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2008/09/29 05:24:04
Subject: Warhammer Online hits half million players in week 1
Ratbarf wrote:Can you download the game for free like WOW yet? Or has it not reached that level? (Tyring to get a friend to play but he is somewhat short on cash right now.)
It has only just been released..
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2008/09/29 10:20:16
Subject: Warhammer Online hits half million players in week 1
if it didn't look like the standard mmo I'd play. but as is, I have painting to do before I dedicate my life to leveling up so someone else can kill me thats had the game longer.
A gun is a medium, a bullet a brush.
2008/09/29 10:56:41
Subject: Warhammer Online hits half million players in week 1
wash-away wrote:if it didn't look like the standard mmo I'd play. but as is, I have painting to do before I dedicate my life to leveling up so someone else can kill me thats had the game longer.
You haven't played it, which is fine, but it is also seems that you haven't read about it either. It doesn't work that way. I know everyone thinks WoW is the only MMO out there and that is what they jump to so let me reiterate, this is not WoW. It uses MMO conventions in the same way that Battlefield 1942 and Star Wars: Jedi Outcast used FPS conventions. Sonic and Mario are not the same game because they are both platformers.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
2008/09/29 12:10:59
Subject: Warhammer Online hits half million players in week 1
wash: In scenarios some of the people will have the playing longer
than you advantage, but they also level players up to a certain threshold
so that they aren't useless in combat. The top level players in any given
tier are tough, but you don't feel completely at their mercy except when
an organized group decides to focus fire on you.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
2008/09/29 13:47:50
Subject: Re:Warhammer Online hits half million players in week 1
So far I really like the game. The Public quests are great! You have an infamy bar up top on your screen and when you kill enough of the monsters/guys you get infamy. With this infamy you can purchase gear, weapons. Also at the end of each PQ (3 stages) you get a chance on loot bags. The more effort you put in the better bonus roll you get! this system seems very orginal and inovative. But even if you only hit the last guy once you get a roll, and can win the loot over the other guys!! If there are not enough people to do the PQ , like if you are in the Darkelf area or orc area, its still ok because you can still get infamy by killing the same monster/guys over and over, when you reach step 2 you let it reset only takes 2 mins for that.
At higher levels you start to RvR (think Doac) But the cool thing is that you stats are raised up to a general level. So even if you are only level 15 you will RvR at 18! this is great cause it gives you a fighting chance against the higher levels, so even though the level 18 guy who you might be fighting has better gear that has better stats and also he has more abilites, you still have a fighting chance!
Also you can queue for the RvR any where!! Each area has its own scenario, so the Chaos/ humans have one the dwarves/orcs have one and the Elves have one. Queue times are relativly quick if your chaos/human about 15 min, not so much for the other races. Alos when you are done with the battle ground it puts you right back int he area that you came from!! hopefully you don't get wandering mosters that kill you before the screen loads!! doh!
Questing is AMAZING. once you get a quest the area where you need to go lights up red, and once you get the items or kills your map lights up red where you turn it in!! you don't need to read the quest or anything! Once you start to get highlevel you start to explore more and soon you will run out of quests in your own area, making you explore other races areas for their quests which is cool. Also you obtain titles and achievments! one achievment I got was clickng on my charater 100 times and dieing 10 times. The user interface is Unique and well rounded. The action bar is on the bottom and the chat window is on the bottem left. the mini map is in the upperright hand corner, it feels very natural. So far My hope is that this game will destroy WoW, I have never played this, But from reading peoples post it sounds completely different.
2008/09/30 00:40:18
Subject: Warhammer Online hits half million players in week 1
As to another reason why I asked the question earlier with the free download thing, I thought I remebered somewhere on their website that it was ready for download. Probably should have just checked it out for myself. Oh well.
@Ratbarf, You missed your chance for almost free play. If you bought a Preorder (5$) you could have played in Beta and headstart, but there is no free trial at the moment.
@ everyone, I'm really enjoying the game. I can talk about RvR combat, Public Quests, or questing in general, but I see lots of people post about that. Some other things that are easy to miss at first but are also very cool are Trophies, Tactics, Morale, and leveling speed.
Trophies are costume add ons that drop from Really tough monsters and all they are is bragging right or costume personalization. Trophies are pretty cool, but what makes them really neat is that fact you can move them around your character, so everyone that got a dragon tooth or deamon horn can display them on different areas of their character. while there are no game play bonuses for equipping a trophy, they make your character look cool and help to differentiate your character from others that are the same class.
