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![[Post New]](/s/i/i.gif) 2007/06/28 03:45:37
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fresh-Faced New User
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Your passengers can at least go contest the objective, and the 13"-18" assault reach of Harlies gives you plenty of leeway for using terrain to minimize risks (where possible). I take issue with this, as dropping harlequins or Aspect Warriors on objectives is more often than not tantamount to suicide. If your opponent has any mobile or ranged firepower at all its not that difficult to mow them down. For better VP conservation they're better of in the transport. Also in Cleanse a quarter gives enough space for your opponent to spread units throghout the quarter and a unit of Halrequins can't take them all down. The aforementioned infantry heavy army for example can contest and set up for harlequin denial. Anyway, you make good points, I guess mine is more of a glass half empty and yours more of a glass half full analysis.
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![[Post New]](/s/i/i.gif) 2007/06/28 03:55:29
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Regular Dakkanaut
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@anathema, true, with Aspects, putting them on an objective, they will get the snot shot out of them, but if the Eldar player is any good, the Harlies will have a 'seer, so they will be fairly hard to kill because of the spotting distance, as well as their 5+ inv...
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![[Post New]](/s/i/i.gif) 2007/06/28 04:24:57
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fixture of Dakka
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I take issue with this, as dropping harlequins or Aspect Warriors on objectives is more often than not tantamount to suicide. If your opponent has any mobile or ranged firepower at all its not that difficult to mow them down. For better VP conservation they're better of in the transport. It's a context-specific situation, obviously. If it's the final turn, why wouldn't you toss your passengers into the fray? Anyway, you make good points, I guess mine is more of a glass half empty and yours more of a glass half full analysis. I think a lot of it is just a divergence in our metagame situations. Most of the tournaments I attend are terrain-heavy affairs, with multi-objective scenarios that strongly reward a) preserving scoring units; b) mobility; and c) preserving victory points. In most cases it makes for very good mission design, but the evasion armies tend to break the mold a bit. As an aside, they're also unsatisfying, both to play and to play against. My biker/skimmer Eldar are shelved, and for use solely in Gladiator-style engagements.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2007/06/28 04:27:34
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fixture of Dakka
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Anyway, you make good points, I guess mine is more of a glass half empty and yours more of a glass half full analysis. (Also, thank you for a rational, reasoned, and polite debate. We need more of them, and fewer insult-laden rants.)
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2007/06/28 04:28:44
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Regular Dakkanaut
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I quite enjoy playing with my 1 falcon 1000pt list, i just always enjoy it when a plan comes together... But i think that it would be boring to have 3 falcons carrying Harlies in 1500pts (i love the harlies, models n rules, so i always try to work them into my lists)...
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![[Post New]](/s/i/i.gif) 2007/06/28 05:04:25
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Dakka Veteran
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I wouldn't evaluate Janthkin's perspective as a "glass half-full" viewpoint rather than simple exaggeration. Not a single one of the top-tier army lists implicitly has any trouble of bringing enough mobile firepower to bear to cause a 3-Falcon army serious headaches. Space Marines, Eldar, Tau, and Chaos all have viable army builds that can pack plenty of mobile firepower, often far more firepower than a Falcon could put out in its wildest dreams (talking about Predator Annihlators here). In addition, all of these forces have the mobility, deep-strike capability (or equivalent) and dangerous fast-moving non-vehicle units to make it virtually impossible to "hide" a Falcon army until turn 5/6. Additionally, based upon your experience of tournaments abiding by the "25% terrain" principle, in my experience playing with exactly 25% terrain spread evenly across a table gives you very few places to rendezvous three Falcons. If you can't pack them all together, your Falcons end up in a spread-out formation and concentrating your units in a single move to produce localized superiority becomes impossible, and once again the possibility of becoming overwhelmed is very likely for the Falcon force. Even if there is adequate room to fit your Falcons, entirely hidden, behind a piece of terrain and make a meaningful move from there, a smart opponent will have predicted this before the game even started, and can make moves to counter. Simply put, your claims, in my experience, are much exaggerated. The availability of deep-striking units with Tank Hunting Assault Cannons, Crisis Suits with twin-linked Missile Pods, tankhunting venerable dreadnaughts, predator annihlators, deep-striking infantry with plasma/melta, and a whole slew of other viable anti-hidden-Falcon units, combined with the fact that (as you admitted) the three-falcon player hasn't caused much damage to his opponent, nearly always sets up a situation in which the Eldar player will make a grab for the objective or quarter, only to be quickly beaten back in the following turn. The probability of having 3 Falcons alive and well at the end of the game against a competitive opponent, and having them AND their squads survive even a single turn after being "dropped off," (read: exposed) is much, much lower than you postulate. I can see that Falcons would be even more useful in an Adepticon-format tournament, but I still don't see how an opponent you've done little damage to could possibly let your three falcons waltz around the board and then grab objectives turn 6. This goes against my entire 8 years of experience playing this hobby using Mech Eldar almost exclusively. Three vehicles and three infantry units of 6 models with T 3 is hardly what I would call a "substantial" force to claim objectives with, if you even have all three Falcons at the end. Chances are, your opponent has at least as many units to use to claim objectives, and quite possibly several more than your three-falcon build.
