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Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

Plastic is so much easier to work with Also easier to convert

R.I.P Amy Winehouse


 
   
Made in us
Longtime Dakkanaut




Los Angeles

Although I do find plastic easier to worth with, I find metal much easier to paint. Conversely, I'm not particularly afraid of hurting a plastic miniature (vehicles and such notwithstanding) when I drop it, but if I drop anything metal, my heart stops beating as I check whether or not I've chipped or otherwise hurt it.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Yeah metal tends to explode when you drop it, not to mention it being severly traumatized by the drop by becoming squashed.

Plastic, on the whole is a far superior medium for wargaming miniatures on the skirmish level.

Anything that can be ranked up is ok to have in metal, as the risk of damage is considerably reduced.

   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

that sthe adv of plastic, you drop it you dont tend to break it or chip the paint work. meta is the opposite

R.I.P Amy Winehouse


 
   
Made in us
Krazed Killa Kan






South NJ/Philly

Posted By Jester on 12/10/2006 11:30 PM
Posted By Hellfury on 12/10/2006 10:01 PM
Posted By KiMonarrez on 12/10/2006 7:38 PM

You hush, you.

 

They're crossdressers, not homosexual.  There's a difference.


Ki would know...

The sad fact is that the Astartes have no choice but to be that way.  The average Space Marine is just too powerful, too potent for even the most superlative human female to satisfy.  Her kegels would snap like old rubber bands, as my dad used to say. 

A Sister of Battle could, perhaps, but she would be as bow-legged as a Morely sculpt for a month, not to mention she would be knocked up with a baby ogryn-sized mass of fecundity writhing in her nether viscera, eager to burst free and start kicking holes in tanks and beating things to death with large blunt objects.

And I haven't even mentioned the whole psychological aspect of it, I can't imagine the trauma that goes with the conversion process.  Drugs and conditioning can only go so far. A ordinary human cannot fathom the solitude that goes along with being one of the Angels of Death.  Sure, he is lauded as a hero after he kills the aliens that were going to destroy your pitiful world, and you scatter space rose petals at his feet in the victory parade, but what about after?  In that small, dark place in the pit of his psyche he knows that he is seen as a monster, a barely understood tool that is tolerated only when necessary.

Luckily, his Battle Brothers are there to help him, and he cleaves to them when his will is flagging, as they do to him.  


That had to be the funniest damn thing I've ever read on this forum.  It's not often that I read something online that makes me laugh so hard. 
   
Made in us
Regular Dakkanaut



California

Haven't you read ANY of my posts?

"I know what hearsay is, I do not know what a federal librarian is as I am not American and to me a librarian is a person who helps you find books and then returns them back to their shelves or stacks at night (so your credentials do not awe me, and do not impress me" -
IG fan 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Try to stay somewhere close to on topic, guys. It's annoying to have to keep locking threads.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

Ok then so staying on topic for once what other DA related rumours have people heard?? ANYBODY got a pick of this so called master on jetbike or was that all a bunch of lies??

R.I.P Amy Winehouse


 
   
Made in us
Hangin' with Gork & Mork






I believe there is a glimpse of the MoR on Jetbike in the Sneak Previews on the GW website, but it doesn't show enough to let you know what the bike looks like.

Any word on whether DA's are going to still have their Plasma affinity?

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Fresh-Faced New User




Posted By Ahtman on 12/14/2006 4:39 PM
Any word on whether DA's are going to still have their Plasma affinity?
This is my question. I really liked them in 3rd ed where I could field a stubborn force of pure plasma(all my tac squads had plas/plas cannon) so my guys just stuck around and fought. Very shooty, and stuck to the nature of the DA. It seems like the removal of stubborn kinda kills the chapter in a way. I liked it as it wasn't fearless, and it stuck with DA on the entire "Let's hunt the fallen all over the place no matter what" aspect.

Also, making them more Codex Astartes then the ultramarine seems stupid. It's sad that the chapter of the creator of the codex has more special units then a chapter shrouded in mystery made up of elite terminator legion and a specialized recon force.
   
