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Made in us
Huge Hierodule





Louisiana

The sad part is, I DO want pretty models. I love the look of the tyranids, it is actually a big part of what drew me to play the army when i first started them in 2009.


That being said, I agree that these rules do not aid in selling these models one bit. Given a choice between the two, the Toxicrene is far and away more "useful" than the Maleceptor. Thankfully for me, it's also the one i think looks better and was going to build anyhow. So that's cool. But as has been stated before, he doesn't do anything that we can't do cheaper and/or better with existing models. Any time i field him it will be in friendly games, and mostly for his appearance because it looks freaking cool.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Ooh. The thread has hit Page 200.


Automatically Appended Next Post:
Celebration Army List-
Please rip apart as needed.

Primary Detachment (Codex: Tyranids)

HQ-
Flyrant- TL BL Devs, Hive Commander, eGrubs (260)
Flyrant- TL BL Devs, Hive Commander, eGrubs (260)

Troops-
•Termagant Brood- 30x Termagants, 10x Devourers, 20x Fleshborers (160)
•Tervigon- Crushing Claws, Miasma Cannon (240)
•Hormagaunt Brood- 19x Hormagaunts, 19x Toxin Sacs (140)

Elites-
•Malanthrope (85)
•Zoanthrope (50)

Heavy Support-
•Mawloc (140)
•Carnifex- TL BL Devs, Crushing Claws (170)

Total- 1498

What is outflanking with Hive Commander depends on enemy.

This message was edited 1 time. Last update was at 2014/10/29 13:53:56




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
The Hive Mind





Drop the Crushing Claws from the Fex, put on a second set of Devs. Drop one of the Hive Commanders.

How do all of your points end in multiples of 5 but your total points don't?

Hormagaunts should be 152.
Tervigon should be 235.
Hive Commander Flyrant should be 265.
Non-Hive Commander is 240.

This message was edited 1 time. Last update was at 2014/10/29 14:26:24


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Hormagaunt cost is wrong....I think

This message was edited 1 time. Last update was at 2014/10/29 14:08:20


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Towering Hierophant Bio-Titan





Tervigons are bad, but I'm sure you know that, so if you are going to run them.... make sure you put eGrubs or at least Shredders on it dude. 10 points. Hull point from something big might be the most damage it does all game. Not to mention raping GEQ.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
The Hive Mind





HQ-
Flyrant- TL BL Devs x2, Hive Commander, eGrubs (265)
Flyrant- TL BL Devs x2, eGrubs (240)

Troops-
•Termagant Brood- 30x Termagants, 10x Devourers, 20x Fleshborers (160)
•Tervigon- Crushing Claws, Miasma Cannon (235)
•Hormagaunt Brood- 20x Hormagaunts, 20x Toxin Sacs (160)

Elites-
•Malanthrope (85)
•Zoanthrope (50)

Heavy Support-
•Mawloc (140)
•Carnifex- TL BL Devs x2, Adrenal Glands (165)

Total- 1500

Fixed point costs and with my adjustments.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Decrepit Dakkanaut





Hyperspace

rigeld2 wrote:
HQ-
Flyrant- TL BL Devs x2, Hive Commander, eGrubs (265)
Flyrant- TL BL Devs x2, eGrubs (240)

Troops-
•Termagant Brood- 30x Termagants, 10x Devourers, 20x Fleshborers (160)
•Tervigon- Crushing Claws, Miasma Cannon (235)
•Hormagaunt Brood- 20x Hormagaunts, 20x Toxin Sacs (160)

Elites-
•Malanthrope (85)
•Zoanthrope (50)

Heavy Support-
•Mawloc (140)
•Carnifex- TL BL Devs x2, Adrenal Glands (165)

Total- 1500

Fixed point costs and with my adjustments.

Thank you, good sir.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
Battleship Captain




Hmm...

Damn it! I want my tyranid knight-analogue for Pacific Rim-style games.

Kind of bugs me that despite the 'nidzilla' phrase that's been floating around since 3rd edition, we still can't do a pure monstrous creature army.....

