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![[Post New]](/s/i/i.gif) 2008/02/22 19:36:38
Subject: Big Mek Booma
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Battleship Captain
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I'm loving the bionik arm - before you added the gubbins to it, it looked very Hellboy.
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2008/02/22 19:56:12
Subject: Big Mek Booma
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Bonkers Buggy Driver with Rockets
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KiMonarrez wrote:Well, to up the amperage, without changing the voltage, wire the watch batteries in parallel, not series.
Ugh. What a pain!
You can also up the amperage by not changing the resistance of the circuit, and upping the voltage, so wire the watch batteries in series. It would probably be easiest to do this, and then insert a resistor or 2 to change the amps.
You mean using two of the 3v watch batteries with a resistor might do it? I have some resistors, but I have no idea what sort of resistance they actually are because I am electronics-slowed.
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![[Post New]](/s/i/i.gif) 2008/02/22 20:04:06
Subject: Big Mek Booma
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Secretive Dark Angels Veteran
Baltimore, MD
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jamsessionein wrote: You mean using two of the 3v watch batteries with a resistor might do it? I have some resistors, but I have no idea what sort of resistance they actually are because I am electronics-slowed. That should work. Don't feel bad about not knowing the resistance. I have a bit of an electrical background, and I don't memorize the color codes either. Just experiment, and you should find something that works Ok.
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This message was edited 2 times. Last update was at 2008/02/23 16:09:22
Proud owner of & 
Play the game, not the rules. |
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![[Post New]](/s/i/i.gif) 2008/02/22 23:05:24
Subject: Big Mek Booma
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Awesome Autarch
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all of your work just continues to amaze. this is a great Ork, keep it coming!
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![[Post New]](/s/i/i.gif) 2008/02/23 14:35:32
Subject: Big Mek Booma
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Growlin' Guntrukk Driver with Killacannon
No. VA USA
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here are a few resistor charts. Unfortunately, my experience with Electronics is limited to what I learned in VICA a long long time ago. However, these charts should help you determine what you have. I have even included a pdf file and the last link even has a few more links and quite a bit of information.. good luck..
http://www.elexp.com/t_resist.htm
http://www.the12volt.com/resistors/resistors.asp
http://www.oilfield.de/download/techtabs/electron/ccode001.pdf
http://www.create-online.net/Tutorials/Resistor_color_code_2/resistor_colorcode.htm
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A woman will argue with a mirror..... |
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![[Post New]](/s/i/i.gif) 2008/02/23 17:10:43
Subject: Big Mek Booma
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Bonkers Buggy Driver with Rockets
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I've not had much time to think about Booma this morning, since I've been helping my father format his computer, but I did make up my mind about a thing or two.
The object that's going to be on Booma's back is not going to be a Kustom Force Field Generator. Insead, it will be a 'power pack' - basically an engine that helps generate power for his hammer, bionic arm, and whatever wargear he possesses. I'm going to try to make two 60mm bases that his 25mm base will slot onto. One will have the Shokk Attack Gun, and the other will have the Kustom Force Field.
Both of these will have spinning parts and light up.
As far as the Kustom Force Field Generator goes, I have come up with what I think will be a great part to work from:
This is the motor and rear wheel assembly from one of those micro Zip-Zaps RC cars. Basically, there's a miniscule motor in there, and it turns gears so that both of the 'wheels' on the sides spin. What this will allow me to do is make a big, freestanding Force Field Generator that will have two spinning gubbinz on either side.
I am considering what might look good on them and at first glance, two tau shield drones might make an interesting spinny bit, though I'll do some more thorough planning before I commit to anything like that.
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![[Post New]](/s/i/i.gif) 2008/02/23 18:04:18
Subject: Big Mek Booma
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Dominating Dominatrix
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sounds like a good idea, altough maybe you'll come with something more interesting then drones.
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![[Post New]](/s/i/i.gif) 2008/02/23 19:17:01
Subject: Big Mek Booma
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Longtime Dakkanaut
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drones would be visually dull because they're round and so don't change shape when spinning - unless you add a load of bits around the rims (or go for a hypnotic spiral paint job? - that would be very cool when spinning, but perhaps not fluffy for a KFF, maybe more suitable for a weirdboy warphead). You'd originally considered the BfM power pylon thingies - I think they'd look good.
Not sure about that motor - I know it's about as teeny tiny as you'll find in a toyshop, but it's still pretty big compared to a 25mm base. And how slowly will it spin?
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![[Post New]](/s/i/i.gif) 2008/02/24 20:13:19
Subject: Big Mek Booma
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Ultramarine Land Raider Pilot on Cruise Control
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unless he used the metal bit from the shield drone. Its got a bunch of spikey bits sticking off the ends of it, very asymetrical.
The only downside with the zip zaps motor is the fact that its going to spin VERY fast. Unless you find a way of slowinig it down no one will be able to tell what the spinning parts look like.