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Ba-zziiing!
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![[Post New]](/s/i/i.gif) 2007/06/28 05:12:38
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Regular Dakkanaut
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It is quite easy to focus 3 Falcons, give them star engines, then pick a point, have them all go there, enemy has 3 falcons to try and drop, even if they manage with one (or to stop it dropping its cargo), the other 2 can...
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![[Post New]](/s/i/i.gif) 2007/06/28 05:26:08
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Rough Rider with Boomstick
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Three falcons vs ig SAFH
you need 27 rolls on the tables to stop 3 falcons that means you need:
Lascannons = 36 hits = 72 shots = 12 lascannons firing for 6 turns at nothing but the falcons MLaunchers = 54 hits = 108 shots = 18 MLaunchers Auto Cannons = 81 hits = 162 shots = 13.5 autocannons firing for 6 turns at nothing but the falcons.
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![[Post New]](/s/i/i.gif) 2007/06/28 05:40:29
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Deathwing Terminator with Assault Cannon
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Most IG SAFH builds will have that much firepower spread amongst those weapons (likely not 12 Lascannons or 18 Missile Launchers, but I have at least 5 Lascannons, 6 Missile Launchers and 6 Autocannons if I focus my list around shooting) - plus plenty of artillery left to deal with whatever infantry accompany the Falcons.
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![[Post New]](/s/i/i.gif) 2007/06/28 05:48:25
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Longtime Dakkanaut
Los Angeles
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Posted By ColonelEllios on 06/27/2007 4:30 PM Posted By bigchris1313 on 06/27/2007 3:05 PM With a highly-developed tone I'll take that as a compliment. Thanks!
You're welcome.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2007/06/28 05:51:26
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fixture of Dakka
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Most IG SAFH builds will have that much firepower spread amongst those weapons (likely not 12 Lascannons or 18 Missile Launchers, but I have at least 5 Lascannons, 6 Missile Launchers and 6 Autocannons if I focus my list around shooting) - plus plenty of artillery left to deal with whatever infantry accompany the Falcons. Sadly, most IG SAFH builds will also lack the mobility to bring even half of those weapons to bear on target each turn, much less every turn for 6 turns. Heck, mech Guard has a better shot, as the multilaser at least offers a chance at glancing, and is on a platform mobile enough to make terrain-sniping more difficult (though a bit more fragile to pulse laser fire than a Guard squad).
