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![[Post New]](/s/i/i.gif) 2009/01/24 01:32:10
Subject: Warhammer 40k mmo classes
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Da Head Honcho Boss Grot
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Maybe instead of the IG being a faction, It can be the Inquisition with the IG inducted.
It would allow for that faction to have some things that would be comparable to the Space Marines, at least.
Ranged Scout type: Deathworld Veteran
Ranged Siege type: Retributor
Assault: Gray Knight
Support Caster: Techpriest
Caster DPSer: Inquisitor
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/01/24 01:41:04
Subject: Warhammer 40k mmo classes
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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A kill team/ Necromunda game would be cool. Where you have a whole squad.
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![[Post New]](/s/i/i.gif) 2009/01/24 02:48:21
Subject: Warhammer 40k mmo classes
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Committed Chaos Cult Marine
Lawrence, KS (United States)
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pizzaman11 wrote:Maybe adding a single player enviroment and a squad based enviroment would be best. imperium= space marine/imperial gurad space marine = loner or few squad mates depending equipment etc. imperial guard= lots of squad members same thing with every other race orks= mega armor/boys tau= crisis/fire warriors chaos= space marin/ lost and the damned etc. instead of classes add a perk like system like I said before. You want to snipe get steady aim, you want to melee get natural initiative etc. and maybe you could earn more perks along the way by getting expert sniper training if you want to be a sniper or get preffered enemy ork if you kill a lot of orks. What do ya think. While it's a nice idea, the thing that really drives players to 'keep going' in an MMO is a sense of progression. While you'll have perks, what else is going to keep you playing, besides the 40k environment? You just won't get the same kind of motivation you would if you unlocked points to beef up your squad, getting gradually better through superior firepower than through generic 'skills'. Having powerful units available at the outset just wouldn't do the game justice at all. LunaHound wrote:If im not mistaken Tabula Rasa is a successful MMORPG / FPS that 40k MMORPG can attempt to follow. You're mistaken. Tabula Rasa has already had it's servers shut down due to lack of players. EDIT: Arctic_Firangi, there's a WH40k Mod for Half-Life that you might want to check out. Even if it doesn't follow your description (it's still more of a deathmatch game), hey, it's still a 40k FPS, and incorporates things like Morale, and even has you unlocking points for a different loadout through earning frags. I don't remember the name, but it should be fairly easy to find.
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This message was edited 1 time. Last update was at 2009/01/24 03:24:26
Pain is an illusion of the senses, Despair an illusion of the mind.
The Tainted - Pending
I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition |
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![[Post New]](/s/i/i.gif) 2009/01/24 04:06:35
Subject: Re:Warhammer 40k mmo classes
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Spawn of Chaos
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There was a game comming out (not sure where it right now) called Huxely for 360 and PC. It was supposedly a mmorpgfps that worked by gaining levels which would give you acces to more equipment. That all I know of it right now but that could work for the mmo. (I doubt this though since the article said its going to be a squad based mmorpg, but we can all hope)
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![[Post New]](/s/i/i.gif) 2009/01/24 04:14:49
Subject: Warhammer 40k mmo classes
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Spawn of Chaos
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Chrysaor686 wrote:pizzaman11 wrote:Maybe adding a single player enviroment and a squad based enviroment would be best. imperium= space marine/imperial gurad
space marine = loner or few squad mates depending equipment etc.
imperial guard= lots of squad members
same thing with every other race orks= mega armor/boys tau= crisis/fire warriors chaos= space marin/ lost and the damned etc.
instead of classes add a perk like system like I said before. You want to snipe get steady aim, you want to melee get natural initiative etc. and maybe you could earn more perks along the way by getting expert sniper training if you want to be a sniper or get preffered enemy ork if you kill a lot of orks. What do ya think.
While it's a nice idea, the thing that really drives players to 'keep going' in an MMO is a sense of progression. While you'll have perks, what else is going to keep you playing, besides the 40k environment? You just won't get the same kind of motivation you would if you unlocked points to beef up your squad, getting gradually better through superior firepower than through generic 'skills'. Having powerful units available at the outset just wouldn't do the game justice at all.
