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![[Post New]](/s/i/i.gif) 2014/06/10 10:39:37
Subject: Tactics for Imperial Guard Relics, anyone?
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Slashing Veteran Sword Bretheren
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Lets make a thread for any combos or actually good uses for IG Heirlooms of Conquest. Has anyone used some and can tell how they performed? Are all of them overcosted, useless pieces of junk? Or have you gotten real use out of them?
My personal take:
The Tactical Auto-Reliquiary of Tyberius is pretty good as it allows Inspired tactics to happen on double 2s, 3s, 4s, 5s, and 6s, and also allows an Inspired Tactics to happen on the first time you roll a double 1, but then the device is rendered useless afterward. Certainly useful for an entrenched IG gunline that doesn’t rely on a Regimental Standard and has lots of HWS waiting to do maximum damage. The Laurels of Command gives your gunline the flexibility to pass or fail a morale check, and is definitely worth taking over a Commissar if you want to form a gunline instead of moving out with your squad. Kurov’s Aquila is the most obvious force multiplier for any IG gunline, but again you need to ask yourself whether the huge price justifies its worth. The Blade of Conquest turns your S3 human into the rough equivalent of a Space Marine wielding a master-crafted power sword, but there still is the glaring initiative difference so you shouldn’t really bother with this. The Emperor’s Benediction is a S5 AP4 pistol that is master-crafted and gives your character the precision shot ability (but come on…really?). It’s just a fancy trinket for relatively cheap points cost - I’d rather pay the additional 10 points and upgrade to an actual plasma pistol that can come in handy compared to this rather useless piece of bling. The Deathmask of Ollanius is arguably the only other semi-decent piece of wargear, which is best suited decorating the face of a Lord Commissar. Conferring a 4+ inv., Fear and IWND, he finally has a chance to hold his own against enemy ICs if he is given a powerfist to compensate for his mediocre initiative, but put his respectable WS of 5 and solid amount of attacks to maximum effect. The Deathmask of Ollanius also makes taking Carapace Armor redundant, so you save yourself 5 points there.
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This message was edited 3 times. Last update was at 2014/06/13 09:31:43
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![[Post New]](/s/i/i.gif) 2014/06/10 12:24:52
Subject: Re:Tactics for Imperial Guard Relics, anyone?
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Sure Space Wolves Land Raider Pilot
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The tactical reliquary may not work on double 5's (unit needs leadership 10) and double 6's will fail to issue the order. I have tried a list with 2 Company command squads and 3 platoon command squads, the tactical reliquary is not worth its points or reliance. I played 5 games and did not get the inspired tactics once, even though my commander had the ability to issue 3 orders out of 2 of those games.
The laurels may be a good replacement for a company standard, but at 1/2 the range.
The blade of conquest is worth it points, If the bearer isn't killed before they get to use it.
Emperors benidiction is the same, worth it for the extra firepower.
I have not tried the deathmask, I see that the bearer is at risk of instant death though, from any str 6 or higher shooting.
The only relic that I use at the moment is Kurov's aquila. Put the CCS in a chimaera in the middle of your force and grant preferred enemy in a decent bubble (the chimaera adds a decent amount to the 6" bubble).
Preferred enemy on plasma vets is astounding, especially coupled with FRFSRF, and the bubble can include any vehicles making their ballistic skill 3 better and any artillery that wounds on 2+ has that safety net for when the dice gods are against you.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2014/06/10 14:37:30
Subject: Tactics for Imperial Guard Relics, anyone?
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Longtime Dakkanaut
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They'd be worthwhile if they cost half as much. I'd rather put the points into commissars or priests who do the same job, just better. The best model you can put the relics on is still a T3 Lord Commissar, and I don't want to put that many points on such a weak model. Yarrick is the better option then, and I still never use him. Give your LC a twenty man conscript bodyguard, it'll be much more worthwhile than any of the relics.
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"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
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![[Post New]](/s/i/i.gif) 2014/06/10 14:41:13
Subject: Tactics for Imperial Guard Relics, anyone?
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Hurr! Ogryn Bone 'Ead!
CZ
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Those relics are simply not worth the points...
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![[Post New]](/s/i/i.gif) 2014/06/10 15:22:14
Subject: Tactics for Imperial Guard Relics, anyone?
