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![[Post New]](/s/i/i.gif) 2009/02/01 11:39:53
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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naturally... a "constant warfare" game, by itself would possibly become old hat, as you say. but i would imagine that the game designers would come up with something additional to do within the grand scope of things, to keep the game interesting and fun for everyone.
i'm no game designer, and was throwing cursory ideas out there for others to either dismiss, or take, and form additional ideas on their own  its the beauty of the interwebs
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![[Post New]](/s/i/i.gif) 2009/02/08 05:27:53
Subject: Re:Warhammer 40k mmo classes
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Hellacious Havoc
Edmonton area, Canada
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I wondered about the classes once upon a time, and I thought that they could do it similar to WAR, with the different archetypes. Allies could be made through an 'my enemy of my enemy is my friend' situation, with SM + Eldar + Tau vs Chaos + Orks + (Not sure)
SM
Tank - Assault Terminators
Melee - Assault Marine
Ranged - Devastator
Support - Librarian? Not familiar with SM loyalist lore, so idk if there's a lower-level psyker that could heal.
Chaos
Tank - Plague Terminators with standard ranged armaments
Melee - A 'Raptor berzerker' with more squad-oriented abilities compared to assault marines
Ranged - Noise Marine or Havoc with different weapon options
Support - Aspiring Sorcerer of Thousand Sons
Eldar (Not familiar with lore)
Tank - Striking Scorpions, or Wraithguard because they are made of wraithbone instead of flesh
Melee - Harlequins or Howling Banshees?
Ranged - Fire Dragons or Dark Reapers
Support - Warlock/Farseer
Orks
Tank - Nob, would use heavier armor and big choppas/power klaws
Melee - Slugga as a lighter, quicker class that would use sluggas, choppas and stikkbombz
Ranged - Mek that could become burna, loota, or use shokk attack guns and kustom mega-blastas
Support - Painboy or Weirdboy
Tau Empire (not familiar with these guys either)
Tank - Crisis Suit would be an interesting ranged tank
Melee - Kroot Carnivore
Ranged - Pathfinder or Fire Warrior
Support - Ethereal
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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![[Post New]](/s/i/i.gif) 2009/02/08 06:00:42
Subject: Re:Warhammer 40k mmo classes
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Da Head Honcho Boss Grot
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Well, let's see...
Masaioh wrote:Support - Librarian? Not familiar with SM loyalist lore, so idk if there's a lower-level psyker that could heal.
Librarians are probably too high up to fit in with the rest, and I don't know of any lower level psykers.
Apothecary? Techmarine? Scout?
Support - Warlock/Farseer
I'd go with the warlock, farseers are too powerful and too important outside of battle to be running around with the rest of the eldar units.
Support - Ethereal
Like the farseer, ethereals are too important outside of battle to be sent off in so casually.
Maybe pathfinders for support? They have marker lights and things. Keep firewarriors as regular ranged?
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/02/08 07:47:44
Subject: Re:Warhammer 40k mmo classes
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Hellacious Havoc
Edmonton area, Canada
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Support as in healing, so Kroot shaper? Pathfinders i don't think would be 'healers'. 'Apothecary' sounds like it uses combat drugs or medicine or something, I don't really know much about it other than it can heal in DoW 2. BTW, do you have any suggestions for the sixth race? It would have to be an 'evil' race that would ally with orks and chaos, so necrons, maybe tyranids.
Speaking of DoW 2, are you able to 'paint' your units?
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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![[Post New]](/s/i/i.gif) 2009/02/08 20:03:43
Subject: Warhammer 40k mmo classes
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Lurking Gaunt
Newcastle UK
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Contrary to what has already been said, I think controlling a single character could work well, as long as the sense of camaraderie isn't lost, and I can think of 2 ways for this to happen.
Because 40K is squad based, the MMO simply HAS to be squad based for it to work. Naturally, levelling up allows you access to better weapons, armour etc etc, and everytime you upshift through the ranks (Scout to Regular SM for example) you rejoin another squad who are at the same level (moving from a scout squad to a tactical squad) and then moving up the ranks WITHIN the unit (starting with bog standard bolter marine, then flamer/plasma then heavy weapons, eventually becoming squad leader and leading the other players in your squad till you make it to the next 'level', say assault marines).
Upon death, in this framework, you would be demoted a rank (flamer SM to bolter SM, bolter SM to scout squad leader etc), survivability being key.
Another option around the framework would be to have, rather than being randomly assigned to a squad (i could think of nothing worse than joining a squad full of squaking 12 year old american teenagers LOLNOOBFTW), would be to follow a clan based outfit (read; Chapter for SM, craftworld etc for Eldar etc etc) whereby the user chooses who they join, and with their friends.