LunaHound wrote:If im not mistaken Tabula Rasa is a successful MMORPG / FPS that 40k MMORPG can attempt to follow.
You're mistaken. Tabula Rasa has already had it's servers shut down due to lack of players.
EDIT: Arctic_Firangi, there's a WH40k Mod for Half-Life that you might want to check out. Even if it doesn't follow your description (it's still more of a deathmatch game), hey, it's still a 40k FPS, and incorporates things like Morale, and even has you unlocking points for a different loadout through earning frags. I don't remember the name, but it should be fairly easy to find.
perhaps a reputation like system could work to get new items. For orks you could gather "bits" from various eqipment which you could turn in for better. Maybe you could make a merc/pirate like toon, assasination quests, finding treasure, etc. but thats about all I can think of.
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![[Post New]](/s/i/i.gif) 2009/01/24 17:43:53
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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if you had a "perk" or similar system, and it was a 'squad' based game, you could unlock various items by having a member of your squad do certain things... for instance, you could unlock a perk by a squad member not under your direct control, kills 10 enemies by head shot (this could be done through voice, or key commands, similar to the R6 series)
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![[Post New]](/s/i/i.gif) 2009/01/24 18:27:32
Subject: Warhammer 40k mmo classes
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Spawn of Chaos
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Ensis Ferrae wrote:if you had a "perk" or similar system, and it was a 'squad' based game, you could unlock various items by having a member of your squad do certain things... for instance, you could unlock a perk by a squad member not under your direct control, kills 10 enemies by head shot (this could be done through voice, or key commands, similar to the R6 series)
The only problem with that would be promoting to grind the perk onto the squad member. For an example: I want my bolter teamate to improve his accuracy so I only want him to fire so he gets the head shots. It would be better if you chose from a variety of different teamates with already set perks. For an example, if i need some more long range support I'll get a squad mate with steady shot and expert sniper training.
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![[Post New]](/s/i/i.gif) 2009/01/24 19:02:14
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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pizzaman11 wrote:Ensis Ferrae wrote:if you had a "perk" or similar system, and it was a 'squad' based game, you could unlock various items by having a member of your squad do certain things... for instance, you could unlock a perk by a squad member not under your direct control, kills 10 enemies by head shot (this could be done through voice, or key commands, similar to the R6 series)
The only problem with that would be promoting to grind the perk onto the squad member. For an example: I want my bolter teamate to improve his accuracy so I only want him to fire so he gets the head shots. It would be better if you chose from a variety of different teamates with already set perks. For an example, if i need some more long range support I'll get a squad mate with steady shot and expert sniper training.
thats kinda what i was getting at.. only, say in your squad, you have a 'sniper' a heavy support guy, an assault guy, and yourself.. you are an HQ type, with real good shootiness, and choppiness. now, as you fight, say rather than YOU taking those head shots, you have that 'sniper' take them... gain a perk for him... or you have your choppy guy get a perk (or skill point, whatever) for being real choppy. As an added bonus for 'commanding' your minions, YOU gain a perk for being such a swell commander  OR conversely, you can take that head shot perk, and that choppy guy perk... and basically have your squad be cannon fodder to get you just enough time to do the real damage
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![[Post New]](/s/i/i.gif) 2009/01/25 09:38:08
Subject: Warhammer 40k mmo classes
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Why not just make it where you play as inquisitors? If their wargear selections in the Inquisitional codecies is a sign of anything, it's fairly obvious that there are tonnes of options not just for character customization on a statistical and equipment level, but also on how you would make your allegiances. Radical and puritan, as well as the many levels of allegiance within both. Not only that, but you could also customize a retinue, which would be pretty cool.
