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Made in us
Longtime Dakkanaut






Richmond, VA

I'm using Catachans as Cadian Vets.
   
Made in gb
Devastating Dark Reaper





UK, Wherever I lay my hat

Does anyone know how many of each special weapon are included in the cadian command squad box? Just curious as I heard that we had to make the troop squad specialists from this box. Well the plasma's and melta's anyway.

You've just got to love the Space Elves

Inquisition themed guard? ...One day in the far far future.
 
   
Made in us
Battleship Captain





Perth

Just 1 of each (melta, plasma, and flamer - don't think there's a GL, but I could be wrong - the pics are around here somewhere) and a heavy flamer. No multiples, though.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in gb
Devastating Dark Reaper





UK, Wherever I lay my hat

So how are we supposed to take plasmas in our gaurd sqauds without needing to buy tons of the command kit just for that 1 bit?

You've just got to love the Space Elves

Inquisition themed guard? ...One day in the far far future.
 
   
Made in gb
Devastating Dark Reaper





UK, Wherever I lay my hat

Come to think of it why would GW not include the full weapons options in the troops box?

You've just got to love the Space Elves

Inquisition themed guard? ...One day in the far far future.
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Because the "new" infantry squad boxed sets are not re-cuts but rather cut down boxes with half the content of the current boxed sets.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Devastating Dark Reaper





UK, Wherever I lay my hat

And another thing (sorry, these are just coming to me) is the cadian command box supposed to be used for both company and platoon command sqauds? Having both commanders look the same would kinda suck. For aesthetics and gaming purposes

You've just got to love the Space Elves

Inquisition themed guard? ...One day in the far far future.
 
   
Made in us
Battleship Captain





Perth

From what I've seen, there's more than enough bits in the command squad box set to make a wide variety of distinct and characterful commanders. Shouldn't be a problem. There are lots of other more pressing issues with the new IG codex than that...

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ozymandias wrote:Also, just like the CoD buildings they may be an early run or the prototype models.


Also quite possible. I think we all know that there is a 5th CoD sprue that they (sadly) never released (the original one), yet continue to make loads of buildings out of.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






H.B.M.C.....are you thinking of the plainer set with the rounded Sprue or something else?

I remember seeing a pic on Warseer ages ago (might have been pinched off an Ebay auction?) for that, or is it something else.

Can you ref a picture please?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Can't seem to find any at the moment.

But yes, it was the sprues that were going on eBay. They were the original CoD tiles, and were what GW used to make their first buildings as prototypes. They were never released probably because they were too 'bland', but honestly I'd take them over that skull-filled monstrosity we have today.

This message was edited 1 time. Last update was at 2009/03/21 02:03:50


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Newbie Black Templar Neophyte




Cheese land USA

Clthomps: I think your right! The IG psyker looks half Tau and half Human. See what happens when the Emperors forces take prisoners. They start messing around in the tents. (See pic on page 1 of this thread)

This message was edited 1 time. Last update was at 2009/03/21 01:53:29


"You ever dance with the Devil in the pale moon light, just something I say before I kill you" JOKER Gotham City.

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Oh, yeah. About the Valkyrie...will definitely want to read the instructions before building it. Looks quite satisfyingly complex.

The Flying Stand is a single piece as well. Not particularly surprising really, but for some reason I expected it to be a slot together.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Codex hasn't been leaked yet, but you can download a torrent the new plastic Sentinel kit at 4Chan. I'm building one right now.

This message was edited 1 time. Last update was at 2009/03/21 02:43:51


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Hammerziet wrote:So how are we supposed to take plasmas in our gaurd sqauds without needing to buy tons of the command kit just for that 1 bit?


Welcome to the world of the GW hobby!

there are a few turorials out there for turning plasma pistols (plentiful for marine players) into plasma guns. GW sells the old metal SM plasma guns in sets of 5 for $6 or so. The Warstore sells plastic ones. And there's always the ghetto plasma gun, a red grenade launcher with 'plasma grenades'.

But yeah. GW has gotten a lot better over the years but is still stupidly stingy with IG special weapons.