As to the units - Well, the Toxicrene isn't bad. It's going to be utterly lethal to wraithknights and most other monstrous creatures - poisoned 2+, AP2 from smash and the high initiative from lash whips is a nasty combination.

The choking cloud ability is pretty much an incidental bonus, like bio-plasma on carnifex; nice if you get to use it, and hopefully allowing it to cut through big mobs without getting tar-pitted.

The main problem - as people have already noted - is going to be reaching the enemy in the first place. Shrouded and its lower armour save is going to make it a lot less vulnerable to grav-cannons, but even so three centurions will shred one in a single turn of fire if they catch it in the open. That was kind of my issue with the Dimachaeron, really - if it had a 12" move, infiltrate, scout, something.....it might make it to contact without getting shot to snot.

At the same time, T6, multiple wounds and shrouded is a nasty combination if it can be pushed forward with good cover. I would be a lot more hesitant to fight toxicrenes in a cityfight environment, or - as noted - with a skirmish screen of little bugs.

I'm slightly annoyed that it can't take upgrades, or that it doesn't come in broods - but at the same time, I kind of like that - after all, a fearless unit with only one model can largely ignore instinctive behaviour, as 'run at the enemy and try to eat their face' is what you want it to do anyway.
Adrenal glands won't matter if you're throwing it in the centre of a bug swarm - you don't want it outrunning the first rank, and it's not like its strength value really matters in combat

My army list is Tervigon-heavy. It's not the most competitive, I just like the idea of tyranids as this endless tidal wave of chitin. If I could spawn hormagaunts instead of termagants, I'd be all over that, and I keep intending to acquire a load of devourer-armed gaunts for the starting broods, but haven't got around to it.

Will I use them? Not sure. Because I've got a replaceable 'front rank' to hide behind, I've got a pretty sustainable 3+ cover save. On the other hand, the toxicrene really isn't going to achieve much other than draw fire until turn 3, maybe turn 4.

The Malaceptor......I can't help thinking "why not buy two or three zoanthropes instead?"

It's a wierd mix of things. Tough - nearly tervigon tough - but equally incompetent at actually fighting. Its all about the psychic powers, but it's only mastery level 2, which you could achieve with a zoanthrope (or more likely a brood of two if you wanted better durability).

Psychic overload is a focused witchfire. It has two roles - anti-heavy tank (when used on AV14) and as a sort of sniper. One thing that is kind of random is that a failed check is D3 wounds, not one-per-point-you-failed-by; otherwise Shadow in the Warp might make it a half decent psyker assassin, despite the increased odds of deny the witch.



Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

rigeld2 wrote:
Spoiler:
HQ-
Flyrant- TL BL Devs x2, Hive Commander, eGrubs (265)
Flyrant- TL BL Devs x2, eGrubs (240)

Troops-
•Termagant Brood- 30x Termagants, 10x Devourers, 20x Fleshborers (160)
•Tervigon- Crushing Claws, Miasma Cannon (235)
•Hormagaunt Brood- 20x Hormagaunts, 20x Toxin Sacs (160)

Elites-
•Malanthrope (85)
•Zoanthrope (50)

Heavy Support-
•Mawloc (140)
•Carnifex- TL BL Devs x2, Adrenal Glands (165)

Total- 1500


Fixed point costs and with my adjustments.

This is a really solid list. The Tervigon needs Electro shock grubs or you risk it getting punked by walkers. Also, I think Adrenal Glands are unneeded or work better on the Tervigon,

If it were me I would do the following:
- Miasma Cannon (technically it is taking the same slot as Crushing Claws)
- AG on Carnifex

+E.Grubs on Tervigon
+A.G. on Tervigon
+3 Devourers on Gants.

You've also got to acknowledge that you are keeping quite a few points in reserves, and so fishing for the reroll reserves warlord trait should be a priority. If you go up in points, a Bastion with a Comms Relay wouldn't be a bad idea.