Tactics are like passive skills that change the way your character works. As you level up, you gain unlock a lot of tactics, but at a given level you can only have a few active. you have one career tactic until you hit 20, then gain an extra slot each 10 levels. There are so many tactics that you really have to pick and choose what ones you'll "equip", however you can have up to 5 "sets" of tactics ready to be hot keyed up. On my character, my first tactic combo is for solo questing and increases my DPS while decreasing my healing ability, while also speeding up my rune recharge time. My Troll fighting tactics make me recover from knockdowns 50% faster and also makes me more resistant to damage. My PvP setup gives me a DPS bonus and allows one of my dots to proc a Snare. I also have a Healing set and PvP healing set. Additionally you can swap between tactics as long as your not in combat, allowing you to change up your tactics mid battle or dungeon. The list of tactic combos will only grow as I level. I think I just did a really poor job of explaining cool these tactics are and how they help define your characters as yours.
Morale is a power bar that builds up as you fight, and unlocks super powerful attacks and effects. As a Rune Priest, my first Morale ability was a Morale heal that was instant cast, no mana (action point) cost and was 3 times better then my best heal. I've learned other Morale abilities since then and continue to be suprised at there raw power. The catch is that you need to fight and keep fighting to use these abilities while they are all on a 60 second timer and drain all your morale when used, so timing when to use your morale is kinda tricky. I think they add a ton to game play both PvP and PvE.
Finally, you level fast in this game. One week in and I'm level 20 and there are only 40 levels in the game. I did play kinda hardcore, but I"m sure I would have reached this level in two or three weeks at a more casual pace, as It's about 50 hours to get to level 20. The game could slow down at later levels but at this point I'd be suprised if really slowdown.
I'm digging this game and you should too.
Check out my painting and Modeling Blog
http://www.dakkadakka.com/dakkaforum/posts/list/228997.page
2008/09/30 04:16:21
Subject: Re:Warhammer Online hits half million players in week 1
50 hours to 20? Thats a bit much, I got there in 30.
5% extra XP in RvR and a couple decent scenarios can get you 30k XP in an hour from 3 games
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2008/09/30 13:09:19
Subject: Re:Warhammer Online hits half million players in week 1
A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of
Mad Doc Grotsnik wrote:Ah yes...Wrath of Nagash...sorry, sorry...Lich King.....
You've made a reasonable mistake. People sometimes forget that Warhams copied stuff from Warcraft. In fact, the popular game W(st)arhammer 50K spawned from Starcraft.
Here is a secret picture of World of Warhams. Craft. A World of Warhams.
Wrath of the only accessible content after you buy the previous expansion and level to the max level. Yeah, thats really going to recapture the swing crowd and the new bloods.
----------------
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad
2008/09/30 20:13:08
Subject: Re:Warhammer Online hits half million players in week 1
WAR is more oriented towards a PvP (and team PvP) oriented crowd, as compared to WoW's PvE oriented and very accessible and soloable approach. One is much darker and graphic, the other is more family friendly.
Different market segments, WAR will not kill WoW, but WAR isn't going to collapse either, especially not because of a simple expansion pack that does little to address what WAR provides (Open RvR and a massive conflict)
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2008/09/30 21:07:37
Subject: Warhammer Online hits half million players in week 1
wash-away wrote:if it didn't look like the standard mmo I'd play. but as is, I have painting to do before I dedicate my life to leveling up so someone else can kill me thats had the game longer.
You haven't played it, which is fine, but it is also seems that you haven't read about it either. It doesn't work that way. I know everyone thinks WoW is the only MMO out there and that is what they jump to so let me reiterate, this is not WoW. It uses MMO conventions in the same way that Battlefield 1942 and Star Wars: Jedi Outcast used FPS conventions. Sonic and Mario are not the same game because they are both platformers.
no I haven't, I just saw the add with 2 people fighting at a time and thought thought if it really was about big combat they would have shown it and kept on painting.
A gun is a medium, a bullet a brush.
2008/09/30 21:46:33
Subject: Re:Warhammer Online hits half million players in week 1
Orlanth wrote:From what I have heard dont buy Warhammer Online if your computer cannot handle the very top end graphics processing. Anything less that a cutting edge graphics card and processor and it will not run properly.
I bootcamped vista on my macbook pro (which is actually not the best laptop in the world for straight up horsepower) and it runs on max pretty well.
Good to know, Shumagorath. This may be the motivation I need to set up to triple-boot my Mac (can't justify running WAR on the office PCs, even if I claim it "gets me in the mood for marketing meetings."
I am now going to bury my head in the sand, paint as fast as I can, and prepare for the day when the 40K MMO comes out and all social life ends.
Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze
2008/10/01 15:38:02
Subject: Warhammer Online hits half million players in week 1
The people who say "WAR is not like WoW, it just has MMO features, WoW isn't the only MMO to have these features" amuse me. Because it's mostly not true, and most 'standard' mmo features nowadays were unique to WoW when it was first released. Other MMOs had to adapt them to even have a chance to survive. Quest driven leveling comes to mind.
WAR is very similar to WoW. But it's different (and new) enough to stand on its own as a very enjoyable game. I personally love the hell out of WAR. But after playing for only 10 levels , it made me miss WoW so much that I went back after a year's abstinence. I'm now excited about ramping my characters up for Wrath of the Lich King. It should prove to be a very good expansion pack. Once I'm done with what I want to do in WOTLK, I'll likely return to WAR to give the game its fair shot.