Made in us
Secretive Dark Angels Veteran




Baltimore, MD

On a side note, referencing the DA devastator pics, only GW would put a plasma pistol AND power fist on a devastator vet sarge.



3 words. Useless. Point. Sink.

Proud owner of &


Play the game, not the rules.
 
   
Made in us
Clousseau





Wilmington DE

It's funny, I used to be really pleased with all the stuff coming out in plastic, but I feel like a lot of the newer kits (post-cadians, specifically) are softer and of less detail. Ironically, while all this plasticy goodness is coming out, I'm drifting more and more toward metal figs, even one-piecers. O_o

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Longtime Dakkanaut





The combat squad nerf and the assault cannon nerf means that no one is going to play Dark Angels in a competetive environment methinks.
   
Made in ca
Dakka Veteran




Pirate Ship Revenge

Posted By skyth on 12/16/2006 7:40 AM
The combat squad nerf and the assault cannon nerf means that no one is going to play Dark Angels in a competetive environment methinks.



Oh yeah? I will. I'll lose but I'll still do it.

So there.


I have nothing useful to add.
http://otzone.proboards34.com/index.cgi>the OT
Welp, that link ain't no good nomore. 
   
Made in us
Longtime Dakkanaut





Maybe I should rephrase that - No one will play and win with them
   
Made in us
Abhorrent Grotesque Aberration





It really depends in the end if all the bonuses offset the new "penalties". I would really like them to apply most of these new rules back to the main Space Marine codex. It would fix a lot of the min/max problems. I really like what they are doing with the Dark Angel codex so far.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I think I might actually be able to make them work. I'm still winning with Rhinos and a Razorback. The toughest hurdle to clear will be having to have ten man tac squads to get heavy weapons, but good use of the Devs may be able to offset that problem. Not to mention that I'll be able to afford some more marines with the cheaper vehicles. And no one's going to whine when I pull out a unit of Termies with a single assault cannon.

One of the nice things about playing an army that's perceived as underpowered is that you get stand out from the crowd, and it may give a little boost to the soft scores as well.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I'm willing to bet that if indeed most of the rumors here are true the Dark Angels will become a formidable force. Playing very much like normal marines, but with some very stark differences.

Also, you walk into a tournament playing "Dark Angels" your opponents won't know exactly which army you're playing. Death Wing? Raven Wing? "vanilla" Dark Angels? Mix of all three?

Just some thoughts/speculation:

If combat squads are in place, and apply to Terminator squads, it could make them very very powerful.

HQ: Master of the Death Wing Special Character

Troops: 10 man terminator squad, divided into two five man squads, assault cannon in each.

Troops: 10 man terminator sqaud, divided into two five man squads, assault cannon in each.

Fast Attack: Ravenwing squad, consisting of at least 3 bikes (Which get the Scout USR, and built in Tele-Homers)

That's the basic list.

We can estimate the MotDW will run at most 200 points.

The Deathwing Terminator Squads will cost about 440 some odd points each

The Ravenwing bike squad will probably run around 90 to 100 some odd points without any upgrades.

So, that's 1180 to 1200 points, leaving around 650 points to play with to bring the list up to 1850 tournament size.

Using the deathwing assault, where half of the terminators teleport in on turn 1 with no roll, guided by the bikes who have taken their scout move (And which can always deploy even if escelation is in place) you can plop ten terminators onto a flank with no need to roll scatter dice, backed up by the bikes, plus whatever other forces you happen to spend that left over 650 points on. I can see this being potentially devestating to a flank, with eight assault cannon shots, which can either be focused onto one unit, or divided.

Plus, each of those 10 man terminator squads can can be separated into two scoring units that can act independently.

I'm not sure about anyone else here, but the thought of ten terminators teleporting right infront of one of the flanks of my eldar list is daunting. Especially when I have to divide my fire between two units (not to mention the bikes) to cull them down.

People think DA are getting gimped. I for one disagree and will reserve my judgement untill after I've seen the new codex and played against the local DA player once he gets his list started.

But looking at the rumors, I'm fairly certain that DA will be a force to be reckoned with. Not to mention the versatility that the list will have built into it. Just having the ravenwing attack squadrons looks to be huge. One fast attack choice that breaks into THREE different scoring units, yes please.