This message was edited 1 time. Last update was at 2014/10/29 15:40:58


 
   
Made in us
The Hive Mind





tag8833 wrote:
rigeld2 wrote:
Spoiler:
HQ-
Flyrant- TL BL Devs x2, Hive Commander, eGrubs (265)
Flyrant- TL BL Devs x2, eGrubs (240)

Troops-
•Termagant Brood- 30x Termagants, 10x Devourers, 20x Fleshborers (160)
•Tervigon- Crushing Claws, Miasma Cannon (235)
•Hormagaunt Brood- 20x Hormagaunts, 20x Toxin Sacs (160)

Elites-
•Malanthrope (85)
•Zoanthrope (50)

Heavy Support-
•Mawloc (140)
•Carnifex- TL BL Devs x2, Adrenal Glands (165)

Total- 1500


Fixed point costs and with my adjustments.

This is a really solid list. The Tervigon needs Electro shock grubs or you risk it getting punked by walkers. Also, I think Adrenal Glands are unneeded or work better on the Tervigon,

If it were me I would do the following:
- Miasma Cannon (technically it is taking the same slot as Crushing Claws)
- AG on Carnifex

+E.Grubs on Tervigon
+A.G. on Tervigon
+3 Devourers on Gants.

You've also got to acknowledge that you are keeping quite a few points in reserves, and so fishing for the reroll reserves warlord trait should be a priority. If you go up in points, a Bastion with a Comms Relay wouldn't be a bad idea.


You're right - I just copy/pasted the Miasma Cannon without double checking that.
The AG are needed because the Fex needs Fleet to be useful - especially if you're hitting him with Onslaught.
I agree with dropping the Cannon though - because it's just not that good. eGrubs are better, and you could add Glands and eGrubs for the cost of the Cannon.
The Mawloc and a single Hive Commander unit (potentially) in Reserves isn't *that* bad

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

Tervigon is an MC- it can fire both Grubs and the Cannon if need be. Of course you have Stinger Salvo too.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Sinful Hero wrote:
Tervigon is an MC- it can fire both Grubs and the Cannon if need be. Of course you have Stinger Salvo too.

The issue is you can replace Scything talons with Crushing Claws or you can replace Scything Talons with a Miasma Cannon, but since you've only got one set of Scything talons on a Tervigon you can't take both. I think Crushing Claws are more useful.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

tag8833 wrote:
 Sinful Hero wrote:
Tervigon is an MC- it can fire both Grubs and the Cannon if need be. Of course you have Stinger Salvo too.

The issue is you can replace Scything talons with Crushing Claws or you can replace Scything Talons with a Miasma Cannon, but since you've only got one set of Scything talons on a Tervigon you can't take both. I think Crushing Claws are more useful.

It depends on how you run it as well. Is it going to hang back to control an objective- the Miasma Cannon let you reach out and touch someone. If you're running it up the board/outflanking it Crushng Claws might be a better option if you want to open cans.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Longtime Dakkanaut




Wichita, KS

rigeld2 wrote:
The AG are needed because the Fex needs Fleet to be useful - especially if you're hitting him with Onslaught.

You won't always get Onslaught. The Carnifex does his damage in shooting, and he is a relatively fragile platform, so fleet on charges isn't quite as critical to it as to the Tervigon who does most of her damage in Assault.

rigeld2 wrote:
The Mawloc and a single Hive Commander unit (potentially) in Reserves isn't *that* bad

How would you like to play a game at a 375 point deficit? It simplifies you opponent target priority and reduces your firepower if they don't arrive until turn 4.

It isn't as bad as some lists. A recent AM/MT opponent was reserving about 1000 points of his 1850 list. I saw him lose 6 consecutive games including 2 against me. In the first he rage quit turn 2 when his reserves didn't come in. In the 2nd Game he rage quite 1/2 through turn 3, when only 1/2 of his reserves arrived turn 2. The most interesting thing was that his list wasn't bad. It just needed a Comms Relay.





Automatically Appended Next Post:
 Sinful Hero wrote:
tag8833 wrote:
 Sinful Hero wrote:
Tervigon is an MC- it can fire both Grubs and the Cannon if need be. Of course you have Stinger Salvo too.