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2007/06/28 05:54:30
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Tunneling Trygon
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Not a single one of the top-tier army lists implicitly has any trouble of bringing enough mobile firepower to bear to cause a 3-Falcon army serious headaches. You bust Janthkin's chops on math but then throw out statements without any math of your own. Probability of S6 shots at BS4 destroying/immobilizing a falcon: 2/3 x 1/6 x 1/9 = 1/81. So 81 shots on average. Probability of S7 shots at BS4 destroying/immobilizing a falcon: 2/3 x 1/3 x 1/9 = 2/81. So about 40 shots on average. Probability of S8 shots at BS4 destroying/immobilizing a falcon: 2/3 x 1/2 x 1/9 = 1/27. So 27 shots on average. Probability of S9 shots at BS4 destroying/immobilizing a falcon: 2/3 X 2/3 x 1/9 = 4/81. So about 20 shots on average. Probability of S10 shots at BS4 destroying/immobilizing a falcon: 2/3 X 5/6 x 1/9 = 5/81. So about 16 shots on average. Now triple those numbers. Then figure in terrain, reserves, etc. So tell us again what builds can pack enough firepower to give a 3 Falcon eldar army a headache? Especially in terms of the categories listed above ( VP denial, troop transport or objective grabbing). Space Marines, Eldar, Tau, and Chaos all have viable army builds that can pack plenty of mobile firepower, often far more firepower than a Falcon could put out in its wildest dreams (talking about Predator Annihlators here). Elios, do you play this game? First, you use 'mobile firepower' and chaos in the same sentence. They have exactly '0' fast vehicles and only 4 sources of 6" move autcannons (all in elites and heavy). Then, you say the Pred anni has far more mobile firepower then a falcon. Care to enlighten us? I know pred anni is cheaper then a falcon but it is also 'way' easier to pop and can only move 6". Not to mention the firedragons a falcon can carry that won't care about the shaken results like a pred.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2007/06/28 06:16:52
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Deathwing Terminator with Assault Cannon
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Posted By Janthkin on 06/28/2007 10:51 AM Most IG SAFH builds will have that much firepower spread amongst those weapons (likely not 12 Lascannons or 18 Missile Launchers, but I have at least 5 Lascannons, 6 Missile Launchers and 6 Autocannons if I focus my list around shooting) - plus plenty of artillery left to deal with whatever infantry accompany the Falcons. Sadly, most IG SAFH builds will also lack the mobility to bring even half of those weapons to bear on target each turn, much less every turn for 6 turns. Heck, mech Guard has a better shot, as the multilaser at least offers a chance at glancing, and is on a platform mobile enough to make terrain-sniping more difficult (though a bit more fragile to pulse laser fire than a Guard squad). All the Guard weapons have a 48" range. If you deploy in the centre~ish of a standard 6x4 table with the standard 4-6 pieces of terrain on the table, there's going to be very few places to for the Falcons to be while staying out of range - and honestly if the Falcons are hiding in the extreme corners of their own deployment zone, they're not contributing to the game at all anyway and the IG can advance and take out the rest of the army at their leisure. How much terrain do you play with? If you play with considerably more than the suggested amount I can see terrain sniping being more effective. On a normal board though it will be very difficult to maintain the speed for the glancing hit benefits while not leaving the Falcon in the open.
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![[Post New]](/s/i/i.gif) 2007/06/28 06:21:44
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Longtime Dakkanaut
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Don't worry about them Ellios, just keep saying it over and over... someday it will come true...
Don't let reality stop you... you can change it... if you keep saying the same thing, over and over....
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![[Post New]](/s/i/i.gif) 2007/06/28 07:47:05
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fixture of Dakka
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All the Guard weapons have a 48" range. If you deploy in the centre~ish of a standard 6x4 table with the standard 4-6 pieces of terrain on the table, there's going to be very few places to for the Falcons to be while staying out of range - and honestly if the Falcons are hiding in the extreme corners of their own deployment zone, they're not contributing to the game at all anyway and the IG can advance and take out the rest of the army at their leisure. Come now - the pure infantry Guard army, with proper anti-assault spacing, is going to spread much of the way across a 6'x4' table. And if there's not proper anti-assault spacing, you have 1 turn to kill those Falcons, or you're being eaten alive by multiple Harlequin squads. If we're talking 4-6 terrain features that make up 25% of the board space, that's 6 square feet of terrain. Unless they're all area 1/2 rubble fields (your metagame may vary), or you've managed to place all the terrain in the corners, that's going to cast some substantial LoS shadows. How much terrain do you play with? If you play with considerably more than the suggested amount I can see terrain sniping being more effective. On a normal board though it will be very difficult to maintain the speed for the glancing hit benefits while not leaving the Falcon in the open. Very few boards I play on (pre-set tournament or otherwise) have more than 25% terrain coverage. That said, buildings, hills, and forests all offer adequate protection to hide a few skimmers. Very rarely do you see the Fantasy-like "2 hills, a forest, and a small building", spaced evenly around a wide-open middle ground. Terrain features in the middle of the board seriously impact how the game is played - is it that uncommon to see a forest as the centerpiece of the board?