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![[Post New]](/s/i/i.gif) 2008/02/25 20:19:42
Subject: Big Mek Booma
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Battleship Captain
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Sounds like the bitz attached will need to be secured very well or else something might spin off and someone could lose an eye.
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2008/02/25 22:16:58
Subject: Big Mek Booma
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Death By Monkeys wrote:Sounds like the bitz attached will need to be secured very well or else something might spin off and someone could lose an eye. 
That just makes it more orcy realistic.
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![[Post New]](/s/i/i.gif) 2008/02/25 22:32:20
Subject: Big Mek Booma
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Homicidal Veteran Blood Angel Assault Marine
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It's not fun and games until someone loses an eye
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I play
I will magnetize (now doing LED as well) your models for you, send me a DM!
My gallery images show some of my work
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![[Post New]](/s/i/i.gif) 2008/02/25 23:10:44
Subject: Big Mek Booma
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Dominating Dominatrix
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and you get a warstory to tell the grandkids
" I lost my Eye while spying on the chief mechanik of the Alien Invaders"
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![[Post New]](/s/i/i.gif) 2008/06/21 15:29:52
Subject: Re:Big Mek Booma
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Bonkers Buggy Driver with Rockets
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So I've recently had the chance to come back to this mini, and I wanted to finish him off and get to painting. I scratched my head for a little while as to what to do with his backpack before I decided it needed to look more complicated, so I grabbed a pair of three-coil bits off a warmachines mini and slapped them on there to help bulk it out a little bit. I've also been working on getting him a nice base to pose on - it's got a gear and a cable sticking out a bit, which I think is plenty. I'm keeping him on a 25mm base so that I can eventually make a SAG on a separate 60mm one and have him mountable onto it.
There's a bit of a gap in the area between the top of the shoulders and the backpack, and I've been thinking about what to do with that area. Since I normally stick Booma in with a pile of lootas, who have terrible leadership, a bosspole would be an appropriate upgrade to help keep them from scattering off the field. A character like Booma needs a nicer bosspole than the stock one the Big Meks come with, but I am having trouble conceptualizing any designs for the glyphs it's going to have, so I've stalled out a little bit while I work on it. I am thinking a deathskull-ish glyph with a wrench in the teeth might not be bad... that, or a crossed hammer and wrench behind an ork glyph skull. Either way, once he gets the bosspole on and gets cleaned up a little bit more (I need to sculpt some seams closed) he'll be getting a lick of paint.
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![[Post New]](/s/i/i.gif) 2008/06/21 16:07:41
Subject: Big Mek Booma
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Dominating Dominatrix
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the crossed-wrench-behind-skull sounds nice, I was thinking about something similar. Altough it reminds a little bit of the Robot Pirates in Rayman 2
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![[Post New]](/s/i/i.gif) 2008/06/21 17:44:25
Subject: Big Mek Booma
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Decrepit Dakkanaut
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How about something like an AdMek symbol? Somat like a cog with a symbol like his hammer.
I think I just accidentally came up with the name for my stompy Ork army...
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![[Post New]](/s/i/i.gif) 2008/06/21 18:20:58
Subject: Big Mek Booma
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Bonkers Buggy Driver with Rockets
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Brainstorming out ideas for what I could make the bosspole into.
The 'Adeptus Orkanikus' symbol in the bottom left is a fun one, but wouldn't really fit the theme of my army. Drew it out anyway just to get an idea, though.
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![[Post New]](/s/i/i.gif) 2008/06/21 18:40:25
Subject: Big Mek Booma
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Dominating Dominatrix
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I like the mechanicus version and the one with the wrench between the teeth. That wrench/hammer on the upper right looks really weird. The one in the upper left is okay.but maybe it should only be a one-ended wrench.
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![[Post New]](/s/i/i.gif) 2008/06/21 18:50:34
Subject: Big Mek Booma
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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If you don't use the Orkanikus symbol then I call dibs on stealing it.
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![[Post New]](/s/i/i.gif) 2008/06/21 21:34:35
Subject: Big Mek Booma
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Awesome Autarch
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Your work is always so excellent, I love seeing your posts.
I vote the orky adeptus mechanicus symbol.
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![[Post New]](/s/i/i.gif) 2008/06/21 22:25:44
Subject: Big Mek Booma
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Bonkers Buggy Driver with Rockets
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I messed around a little bit with making the bottom right glyph from my earlier picture. It turned out a bit big, but I suppose that's okay. It doesn't have horns because that would be a bit goff-y, but I may change my mind on that later.
Any good, guys? I'm not sure how a giant pole sticking out of his back would look compared to the rest of the model, honestly, and I'm considering maybe leaving it off him (The hammer's enough of a bosspole, don't you think?  ) Still, I'm ambivalent right now, so I'd like some input.
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This message was edited 1 time. Last update was at 2008/06/21 22:27:43
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![[Post New]](/s/i/i.gif) 2008/06/21 22:37:30
Subject: Big Mek Booma
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Dominating Dominatrix
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It looks great, but I agree with you about the pole. Those are alos a pain to transport.