The issue is you can replace Scything talons with Crushing Claws or you can replace Scything Talons with a Miasma Cannon, but since you've only got one set of Scything talons on a Tervigon you can't take both. I think Crushing Claws are more useful.

It depends on how you run it as well. Is it going to hang back to control an objective- the Miasma Cannon let you reach out and touch someone. If you're running it up the board/outflanking it Crushng Claws might be a better option if you want to open cans.

Definitely. However Verviedi is clearly planning to outflank either the Tervigon or the Termagants as a game-time decision. So, if I were him I would definitely outfit the Tervigon for outflank because most of the time that is the better option than the Gants.

This message was edited 1 time. Last update was at 2014/10/29 17:36:33


 
   
Made in gb
Longtime Dakkanaut




The toxicrene is so laughably bad, I bet if I ran it, it would kill itself (large blast scatters back onto itself... instant death...)

Just reading that awful analysis in WD makes me think they're completely out of touch with reality. When is it ever going to get into combat with a wraithknight. It's a jump MC with two long-range weapons. Here's a new scenario for you: Wraithknight takes its distort weapons, insta-deaths toxicrene from faaaar across the table turn 1. Or, wraithknight continually chips away at toxicrene turn after turn whilst moving further away because y'know it's ACTUALLY GOT SOME LEGS ON IT, UNLIKE ANYTHING IN THE TYRANID CODEX.

Sheesh. It's seriously just slowed bad. Please, please, I really hope they go bust and WotC buys them out so we get some games development that isn't complete gak.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

tag8833 wrote:


Automatically Appended Next Post:
 Sinful Hero wrote:
tag8833 wrote:
 Sinful Hero wrote:
Tervigon is an MC- it can fire both Grubs and the Cannon if need be. Of course you have Stinger Salvo too.

The issue is you can replace Scything talons with Crushing Claws or you can replace Scything Talons with a Miasma Cannon, but since you've only got one set of Scything talons on a Tervigon you can't take both. I think Crushing Claws are more useful.

It depends on how you run it as well. Is it going to hang back to control an objective- the Miasma Cannon let you reach out and touch someone. If you're running it up the board/outflanking it Crushng Claws might be a better option if you want to open cans.

Definitely. However Verviedi is clearly planning to outflank either the Tervigon or the Termagants as a game-time decision. So, if I were him I would definitely outfit the Tervigon for outflank because most of the time that is the better option than the Gants.

I agree. If you're going to outflank Egrubs, Crushing Claws, and Stinger Salvo are your best options(to focus exclusively on vehicles anyway).

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in gb
Longtime Dakkanaut




locarno24 wrote:
Hmm...

My army list is Tervigon-heavy. It's not the most competitive, I just like the idea of tyranids as this endless tidal wave of chitin. If I could spawn hormagaunts instead of termagants, I'd be all over that, and I keep intending to acquire a load of devourer-armed gaunts for the starting broods, but haven't got around to it.



The tervigon termagant broods have to be vanilla (fleshborers). Hence another reason why they're cack.

CHEERS GEEDUBS
   
Made in us
The Hive Mind





tag8833 wrote:
rigeld2 wrote:
The AG are needed because the Fex needs Fleet to be useful - especially if you're hitting him with Onslaught.

You won't always get Onslaught. The Carnifex does his damage in shooting, and he is a relatively fragile platform, so fleet on charges isn't quite as critical to it as to the Tervigon who does most of her damage in Assault.

You won't always, but you will often (with all of the rolls you make).
I normally don't have AG on my fexes, but I run 5 at 1500 points (lolfexwall). When I do get the room for them (for whatever reason) I've never regretted them.

rigeld2 wrote:
The Mawloc and a single Hive Commander unit (potentially) in Reserves isn't *that* bad

How would you like to play a game at a 375 point deficit? It simplifies you opponent target priority and reduces your firepower if they don't arrive until turn 4.

True, but I don't plan for the extremes. Bad games happen - just like if I am playing, say, Paladinstar with the old GK codex and fail a leadership test turn 1 and run off the board.
Since the list doesn't require the Tervigon or Mawloc to operate it's not the end of the world, it's just difficult.