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2007/06/28 08:08:03
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Dakka Veteran
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Comparing any form of IG to triple Falcon Eldar isn't really a fair comparison, and doesn't really add anything fruitful to the discussion. Janthkin, you're still assuming a mostly-stationary heavily-infantry opponent in all of your posts so far. Thus my joking about your "marine gunline" tactics earlier. Last I checked, all-infantry armies aren't typically the most competitive available builds from the tier 1 codexes. And yes--possibly not at Adepticon--but having a giant piece of terrain in the middle of the board is quite uncommon in the many different areas I've gamed, and generally gets quite old quickly, not to mention favoring more mobile armies tremendously. Also, pieces of terrain on a board that are large enough to hide three tanks behind are also usually quite rare, especially towards the middle of the field (you're talking about a piece of terrain no less than 15" across, placed exactly parallel to the long table edge) To those who think they can "prove" something by inaccurate statistical analyses, it should be pointed out that a game of 40k has far too many variables for mathematical abstractions to be of much use (they're incredibly limited). When attempting to use probabilities to demonstrate a point, please make absolutely sure you know what you're talking about, you're not misrepresenting the information, and that it actually adds something of substance to the discourse.
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Ba-zziiing!
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![[Post New]](/s/i/i.gif) 2007/06/28 10:34:21
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Tunneling Trygon
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To those who think they can "prove" something by inaccurate statistical analyses, it should be pointed out that a game of 40k has far too many variables for mathematical abstractions to be of much use (they're incredibly limited). When attempting to use probabilities to demonstrate a point, please make absolutely sure you know what you're talking about, you're not misrepresenting the information, and that it actually adds something of substance to the discourse. What the f are you talking about? there was nothing inaccurate about what I posted and it shows quite clearly you are full of crap. It's really very easy. On average it will take more firepower then any 1500-2000 point army can have (especially the mobile variety you are proposing) to immobilize or destroy 3 falcons, taking into consideration the probabilities and 25% of the board having terrain. Not real hard to figure out. Does this mean its auto win for the Eldar player? Not at all. But your contention has been that Falcons are not that big a deal and that most armies can deal with them easily. That just isn't true. Compare the stats I posted with the numbers for any other tank. Hell, compare it with a hammerhead, another expensive but very useful skimmer tank. You'll find the falcon is a whole lot more difficult to drop.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2007/06/28 13:29:06
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Longtime Dakkanaut
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... with the standard 4-6 pieces of terrain on the table...
How much terrain do you play with? If you play with considerably more than the suggested amount Huh? 4-6 is normal?? Where do you play? You must have some very large terrain pieces. Each one is 12" x 18"....
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![[Post New]](/s/i/i.gif) 2007/06/28 13:30:38
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Longtime Dakkanaut
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To those who think they can "prove" something by inaccurate statistical analyses, As opposed to you, who give *no* mathematical support for your assertions, and then states other are 'inaccurate' without supporting that claim either.
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![[Post New]](/s/i/i.gif) 2007/06/28 13:54:04
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Maybe he feels that 'Gut Feeling' > 'Analysis of Probability' or that andectodal evidence somehow trumps mathamatical averages. BYE
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![[Post New]](/s/i/i.gif) 2007/06/28 14:19:27
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fresh-Faced New User
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Has anyone here actually EVER played a game. . . or even a series of games at a tournament where their dice rolled the statistically average number of 6s, 5s, 4s, 3s, 2s, and 1s? If you think you have, you're almost certainly wrong. I don't know why so many people get wrapped up in the math side of things. Picking units/weapons that you can use effectively and that make the most of your personal play style is much more important than what the dice "should" do. Because they won't. . . Newsflash to the mathhammer crowd. . . statistics is only able to predict the behavior of GROUPS. It cannot be used to predict the behavior of an individual. Anybody who has more statistics education than the ability to divide 100 by 6 can tell you that. I work at an insurance company. Our actuaries can tell you almost exactly how many people of a given age with certain characteristics will die in a given time frame. But if you ask them if YOU are going to be one of those people that die. . they will just shrug their shoulders. Statistics don't work like that. . . . but I'm sure some people will get all up in arms about how "the numbers don't lie." Whatever.