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This message was edited 1 time. Last update was at 2009/01/25 09:41:03
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![[Post New]](/s/i/i.gif) 2009/01/25 10:32:00
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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yes, but in any MMO of today, players want more variety than just factions... by that i mean, they want elves and dwarfs and ogre types... not just "good humies" and "bad humies"
i think this would be especially true in the 40k realm.
now, for the "imperium" faction, yeah you could be an Inq. but for the other races, would you have to create new fluff to make equivalent people?? of course, you could put farseers, and warbosses on the same level as an inq. but what about Chaos?? i mean, Chaos is one of the more integral parts of the 40k realm, and to exclude it from a game, i think would be a travesty.
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![[Post New]](/s/i/i.gif) 2009/01/25 11:06:40
Subject: Warhammer 40k mmo classes
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Ensis Ferrae wrote:yes, but in any MMO of today, players want more variety than just factions... by that i mean, they want elves and dwarfs and ogre types... not just "good humies" and "bad humies"
I'm not going to lie. The general intelligence of MMO players is one of the many reasons why I no longer play MMOs(all of them sucking ass being one of the other ones).
Quite frankly, I'd take a deep story and plentiful gameplay options over another character template any day.
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![[Post New]](/s/i/i.gif) 2009/01/25 11:26:43
Subject: Warhammer 40k mmo classes
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Avatar of the Bloody-Handed God
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Ensis Ferrae wrote:yes, but in any MMO of today, players want more variety than just factions... by that i mean, they want elves and dwarfs and ogre types... not just "good humies" and "bad humies"
i think this would be especially true in the 40k realm.
now, for the "imperium" faction, yeah you could be an Inq. but for the other races, would you have to create new fluff to make equivalent people?? of course, you could put farseers, and warbosses on the same level as an inq. but what about Chaos?? i mean, Chaos is one of the more integral parts of the 40k realm, and to exclude it from a game, i think would be a travesty.
chaos could fill rolls of buffers ( count as chaos gift ) obliterator ( undivided / heavy stationary nukers ) chosen ( khorn / assaults ) caster ( thousand son sorcerors? )
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![[Post New]](/s/i/i.gif) 2009/01/25 14:08:25
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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Fafnir wrote:
I'm not going to lie. The general intelligence of MMO players is one of the many reasons why I no longer play MMOs(all of them sucking ass being one of the other ones).
Quite frankly, I'd take a deep story and plentiful gameplay options over another character template any day.
i dont play any MMOs for basically the same reason... everyone i know who plays an MMO, plays Wow... which i would say will be the downfall of America and western society as we know it (dripping sarcasm there, but it still stands that too many people waste their lives on that slowed game, rather than on a thing called REAL LIFE)
i think that there could be something said for an Oblivion/Fallout 3 kind of game, where your character isnt so much defined by set structured rules, but by how you build them and the choices you make in game... of course, that would probably not work too well in an MMO setting.
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![[Post New]](/s/i/i.gif) 2009/01/25 14:59:26
Subject: Warhammer 40k mmo classes
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Wicked Warp Spider
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Ensis Ferrae wrote:Fafnir wrote:
I'm not going to lie. The general intelligence of MMO players is one of the many reasons why I no longer play MMOs(all of them sucking ass being one of the other ones).
Quite frankly, I'd take a deep story and plentiful gameplay options over another character template any day.
i dont play any MMOs for basically the same reason... everyone i know who plays an MMO, plays Wow... which i would say will be the downfall of America and western society as we know it (dripping sarcasm there, but it still stands that too many people waste their lives on that slowed game, rather than on a thing called REAL LIFE)
i think that there could be something said for an Oblivion/Fallout 3 kind of game, where your character isnt so much defined by set structured rules, but by how you build them and the choices you make in game... of course, that would probably not work too well in an MMO setting.
I think you pretty much said it, that observation is an artifact of WoW. I play WAR right now, on an RP server, and as a whole, i've observed a very mature player base. Sure, I've had some people get pissy in scenarios when they're losing, but that is the instant gratification side of the game anyhow. I haven't had to use the ignore function yet. It certainly isn't any worse than some of the bad episodes I've had to experience playing miniatures, and there I couldn't leave the group and use my /ignore command.
A planetside type game where I get to play space marine and jump out of a thunderhawk would get me, at least in the short term. I never understood why that game wasn't more popular than it was.