Automatically Appended Next Post:
zerosignal wrote:
locarno24 wrote:
Hmm...

My army list is Tervigon-heavy. It's not the most competitive, I just like the idea of tyranids as this endless tidal wave of chitin. If I could spawn hormagaunts instead of termagants, I'd be all over that, and I keep intending to acquire a load of devourer-armed gaunts for the starting broods, but haven't got around to it.



The tervigon termagant broods have to be vanilla (fleshborers). Hence another reason why they're cack.

CHEERS GEEDUBS

No, they don't.
Spoiler:
The Scuttling Swarm: For every Termagant Brood of 30 models included in your army, you can include one Tervigon as a troops choice instead of an HQ choice.

It just needs 30 models.

This message was edited 1 time. Last update was at 2014/10/29 17:47:43


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Longtime Dakkanaut





UK

Question about viability of Trygon.

As a standalone figure, I admit it's not very playable. Scratch that, unplayable.

But what if it was combined with the Endless Swarm, or large units of Termagants with Devourers? You could have about 60 S4 shots coming out of the ground from no-where and if it is endless swarm, you could recycle those shots when the unit dies.

Thoughts on this tactic?

YMDC = nightmare 
   
Made in gb
Tough Tyrant Guard



UK

 Frozocrone wrote:
Question about viability of Trygon.

As a standalone figure, I admit it's not very playable. Scratch that, unplayable.

But what if it was combined with the Endless Swarm, or large units of Termagants with Devourers? You could have about 60 S4 shots coming out of the ground from no-where and if it is endless swarm, you could recycle those shots when the unit dies.

Thoughts on this tactic?


Probably the last remaining use for the Trygon at the moment is exactly this. As models cannot charge after emerging, the prime candidate is a large brood of Devourer Termagants, as they can open fire right away.

Take the Prime upgrade if you like (12 S5 shots can still maim the rear of a vehicle or wipe out a small light infantry unit), and no matter what else a surprise Trygon is still something your opponent is better off dealing than not (just in case it does manage to get into combat with something high-value and poor in CC), but be aggressive with both it and your large broods of Termagants safe in the knowledge that your Termagants can get stuck straight back in.

   
Made in ca
Rampaging Carnifex




West Coast, Canada

I was thinking about how to make the Toxicrene viable.

Took a while.

But what if you used a slower, walking list - deathstar-esque - and ran with the Swarmlord, a few Toxicrenes, zoanthropes, dakkafexes...

Swarmlord can buff a Toxicrene with preferred enemy, furious charge or monster hunter, all of which could be of use on the Toxicrene. Psychic powers can (unreliably) give FNP as well... and MOA could come into play in some games.

Sad that he needs so much more to be viable, really. Could be a fun game, but not in a tournament...

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

My Tsunami Tyranids list actually heavily utilizes a Trygon Prime for Ravener Synapse.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 ductvader wrote:
My Tsunami Tyranids list actually heavily utilizes a Trygon Prime for Ravener Synapse.

But the Malanthrope is a much better choice for the same thing at a cheaper cost.

I run my version of that list like this:
Spoiler:
Cad:
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)

Malanthrope
Malanthrope

12 Hormagants
12 Hormagants

6 Raveners (RCs)
6 Shrikes (2 BS+LW w/ Scytal, 4 RC w/ Devourers)
6 Shrikes (2 BS+LW w/ Scytal, 4 RC w/ Devourers)

Ally:
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)

12 hormagants

20 Gargoyles

I put down an imperial knight and 2 Wraith Knights (killed one, tarpitted the other) with this list the other day.
   
Made in us
Longtime Dakkanaut




rigeld2 wrote:


The tervigon termagant broods have to be vanilla (fleshborers). Hence another reason why they're cack.

CHEERS GEEDUBS

No, they don't.
Spoiler:
The Scuttling Swarm: For every Termagant Brood of 30 models included in your army, you can include one Tervigon as a troops choice instead of an HQ choice.

It just needs 30 models.


I think he means the ones you spawn.


Automatically Appended Next Post:
tag8833 wrote:
 ductvader wrote:
My Tsunami Tyranids list actually heavily utilizes a Trygon Prime for Ravener Synapse.

