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![[Post New]](/s/i/i.gif) 2014/06/09 06:57:37
Subject: Jet Pack Movement
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Road-Raging Blood Angel Biker
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Every Tau player I have ever played has run their Jet Pack units (Crisis Suits and Riptides) as moving 12" but I can only find rules that say they move 6" regardless of whether or not they use their Jet Pack. Am I missing a rule that says they move 12"? I'm I am not, why does everyone seem to think this is the case?
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![[Post New]](/s/i/i.gif) 2014/06/09 07:15:40
Subject: Jet Pack Movement
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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diepotato47 wrote:Every Tau player I have ever played has run their Jet Pack units (Crisis Suits and Riptides) as moving 12" but I can only find rules that say they move 6" regardless of whether or not they use their Jet Pack. Am I missing a rule that says they move 12"? I'm I am not, why does everyone seem to think this is the case?
They're confusing Jump with Jet. Jet Packs don't get to move further, outside of having the special Assault Phase move.
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![[Post New]](/s/i/i.gif) 2014/06/09 07:21:26
Subject: Jet Pack Movement
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Resolute Ultramarine Honor Guard
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Wow. Are they taking their assault moves too?
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2014/06/09 07:36:05
Subject: Re:Jet Pack Movement
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Road-Raging Blood Angel Biker
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They players I know are moving 12", shooting, then in the assault phase moving back d26. But unless I've missed something they should only be moving 6" in the movement phae, and their 2d6 assault move.
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![[Post New]](/s/i/i.gif) 2014/06/09 08:46:21
Subject: Jet Pack Movement
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Longtime Dakkanaut
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Jet Pack Infantry (Like Tau suits) Move 6 inch in the movement phase, Then shoot, Then move 2D6 inch in the assault phase even if they are not assaulting. Anyone who tries to move them 12 in the movement is a dirty cheater and should be called out on it.
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This message was edited 1 time. Last update was at 2014/06/09 08:46:54
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![[Post New]](/s/i/i.gif) 2014/06/09 08:47:04
Subject: Re:Jet Pack Movement
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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This is a rules query and belongs in YMDC forum.
Moving thread...
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![[Post New]](/s/i/i.gif) 2014/06/09 09:09:11
Subject: Re:Jet Pack Movement
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Road-Raging Blood Angel Biker
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Thanks for that
However, on to the second part of my question, why is this happening? Did Jet Packs used to grant 12" movement in the movement phase in a previous edition?
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![[Post New]](/s/i/i.gif) 2014/06/09 09:35:33
Subject: Jet Pack Movement
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Trustworthy Shas'vre
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Previously Jet Packs were 6 and then 6. The new edition made them 6 and then 2D6.
The confusion may come because in a previous edition, Jet Pack units were considered a subset of Jump Infantry units. They still didn't get the 12 inch move of the Jump Infantry though.
The only things that should move 12 inches in the movement phase in the Tau Codex are Vehicles and Vespid.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/06/09 11:30:59
Subject: Re:Jet Pack Movement
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Decrepit Dakkanaut
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diepotato47 wrote:Thanks for that
However, on to the second part of my question, why is this happening? Did Jet Packs used to grant 12" movement in the movement phase in a previous edition?
Jet packs, since they were created for Tau back in 3rd, have moved 6" in movement. Until 6th they moved 6" in assault phase, from 6th oniwards that has switched to 2D6"
People do sometimes get confused between jump and jet, however.
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![[Post New]](/s/i/i.gif) 2014/06/09 12:52:13
Subject: Jet Pack Movement
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Longtime Dakkanaut
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Note that Jet Pack models to not Move 6". They move as their unit type, which for Jet Pack Cavalry is different than Jet Pack infantry. That being said, I dont recall anything in the Tau codex that would move more than 6".
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![[Post New]](/s/i/i.gif) 2014/06/09 13:00:42
Subject: Jet Pack Movement
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Slashing Veteran Sword Bretheren
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Jefffar wrote:Previously Jet Packs were 6 and then 6. The new edition made them 6 and then 2D6.
By "previously" you mean 2 editions ago, right?
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![[Post New]](/s/i/i.gif) 2014/06/09 14:42:53
Subject: Jet Pack Movement
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Resolute Ultramarine Honor Guard
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This goes back to a solid best practice in 40k: know your rulebook well. To the OP, not picking on you, but how does this question get asked? You and no one you play with has a rulebook? You couldn't ask to see the rule? If something seems wrong or too good to be true, ask to see it. If a Tau player moved something 12", ask them "isn't that infantry? What lets you move 12?"