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![[Post New]](/s/i/i.gif) 2007/06/28 15:13:11
Subject: RE: Speculation - Vehicle resurgance in 40k?
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[DCM]
Sentient OverBear
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Posted By Soulmage on 06/28/2007 7:19 PM Newsflash to the mathhammer crowd. . . statistics is only able to predict the behavior of GROUPS. It cannot be used to predict the behavior of an individual. Anybody who has more statistics education than the ability to divide 100 by 6 can tell you that. So you're saying that it can predict the behavior of 100 armies one time, but not one army 100 times? I seem to remember multiplication being commutative... Also, your example with the actuaries is flawed. We can test an army against the statistical criteria over and over, generating an acceptably-sized sample set. People can only die one time, and as we all know, a sample size of one isn't very good. So, since you pulled out the big guns of "working for an insurance company", what do you do there? I'm assuming you're not an actuary.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2007/06/28 15:36:56
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fixture of Dakka
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Newsflash to the mathhammer crowd. . . statistics is only able to predict the behavior of GROUPS. It cannot be used to predict the behavior of an individual. Anybody who has more statistics education than the ability to divide 100 by 6 can tell you that. No, PROBABILITY predicts the behavior of an infinite sample size over time. Statistics is the math applicable to observed events. Yes, probability won't tell you exactly whether a particular shot, or even a set of shots will down a Falcon. But it will give you an indication of the possible range of likely outcomes, which many people find helpful in determining which actions have the most beneficial chance of working. Or, you could happily discard the math in its entirety, and gleefully stock up on IG grenade launchers as the optimal anti-falcon weapon. They're S6, after all, so they'll kill those pesky falcons for you.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2007/06/28 15:51:42
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fresh-Faced New User
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No, I'm not an actuary, I just work with them. If I were an actuary I would have given a long lecture on the whole topic of statistics because I would find it the most fascinating thing in the world. Being a finance guy rather than an actuary, I gave you only the info that pertains here. . . lucky you. So you're saying that it can predict the behavior of 100 armies one time, but not one army 100 times? I am soooooo glad you brought up this point. . . for a couple reasons. #1 and most important - How long exactly does it take you to play 100 games? A year? Two? Three? Do you even stick with a particular army/list that long? Some may be able to say that they play hundreds of games in a couple years using the same list and same loadouts the whole time. These folks are in the VAST minority. The point is. . . it takes a LONG time for an individual player to build up a statistically valid sample of games. With all the other variables in terms of army, opponents, list, its really nearly impossible for all but a very small minority of players to get enough games in that they could experience a significant degree of mean reversion in their die rolls. Even for those players who DO play with the same army/list a lot for a very long time. . . they still can't predict the outcome of any particular die roll, or any particular game. Who really cares if over the course of 60 games of 40k, you fired a lascannon 280 times and your average die roll worked out to 3.5? All the player cares about is what is THIS die roll and THIS game is going to bring. You'll have games where you roll nothing but fives and sixes, nothing but 1s and 2s. . . but I guess that as you're loosing you can take comfort in the fact that if you spend an entire game missing/failing to penetrate with your lascannon. . . over the next 30 games or so its likely that you will have hits that balance things out. Hopefully they don't all happen in the same game so that you have many games of missing and one game of absolutely killer die rolls. #2 Secondly. . . let's address this myth of "it takes 36 shots to bring down a falcon." Or whatever people are complaining about today. . . Alright. . . first of all, that's an average number. Could be a LOT more. . . could be a lot less. So. . . to get a good sample how long does it take you to kill 100 falcons in 40k games? Quite a while I'm guessing. . . if you even bother to try that many times. You're MUCH better off using a weapon system that you know how to use effectively to get nice shots at rear armor (or whatever) than you are taking a weapon system that mathematically "averages out to be more effective." Consider this. . . if I stick your head in a bowl of scalding hot water. . . and your feet in a bowl of freezing cold water. . . ON AVERAGE you're taking a nice warm bath. . . but I'm guessing that probably won't matter much to you at the time. You will be more concerned about the individual situations. Next let's think about what we are saying when we say "it takes 36 shots to bring down a falcon." That means you have a 1/36 chance of bringing it down on any particular shot. It doesn't mean you will magically get it on the 36th attempt. You could get it on the first attempt and roll 35 more misses. Or you could kill it 36 times. . . or you could miss it 36 times. Making it more simple. . . you have a 1/6 chance of rolling a 6 on one die. How much money are you willing to put on the fact that if you roll that die 6 times, one result will be a six. Probably not a lot I'm guessing. . . even less so if we said that you also lost the bet if MORE than 1 six came up. . . because of course. . . "it takes 6 shots" to roll a six. . . so if you roll more its totally "not what the numbers say" and as we all know. . the numbers don't lie. (If you're willing to take that bet. . . let me know. . I'll be happy to handle it with you at Adepticon next year if you can make it.) The REAL reason people like to do math-hammer. . . and this is a well known fact both in the field of statistics and psychology. . . is that people like to feel like they have more control over their lives than they actually do. There's plenty of examples of this. . . lots of people feel safer driving than flying for example. A large part of this is because subconciously people feel that if they are in control, its much less likely to happen to them. But as we all know from statistics. . they are wrong. Anyway. . . if all that hasn't opened your eyes just a little, its unlikely that anything will. You can lead a horse to water. . .