But the Malanthrope is a much better choice for the same thing at a cheaper cost.

I run my version of that list like this:
Spoiler:
Cad:
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)

Malanthrope
Malanthrope

12 Hormagants
12 Hormagants

6 Raveners (RCs)
6 Shrikes (2 BS+LW w/ Scytal, 4 RC w/ Devourers)
6 Shrikes (2 BS+LW w/ Scytal, 4 RC w/ Devourers)

Ally:
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)

12 hormagants

20 Gargoyles

I put down an imperial knight and 2 Wraith Knights (killed one, tarpitted the other) with this list the other day.


Trygon is a better match for the speed and deployment options of the Raveners.

This message was edited 1 time. Last update was at 2014/10/29 19:11:07


 
   
Made in us
Longtime Dakkanaut




Wichita, KS

barnowl wrote:
tag8833 wrote:
 ductvader wrote:
My Tsunami Tyranids list actually heavily utilizes a Trygon Prime for Ravener Synapse.

But the Malanthrope is a much better choice for the same thing at a cheaper cost.

I run my version of that list like this:
Spoiler:
Cad:
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)

Malanthrope
Malanthrope

12 Hormagants
12 Hormagants

6 Raveners (RCs)
6 Shrikes (2 BS+LW w/ Scytal, 4 RC w/ Devourers)
6 Shrikes (2 BS+LW w/ Scytal, 4 RC w/ Devourers)

Ally:
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)

12 hormagants

20 Gargoyles

I put down an imperial knight and 2 Wraith Knights (killed one, tarpitted the other) with this list the other day.


Trygon is a better match for the speed and deployment options of the Raveners.

Both Malanthrope and Trygon Prime move 6 have move through cover and fleet. Deep striking the Trygon doesn't work great because he is there to support the gants and gargoyles, and deep striking the Raveners is a terrible way to play this list. The Malanthrope can eat challenges for the raveners and Shrikes, and provide shrouded unlike the Trygon, and he gives a preferred enemy bubble. He has regen so eating overwatch is no problem for him. Much better synergy overall.
   
Made in us
Implacable Black Templar Initiate




Central Illinois

The dead MC turn one (toxicrene) against Eldar/Dark Eldar/Tau forewarning Grav Marines, guard autocannon spam etc.

Tau Broadsides will one shot it turn one with only needing one marker light or a bursttide, yes I know then it isn't shooting at your FMC but just for the sake of arguement. It has a 4+ it is just toast against that kind of shooting. Cover be damned. A venom, a transport... will do 4 wounds to the toxicrene before cover saves. One venom, one with two heavy splinter cannons, I assume they are till heavy 6 poisoned 4+ AP 4. Wave serpents, Wraithknight, etc will just torch it. It is a hive crone with a little bit better toughness that has no way to mitigate full BS shots.

I do not know what it can kill better than a carnifex. Both will have synapse nodes and some form of cover saves nodes behind them. So the support points are a wash but I have more confidence that a carnifex will actually kill or heck threaten something more than the toxicrene will. That is where my thoughts are on it. Cover is easy to get but it is so easy to ignore by quality shooting.

I keep praying that in the next iteration of the bug book we get something like battle focus for Eldar except it is assault oriented. You can move 6 run with a reroll and then assault for all Tyranids. Would this solve the movement problem...probably not but it would help a lot.

I cannot for the life of me not understand why bugs cannot get a LoW that is a Gargantuan walker.

Words of wisdom by Prophet40k

That game put my faith in Khorne to the test. My table-neighbor looked at the match up and said "Here you're going to need these more than I will" and handed me a bag of Jello shots. They must have pleased Khorne because I walked out 11-2.


Now looking at another list with MORE tyrants and MORE mawlocks, I said to myself. "Oh well looks like it's time for another beer. It'll take the sting out of this. LOL"  
   
Made in us
Longtime Dakkanaut




tag8833 wrote:
barnowl wrote:
tag8833 wrote:
 ductvader wrote:
My Tsunami Tyranids list actually heavily utilizes a Trygon Prime for Ravener Synapse.