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![[Post New]](/s/i/i.gif) 2009/01/25 20:52:03
Subject: Warhammer 40k mmo classes
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Spawn of Chaos
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Fafnir wrote:Why not just make it where you play as inquisitors? If their wargear selections in the Inquisitional codecies is a sign of anything, it's fairly obvious that there are tonnes of options not just for character customization on a statistical and equipment level, but also on how you would make your allegiances. Radical and puritan, as well as the many levels of allegiance within both. Not only that, but you could also customize a retinue, which would be pretty cool.
Maybe your allegence system could be put in without making it completly a Inquisitor only game(though I would like an option in the game to become an Inquisitor). For an example, joining the blood angel chapter would give you the red rage perk which dramatically increases your melee power, but you have the chance to completly charge into close combat with out giving the command, or if you join a genestealer cult you could get the synapse mind perk which increases your squad dramatically, but leaves you in the dust when your alone.
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![[Post New]](/s/i/i.gif) 2009/01/26 02:24:50
Subject: Re:Warhammer 40k mmo classes
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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The best ideas I can think of come from how Stargate Worlds is said to be operating.
There's no real "melees" as far as I've been aware, but it starts you off with getting assignments from your superior officers(or if you choose to play the 'evil' faction, the Trust and their Goa'uld overseers escaping from Area 51/Antarctica). It gradually moves up to you getting solo assignments, and then group assignments.
But the main element is the fact that it DOES remain heavily involved in shooting, but from what I've been seeing: Different shots are different skill levels, and there are completely different classes within the races.
The main human faction, the SGC is broken up by branch. You've got Air Force Medics and Combat Controllers/Airmen for standard infantry, and then Marine Recon and "shock" infantry(heavy armor; even mentioned was power armor adapted from the Asgard).
The Asgard are heavily technological based and that works pretty nicely for them.
Then you have Tok'ra/Goa'uld as their own little faction, with Tok'ra working alongside the SGC and Asgard/Free Jaffa nation.
But, the point I was making:
Don't make Space Marines playable, and try to limit it to the basics. I mean, I can think of a few ways to have it work for Guard/Traitor Guard off the top of my head(Forget the pet idea, first of all. We know that veterans get drafted into the Inquisitiorial Stormtroopers at times, along with being given SOME measure of autonomy in the form of the veteran squads. So why not have subtypes of veterans? Medics, forward artillery/air controllers, saboteurs, sharpshooters, the like?). Eldar and Tau would be fairly easy to do, but Tyranids might pose an issue.
If we take another example about why NOT to have Marines, the recent addition of Death Knights to WoW kind of proves that if anyone's ever offered a chance to make a "Hero" akin to the lore...
Everyone who feels they've ever been shafted in the game flocks to it.
I mean, I'm not saying skip out Marines period.
But they're supposed to be rare as all get out in the lore. So why not make them actually a sight to be glad/terrified of on the fields?
Maybe have players gain "reputation" through battlefield objectives, etc to call in Marines/ CSM/Farseers/Crisis Teams?
I'm kind of all over here, but it's hard to think and do classwork at the same time
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![[Post New]](/s/i/i.gif) 2009/01/26 02:42:25
Subject: Re:Warhammer 40k mmo classes
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Spawn of Chaos
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Kanluwen wrote:The best ideas I can think of come from how Stargate Worlds is said to be operating.
There's no real "melees" as far as I've been aware, but it starts you off with getting assignments from your superior officers(or if you choose to play the 'evil' faction, the Trust and their Goa'uld overseers escaping from Area 51/Antarctica). It gradually moves up to you getting solo assignments, and then group assignments.
But the main element is the fact that it DOES remain heavily involved in shooting, but from what I've been seeing: Different shots are different skill levels, and there are completely different classes within the races.
The main human faction, the SGC is broken up by branch. You've got Air Force Medics and Combat Controllers/Airmen for standard infantry, and then Marine Recon and "shock" infantry(heavy armor; even mentioned was power armor adapted from the Asgard).