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![[Post New]](/s/i/i.gif) 2007/06/28 16:02:37
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fresh-Faced New User
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Posted By Janthkin on 06/28/2007 8:36 PM [ Yes, probability won't tell you exactly whether a particular shot, or even a set of shots will down a Falcon. But it will give you an indication of the possible range of likely outcomes, which many people find helpful in determining which actions have the most beneficial chance of working.
You don't need statistics for that. If you shoot a lascannon at a falcon, you will either kill it, damage it, or fail to do anything to it. That is the entire range of likely outcomes. (Don't know why this section of my reply refuses to respond to the "end quote" command.) Or, you could happily discard the math in its entirety, and gleefully stock up on IG grenade launchers as the optimal anti-falcon weapon. They're S6, after all, so they'll kill those pesky falcons for you. IG Grenade launchers ARE the optimal anti-falcon weapon. . . if you're so good at using IG grenade launchers in a mobile capacity that I can generally always get shots at the rear armor. Whereas with lascannons you might not be good at deployment so they only get 3 or 4 shots because you have to move them or your LOS blocked for much of the game. You can certainly take a lot more grenade launchers than you can lascannons. This is exactly my point. . . use the weapons YOU are most comfortable with and know how to use most effectively. The odds of a successful lascannon kill don't matter a hill of beans if you only get 1 or 2 good shots with it because you don't know how to deploy it well, or how to channel the opponent's armored units into its line of fire. Its a simple example (lascannons aren't a tough weapon to use - although I do encounter some who have problems. . .) but its a principle that applies to math-hammer in general.
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![[Post New]](/s/i/i.gif) 2007/06/28 17:20:24
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Regular Dakkanaut
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Posted By Soulmage on 06/28/2007 9:02 PM IG Grenade launchers ARE the optimal anti-falcon weapon. . . if you're so good at using IG grenade launchers in a mobile capacity that I can generally always get shots at the rear armor. Whereas with lascannons you might not be good at deployment so they only get 3 or 4 shots because you have to move them or your LOS blocked for much of the game. You can certainly take a lot more grenade launchers than you can lascannons. This is exactly my point. . . use the weapons YOU are most comfortable with and know how to use most effectively. The odds of a successful lascannon kill don't matter a hill of beans if you only get 1 or 2 good shots with it because you don't know how to deploy it well, or how to channel the opponent's armored units into its line of fire. Its a simple example (lascannons aren't a tough weapon to use - although I do encounter some who have problems. . .) but its a principle that applies to math-hammer in general.