That way, teamwork would drastically increase.
TL;DR
Take the battle-map layout of Planetside but bigger to accomodate the 40K 'verse, mix in the clan style outfits of WoW groups and online FPS clans, add a dash of character creation and weapons/class upgrades as I mentioned and let war rage!
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![[Post New]](/s/i/i.gif) 2009/02/08 20:24:41
Subject: Re:Warhammer 40k mmo classes
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Da Head Honcho Boss Grot
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Masaioh wrote:Support as in healing, so Kroot shaper? Pathfinders i don't think would be 'healers'.
Ah, I was think more like buffs or something.
I never really liked the emphasis on healers, it seems kind of silly to have someone taking enough wounds to kill them a thousand times, but still be unharmed because their life is regenerated so every 5 seconds. Why not just have more life?
Or why not allow tech characters to repair armor?
'Apothecary' sounds like it uses combat drugs or medicine or something, I don't really know much about it other than it can heal in DoW 2.
The Apoth is the marine medic. He gives Feel no Pain to his squad, like a Painboy.
BTW, do you have any suggestions for the sixth race? It would have to be an 'evil' race that would ally with orks and chaos, so necrons, maybe tyranids.
Dark Eldar? Genestealer cult?
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/02/08 23:00:17
Subject: Re:Warhammer 40k mmo classes
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Hellacious Havoc
Edmonton area, Canada
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Okay, but isn't Kroot shaper a psyker anyway? The tech class sounds interesting.
Dark Eldar would make a good 6th race, I was thinking about it but I know absolutely nothing about DE. Who knows, maybe mini sales will increase and they'll finally make a new codex?
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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![[Post New]](/s/i/i.gif) 2009/02/08 23:15:58
Subject: Re:Warhammer 40k mmo classes
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Da Head Honcho Boss Grot
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Masaioh wrote:Okay, but isn't Kroot shaper a psyker anyway?
I think Master Shapers could be psykers.
I never heard of regular shapers having those powers though.
Dark Eldar would make a good 6th race, I was thinking about it but I know absolutely nothing about DE. Who knows, maybe mini sales will increase and they'll finally make a new codex?
Maybe:
Dark Eldar
Tank - Incubus
Melee - Wych
Ranged - Scourge
Support - Haemonculus
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/02/12 06:59:42
Subject: Warhammer 40k mmo classes
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Well, to expand on my Inquisitor idea, because I love whoring my ideas out, here's a few ideas:
Start the game as a low-level inquisitor, selecting which of the three main inquisitional branches you want to belong to. These three would determine which prospective allies you have available to you, and what wargear you can gain access to.
Instead of focusing on one character, you'd be in direct control over your inquisitor, including equipment choices and direct actions, while you could command a retinue(or, as you got further into the game, even a full army) of various allies, depending on your allegiances. At higher levels, you'd have access to things like assassins..
Each branch would have access to different allies, depending on whether you chose to be Puritan or Radical.
All Inquisitors, regardless of branch or allegiance, would have access to Servitor, Imperial Guard, Inquisitional Stormtrooper, Space Marine, and Assassin allies, with higher levels granting higher level allies(in the order listed. So in the beginning, you could only requisition IG, but as you went on, you'd gain access to higher priority forces).
Then, once you've chosen your allegiances, you'd get futher choices.
As a puritan inquisitor of the Ordo Malleus, you'd gain access to Grey Knights, where a radical would get daemonhosts and chaotic spawns/daemons/blessings.
As a puritan inquisitor of the Ordo Herectus, you'd gain access to the Sisters of Battle, where a radical would get the S&M toys.
Ordo Xenos puritans would get Deathwatch, while radicals would make deals and trades with alien species, allowing them to use xenos allies(effectivly allowing races other then daemonic and human to be allies).
You'd directly control your inquisitor, while at the same time giving commands to your retinue/army. Depending on your retinue and wargear, you could fullfill many different roles, as well as have plenty of large scale battles without needing massive amounts of players. Instead of conventionally levelling up, your abilities could be increased by gaining a reputation amoung the inquisition/allies, allowing you to use better wargear and gain stronger allies. For example, doing certain quests and missions that would be standard for an inquisitor, such as cleansing small cults and the like, to purging entire planets in an exterminatus.
But I guess that's enough pipe dreaming for me.