The Asgard are heavily technological based and that works pretty nicely for them.
Then you have Tok'ra/Goa'uld as their own little faction, with Tok'ra working alongside the SGC and Asgard/Free Jaffa nation.
But, the point I was making:
Don't make Space Marines playable, and try to limit it to the basics. I mean, I can think of a few ways to have it work for Guard/Traitor Guard off the top of my head(Forget the pet idea, first of all. We know that veterans get drafted into the Inquisitiorial Stormtroopers at times, along with being given SOME measure of autonomy in the form of the veteran squads. So why not have subtypes of veterans? Medics, forward artillery/air controllers, saboteurs, sharpshooters, the like?). Eldar and Tau would be fairly easy to do, but Tyranids might pose an issue.
If we take another example about why NOT to have Marines, the recent addition of Death Knights to WoW kind of proves that if anyone's ever offered a chance to make a "Hero" akin to the lore...
Everyone who feels they've ever been shafted in the game flocks to it.
I mean, I'm not saying skip out Marines period.
But they're supposed to be rare as all get out in the lore. So why not make them actually a sight to be glad/terrified of on the fields?
Maybe have players gain "reputation" through battlefield objectives, etc to call in Marines/ CSM/Farseers/Crisis Teams?
I'm kind of all over here, but it's hard to think and do classwork at the same time 
but why get rid of the most favorite characters of the 40k universe just for balance issues. And for your tyranids remark just make them npc monsters along with necrons.
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![[Post New]](/s/i/i.gif) 2009/01/26 03:09:52
Subject: Re:Warhammer 40k mmo classes
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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pizzaman11 wrote:
but why get rid of the most favorite characters of the 40k universe just for balance issues. And for your tyranids remark just make them npc monsters along with necrons.
Why get rid of them?
Because if you make them available at launch, what will you do for expansions?
Or for that matter, how will those "hardcore favorite Marines" feel about being able to get killed by a Guardsman?
Tyranids would be easy to incorporate, as would Necrons actually.
The thing about Tyranids is you'd have to limit some specific genuses of them: Gargoyles and Carnifexes most, tbh.
Tyrants/Tyrant Guards/Gaunts/Genestealers/Lictors/Raveners/Zoanthropes?
Those I can see as doable.
Necrons too, at that.
Lords could be made a more generic name, Wraiths, Destroyers, Warriors, Flayed Ones, Immortals all could be balanced in.
But the inherent problem with 40k as a MMO:
You'd have to balance the VERY heavy power armor/power armor equivalent units against the VERY vulnerable Guard/Grot style units, and bear in mind that players WILL always min/max.
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![[Post New]](/s/i/i.gif) 2009/01/26 04:27:14
Subject: Re:Warhammer 40k mmo classes
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Spawn of Chaos
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Kanluwen wrote:pizzaman11 wrote:
but why get rid of the most favorite characters of the 40k universe just for balance issues. And for your tyranids remark just make them npc monsters along with necrons.
Why get rid of them?
Because if you make them available at launch, what will you do for expansions?
Or for that matter, how will those "hardcore favorite Marines" feel about being able to get killed by a Guardsman?
Tyranids would be easy to incorporate, as would Necrons actually.
The thing about Tyranids is you'd have to limit some specific genuses of them: Gargoyles and Carnifexes most, tbh.
Tyrants/Tyrant Guards/Gaunts/Genestealers/Lictors/Raveners/Zoanthropes?
Those I can see as doable.
Necrons too, at that.
Lords could be made a more generic name, Wraiths, Destroyers, Warriors, Flayed Ones, Immortals all could be balanced in.
But the inherent problem with 40k as a MMO:
You'd have to balance the VERY heavy power armor/power armor equivalent units against the VERY vulnerable Guard/Grot style units, and bear in mind that players WILL always min/max.
Do we always have to bear in mind for expansions. Also space marines get outmatched all the time against guard through numbers. (Ever play a guard vs. marines battle space marines die) The reason I dont like tyranids is because you dont really have the item factor. Of course biomorphs are cool but thats about the customization you can give them and for necrons all you realy see them have is some gauss weapon with no perks or anything else customizable with them because they're all pretty much the same.