If statistics don't matter, why do you need to shoot at the rear armor of a falcon with the Grenade Launcher? Why don't you just shoot at the front armor? You roll a 4+ to hit, roll a six to glance, roll a six on glance table, re-roll the six to destroy. So the GL is perfectly able to kill a Falcon by shooting at the front, why do you bother shooting at the rear? Why take more than one GL per squad? Why does it matter that you are able to get more GLs per the price of one LC? One GL is able to kill a Falcon, why take more? So what if I get "only" one or two good shots with my LC per game because I don't know how to deploy it, one shot can kill any vehicle in a game, why do I need to be able to get more "good" shots? I guess when I am shooting at a Terminator Squad of 5 with my Guardsman Squad of 10, I shouldn' t need to fire twice if I am able, because that would increase the statistical probability of getting a kill one of the Terminators. But I guess knowing that is just a way for me to feel like I have more control over my life than I really do. I wanted to take Plasma Guns with my Squad, because statistically they will have better odds of killing a Termie than a Lasgun, but again that is only my lack of life control again, not using statistics to make decisions before the game during army construction and during the game with target selection. One last thing, what does "generally always" mean?
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"Someday someone will best me. But it won't be today, and it won't be you." |
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![[Post New]](/s/i/i.gif) 2007/06/28 22:11:16
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Regular Dakkanaut
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personally, i wouldnt bet on somethng that has a 1/6 chance of happening, and a 5/6 of not... just not common sense...
Also, the % chance of only getting a single six when rolling 6 die is a lot better than 1/6 (please, some-one with statistical training corect me if i am wrong, as this seems VERY wrong).
Basicaly, what i did was a tree diagram. for ONLY 1 six to come up, it would be 5 rolls of anything BUT a six, and 1 roll of a six, that is (1/6)*((5/6)^5) ... to the power of 5 as the 5 die roll that aren't 6s are that probability...
Now, that is just for if the first die to be a six. The chance of only the second die being a 6 is the same etc etc.
So, i get (1/6)*((5/6)^5) * 6... but i am not sure about that last multiplier, as it gives me a 40% chance of ONLY getting one six...
also... Soulmage, you say you work at an actuaries, well, if you knew anything about how they opperate, they DO apply stats to individuals. They will give me a higher premium if i happen to be into base-jumping and fire acts than if i was a good little boy who goes for a run every night. Same goes for insurance complanies, if they insure a business, they look at the odds of them going bump, and how long it will take, then they charge the SPECIFIC business a rate based on the statistics, much like i pick unit configurations for my army (a specific event) based on the statistics... and your a fool if you think that stats isn't applied to people individually...
But as you have correctly said, can lead a horse to water, so i guess you will still try 2 flame me ;-)
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![[Post New]](/s/i/i.gif) 2007/06/28 23:01:13
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Dakka Veteran
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Posted By winterman on 06/28/2007 3:34 PM To those who think they can "prove" something by inaccurate statistical analyses, it should be pointed out that a game of 40k has far too many variables for mathematical abstractions to be of much use (they're incredibly limited). When attempting to use probabilities to demonstrate a point, please make absolutely sure you know what you're talking about, you're not misrepresenting the information, and that it actually adds something of substance to the discourse. What the f are you talking about? there was nothing inaccurate about what I posted and it shows quite clearly you are full of crap. It's really very easy. On average it will take more firepower then any 1500-2000 point army can have (especially the mobile variety you are proposing) to immobilize or destroy 3 falcons, taking into consideration the probabilities and 25% of the board having terrain. Not real hard to figure out.
If you can't see how you misrepresented those numbers (i.e. purposefully exaggerated via omission of relevant information) then you don't really deserve to be using "maths" to prove your point, do you? I'll give you a hint--it's more obvious than you think. Does this mean its auto win for the Eldar player? Not at all. But your contention has been that Falcons are not that big a deal and that most armies can deal with them easily. That just isn't true. Compare the stats I posted with the numbers for any other tank. Hell, compare it with a hammerhead, another expensive but very useful skimmer tank. You'll find the falcon is a whole lot more difficult to drop. Once again...reading comprehension is your friend. I'm so glad that this thread has officially metamorphosed into an "I'm smarter than thou" e-penis matchup. Continue arguing from your own ineptitude while simultaneously ignoring others--I'm done with this degenerate thread. "I adopt...condescension towards those who persevere in their ignorance via possessing deaf ears to all but themselves."
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Ba-zziiing!
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![[Post New]](/s/i/i.gif) 2007/06/29 00:57:11
Subject: RE: Speculation - Vehicle resurgance in 40k?