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2014/06/09 15:16:30
Subject: Jet Pack Movement
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Wise Ethereal with Bodyguard
Catskills in NYS
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Sir Arun wrote:Jefffar wrote:Previously Jet Packs were 6 and then 6. The new edition made them 6 and then 2D6.
By "previously" you mean 2 editions ago, right? 
It's been out a week, most people seem to still be in 6th. Quite a few of us haven't even got out books yet, but technically your right.
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![[Post New]](/s/i/i.gif) 2014/06/09 15:35:25
Subject: Jet Pack Movement
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Dakka Veteran
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diepotato47 wrote:Every Tau player I have ever played has run their Jet Pack units (Crisis Suits and Riptides) as moving 12" but I can only find rules that say they move 6" regardless of whether or not they use their Jet Pack. Am I missing a rule that says they move 12"? I'm I am not, why does everyone seem to think this is the case?
Edited for mistaken entry, which I believe is what your friend is doing. He is looking at Jump units.
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This message was edited 1 time. Last update was at 2014/06/09 15:49:55
Nothing more fun than tabling an opponent |
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![[Post New]](/s/i/i.gif) 2014/06/09 15:46:54
Subject: Jet Pack Movement
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Purposeful Hammerhead Pilot
Newcastle, NSW ,Australia
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Zodiark wrote:diepotato47 wrote:Every Tau player I have ever played has run their Jet Pack units (Crisis Suits and Riptides) as moving 12" but I can only find rules that say they move 6" regardless of whether or not they use their Jet Pack. Am I missing a rule that says they move 12"? I'm I am not, why does everyone seem to think this is the case?
According to my BRB if they use their jetback they get 12", not 6" this is RAW in both 6th and 7th BRB, not seeing anything that states its a 6" move only if they use jetpack
"Jet Pack units can move as normal models of their type or use their jet packs." Pg. 574 digital
Rules for jet packs are skyborn and thrust moves. Neither of them state that a jet pack unit can move 12". Skyborn states that they can move over other models, and must take dangerous terrain tests when going through difficult terrain. Thrust move says, you can move 2D6" in the assault phase.
If they don't use their jet packs they are normal models of their type,which is infantry or in the case of a riptide, monstrous creature.
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![[Post New]](/s/i/i.gif) 2014/06/09 15:47:02
Subject: Jet Pack Movement
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The Hive Mind
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Zodiark wrote:diepotato47 wrote:Every Tau player I have ever played has run their Jet Pack units (Crisis Suits and Riptides) as moving 12" but I can only find rules that say they move 6" regardless of whether or not they use their Jet Pack. Am I missing a rule that says they move 12"? I'm I am not, why does everyone seem to think this is the case?
According to my BRB if they use their jetback they get 12", not 6" this is RAW in both 6th and 7th BRB, not seeing anything that states its a 6" move only if they use jetpack
You're looking at Jump Pack units. Jet Pack units (what Tau are) are different and have a different section.
Compare:
MOVEMENT PHASE
If a Jump model uses its jump pack (or equivalent) in the Movement phase, it can move up to 12".
MOVEMENT
Jet Pack units can move as normal models of their type or use their jet packs (see below).
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/06/09 15:49:23
Subject: Jet Pack Movement
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Dakka Veteran
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rigeld2 wrote:Zodiark wrote:diepotato47 wrote:Every Tau player I have ever played has run their Jet Pack units (Crisis Suits and Riptides) as moving 12" but I can only find rules that say they move 6" regardless of whether or not they use their Jet Pack. Am I missing a rule that says they move 12"? I'm I am not, why does everyone seem to think this is the case?
According to my BRB if they use their jetback they get 12", not 6" this is RAW in both 6th and 7th BRB, not seeing anything that states its a 6" move only if they use jetpack
You're looking at Jump Pack units. Jet Pack units (what Tau are) are different and have a different section.
Compare:
MOVEMENT PHASE
If a Jump model uses its jump pack (or equivalent) in the Movement phase, it can move up to 12".
MOVEMENT
Jet Pack units can move as normal models of their type or use their jet packs (see below).
Whoops, lemme check that lol.
Edited with correct info. Thanks for pointing this out.
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This message was edited 1 time. Last update was at 2014/06/09 15:50:14
Nothing more fun than tabling an opponent |
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