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Veteran Inquisitorial Tyranid Xenokiller
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Emperor's Benediction might be the only one I'd take, if only to have my LC with a HB pistol with precision shots and pretty much hit 100% of the time (except if I roll two 1s back to back)
Blade of conquest cost as much as a powerfist, but doesn't give out much for the cost; +1 Str and master-craft is..medium at best....besides with I3, you'll never get a chance to use it, if only against certain MC. (I'd rather use a Tempestus Prime with his I4, a power sword 4+Sv and a standard for some CC action)
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![[Post New]](/s/i/i.gif) 2014/06/10 17:40:34
Subject: Tactics for Imperial Guard Relics, anyone?
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Slashing Veteran Sword Bretheren
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precision shots are only on a 6...
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![[Post New]](/s/i/i.gif) 2014/06/10 18:02:48
Subject: Tactics for Imperial Guard Relics, anyone?
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Veteran Inquisitorial Tyranid Xenokiller
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Still, better one chance than no chance..and even if I don't roll that 6, it's still a Str5 AP4 pistol shot...
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![[Post New]](/s/i/i.gif) 2014/06/10 22:27:52
Subject: Tactics for Imperial Guard Relics, anyone?
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Slashing Veteran Sword Bretheren
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I'd just pay 10 more points and upgrade it to a S7 AP2 shot..the chance of being able to take out a 40 pt. terminator more than makes up the couple extra points methinks
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This message was edited 1 time. Last update was at 2014/06/10 22:28:29
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![[Post New]](/s/i/i.gif) 2014/06/10 22:33:49
Subject: Re:Tactics for Imperial Guard Relics, anyone?
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Ork Boy Hangin' off a Trukk
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Strakken with the blade of conquest can be a beast on the charge. Str 8 on the charge is going to gib most characters at iniative 3.
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I feel the need, the need for speed. |
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![[Post New]](/s/i/i.gif) 2014/06/11 00:52:21
Subject: Re:Tactics for Imperial Guard Relics, anyone?
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Gargantuan Gargant
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Stashgordon36 wrote:Strakken with the blade of conquest can be a beast on the charge. Str 8 on the charge is going to gib most characters at iniative 3. You can only give relics to those who have access to them in their wargear options, Special Characters (or "unique" ones in this case I guess) like Creed/Straken/Yarrick do not have these options available to them and therefore are unable to utilize them.
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This message was edited 2 times. Last update was at 2014/06/11 00:52:48
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![[Post New]](/s/i/i.gif) 2014/06/11 02:04:10
Subject: Tactics for Imperial Guard Relics, anyone?
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Veteran Inquisitorial Tyranid Xenokiller
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Besides, Strakken got the smash rule, so all of his attacks are at init AND at AP 2
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![[Post New]](/s/i/i.gif) 2014/06/11 03:02:27
Subject: Tactics for Imperial Guard Relics, anyone?
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Dakka Veteran
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Think of Kurov's Aquila like a Primaris who only knows Prescience, except that he never perils or fails to cast or gets denied, and he also targets your whole army. I think that's well worth 60 points.
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![[Post New]](/s/i/i.gif) 2014/06/12 22:36:57
Subject: Tactics for Imperial Guard Relics, anyone?
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Sure Space Wolves Land Raider Pilot
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tomjoad wrote:Think of Kurov's Aquila like a Primaris who only knows Prescience, except that he never perils or fails to cast or gets denied, and he also targets your whole army. I think that's well worth 60 points.
The force multiplication of kurovs aquila is astounding. I thought the same as the above posters, that it would not be worth the points, that you pay as much again as the squad for it. And I have proven myself wrong on that so many times now.
You bunker the CCS in a chimaera in the middle of your lines, put plasma veterans (veteran squad with 3 plasma guns+whatever upgrades you want, usually carapace) either side of it, or infront. Artillery behind it. Even park a leman russ next to it. Then watch as ALL those units get preffered enemy. So the plasma veterans are re-rolling any gets hot results, then re-rolling any failed to wounds (as infantry is normally wounded on a 2). The same goes for any artillery targeting ground troops.
The Chimaera gives the squad survivability, and you can add a 15 point FNP roll too.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2014/06/12 22:42:10
Subject: Tactics for Imperial Guard Relics, anyone?
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Slashing Veteran Sword Bretheren
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Exactly. You pay a 70 point tax to go down the route of tank commander + pask upgrade. The only thing you gain, in addition to PE on your tanks, is tankhunter, monster hunter and rending or re-roll pie plate. Now this is useful if you are moving out with a Punisher since you need to get within range.