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This message was edited 2 times. Last update was at 2009/02/12 07:01:41
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![[Post New]](/s/i/i.gif) 2009/02/13 02:15:45
Subject: Re:Warhammer 40k mmo classes
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Flower Picking Eldar Youth
Dawson Creek, BC
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Envy89 wrote:
Space Elves.
howling banshee = tank
warlock = healer / buffer
hrelequin = CC DPS
dark reaper = ranged DPS
pathfinder = negitive buffers to put on bad guys with a bit of Ranged DPS
guardian = what warlock, pathfinders, and mabey dark reapers start out as.... as they level up, they choose which aspect they wish to follow.
Why Is it that everyone always forgets about Striking Scorpions. Way better tanks than banshees could ever be.
(And now I see that someone else has already posted that.)
Still have to say that Scorpions are the most under utilized units in both video game form and on the table. They're still my favorite survivalist.
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This message was edited 1 time. Last update was at 2009/02/13 02:17:55
Armies:
20,000+ Points of Eldar Including 2 Phantom Titans
5000+ Points of Vampire Counts
5000+ Points of Lizardmen
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![[Post New]](/s/i/i.gif) 2009/02/13 16:28:41
Subject: Warhammer 40k mmo classes
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Regular Dakkanaut
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This game will be epic fail if they stick with the holy trinity (tank, healer & glass cannon). Most players hate playing tanks and healers, yet they become REQUIRED if the mechanics are built that way, resulting in a frustrating game. Tank specced classes have the other detrement of being worthless in the PvP aspects of the game because they are easily ignored. This game will need to have a new outlook on player interaction in order to be fun. I'd like see player interaction more like TF2 and Battlefield than more of the same fantasy based crap.
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![[Post New]](/s/i/i.gif) 2009/02/13 20:43:26
Subject: Re:Warhammer 40k mmo classes
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Fresh-Faced New User
Livonia, MI
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A 40k MMO? This could easily be both very good and horribly wrong. Some things I'd like to see it it would be...
-The obvious "choose your race/faction"
-Choose what planet/craftworld/ect. you wish to start in (such as being a human on Baal, Baal Prime or Secondus, then try to become a Blood Angel Space Marine)
-The large PVP team mission battles at any level. To be anything, from an Eldar Guardian to being an Ork Warboss in a battle against players of any/all levels, staying with a unit of other players of similar level, race and class(and maybe some AI substitutes if there's not enough players). Most MMO's require a high level for you to participate.
-A training area- a area for low level characters to "get a feel for the game".
Otherwise, I agree with LunaHound and Envy89 when it comes to the classes within each race. Their ideas make sense to me.
As has been said, trying to make a 40k MMO like any other wouldn't be the best for sure.
It will certainly be a challenge for the game designers, programmers, and everyone involved with the game. So we may just have to be patient.
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![[Post New]](/s/i/i.gif) 2009/02/14 00:52:29
Subject: Re:Warhammer 40k mmo classes
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Fresh-Faced New User
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I think with a sci-fi universe like WH40k, developers would need to come up with something new and different from the standard tank 'n' spank, grind, loot, repeat stuff.
I'd like to see
- Each species stick to their own faction - no good VS evil, just Imperium VS Chaos VS Orks VS eldar etc.
- No classes to choose from - only one "class" per faction, and instead featuring a system of talent-tree like career choices, branching outwards as your level increases and allowing you to progress into the myriad of "classes" inherent in 40k. I'm thinking something along these lines: See attachment.(note that it's only a basic idea)
- A more skill based combat system, a combination of the taking-turns-hitting/shooting each other MMO standard and a third person shooter. A good degree of small-scale cooperation between members of your faction should be required to survive in PVP.
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Wh40k_MMO_CLASS_TREE.bmp |
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2215 Kbytes
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![[Post New]](/s/i/i.gif) 2009/02/14 12:55:23
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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Techboss wrote:This game will be epic fail if they stick with the holy trinity (tank, healer & glass cannon). Most players hate playing tanks and healers, yet they become REQUIRED if the mechanics are built that way, resulting in a frustrating game. Tank specced classes have the other detrement of being worthless in the PvP aspects of the game because they are easily ignored. This game will need to have a new outlook on player interaction in order to be fun. I'd like see player interaction more like TF2 and Battlefield than more of the same fantasy based crap.
i think that if they did the "holy trinity" they would need to make the tanks epic powerful, because we know how important melee/assaulting is in 40k, and how 'rare' the "glass cannon" type characters are within some/most races.
although playing an Ork Weirdboy would be hilarious as all get.