 
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

God, how many threads do we need for IG? now it was eldar..lol jokes.
ok same deal as other thread, heres most of the scoop:

General info

Release date is 2 May 2009.

The new codex will be 104 pages long.

Rumoured to include at least 2 waves of releases. It is unclear when the second wave will appear.

Rules

Army-wide Special Rules

Doctrines

Doctrines may have been replaced by Platoons options. No details on exactly what upgrades are available have emerged as yet. Recent codex sightings indicate this may be far more limited than first thought.

Orders

reds8n broke the news on Orders with the following:

Originally Posted by reds8n View Post
I believe that command squads will in fact be able to give actual orders to their troops-- I assume perhaps only the ones under their direct command perhaps ? These have various affects, the ones I heard about being one that reduces their chance to hit ( for guard ! ) but ignores/lowers cover saves.

.... and one that in affect puts the platoon onto overwatch.
Company Commander can issue up to two Orders to any squad with Vox or within 12".
Platoon Commander can issue one Order to any squad in their platoon with Vox or within 6". Some squad leaders can issue Orders to their own squad. Supposedly a double 6 on the Orders Ld test will prevent any further Orders being issued that turn.

Orders are given at the start of the shooting phase. The Company Commander HAS to place their orders first, then Platoon Commanders and so on. If a unit is "activated" before it receives an order then it cannot benefit from one that turn. The receiving unit has to pass a LD test with the following affects:

Double one - They follow the Order and can be given another Order
Pass the test – They follow the Order
Fail the test – They fail the Order, but can act as normal
Double six - They do nothing.

Platoon Commander Orders are:

“First rank fire, second rank” - + 1 shot for Rapid Fire weapons (so 3 at 12", 2 at 13-24)

"Down!" - Go To Ground with +1 cover save, i.e. +2 total and the unit can't shoot for that turn.

“Move, move, move!” – Allows the squad to roll more dice when they run and take highest.

Company Commander Orders (all of the Platoon Commander ones plus):

"Bring it down" - Twin Links all weapons shooting at tanks, MCs including units or squadrons of them.

Some form of rallying Order which rallies a unit or even unpins them. This possibly works after they have used the “Down!” Order that round.


Overwatch has been rumoured and would supposedly allow them a round of shooting during the enemy’s shooting phase at the cost of not shooting and assaulting next turn (effectively going to ground).

Miscellaneous

Some squads will supposedly have access to heavy flamers, but it is not clear which ones.

All vehicles supposedly come in squadrons of 3 with subtypes mixable, i.e. Russes, Hounds and Artillery. Deathstrikes do not come in squadrons. This means you could have a squadron of 2 LRBTs and a LR Demolisher

Special Characters

Creed and Kell take the place of Officer and Standard Bearer (probably) in a Command Squad. Can issue up to 4 Orders per turn, including a unique order "For Cadia!" that bestows Fearless and Furious Charge on a unit. He allows one unit to gain Scout (in a similar fashion to Sicarius' special rule).
Usarker Creed 4 4 3 3 3 3 3 10 4+
Jarran Kell 4 4 3 3 2 4 2 8 4+

Captain Chenkov can upgrade his Platoon's Conscript squad for 75 points, allowing the Special Order "Send in the next wave!" letting the squad be removed immediately from the table and enter from the table edge at full strength next turn.
Captain Chenkov 4 4 3 3 2 3 2 9 4+

Commissar Yarrick’s eye is a Hell Pistol.He has a forcefield that “does something a bit weird”. Not the old “reduces the strength” but it's similar.
Commissar Yarrick 5 5 3 4 3 3 3 10 4+

Artillery Sergeant Harker is most likely a Catachan upgrade for veterans who then count as having defensive grenades (booby traps)
Artillery Sergeant Harker 4 4 4 3 1 3 2 8 5+

Lukas Bastonne is a Stormtrooper upgrade who allows his squad to always try to rally regardless of casualties etc.
Lukas Bastonne 4 4 3 3 1 3 2 10 4+

Iron Hand Straken is a Company Commander choice. He and his Command Squad are Fearless, and he has a special Order which gives a unit (or possibly units) nearby Furious Charge and Counter Attack.
Colonel Straken 5 4 6 4 3 3 3 9 3+