That's my opinion anyway.

Take it easy everyone.

-RT-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Longtime Dakkanaut





But according to rumors, terminator squads can only have one assault cannon. So if you can split them into two units, then that's one five man squad with a cannon and one with no heavy gun.
   
Made in us
Fresh-Faced New User




Not sure if anyone else is seeing it, but I love the Razorback nerf. So if i take a razorback, especially since I can't have stubborn, I want to put 6 people in it for moral reasons. Well now I can't. Also, my old strategy was take a 6 man squad with a plasma gun and plasma cannon while keeping the lascannon on the razorback, which worked well and didn't use the normal las/plas min max.
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

To be honest the 2 scoring units for one troop choice is nice. DA will benefit in objective based missions. The Raven Wing I can see as being borderline broken at this point. For one slot I can get 2 units of 3 bikes, each one packing a melta gun and one with a power fist, and a tornado is wrong, especially when you consider the scout USR with them. First turn charge anyone? I may have a use for all those bikes I bought pre 4th to redo my White Scars that are now collecting dust.

NoTurtlesAllowed.blogspot.com 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Darkness, bikes would have to be good in the first place for this to make them broken. I think this may make them useful, which would be cool.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Regular Dakkanaut




If you believe Brimstone, which I do, then the terminator squads are not available in squads of 10 which you can then break into combat squads, they are only available in squads of 5. 

As far as the Ravenwing squadrons go, they are available in squadrons of 5 or of 6, and if you take the squadron of 6 you make divide the squad into combat squadrons of 3 (giving you two special weapons and a single veteran sergeant to divide).  If you have a squadron of 6 bikes, you may also take a Tornado (and really, who wouldn't) and an attack bike as separate units which all use the FOC slot of the one RW squadron.

I suspect that Ravenwing will become quite popular, although I expect the points costs for them to go up significantly.  By my math, it's currently roughly 400 points for a squadron of 6 bikes, a Tornado, and an attack bike with a multimelta.  Simultaneously, I expect that people will not be playing Deathwing so often, but will be taking single squads of DW and using them on a first turn deep strike (since half of one, rounded up, is one) onto a teleport homer provided by a RW bike or attack bike.  Putting that on the table, supported by some of the other cookies that DA will have will likely pose a new challenge to people, along the challenge posed by the mechanized skimmer force (tau/eldar) or podding marines.  Likely not as difficult to face, but still a tough thing to deal with.

   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

nobody has read the codexes soi you cant say for sure what the disadvantages are yet so just hold on to your pants and chill

R.I.P Amy Winehouse


 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

DA are starting so sound quite interesting. I am looking forward to the codex...couldn't say the same about the Templars one...hehe. It sucks...

Capt K

   
Made in us
Longtime Dakkanaut




All of those bike units splitting into scoring units sounds nice, but if the points are to high, then you might just end up with the same number of scoring units as any other marine army with 6-man lascannon squads.

It sounds like 6 bikes + Attack Bike + Tornado = about 400pts for 4 scoring units.

Four 6-man Lascannon squads = 420pts for 4 scoring units.

The second set of scoring units have much more lasting power than the first set of scoring units do for pretty much the same amount of points.

   
Made in gb
Fresh-Faced New User




This is true, however the four lascannon squads have no mobility at all (unless they choose not to fire the lascannons), making them very ineffective in contesting table quarters or grabbing objectives.
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

It seems to me that the Dark Angel release is just an excuse to balance the Space Marine Codex...

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Longtime Dakkanaut





Yeah, but if it doesn't retroactively effect the space marine codex, all it will do is make the DA suck compared to vanilla marines. Nobody will play DA, or they'll use the basic marine rules for their DA. Nerfing one army does not make a different over-powered army more balanced, just the opposite really.
   
Made in us
Abhorrent Grotesque Aberration





Well, chalk me up for playing the new codex. If I find it totally unplayable I might eventually ditch it, but so far I like what I see, and see no reason why I would give it up. I like what they are doing, and if the Space Marine codex eventually goes to this form of a system it would be great, but it won't kill me to play DA this way in the meantime.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. 
   
 
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