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![[Post New]](/s/i/i.gif) 2009/01/29 08:24:47
Subject: Warhammer 40k mmo classes
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Incorporating Wet-Blending
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I guarantee that if Space Marines are not included as a playable race in some fasion (That's not too hard to achieve) this game WILL bomb. Look at Star Wars Galaxies. It nearly died because Jedi was too hard to achieve in the beginning.
SM's are like the Jedi. Sure it can be cool to play something else 'less powerful' but they are the BIG DRAW. I for one wouldn't even consider playing if I couldn't at least TRY a Space Marine as a playable class.
Even if I didn't like it, I'd really want to try it. But Then again, if the 40k game is as PVP oriented as WAR is said to be I won't try it anyway. (WoW is too PvP oriented for me)
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This message was edited 2 times. Last update was at 2009/01/29 08:25:51
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/01/29 09:00:53
Subject: Warhammer 40k mmo classes
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Committed Chaos Cult Marine
Lawrence, KS (United States)
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Lordhat wrote:I guarantee that if Space Marines are not included as a playable race in some fasion (That's not too hard to achieve) this game WILL bomb. Look at Star Wars Galaxies. It nearly died because Jedi was too hard to achieve in the beginning.
Actually, before WoW came around, I do believe that SWG was in the top 3 subscriber base out of any MMO (right behind Ultima Online and the Original Everquest). As soon as they made Jedi immediately available as a playable class (as well as jacking up the entire skill system and playability of the game, but I won't get into that), it bombed horribly. Right now, SWG has a worse player subscription base than Tabula Rasa did when it got shut down. The only reason that it's still around is because it's standing on the broad shoulders of Sony Online Entertainment. It was my favorite game of all time, until SOE decided to screw it up for all of us. May it rest in peace.
That's not really the point I'm trying to get at, though. I do think that if you didn't include 40k's flagship as a playable faction, that the game would totally bomb. But why forget about a 'pet system'? You've given no good reason as to why it wouldn't work. It would allow for you to play literally any faction fairly. It would allow you to switch weapons on the fly, and not have to worry about relying on loot to make for a sense of progression, without totally screwing up the 40k universe for the sake of playability. And it would actually merit people who aren't 40k fanatics to take a look at the game for gameplay mechanics and what have you (because let's face it, who is going to play WAR, as it stands, without some pre-existing love for the franchise?). There's not a terrible thing about it.
The truth is, if you relegated 40k into some WoW clone, it would absolutely tank. Sure, it would be great for 40k fans who love WoW. But that's about it. Having a game where you level up stats, get new skills, rely on armor and weaponry to make you feel any sense of progress, have definite forced teams to do anything worthwhile, just does not fit 40k. And leaving races out of the equasion is not going to do anything good for the game. Especially not Space Marines, but besides that, what about all the other people who aren't interested in playing Guard, or Orks, or Eldar? Just say screw them? That's really gonna do some great things for the game, I can tell you. The only thing that will even keep you clinging to a crap game like that is your love for 40k (especially when I guarantee that there will be similar games out their that do what it would try to do ten times better than it ever will).
I'll go ahead and bring up Star Wars Galaxies again. One of the great things about that game was (I stress that point) that you didn't even have to be into Star Wars to like the game. I wasn't. At all. I mean, sure, the Star Wars series are some good movies, but nothing worth obsessing over. The game drew you in because it did something different. It allowed you to be whatever you damn well pleased with it's excellent skill system, and completely player-driven economy. It gave you things that you couldn't see in any other game (and you still can't, sadly). So, even though I'm not a Star Wars fanatic by any means, I still miss the original SWG more than any other game, and spent more hours with it than I'd like to think about.
If you try to make 40k into WoW, it will not have this effect on people.
I hope I got my point across.
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Pain is an illusion of the senses, Despair an illusion of the mind.