Sly Marbo is a separate Elites choice, and deploys pretty much like a Callidus assassin. He also supposedly wounds on a 2+ in assault.
Sly Marbo 5 5 3 3 2 5 4 7 5+

Mogul Kamir is an upgrade to Rough Riders and gives them Furious Charge
Moghol Kamir 4 3 3 3 2 3 3 8 5+

Captain Al’rahem lets a unit fire one volley in the shooting phase and then Run. He may be able to do it out of sequence.
Captain Al’rahem 4 4 3 3 2 3 2 9 5+

Nork Dedog has a rule that as he dies in assault he auto hits the enemy X times in a frenzy before passing out. He comes round later and asks if they won .
Nork Dedog 4 3 5 5 3 3 4 8 4+

There is supposedly a tank commander upgrade character too who has to ride in a Leman Russ. He cannot disembark if the Tank is destroyed.

HQ

Company Commander
Can reportedly be upgraded for x-amount to get Storm Troopers as Troops
Company Commander 4 4 3 3 3 3 3 9 5+

Primaris Psyker
Powers:
'Lightning Arc' - S6 Assault 2D6
'Nightshroud' - Enemy has to pass a Ld test to shoot at his unit.
Primaris Psyker 4 4 3 3 2 3 3 9 5+

Commissar Lord
Newer rumours say he is described as having lots of inspirational powers (possibly fearless) and will supposedly allow more freedom in selecting Commissars for other squads.
Commissar Lord 5 5 3 3 3 3 3 10 5+

Inquisitor and Retinue
Very early rumours pointed to an entry for IG as an HQ choice, which would supposedly appear much like the elites from the current Daemon Hunters/Witch Hunters books. This has since been completely blown out of the water. THEY ARE NOT IN THE CODEX.

Regimental Advisors
Officer of the Fleet
Forces opponent to subtract -1 from all reserve rolls
Officer of the Fleet 3 4 3 3 1 3 1 7 5+

Astropath
Add +1 to reserves rolls. I think it says they can do something with orders too, although the pic is unclear.
Astropath 3 4 3 3 1 3 1 7 5+

Master of Ordnance
Can call in a S9 AP3 Ordnance shot with unlimited range if he doesn't move that turn
Master of Ordnance 3 4 3 3 1 3 1 7 5+

Other Advisors
Commissars
Bestow Stubborn on the Command or Infantry squad they are attached to and still execute leaders who fail to pass Ld tests. Once a Commissar Lord is taken they have more freedom and there can be more of them. They are also supposedly cheaper (almost half their current price). Some text seen near a pic of Commissars at Open Day appears to say Commissars will have an affect on Orders, possibly making it easier to use them.
Commissar 4 4 3 3 1 3 2 9 5+

Ministorum Priest
Special Rules not known
Ministorum Priest 3 3 3 3 1 3 2 7 5+

Sanctioned Psyker
Sanctioned Psykers are rumoured to appear in squads, but it is unclear if they will no longer be available as advisors.
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+

There are apparently a few other things that you can give the Command Squad to affect the army. No further details are available as yet.

Elites

Psyker Battle Squad
1 Overseer, and between 4-9 Psykers (number not certain). Two powers rumoured so far.
“Soulstorm” - Range 36, S=number of psykers in the unit, AP d6, Heavy 5" blast.
A focused attack that drops enemy LD=number of psykers in the squad.
The Overseer or Mentor will shoot D3 of them on any Perils of the Warp result.
Overseer (Mentor) 3 3 3 3 1 3 2 9 5+
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+

Stormtroopers
The assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns this has since been refuted, with the new rumour being they are for WH Arbites-style Stormtroopers.

You can supposedly have a Storm Trooper Squad/Platoon as a Troops choice (not clear if this means both or one of), but this is reliant on an upgrade to the Officer leading the army.

