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![[Post New]](/s/i/i.gif) 2009/06/05 21:14:49
Subject: What does Seer Council on Jetbikes fear?
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Sinewy Scourge
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Good point, I run Vulkan so the Mastercrafted thunderhammers benefit.
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This message was edited 1 time. Last update was at 2009/06/05 21:16:04
Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2009/06/05 21:45:45
Subject: What does Seer Council on Jetbikes fear?
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Fixture of Dakka
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Plaguebearers and Fateweaver could be pretty funny. Then Nurglings. Lots and lots of Nurglings.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2009/06/05 22:01:43
Subject: Re:What does Seer Council on Jetbikes fear?
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Deadshot Weapon Moderati
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Unsupervised game store kids... good generals, bad dice, speed bump units, the 80's, massed fire power and the anti psyker assassin, just to name a few.
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![[Post New]](/s/i/i.gif) 2009/06/05 22:17:52
Subject: What does Seer Council on Jetbikes fear?
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Orlanth wrote:Surround them with spinegaunts.
Does 24' hover movement mean anything to you?
To kill them you need to direct them (to some extent) towards your fire. That is really difficult as eldar are rarely outmanuvered.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2009/06/06 02:49:27
Subject: Re:What does Seer Council on Jetbikes fear?
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Raging Ravener
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Get one, two or three 113pt. Elite Dakka-Fexes within 18" of them and they will feel the pain!
6x S6 shots, re-roll misses, re-roll failed wounds from EACH Dakka-Fex makes most things on the field cry.
Hive Tyrants & Warriors, although more expensive, can also have these beastly little weapons and pump out tons of re-roll everything, S4+ shots from 18".
You got 4+ invulnerable saves? ok, roll them... a LOT of them.
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![[Post New]](/s/i/i.gif) 2009/06/08 00:14:34
Subject: What does Seer Council on Jetbikes fear?
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Infiltrating Oniwaban
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Yeah, tarpitting a Council sucks- I guess they fear that, as the rest of their force is likely to be under-manned (under-elfed?) for CC. I've mostly run foot Councils, so it's happened to me repeatedly- more in 4th than 5th.
Units fast enough to tarpit even a bike Council for a turn include Gargoyles (two units, Synapse nearby), Death Company assault marines, and multiple Orky units (latch on 3 transported or Stormboyz units and at least one will make their roll to stick around long enough for more units to pile in).
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2009/06/08 02:01:10
Subject: Re:What does Seer Council on Jetbikes fear?
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Towering Hierophant Bio-Titan
UK
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Rockit wrote:Get one, two or three 113pt. Elite Dakka-Fexes within 18" of them and they will feel the pain! 6x S6 shots, re-roll misses, re-roll failed wounds from EACH Dakka-Fex makes most things on the field cry. Hive Tyrants & Warriors, although more expensive, can also have these beastly little weapons and pump out tons of re-roll everything, S4+ shots from 18". You got 4+ invulnerable saves? ok, roll them... a LOT of them. Maybe ive got the math wrong - but after rolling to-hit & to-wound & then the subsequent saves.. each carnifex causes about 0.7 wounds to the squad.
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This message was edited 1 time. Last update was at 2009/06/08 02:01:21
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/06/08 22:54:34
Subject: What does Seer Council on Jetbikes fear?
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Guardsman with Flashlight
phoenix games
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reading all that has spiked my interest in these guys i usually have 3 wraithlords avatar squad of wraithguard and a ton of direavengers with a farseer chillin so that might work out well to have that squad rage facing across the map Automatically Appended Next Post: what would be the right about of warlocks to put with the jetbike farseer council of fun
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This message was edited 1 time. Last update was at 2009/06/08 22:59:22
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![[Post New]](/s/i/i.gif) 2009/06/09 12:32:50
Subject: What does Seer Council on Jetbikes fear?
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Apprehensive Inquisitorial Apprentice
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They get exponentially better the more you can afford. A lot of the above examples give small councils problems, but the full 11-12 bod bike council is very difficult to stop.
My two competative armies are tau (ha) and tyranids.
My Tyranids rely on a combination of gaunt assault screens, a big choppy flyrant for the farseer and a Ld choir to give the council pause.
My Tau just get lubed up, assume the position and take it.
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Nothing says 'ecce homo' like a strong beard. |
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![[Post New]](/s/i/i.gif) 2009/06/09 15:58:31
Subject: What does Seer Council on Jetbikes fear?
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Agile Revenant Titan
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Funny about the Tau. That sounds a lot like my Orks vs. multiple Land Raiders.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2009/06/09 16:16:13
Subject: What does Seer Council on Jetbikes fear?
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Towering Hierophant Bio-Titan
UK
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OddJob. wrote:They get exponentially better the more you can afford. A lot of the above examples give small councils problems, but the full 11-12 bod bike council is very difficult to stop..
I think the big councils are the problem in itself - the size & point-cost of such a squad. Im estimating 680pts on a full jetbike squad, equipped moderately with powers & a kitted out farseer.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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