missing?
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Slashing Veteran Sword Bretheren
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Aaaaand suddenly the Hellhound and Night Spinner got that much more competetive.
dear god let me not even think about the helldrake
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This message was edited 1 time. Last update was at 2014/05/27 10:11:39
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![[Post New]](/s/i/i.gif) 2014/06/10 09:58:19
Subject: Re:Multi Level Ruin rules missing?
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Longtime Dakkanaut
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6th edition benefits to being in a multi level ruin
1. immunity to barrage (when not on top floor)
2. 4+ cover save
3. great line of sight to whole battlefield
4. immunity from bike,cavalry and beast charges
6th edition drawbacks to being in a multi level ruin
None!
Why would anyone build a bunker when you could just construct some bombproof ruins instead!
Frankly I am glad they made ruins a bit more balanced vs other terrain types.
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![[Post New]](/s/i/i.gif) 2014/06/10 12:41:23
Subject: Multi Level Ruin rules missing?
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Shas'la with Pulse Carbine
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I think blasts are intended to mean you hit anything under the template that you can literally see when looking through it. Therefore you can't strictly hit the ones on the level below unless you can see them at well.
That is how I would play it.
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![[Post New]](/s/i/i.gif) 2014/06/10 13:15:17
Subject: Multi Level Ruin rules missing?
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Decrepit Dakkanaut
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Hello, Death and Despair squads.
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![[Post New]](/s/i/i.gif) 2014/06/10 20:24:05
Subject: Multi Level Ruin rules missing?
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[ADMIN]
Decrepit Dakkanaut
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Boniface wrote:I think blasts are intended to mean you hit anything under the template that you can literally see when looking through it. Therefore you can't strictly hit the ones on the level below unless you can see them at well.
That is how I would play it.
So you truly believe that blasts/templates can't hit models under a skyshield, even when the firing model can clearly see the target model?
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![[Post New]](/s/i/i.gif) 2014/06/10 22:26:57
Subject: Multi Level Ruin rules missing?
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Slashing Veteran Sword Bretheren
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lol skyshield = perfect shelter
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![[Post New]](/s/i/i.gif) 2014/06/11 01:26:27
Subject: Multi Level Ruin rules missing?
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[MOD]
Making Stuff
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Purifier wrote:
Rules also say you can only hit anyone under the flame template (as opposed to anyone over it,) so I guess if you're really close to a unit, you'll have to tilt the template at an extreme angle to get it over the first model while still touching your own model's base so you'll hit only the first guy.
It's worked that way since 2nd edition.
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![[Post New]](/s/i/i.gif) 2014/06/11 07:18:07
Subject: Multi Level Ruin rules missing?
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Fresh-Faced New User
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I asked the head of the local GW. After he got past the disbelief and spent 10min looking in the BRB he just said that they would use the old rules for it. Still, a pretty big flaw when you consider how often multi-level ruins come up.
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![[Post New]](/s/i/i.gif) 2014/06/11 12:36:20
Subject: Multi Level Ruin rules missing?
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Slashing Veteran Sword Bretheren
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Are multi level ruins still mentioned in the stronghold assault book?
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![[Post New]](/s/i/i.gif) 2014/06/11 17:30:20
Subject: Multi Level Ruin rules missing?
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Longtime Dakkanaut
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Sir Arun wrote:Are multi level ruins still mentioned in the stronghold assault book?
Doubt it, that book covers fortifications.
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![[Post New]](/s/i/i.gif) 2014/06/11 17:35:29
Subject: Multi Level Ruin rules missing?
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Shas'la with Pulse Carbine
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yakface wrote:Boniface wrote:I think blasts are intended to mean you hit anything under the template that you can literally see when looking through it. Therefore you can't strictly hit the ones on the level below unless you can see them at well.
That is how I would play it.
So you truly believe that blasts/templates can't hit models under a skyshield, even when the firing model can clearly see the target model?
I think if you target the models under the shield then yeah hit them. If above then hit them. I don't think you should get both.
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