16 points each. Hellgun, Hellpistol, CCW, frag and krak grenades, carapace armour and targeters as standard.
Have both Infiltrate and Deep Strike for free. Can take 2 special weapons.
'Special Ops' Special Rule picked before battle gives a bonus to one of the two deployment types:
- Recon/Sabotage - Scout and Pinning the first time they shoot.
- Deep Strike – Not known what the bonus is at the moment.
They can supposedly re-roll the scatter dice when deep striking. This may or may not be the Spec ops bonus for DSing.
Stormtrooper Sergeant 3 4 3 3 1 3 2 8 4+
Stormtrooper 3 4 3 3 1 3 1 7 4+
Hellgun 18 3 3 Rapid Fire
Hellpistol 6 3 3 Pistol

Techpriest Enginseer
Special Rules not known
Techpriest 3 3 3 3 1 3 1 8 3+
Servitor 3 3 3 3 1 3 1 8 4+

Ogryns
Rumoured to have Furious Charge
Bone head 4 3 5 5 3 2 4 7 5+
Ogryn 4 3 5 5 3 2 3 6 5+
Ripper gun 12 5 - Assault 3

Ratlings
3-10 per squad. 10 points each. They supposedly have Stealth and Infiltrate. Something else has been rumoured about them having 'snacks'. No news yet on what affect this may have.
Ratling 2 4 2 2 1 4 1 6 5+
Sniper Rifle 36 X 6 Heavy 1, Sniper

Sniper Squads
Can supposedly infiltrate, get stealth, range finders and all models in the squad have sniper rifles and BS 4. A new rumour says they will also get camo cloaks. They do not appear as a separate entry in the leaked summary. If they do appear, it would probably be as an upgrade to Veteran Squads, as they are the only Guardsmen with BS4 in the summary.

Troops

Imperial Guard Platoons
Platoons will supposedly be structured as follows:
1 command squad and 2 infantry squads
Plus
0-3 Infantry squads
0 - 5 heavy weapons squads
0 - 2 special weapons squads
0 or 2-5 Conscript squads

The Conscripts form one unit of 20-50 men and the Infantry squads can be merged to one's heart's desire (counting as 1 KP), but everything else is set in the unit sizes. There is apparently no maximum number of squads. The entire platoon with all these squads will only take one Troops selection in the FOC.

Platoon commander 4 4 3 3 1 3 2 8 5+
Sergeant 3 3 3 3 1 3 2 8 5+
Guardsmen 3 3 3 3 1 3 1 7 5+
Heavy Weapons team 3 3 3 3 2 3 2 7 5+
Conscript 2 2 3 3 1 3 1 5 5+

Platoon Command Squads can take Standards giving them +1 Combat Res in assaults.

You can have a potential 21 HW teams in one Troops slot: 1 in the Command Squad (1), 1 in each of 5 Infantry squads (5) and 3 in each of 5 Heavy weapon squads (15). Heavy weapon squad basic armament is 3 mortars for 60 points total. Other weapon fit outs can then apparently be upgraded at additional points cost. Heavy weapons teams will be a single 2W entity, like a Space Marine Attack Bike.

Special Weapons teams will be 6-man teams.

Platoons will supposedly benefit from a special rule called "Platoon Drill" which grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. Basically the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back. This will supposedly only work if the Vox network is still intact.

Platoons may be able to attach sentinels, chimeras, and hellhounds as support vehicles. Support Vehicles would still take up a FOC spot, but become part of the platoon and so would benefit from “Platoon Drill” and other Platoon-wide rules.

Points have been rumoured to be 50pts for an Infantry squad (10 men with Sgt, HB & Flamer). Another rumour says the basic squad load-out will be 10 Lasguns or 9 Lasguns and a Laspistol for 40pts.

Veteran Squads
Have now become a Troops Choice. Rules are apparently fairly similar to now.
Veteran Sergeant 3 4 3 3 1 3 2 8 5+
Veteran 3 4 3 3 1 3 1 7 5+
Veteran heavy weapons team 3 4 3 3 2 3 2 7 5+

Penal Battalion
50 pts. 1 Penal Guard and 9 Penal Legionnaires. Equipped with a Lasgun and close combat weapon. Stubborn.
They also roll for their 'Crime' at the start of their game and get appropriate bonuses:
Psychos: better fighters. Not sure what this entails.
Scroungers: start with more gear. (probably grenades, maybe pistols)
Gunslingers: Shooting becomes Assault 2.