Maybe give him a personal Banna grot
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![[Post New]](/s/i/i.gif) 2008/06/21 22:42:02
Subject: Big Mek Booma
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Like the glyph, looks quite nice. Does look like it might be too large for him. He doesn't really look like a guy who'd have a boss pole anyways now that you hold it over him. He looks to calm for it. You could give him taller electric coils on his back and call them his boss pole. Maybe stack of pairs of them to have two taller poles. Would also help to space them out more, as his backpack looks kind of crowded at the moment with all the coils and pipes and such.
Horned skull is a Death Skull thing FYI, not Goff.
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![[Post New]](/s/i/i.gif) 2008/06/21 22:43:33
Subject: Big Mek Booma
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Bonkers Buggy Driver with Rockets
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Anung Un Rama wrote:It looks great, but I agree with you about the pole. Those are alos a pain to transport.
Maybe give him a personal Banna grot 
Now this is an idea I can get behind. I'll work on that.
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![[Post New]](/s/i/i.gif) 2008/06/21 22:55:53
Subject: Big Mek Booma
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Dominating Dominatrix
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He needs more Grots anyway. Maybe one with a whole (shoping?) cart full of tools.
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![[Post New]](/s/i/i.gif) 2008/06/22 03:29:37
Subject: Big Mek Booma
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Bonkers Buggy Driver with Rockets
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I just like Booma's overall silhouette too much to go ruining it with a banner sticking out of 'em - plus, it never hurts to have a grot with a Waaagh! Banner around anyway for when I run Nobz squads. With that in mind, I quickly banged together a grot helper who has been mildly cyborked - a robotic arm, at least, from a Warmachines mini. I'm going to go ahead and sculpt a bionic eye on him later - that, or goggles.
At this point it's just a matter of finishing touches on Booma and getting the grot done. Booma's backpack needs a couple more worky bits like dials and gauges, and the grot needs to be properly based.  I will unfortunately have to get to finishing him in a few days' time, as I am going abroad for the next five. I'm looking forward to getting back and painting them both up, which is entirely uncharacteristic of me, but I suppose I should take advantage while it lasts.
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![[Post New]](/s/i/i.gif) 2008/06/22 11:19:16
Subject: Big Mek Booma
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Dominating Dominatrix
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Nice one.
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![[Post New]](/s/i/i.gif) 2008/06/22 15:03:17
Subject: Re:Big Mek Booma
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Lurking Gaunt
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Ive just read through the entire thread, very nice work, I am close to inspired to work on some Orks.. and I dont even play orks!! The grot was a very cool idea, Id vote goggles (he may need goggles with all the blood and gore being strewn about everytime Booma hits his target), speaking of Booma - sweet mini, again, it makes me want to start modeling Orks! Cheers!
Freaka
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![[Post New]](/s/i/i.gif) 2008/06/28 03:50:31
Subject: Re:Big Mek Booma
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Bonkers Buggy Driver with Rockets
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After what has been an exciting few days, I'm back and paintin'. I worked a bit on cleaning my Big Mek up before priming this morning, primarily greenstuffing closed any gaps or seams on the model and giving the banner waver a bionic eye.
As far as priming goes, I've been experimenting a little bit recently with white instead of black. The reason for this is that I've just started to get the hang of washes, now that the new Citadel ones are out, and I've discovered that layering on thin washes of darker colors over white primer does a really nice job with ork skin. Additionally, I've decided to skip trying any NMM shenanigans with this model - as much as I would love to have him up to presentation standards like that, Booma's primarily a model for me to play with, and my previous attempts at NMM have been below average. However, metallics look a bit poor over white primer, meaning I needed a black undercoat for the detail parts.
I set out this morning with a can of black and white primer and had at the model. I've left the parts mostly separate on the model, so I can pull them off, prime them, and paint them with ease. What I basically did this morning was spray items like the backpack and grot's robotic arm down with black primer, while doing the rest up in white. After priming white, I grabbed a brush, thinned out some black paint, and started blacking in the darker parts of the model so I would have a suitable undercoat...
Since priming, I've devoted most of my efforts to his head and face just to try and get the skintones approximately right. This is basically just thinned down Vallejo Dark Green, applied in three coats, followed by a little wash of the Citadel Thraka Green. I'm pretty happy with the way his skin looks.
The one big lens is giving me a bit of trouble because I am trying to get a smooth gradient from dark blue to light and it's a bit... evasive. It's not as exaggerated as I pictured when I was throwing the colors onto it - I need it to be a bit more contrasty. I'll probably try it again. Other than that, I like how he looks, so I'm going to get a start on painting the rest of him tomorrow.
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![[Post New]](/s/i/i.gif) 2008/06/28 09:35:13
Subject: Big Mek Booma
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Battlefortress Driver with Krusha Wheel
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Looking good Ein. Your stuff is always an ispiration, so it's good to see them getting painted!
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