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[DCM]
Sentient OverBear
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OK, Soulmage, I admit I was a little snippy last night, but your tone irked me. Anyway, I'm going to be polite now. I understand your point about not being able to determine one die roll with statistics. If I were to roll one die right now, and get a 5, and then rolled it again, I'd still have a 1/6 chance of getting a 5. With math-hammer (a venerable relative of theory-hammer), we're not trying to prove that you'll need at least 12 fu-cannon shots to down an x-tank. What we try to do is give people an idea of how many (ballpark) fu-cannons you'll want to take to be able to reliable down an x-tank. Math-hammer does assume players of equal skill on both sides of the board, and is not meant to replace tactics. It's simply an additional tool that we use to help us build army lists. Your example of the grenade launchers fits in to this, as players with equal skill are going to have a difficult time of getting rear-armor shots with a grenade launcher. What it comes down to is that math-hammer often relies on the worst-case scenario, which will often be the most common scenario players see in a game. For example, most calculations against vehicles are done against the front armor, because that's what you'll mostly see. Sure, you'll get occasional side and rear armor shots, but these aren't the most common occurrence. Third, if we don't use math-hammer on a medium like a message board, there isn't any other concrete frame of reference to revert to. You said it youself; each individual game cannot be predicted, and therefore we also can't discuss it. Math-hammer is the best general model we have for these kinds of discussions. We don't use it as a be-all, end-all, but do find it awfully handy. Like a Dremel tool. I won't use it to clean my dishes, but I still love it.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2007/06/29 02:19:56
Subject: RE: Speculation - Vehicle resurgance in 40k?
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Fresh-Faced New User
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Posted By Iorek on 06/29/2007 5:57 AM OK, Soulmage, I admit I was a little snippy last night, but your tone irked me. Anyway, I'm going to be polite now. I understand your point about not being able to determine one die roll with statistics. If I were to roll one die right now, and get a 5, and then rolled it again, I'd still have a 1/6 chance of getting a 5. With math-hammer (a venerable relative of theory-hammer), we're not trying to prove that you'll need at least 12 fu-cannon shots to down an x-tank. What we try to do is give people an idea of how many (ballpark) fu-cannons you'll want to take to be able to reliable down an x-tank. Math-hammer does assume players of equal skill on both sides of the board, and is not meant to replace tactics. It's simply an additional tool that we use to help us build army lists. Your example of the grenade launchers fits in to this, as players with equal skill are going to have a difficult time of getting rear-armor shots with a grenade launcher. What it comes down to is that math-hammer often relies on the worst-case scenario, which will often be the most common scenario players see in a game. For example, most calculations against vehicles are done against the front armor, because that's what you'll mostly see. Sure, you'll get occasional side and rear armor shots, but these aren't the most common occurrence. Third, if we don't use math-hammer on a medium like a message board, there isn't any other concrete frame of reference to revert to. You said it youself; each individual game cannot be predicted, and therefore we also can't discuss it. Math-hammer is the best general model we have for these kinds of discussions. We don't use it as a be-all, end-all, but do find it awfully handy. Like a Dremel tool. I won't use it to clean my dishes, but I still love it. Fair enough. . . Posted By 01777 on 06/29/2007 3:11 AM also... Soulmage, you say you work at an actuaries, well, if you knew anything about how they opperate, they DO apply stats to individuals. They will give me a higher premium if i happen to be into base-jumping and fire acts than if i was a good little boy who goes for a run every night. Obviously you don't work in the insurance industry. Insurance operates on a principle of aggregation of risk. It deals in the law of large numbers. In your example, at a very high level. . . .what an insurer does if figure out the expected lifespan of ALL base jumping, fire-act participants. It then charges them ALL exactly the same rate knowing that while some may die early. . . others will live long fruitful lives, paying premiums all the while. In reality. . . so many factors are included in the calculation that it is 1,000 times more complicated than that. . . actuaries figure how any a huge number of factors influence those probabilities and apply premium adjustments for each. . . age, race, sex, where you live, maybe even stuff like credit history, previous claims experience, etc. But if you could get 2 identical people in 2 identical situations. . . they would have exactly the same premium because insurance plays on expectations of what will happen to a group. Premiums appear personalized because of their complexity, but really you're getting the same premium as every other person out there matching your risk characteristics. The fact that it is such a complicated process to figure that out is why actuaries make such huge money.
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