Chaosftw on Heresy online says:

Quote On a 1-2 they get extra shots (basically always count as double tapping) on a 3-4 then get fleet and furious charge, and on a 5-6 they get an extra dice when fighting in Close combat and gain RENDING.
Penal Guard 3 3 3 3 1 3 2 8 5+
Penal Legionnaire 3 3 3 3 1 3 1 8 5+

Transports

Chimera
55 pts. Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.
Chimera 3 12 10 10

Valkyrie
Fast Skimmer. Apparently 90-100pts. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check. Was rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods. It was originally rumoured to only be a transport for Stormtroopers, but more recently it has been said it will be available to all units that have access to Chimeras. This may be tied to a Special Character.
Valkyrie 3 12 12 10
Hellfury Missile 72 4 5 Heavy 1, Large Blast, One use Only

Fast Attack

Rough Riders
Special Rules not known
Rough Rider Sergeant 3 3 3 3 1 3 2 8 5+
Rough Riders 3 3 3 3 1 3 1 7 5+

Recon Sentinels
Retain Scout, but only have the option to be open topped.
Recon Sentinel 3 3 5 10 10 10 3 1

Spearhead Sentinels
Heavy Support Sentinels will supposedly lose Scout, but will be enclosed and have options for heavy weapons such as the Plasma Cannon.
Spearhead Sentinel 3 3 5 12 10 10 3 1

Hellhound
Hellhound 3 12 12 10
Inferno Cannon Template* 6 4 Heavy 1

Devildog
Devildog 3 12 12 10
Melta Cannon 24 8 1 Small blast, Melta

Banewolf
Banewolf 3 12 12 10
Chemical Cannon Template 1 3 Poison (2+)

Valkyrie Vendetta
The “up-gunned” version of the Valkyrie. 1-3 as a single Fast Attack choice
Vendetta 3 12 12 10
Multiple Rocket Launcher 24 4 6 Heavy 1, Large Blast.
Hellstrike Missile 72 8 3 Ordnance 1, One use only

Heavy Support

Leman Russ
Russ’ have been rumoured to cost 150 points with increased Sponson cost, so a LR will supposedly cost 180 points with 3 HB.

They have been rumoured to come with a hull heavy bolter, smoke launchers and searchlight as standard. All variants will have all the sponson options, except apparently heavy flamer sponsons which are gone now.


Leman Russ Battle Tank
Leman Russ 3 14 13 10
Battlecannon 72 8 3 Ordnance , Large Blast

Leman Russ Exterminator
Exterminator 3 14 13 10
Exterminator Autocannon 48 7 4 Heavy 4, Twin Linked

Leman Russ Vanquisher
Vanquisher 3 14 13 10
Vanquisher cannon 72 8 2 Heavy 1 +1D6 penetration.

Leman Russ Eradicator
Eradicator 3 14 13 10
Eradicator Nova Cannon 36 6 4 Heavy 1, Large blast Ignores cover saves.

Leman Russ Demolisher
Demolisher 3 14 13 11
Demolisher Cannon 24 10 2 Ordnance , Large Blast

Leman Russ Punisher
Punisher 3 14 13 11
Punisher Gatling Cannon 24 5 - Heavy 20

Leman Russ Executioner
Executioner 3 14 13 11
Executioner Plasma Cannon 36 7 2 Heavy 3, small blast.

Lumbering Behemoth rule - The turret gun does not count towards the number of weapons fired (Ordnance or not) but cruising speed is only 6+D6" instead of 12".

Basilisk
Open Topped. Can possibly be enclosed
Basilisk 3 12 10 10
Earthshaker Cannon 36-240 9 3 Ordnance , Large Blast

Medusa
Open Topped. Can possibly be enclosed
Medusa 3 12 10 10
Medusa Cannon 36 10 2 Ordnance , Large Blast.
Medusa Bunker Buster 48 10 1 Heavy 1, Blast.