WAR will not kill WoW. People need to understand that there is absolutely no way this will happen. WoW, the greatest (at least most popular, for you argumentitive types) MMO to ever come along, which rocked the very foundations of the MMO world, did not kill the previous reigning king, Everquest, which at its peak had roughly ONE PERCENT of what WoW's subscriber base is now. And EQ was even begining to fade before the time WoW was released. Imagine the miracle that would have to occur for WoW to be toppled? Not possible. Not in the next decade, at least.
For those who say WoW is dead I chuckle, point to the massive server list, and suggest you spend some time in Quel'Danis Isle, Shattrath City, or Ironforge/Orgrimmar.
Sorry to sound like a WoW fanboy. I kind of am, it's true. But I admit WAR is a good game. I look forward to it prospering ALONGSIDE WoW. And stealing some of the player-base, for a little balance.
Scary thing to realize that we're about to reach WoW's 5 year anniversary. Which was when EQ received its sequel. I don't really want WoW2... I want to stay with WoW and have them revolutionize it, as they did with DAOC, to modernize it.
It'd require a rebuilding of the engine, or atleast significant altering of it. And that scares me too.... ok so I'm scared of change.
Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar
Yup.
2008/10/01 19:36:24
Subject: Warhammer Online hits half million players in week 1
AlexCage wrote:For those who say WoW is dead I chuckle, point to the massive server list, and suggest you spend some time in Quel'Danis Isle, Shattrath City, or Ironforge/Orgrimmar.
I'm not reading too many folks saying "WoW is dead". I think most are just saying "WAR is worth a look".
I agree that WoW will remain the #1 MMO for a long time to come. But I think WAR is a GREAT experience and the game will do well.
They are both great games, and as such will both do well.
What I find interesting about WAR is that it appeals to me at all. Generally I don't like MMO's (I've dabbled with quite a few), and yet I'm REALLY enjoying WAR. It reminds me very much of games like Starseige Tribes, Planetside, etc. where I'm working on a team to win a global conflict. Not trying to become the single best hero on the planet. I'm not saying this is cooler than the classic MMO concept, just that it is different and is more appealing to a gamer like myself.
Of course your mileage may vary... and that's why they make chocolate and vanilla.
2008/10/01 20:10:10
Subject: Re:Warhammer Online hits half million players in week 1
I don't think that anyway has said that WAR is going to ever come close to killing of WoW, nor did Mythic intend to do so, and most people don't think it was meant to or will become anywhere near the size of WoW. WoW is very PvE oriented and about as family friendly as you can get with an MMO. WAR is far more targeted at a smaller market segment, its much darker and unabashedly violent and grim, and is much more PvP oriented than WoW (where PvP/Arena's are really a sideshow to Raiding and PvE)
WAR is focused on the RvR (pvp) market, its not meant to get in the people who enjoy raids, crafting, silly holiday events, etc.
That said, I don't think WoW's success can be attributed to its game design (at least, nowhere near entirely) Its actually fairly simplistic with tons of balance (how many times have they had to redo talent trees and abilities for each class?) and release issues (Hero classes and Ahn'Qiraj were supposed to be in at release...) People will just buy anything with the Blizzard name on it. They could package dog poo as "Blizzard K9 Waste Adventure!" and sell 2 million units and get amazing reviews.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2008/10/01 20:29:40
Subject: Re:Warhammer Online hits half million players in week 1
I have five characters on the side of Order and like the game. I don't play it every day and my sessions only last for an hour or two but when I am playing I enjoy it. I really like the journal that is used in the game because it really organizes and tracks your accomplishments nicely.
2008/10/01 22:53:04
Subject: Warhammer Online hits half million players in week 1
I've played WoW for three years, and I can say WoW is just going to get better and better with the upcoming expansion.
However, I also bought WAR now, and am in the process of leveling my own Witch Elf (because basically the entire class is a WoW Rogue ripoff, 'combo points' and finishing moves & cloak of shadows and all). The game looks pretty good (not fantastic though) and is entertaining, and I will play it atleast untill WOTLK gets released. I wouldn't say the class balance in WAR is nearly as good as people are claiming though
This message was edited 3 times. Last update was at 2008/10/01 22:55:29
2008/10/01 23:18:25
Subject: Warhammer Online hits half million players in week 1
Everything I hear makes me think 'arcade' more and more. This type of MMO doesnt appeal to me.
I prefered it when it was you, everyone else and the world, all these features and the whole gamestyleare lacking something in the quality of immersion. If I want an arcade game I play an arcade, if I want an RPG I want one I can get game immersion in. Camelot was reasonably good for that, the intrerface was out your way, and it didnt come accross as a statfest.
This message was edited 1 time. Last update was at 2008/10/01 23:19:54
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.