The Tainted - Pending
I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition |
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![[Post New]](/s/i/i.gif) 2009/01/29 20:30:09
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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Fafnir wrote:Why not just make it where you play as inquisitors? If their wargear selections in the Inquisitional codecies is a sign of anything, it's fairly obvious that there are tonnes of options not just for character customization on a statistical and equipment level, but also on how you would make your allegiances. Radical and puritan, as well as the many levels of allegiance within both. Not only that, but you could also customize a retinue, which would be pretty cool.
They could, but they've already stated that it will have all the "key races"(whatever THAT means) playable, so I doubt that we won't be able to play Guard, Marines(both Spiky and non-Spiky), Eldar, Tau, and Orks.
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![[Post New]](/s/i/i.gif) 2009/01/29 20:41:49
Subject: Warhammer 40k mmo classes
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Executing Exarch
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Ensis Ferrae wrote:i think that there could be something said for an Oblivion/Fallout 3 kind of game, where your character isnt so much defined by set structured rules, but by how you build them and the choices you make in game... of course, that would probably not work too well in an MMO setting.
You hit the nail on the head there. In an MMO, you either have a class system or you have a point buy system. In a class system, your abilities and what not are decided by your class (and sometimes by some additional choices made within the framework of that class). In a point buy system, you can just get whatever you want (possibly restricted in some way by a tree system or something similar). The problem with the class system is that there are always imbalances in some way fashion or form (class X is so much better than class Y at doing what class Y is supposed to be the best at). The problem with the point buy system is that after a year in the game, everyone has figured out what the best build is (or the best 2 builds) and everyone is exactly the same (look at UO where everyone was a fighter mage or starwars galaxies where everone was a jedi or bountyhunter). You end up with a very bland game in that case.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2009/01/29 21:22:40
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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i think that if you were to do a point system, and then did a "class" system parallel to that, in a sense... it could work.
by that i mean, you spend your points, etc. when you attain level, but your "class" translates into a 40k race... so your eldar class starts off with X traits (think, SPECIAL from fallout) and your space marine starts off with Y, while your guardsman starts with Z.
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![[Post New]](/s/i/i.gif) 2009/01/31 16:19:09
Subject: Warhammer 40k mmo classes
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Fresh-Faced New User
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Grignard wrote:
<SNIP>
A planetside type game where I get to play space marine and jump out of a thunderhawk would get me, at least in the short term. I never understood why that game wasn't more popular than it was.
Planetside was great but it kind of got boring after awhile, it was very repetative. and all the areas/bases were almost exactly the same. Sony owning it probably didnt help it though. They tend to ignore the user and change things whenever they feel like it. However that said I think that kind of gameplay would suit a 40K online game more than other wowesque style level up games.
Taking a small page from the DOW Dark Crusade game you could have people fighting all the time for control of various parts of a planet. Pick a faction join as a low level scout with acess to a small variety of weapons and through playing unlock different classes/weapons. As long as they make everything useful in a battle ie scouts just as useful as marines etc then I dont see why it wouldnt work. And yes I know a marine will kill a scout in 1v1 combat, but the idea of 40K isnt a bunch of individuals PVPing, its armies fighting armies, meaning the scouts are out there scouting while the Marines etc are getting in the thick of it. I think that if they want to capture the true feel of a 40K game they are going to have to take some ideas from Planetside.
Just my 2 cents.
Atrak
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![[Post New]](/s/i/i.gif) 2009/01/31 17:15:23
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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Atrak wrote:
Planetside was great but it kind of got boring after awhile, it was very repetative. and all the areas/bases were almost exactly the same. Sony owning it probably didnt help it though. They tend to ignore the user and change things whenever they feel like it. However that said I think that kind of gameplay would suit a 40K online game more than other wowesque style level up games.
Taking a small page from the DOW Dark Crusade game you could have people fighting all the time for control of various parts of a planet. Pick a faction join as a low level scout with acess to a small variety of weapons and through playing unlock different classes/weapons. As long as they make everything useful in a battle ie scouts just as useful as marines etc then I dont see why it wouldnt work. And yes I know a marine will kill a scout in 1v1 combat, but the idea of 40K isnt a bunch of individuals PVPing, its armies fighting armies, meaning the scouts are out there scouting while the Marines etc are getting in the thick of it. I think that if they want to capture the true feel of a 40K game they are going to have to take some ideas from Planetside.