But if you want hang back with some Executioners or even a Vanquisher (getting the latter upfront is a bad idea), having them stand around a Kurov's Aquila is a good deal, especially since you dont have to keep rolling 2 fours to get off a prescience on any primaris now and can instead use the aquila that may not be as good, but always works and buffs multiple squads at once.
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![[Post New]](/s/i/i.gif) 2014/06/12 22:59:14
Subject: Re:Tactics for Imperial Guard Relics, anyone?
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Lone Wolf Sentinel Pilot
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From a purely competitive stand point:
The Tactical Auto-Reliquary of Tyberius: Why even bother, if your list makes use of orders it should already have either a Vox Network, Creed or LD buffers (basically anything with LD9 or above) for each squad, and cost efficiency wise you'll probably find all 3 are far better.
Laurels of Command: Range is too short, Priests/Commissars/Inquisitors and the like should be sorting out your leadership/morale issues anyway and they're considerably better because the CCS doesn't have to baby sit them, plus they're extra CC strength/buffs/characters
(Besides, Regimental Standards are far fluffier and look way more awesome)
Kurov's Aquila: Extremely expensive for such a simple piece of wargear that doesn't exactly raise the eyebrows that much. Just take more raw firepower and don't restrict your movement by blobbing.
(not competitive related - Very fun knowing the actual frontline presence of your general is contributing to extra killing power through inspiration of sorts.)
The Blade of Conquest: Trying to make a meatier Guardsman good at melee, when the CCS should only end up there as a last ditch resort. No.
The Deathmask of Ollanius: Trying to make a meatier Guardsman good at melee, when the CCS should only end up there as a last ditch resort. No.
+If your opponent sees and shoots the CCS you already have a 5+ invulnerable and the cover you should be in that you can go to ground in for just as good of a save.
The Emperor's Benediction: No.
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This message was edited 3 times. Last update was at 2014/06/12 23:02:01
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![[Post New]](/s/i/i.gif) 2014/06/12 23:34:59
Subject: Re:Tactics for Imperial Guard Relics, anyone?
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Longtime Dakkanaut
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The Aquila is pretty nasty. It's going to be hard for your opponent to shut down the CCS too.
Mech IG's weakness has always been that, when the transport explodes, you can expect to lose half of the guys inside it. 7th made this far less likely. As long as you leave room out the back for the CCS to disembark they'll probably survive long enough to make buffing the rest of your stuff worthwhile.
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![[Post New]](/s/i/i.gif) 2014/06/13 01:28:09
Subject: Tactics for Imperial Guard Relics, anyone?
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Longtime Dakkanaut
Indiana
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I said it in the other thread but kurovs value is 100% dependent on if preferred enemy helps blasts.
If it does, it is invaluable as every blast weapon will get to re-roll scatter.
If not then its meh at best for the points cost
Even then I would rather get an Aegis with an ammo dump for cheaper that cant die.
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This message was edited 1 time. Last update was at 2014/06/13 01:28:38
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![[Post New]](/s/i/i.gif) 2014/06/26 22:28:54
Subject: Tactics for Imperial Guard Relics, anyone?
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Quick-fingered Warlord Moderatus
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Kurov's Aquila in a transport. Does that mean range is calculated from a transport's hull? Is that the correct interpretation?
What then, if you stick him in a Valkyrie? Range measured from what is essentially a pretty large model?
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This message was edited 1 time. Last update was at 2014/06/26 22:29:05
Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2014/06/26 22:51:53
Subject: Tactics for Imperial Guard Relics, anyone?
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Longtime Dakkanaut
Indiana
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Problem is that you would measure from the hull, and the valkyrie hull I think is a good 6+ inches off the ground.
But yes you measure from the hull. Get that bad boy in a chimera.
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![[Post New]](/s/i/i.gif) 2014/06/26 23:09:33
Subject: Tactics for Imperial Guard Relics, anyone?
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Quick-fingered Warlord Moderatus
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Well then, would it at least affect neighboring Flyers?
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2014/06/27 01:23:10
Subject: Tactics for Imperial Guard Relics, anyone?
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Longtime Dakkanaut
Indiana
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Enigwolf wrote:Well then, would it at least affect neighboring Flyers?[/quote
As long as they are within 6 it will affect any AM unit.
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