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![[Post New]](/s/i/i.gif) 2009/02/21 19:49:47
Subject: Re:Warhammer 40k mmo classes
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Regular Dakkanaut
Currently Assigned To Bloodthirsters Catulan Reaver Squad
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If you think about it, SM's dont start out all BAMF (Bad Ass Mother Fu*k*rs)
its more like this (roughly) using the SW's as an example
1- Start as villager fighting nasty animals with axes and spears (and trying not to die)
2- Get recruited and go through the process of proving yourself fighting Bigger Nastyer animals with sticks stones and your bear hands (ans really trying not to die)
3- Become a Scout fighting nasty ass things with crappy armour and a bolter (and feeling some what safer but still trying not to die)
4- Get some serious upgrades (all 19 of em)
5- Become a blood claw and kick the crap out of some more stuff with your boltpistol and a chainsward whilst jumpacking into the middle of the enemy
and so on
now surly steps 1-4 could take up quite some time and (levels) and be made justifiably hard so that you have to WORK YOUR ASS OFF to become a SM
oh let me add the last step
x- Aquire Tactical Dreadnought Armour an Assult Cannon and Chainfist and open a can of premium imperial WHOOP ASS on everything in sight whilst chanting the emporers praise LOL
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This message was edited 2 times. Last update was at 2009/02/21 19:52:37
I am out of touch with it, last time I played we had squats, trikes, ratlings and robots....
Dreadnoughts had twin bolters mounted on the back of there hands, Guardsmen carried Lascannons and Heavy Bolters on their shoulders and sentinels has Assault cannons...
Ahhh so many fond memories, So many dead eldar.....
http://www.dakkadakka.com/dakkaforum/posts/list/0/233624.page <--- Bloodthirster Needs You Sign Up
warpcrafter wrote:
Done it, it didn't end well, but it was really fun.
halonachos wrote:
One of my friends has said: "When life gives you lemons, make lemonade. But unless life also gives you sugar and water, that lemonade is going to suck." |
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![[Post New]](/s/i/i.gif) 2009/02/21 20:06:21
Subject: Re:Warhammer 40k mmo classes
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Regular Dakkanaut
Currently Assigned To Bloodthirsters Catulan Reaver Squad
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You know i was just thinking about it and as much as i love my IG if you think about it they are the only army that is limited in how you can progress (how long is the most kick arse IG hero gonna last agenst a marine) so well.... would be sucky in the MMO.
(duck behind cover as IG players begin flaming)
hear me out on this one
Ork - you can just get bigger and badder start as choppa boy end up a WAAAA Boss
SM see above
Eldar start out a scout (cant remember the name of Eldar Scouts sorry) --> aspect warrior ---> exarch and so on
Chaos hmmm not sure
Squat... yeah i know but i can wish eh.....
I would want to play IG I just think they are gonna be a problem in this respect....
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I am out of touch with it, last time I played we had squats, trikes, ratlings and robots....
Dreadnoughts had twin bolters mounted on the back of there hands, Guardsmen carried Lascannons and Heavy Bolters on their shoulders and sentinels has Assault cannons...
Ahhh so many fond memories, So many dead eldar.....
http://www.dakkadakka.com/dakkaforum/posts/list/0/233624.page <--- Bloodthirster Needs You Sign Up
warpcrafter wrote:
Done it, it didn't end well, but it was really fun.
halonachos wrote:
One of my friends has said: "When life gives you lemons, make lemonade. But unless life also gives you sugar and water, that lemonade is going to suck." |
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![[Post New]](/s/i/i.gif) 2009/02/22 03:30:49
Subject: Re:Warhammer 40k mmo classes
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Mindless Servitor
USA
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Hey pizzaman,
The way to make a good 40k mmo is to have perks and weapon upgrades to balance the game a bit a make every player a bit dofferent.
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![[Post New]](/s/i/i.gif) 2009/02/22 14:55:41
Subject: Warhammer 40k mmo classes
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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I'd play a Ratling sniper.
I still think its going to be like WoW/WaR than anything else, and I still think folks dedicated to fluff will be slightly (or heavily depending on how stringent you are) disapointed.
I reckon a Librarian would make a interesting class myself, Psychic = magic in the minds of many, so it seems a different class to the other Marine shooting/ CC types. I wouldn't be scared to make a bet on Librarians being in there.