Hydra
Hydra 3 12 10 10
Hydra Autocannon 72 7 4 Heavy 2
It is assumed each Hydra will have multiple Hydra Autocannon (either 2 Twin Linked or 4)
It supposedly has special tracking systems that ignores cover saves for skimmers and bikes going fast etc

Colossus
Open Topped. Can possibly be enclosed
Colossus 3 12 10 10
Colossus Siege mortar 24-240 6 3 Ordnance , Large Blast

Griffon
Open Topped. Can possibly be enclosed
Griffon 3 12 10 10
Griffon Mortar 12-48 6 4 Ordnance barrage, Large Blast\

Manticore
Manticore 3 12 10 10
Storm Eagle Rockets 24-120 10 4 Ordnance 1D3, Barrage, Large Blast

Deathstrike
Deathstrike 3 12 10 10
Deathstrike Missile 12-unlimtd 10 1 Ordnance barrage, D3+3” Blast, one Use only
Special Rules:
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destroyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

H.B.M.C. wrote:The Codex hasn't been leaked yet, but you can download a torrent the new plastic Sentinel kit at 4Chan. I'm building one right now.

I didn't know you could torrent 3d printer data files, or that 3d printers were so readily available that anyone could have one and use it to make a new plastic sentinel kit.

@ Squig herder: yes, we saw in the other thread, this is old news.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Western pa

Wow preordered the codex 20 bucks shipping it better come super fast and in a steel box

This message was edited 1 time. Last update was at 2009/03/21 05:27:16


The hardiest steel is forged in battle and cooled with blood of your foes.

vet. from 88th Grenadiers

1K Sons 7-5-4
110th PDF so many battle now sitting on a shelf
88th Grenadiers PAF(planet Assault Force)
waiting on me to get back

New army:
Orks and goblins
Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in iq
Land Raider Pilot on Cruise Control






I am tempted to pre-order mine or just get one shipped from my local gaming store in the states. I hate the fact you cant edit the address to rank and last name (For military) being first instead of my first name on GW's site unless I'm incorrect Most sites you can.
   
Made in us
Longtime Dakkanaut





whidbey

the deathstrike seems weak.

sure it is a 3"+d3" strength 10 ap1 shot but it is only one shot per game that doesn't seem like it will fire that often.
am i missing something?
   
Made in us
Battleship Captain





Perth

Nope.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
Veteran Inquisitor with Xenos Alliances






It is potential 1ft in diameter. It has pretty much an unlimited range. Its not likely to amount to much, though it could always be that unit you bring along to surprise your opponent since not too many people will use or face off against them often enough to know how best to react.
   
Made in us
Longtime Dakkanaut






Richmond, VA

It must have some sort of toher rule. Or be MAD cheap. I can think of no other reason to even put it in there.
   
Made in us
Longtime Dakkanaut





whidbey

not a 1 ft diameter but a max 6" diameter as i understand it.
a posible 12" diameter, it would be fun to take
   
Made in gb
Yellin' Yoof






The deathstrike missile is more points than a LRBT, and it can't be fired on the first turn, and you have to roll a D6 each turn to see if it can be fired (but only if it didn't move) for each turn it's been on the table +1 to the roll, for each 'weapon destroyed' result -1 from the roll, if it received 'crew shaken/crew stunned' results previous turn -1 from the roll. If the roll is 6 or more then it can be fired - a natural 6 will always enable it to be fired. (it can't be destroyed by 'weapon destroyed' results either)

I play
my blog - http://hldmodels.blogspot.com/
 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Yeah, with just that, that is dumb.
   
Made in gb
Yellin' Yoof






yeah I can't see any reason to take it. I'd rather fill my heavy support choices with useful things!

I play
my blog - http://hldmodels.blogspot.com/
 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Hammerziet wrote:So how are we supposed to take plasmas in our gaurd sqauds without needing to buy tons of the command kit just for that 1 bit?


I'd suggest reading the following:

http://www.dakkadakka.com/wiki/en/Converting_Plasma_Guns






-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Battleship Captain





Perth

Or buy 'em on Ebay, or buy or trade for them on Bartertown or Dakka's Swap Shop.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Yeah, I'm not sure how many of mien I'll be keeping, so I'll be selling at least a few of them.
   
 
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