But the Malanthrope is a much better choice for the same thing at a cheaper cost.

I run my version of that list like this:
Spoiler:
Cad:
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)

Malanthrope
Malanthrope

12 Hormagants
12 Hormagants

6 Raveners (RCs)
6 Shrikes (2 BS+LW w/ Scytal, 4 RC w/ Devourers)
6 Shrikes (2 BS+LW w/ Scytal, 4 RC w/ Devourers)

Ally:
Tyrant (Wings, 2 Tl-Devourer, E.Grubs)

12 hormagants

20 Gargoyles

I put down an imperial knight and 2 Wraith Knights (killed one, tarpitted the other) with this list the other day.


Trygon is a better match for the speed and deployment options of the Raveners.

Both Malanthrope and Trygon Prime move 6 have move through cover and fleet. Deep striking the Trygon doesn't work great because he is there to support the gants and gargoyles, and deep striking the Raveners is a terrible way to play this list. The Malanthrope can eat challenges for the raveners and Shrikes, and provide shrouded unlike the Trygon, and he gives a preferred enemy bubble. He has regen so eating overwatch is no problem for him. Much better synergy overall.


Must have missed a rule on the Malantrhope. I did not think it had fleet, and that matters when keeping up with beasts. In that case, I see your point.
   
Made in au
Towering Hierophant Bio-Titan





Flyrants are better for Synapse for DS units regardless even if the Dzs was a good idea. He'll outflanking Warriors. He'll absolutely everything including letting them risk a turn of insinctjve behaviour is better than taking a Trygon Prime ~_~

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Fixture of Dakka





San Jose, CA

 SHUPPET wrote:
Tervigons are bad, but I'm sure you know that, so if you are going to run them.... make sure you put eGrubs or at least Shredders on it dude. 10 points. Hull point from something big might be the most damage it does all game. Not to mention raping GEQ.

I'd have to disagree on the tervigon part, but then we've already been down that road before many times. Yes, he is worse than in previous editions, but one can argue that he was OP in the previous editions. Now, he is costed more appropriately for what he can do. It really comes down to how you want to build your list with regards to whether you should take him or not. He can work in a standard TAC Tyranid army.

But I will agree on giving him a thorax weapon and I prefer Egrubs as well.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in be
Been Around the Block




I posted an update of my list in the "army list" section a while ago, but clearly all the active Tyranid players are located in this thread, so posting it here for some opinions.

As a reminder, I'm going to enter a 1750 tourney in November, which basically allows everything, with the exception of superheavies and Gargantuans from Forge World (regular FW is ok)

I should add that the missions are going to be very objective based, for instance the first one gives you victory points for each turn that you hold your own objective. So I might need a solid objective holder as well. With that in mind, the following list:

-- CAD
Hive Tyrant: twin-linked devourer with brainleech worms; twin-linked devourer with brainleech worms; wings; electroshock grubs
Hive Tyrant: twin-linked devourer with brainleech worms; twin-linked devourer with brainleech worms; wings; electroshock grubs

3 Ripper Swarms: Deep Strike
3 Ripper Swarms: Deep Strike

1 Malanthrope

5 Tyranid Shrikes: 5× scything talons; 3× rending claws; 2× lash whip and bonesword; toxin sacs; flesh hooks

Mawloc
Mawloc
Tyrannofex: shreddershard beetles

-- Living Artillery
3 Tyranid Warriors: barbed strangler
3 Biovores
Exocrine

The idea being that the Tfex holds my objective, while keeping in range of the Malanthrope of course, while the Flyrants and Mawlocs try to push my opponent off his own objective. I'm considering hiding the Shrikes near my own objective to deal with tough troops coming to contest it. One more consideration is adding a Aegis Defense Line to protect my own objective, but since the objective in my deployment zone will be placed by my opponent, I'm not sure about the timing. Do you get to place your fortification Before or After the objectives?

Anyway, I welcome all remarks on this list!

This message was edited 1 time. Last update was at 2014/10/29 21:08:37


 
   
 
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