Just my 2 cents.
Atrak
while this, generally speaking sounds abit like a Wow type game, had a few ideas while reading this post....
what if, you made the ENTIRE game PvP.. but you do away with "guilds" "factions" or any other form of "exclusive" group, the way that wow and most other MMOs have... then when you choose your race, you are fighting over territory on a map... they could possibly come up with a voip system, to where when you log in with say, your marine character, you have the ability to voice chat on that channel; but when you log in as your eldar character, you are on the "eldar channel" this way, if you were to start off as a marine scout, or an eldar ranger/pathfinder (as both are generally sniper type characters) you have just as much value in the battle as the lvl 100 Super marine chapter master guy with artificed terminator armor, and the "fists of macragge", or the lvl 100 "eldrad, the super mage" characters.
i think that this could bring a global scale, online war, where each time you log in, the battlefield is completely different from when you previously logged in, various factions will have gained/lost ground during your time off (because, ya know, we all gotta sleep sometime)
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![[Post New]](/s/i/i.gif) 2009/01/31 18:23:30
Subject: Warhammer 40k mmo classes
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Da Head Honcho Boss Grot
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I'd like to GorkaMorka as an MMO.
I doubt it would fly, business wise, I just think it'd be cool.
(That constant warefare idea Ensis had would rock too.)
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/01/31 18:37:53
Subject: Warhammer 40k mmo classes
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Decrepit Dakkanaut
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did some more thinking on that previous idea, and some talking with a like minded friend, and came up with some further ideas....
the territories of the map could be held by a strategic point (similar to DoW), where there are numerous circles or something on the ground, to mark where players need to stand in order to capture said point... once captured, you can watch as NPC type minions swarm the point, defile the previous occupants flag/shrine, and place their own flag/marking. ie. as a CSM, you could watch a swarm of cultists come up, paint over the aquila and other chapter markings of the marines who held it previously, just before erecting a large khornate symbol, or Undivided icon.
also, in order to make Guard a viable race, put vehicles in the game a la, battlefield 1942... only with some races, you take a penalty in XP or what have you, for using the vehicles. Also, Orks can loot vehicles, since, we all know thats what orks do...
for Levelling, you could have a sort of "bounty" system, where different levelled characters are worth differing amounts of money... also, your bounty is affected by things like "killing sprees", hourly kill rates.. over kill "benchmarks" etc... and by killing someone, you gain that much money, in whatever your races' monetary system is (in da case of da orks, its Teef!)... this money is then used to upgrade/acquire new and better armor.
for armor, i would suggest that there be no random drops to be picking up, that you need to buy all your gear from the race "armorer"...with the exception of Ork vehicles.
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![[Post New]](/s/i/i.gif) 2009/02/01 03:49:53
Subject: Warhammer 40k mmo classes
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Executing Exarch
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Ensis Ferrae wrote:
also, in order to make Guard a viable race, put vehicles in the game a la, battlefield 1942...
Oh my goodness, no. Vehicles were a terrible thing in all the battlefield games. People would fight over the planes and when tanks rolled in they either dominated everything or got blown up so fast it wasn't funny (depending on which version you were playing). They never balanced well and the fact that only the heavy weapons guys were able to hurt them really made for bad game play. If you are going to put in vehicles (which sounds cool if you can get the balance right) don't use the battlefield games as a template.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2009/02/01 11:22:53
Subject: Warhammer 40k mmo classes
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Shas'la with Pulse Carbine
Standing right behind you...
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Ensis Fenrae: Whilst you started off well with a neat game mechanic of capping points I can see this system getting terribly old hat as there isn't much of a goal to it.
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'I once tried to kill the World's Greatest Lover...but then I realized there were laws against suicide,' Sideshow Bob. |
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