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This message was edited 1 time. Last update was at 2009/02/22 14:58:32
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2009/02/27 16:49:45
Subject: Re:Warhammer 40k mmo classes
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Guard Heavy Weapon Crewman
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What about basing it on inquisitors/chaos/xenocs/heretics. that way you start off as a low level inquisitor and have to fight off daemons etc and build up an effective retinue if you side with the imperium. or you are a lowly heretic/rouge psyker and you have to build up a group of chaos worshippers to bring down the imperium. for xenocs you could go eldar following the standard path of the warrior/warlock route, nids could be genesteelers infiltrating an imperial planet before the invasion. not planned for others though.
not sure how it would work overall but its just an idea i had
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![[Post New]](/s/i/i.gif) 2009/02/27 21:52:59
Subject: Re:Warhammer 40k mmo classes
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Regular Dakkanaut
Currently Assigned To Bloodthirsters Catulan Reaver Squad
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its a simple fact that the biggest draw to a 40K MMOG will be the SM's...
waits for the boos and hisses of the Choas, Eldar, IG hordes to die down
My second choice after the SM's would be be IG then Nids (hey who would not wanna run around as a stealer ripping heads off hive world scum, although they surly will be in an expansion) then choas then perhpas a poncey eldar for the heck of it....
But with out the oppertunity to tear some gak up with an assult cannon and chain fist ya might as well not bother.....
EDIT: oh and i am sure someone will want to play the Necrons and Snickker the Tau (mwahahha sorry i am old school and the Tau are just so well they are like Eldar but without the attitude)
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This message was edited 2 times. Last update was at 2009/02/27 21:58:53
I am out of touch with it, last time I played we had squats, trikes, ratlings and robots....
Dreadnoughts had twin bolters mounted on the back of there hands, Guardsmen carried Lascannons and Heavy Bolters on their shoulders and sentinels has Assault cannons...
Ahhh so many fond memories, So many dead eldar.....
http://www.dakkadakka.com/dakkaforum/posts/list/0/233624.page <--- Bloodthirster Needs You Sign Up
warpcrafter wrote:
Done it, it didn't end well, but it was really fun.
halonachos wrote:
One of my friends has said: "When life gives you lemons, make lemonade. But unless life also gives you sugar and water, that lemonade is going to suck." |
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![[Post New]](/s/i/i.gif) 2009/03/03 15:13:55
Subject: Warhammer 40k mmo classes
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Slaanesh Veteran Marine with Tentacles
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they should just read throuhgt dark heresy and turn that into a vid-ya ma-game that would fix all ya ranky up gubbins
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![[Post New]](/s/i/i.gif) 2009/03/03 23:49:08
Subject: Warhammer 40k mmo classes
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Regular Dakkanaut
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One could almost argue that certain aspects of DoW2 have given us some what of a preview of possible MMO classes for one faction:
Damage Sponge/Utility
Damage Sponge/DPS
Pure Melee DPS
Pure Ranged DPS
Sneaky Ranged DPS
Ranged Utility
I'll be interested to see what they do with expansions.
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![[Post New]](/s/i/i.gif) 2009/03/16 13:44:08
Subject: Warhammer 40k mmo classes
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Lord Commander in a Plush Chair
In your base, ignoring your logic.
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I think that for factions and allegiences, the servers could switch between the chaos. Like one week, Tzeentch and Nurgle are friends, and next week they hate each other.
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![[Post New]](/s/i/i.gif) 2009/03/16 19:36:04
Subject: Warhammer 40k mmo classes
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Whiteshield Conscript Trooper
Oxfordshire
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Nice idea. I think the occasional 'nid thing would be great. I don't think they'd work as full-time characters.
But you guys know LOTRO? the pvp kind of thing there, where after you hit ten you can unlock max level 'bad guy' templates and run around ina pvp zone. Perhaps after a while you'd be able to unlock the tyranid race and be able to use it only in certain world events or whatever. It'd mean they work as a playable race in the sense that you get what you get and it's fun, and alot of people will take the chance to play them, hopefully creating, on this world events, a huge 'nid horde swarming around with a thin line of defenders against them. It'd be epic and fun and I reckon it's the best way to make them fit as a playable race.
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![[Post New]](/s/i/i.gif) 2009/03/16 22:22:07
Subject: Warhammer 40k mmo classes
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Lord Commander in a Plush Chair
In your base, ignoring your logic.
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Me and my buds were discussing the multiple planets idea today and we decided that it could work like this; each planet is contested, and you fight on the side of your character etc. This way you can have orks and imperium on the same planet, each has a HQ and this can lessen the amount of cities or what not needed to make it seem 40kish. I mean Armageddon for example, one major hive is the imperium HQ while the orks have another HQ in the jungles or another ruined city. All they need to do is to flesh it all out with planets with more than two factions.
NPC nids and necrons are almost mandatory, I mean who would want to fight someone who leveled up to a carnifex or a necron lord. Also with necrons there are very few "classes" possible.
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