& we're back with the final chapter of the award-seeking Retro Review: Realms of Chaos series!
Now for the stuff you’ve all been waiting for… CHAOS IN WARHAMMER
40K!
Although the previous volume had a lot of the background for the Horus Heresy, the Eye of Terror, the Chaos Legions, Lost and the Damned presents it in more detail and with a lot more style.
20 years later and they just made a miniature of Fatty McNurglesorcerer up there. Again, this book really does set the standard for
GW’s art and writing.

Y’know after 20 years they still have not topped this one bit of art for capturing why how cool the Emperor is.

Let the Galaxy Burn!
The big news of course is William King’s account of the final battle between the Emperor and Horus.
The story had been reprinted numerous times, most recently in the Horus Heresy art books and it still works. A key element in it is that in order to defeat Horus the Emperor must cast out any thoughts of mercy or forgiveness he has. Thus the Imperium turned cruel and heartless. However the energy he released lived on as the Star Child. We’ll hear from him shortly.
This was just when
GW was introducing Jes Goodwin’s Mk VII armor (the frowny face armor as opposed to the beaky armor) and the various historical armors so there’s a lot of better art here with more armor variants. Terminator armor also appears, having been added to the game while this book was being prepared.
My personal favorites army, even more than the Squats, the Sensei also get their first, and only, set of rules.

This is actually reprinted from Rogue Trader.
Like Chaos champs they also get random powers, more Jedi than spikey though.
The Sensei were the first, and only real good guys in
40k. So it’s not surprising they never got so much as a single model and were killed off stage in 3rd edition. That being said I like think they’re still out their in their poofy pirate shirts with their skinny swords disarming Chaos Champions with a swift parry and a witty remark, then running off to feed the sick and heal the hungry.
I would so play them if
GW would just write some rules…
40k army lists finish things off. We have Nurgle marines and cultists
Is it just me or is that a chaos kick line?
In keeping with the times Orks and Squats are available as allies.
The whole 'Thousand Sons are made of dust' thing does not appear in this book so the Sons are actually the more heavily mutated marines around.
They also get thrall wizards who fight in units together.
Whoever lives gets to become a chaos sorcerer!
Finally the book ends with a summary of the many (MANY!) charts from pervious books including a handy cheat sheet for the d1000 mutation table.
And so we end our tour of Realms of Chaos: Lost and the Damned
As with the first volume this book has glorious mad ideas that simply do not work in a game. Everything, from the composition of your warband, to the equipment, to their abilities, to the location of the battle is determined by random rolls. This book would make a great video game or
RPG but as a miniature war game it does not succeed.
But as an engine for ideas and background it is a true success. The fact that the art from this book is still being reused, the ideas still recycled, just proves it.
Is it worth $100-$200 on ebay? Well I wouldn’t spend the rent money on it but yeah, I’m happy with my purchase.
Like many people who have replied to these reviews I used to have a copy and spent many an hour thumbing through it marveling at the art and imagination. But since we bought it with my college gaming club’s money I had to leave it behind when I graduated. So just opening it up brings me back.
For newer players who don’t have a nostalgic connection this might not be worth it. Most of the fluff has been reused and reprinted or is available on line somewhere.
But if you’ve got the cash and you’re looking for a cracking good read, I can’t think of a better
GW book.
Well maybe one.
Keep an eye out for Retro Review – Rogue Trader! Coming soon.