Switch Theme:

New Space marine FAQ..  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Junior Officer with Laspistol






The eye of terror.

Since Sisters can effectively make their flamers rending, and twin-linking gives re-rolls on the wounds, you get more rending hits.

Say a sisters squad with two flamers hits 12 marines total with the flamers. Normally, if they get a succesful "divine guidance" then that's 4 wounds and 2 rending wounds (6 wounds total). With the twin-linking, it's 6 wounds and 3 rending wounds, so on average 5 dead marines, with no cover save, before the bolters are even taken into account. I'd say that's pretty powerful when you can do it with a whole army.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in au
Sister Oh-So Repentia





Somewhere south of the equator

So it doesn't matter that they are still t3 humans lacking any decent CC ability whatsoever, nothing to do to enemies at over 12", only a total of 6 faith points between them?

Sure, the girls add more to the depth of the strategies you can use, if you work with the synergy of units then they do help make for a rather decent army all up but far from cheese.

Battle sister of the Order of Lonely Hearts looking for a righteous marine to share crusade with.
Must love pray, fasting, ritualistic flagellation and Promethium. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

I think I agree with you really, but people make a big deal out of everything in the SM book.

IMO there are other lists out there that are powerful enough that pretty much anything you can do with SM isn't really over-the-top.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in de
Dakka Veteran




Kettu wrote:I don't understand, do people think that twin-linking a few Sisters of Batle Flamers will make the army Ultimate Cheese?

Please explain this to me, you people used Cheese and Sisters in the same sentence without stopping to laugh halfway through?


Its not that it would be way overpowered and be an unbeatable army list. If that is your definition of cheese player than it is a narrow one (not a slight against you, please don't get offended).

My definition of a cheese player is someone that takes any rule they can find and maximizes it outside its 'perceived' or 'intended' use. This is one of those rules. And by perceived and intended, I mean a rule that is ambiguous to begin with so said person utilizes and reads it to their benefit.

I totally agree that this is not completely 'game breaking'. But a beardy player is a person that will go out of their way to make an army list to take advantage of this rule and any other rule they can 'lawyer' to their benefit. These individuals are easy to spot especially after just one game with them. The win at all costs type.


DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
 
   
Made in us
Regular Dakkanaut







Like when people thought they could take a Witchhunter Inquisitor Ally and then a Daemonhunter Assassin, because the WH fufilled the Inq requirement, and the extra slot came from taking the DH Elite slot.

At least they fixed that.

No Comment 
   
Made in us
Longtime Dakkanaut





Kettu wrote:So it doesn't matter that they are still t3 humans lacking any decent CC ability whatsoever,


Hidden eviscerator behind book of St L (no mods to LD in CC) > most other CC units.
Cannoness with Invulnerable 2+ save?
S5 I power weapons
Jump packs that can always hit and run

Haven't played much sisters have we...

Kettu wrote:nothing to do to enemies at over 12",


Effective melta range out of a rhino is 27 inches! move 12, get out 2, 1 inch base 12 range. That's plenty.

Kettu wrote:only a total of 6 faith points between them?


Ah but when the faithful units die they get more.

Kettu wrote:if you work with the synergy of units then they do help make for a rather decent army all up but far from cheese.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Nothing to see here.

This message was edited 1 time. Last update was at 2009/02/06 22:42:11


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Longtime Dakkanaut





padixon wrote:
Shotgun wrote:And Poles/Czech/Danes flew for the RAF, what the hell is your point pertaining to 40K.

RAW says all flamers, heavy flamers, meltas and multimeltas. Not "marine" weapons. Not units where Combat tactics were replaced. "All"

How much more clear does it need to be? Who knows what the intent was. The fact is, the published rules state all. No FAQ/errata has changed it, therefor it is to be played as written.


Yes, RAW does say all such weapons would be affected by Heston's Chapter tactics, no doubt.

But, RAW also says that if you are playing nids against an opponents nids, then each of you may use each others synapse. Is this how it is played? A big whooping *no*. But that is RAW.

My point is Pure RAW when applied to every single scenario just doesn't make sense in a fraction of them. So, we all know pure RAW in some cases is not the way to play. This is IMHO one of those cases. We all can guess the probable intent is that this only applies to Space Marines because it is a **Chapter** tactic. And hence no body but Space Marines practice **Chapter** tactics.

This is the same as nid synapse RAW conundrum. RAW says one thing, but common sense says another.

I agree, with many posters here and in other threads. Yes RAW says SoB take advantage of Heston's special rules, but this is rules "stretching" into the realm of cheese players and may just label someone in a gaming group as TFG if they play in a group of respectful/fun gamers.


So the same-old tired 'If you don't play the way I think you should play, then you're a bad person' argument raises it's ugly head.
   
Made in us
Longtime Dakkanaut






Richmond, VA

skyth wrote:So the same-old tired 'If you don't play the way I think you should play, then you're a bad person' argument raises it's ugly head.


It lowers its head? I think you must be confusing us with Warseer.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

GW messed up another FAQ? And we're acting as though we're surprised?

Do we forget history that quickly, people? Come on now. GW aren't even willing to stand up for their own FAQ's any more - making them non-official - so why should we assume even for a second that they're going to put effort into them?

BYE

This message was edited 1 time. Last update was at 2009/02/07 14:31:52


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
Forum Index » News & Rumors
Go to: