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![[Post New]](/s/i/i.gif) 2009/06/01 15:27:11
Subject: What does Seer Council on Jetbikes fear?
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Lone Wolf Sentinel Pilot
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Simply put, what combinations or weapons actually give this unit a hard time?
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2009/06/01 15:42:48
Subject: What does Seer Council on Jetbikes fear?
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Ladies Love the Vibro-Cannon Operator
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Weapons that ignore invulnerable saves. But those weapons are rare; Necron Lords, C'tans, and Daemon Hunters have those weapons.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/06/01 15:47:27
Subject: What does Seer Council on Jetbikes fear?
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Decrepit Dakkanaut
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High volumes of fire.
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![[Post New]](/s/i/i.gif) 2009/06/01 15:49:07
Subject: What does Seer Council on Jetbikes fear?
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Avatar of the Bloody-Handed God
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I agree with normal massed fire.
Its 4+ invul ? thats easy to fail o_o
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/06/01 15:51:45
Subject: What does Seer Council on Jetbikes fear?
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Executing Exarch
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A librarian with null zone in a 10 man squad of sternguard.
No armor or Invul save...
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![[Post New]](/s/i/i.gif) 2009/06/01 15:52:08
Subject: What does Seer Council on Jetbikes fear?
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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a 4+ inv. save isnt that much atall.
if thats the case then massed shooting will work wonders.
even massed combat (from dedicated units such as letters or stealers) will drag them down fairly quickly.
come to think about it, they have the advantage of movement, that still does not stop massed fire from killing them, so against things like loota or oblit spam they have serious problems.
even massed flahlights can take them down.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/06/01 15:53:09
Subject: What does Seer Council on Jetbikes fear?
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Ladies Love the Vibro-Cannon Operator
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Clthomps wrote:A librarian with null zone in a 10 man squad of sternguard.
No armor or Invul save...
Nullzone does not negate invulnerable saves.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/06/01 15:54:59
Subject: What does Seer Council on Jetbikes fear?
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Longtime Dakkanaut
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Doesn't the jetbike confer a 3+ armor save to the rider. So the Seer Council on jetbike would have a 3+/4+ or am I wrong?
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![[Post New]](/s/i/i.gif) 2009/06/01 15:59:03
Subject: What does Seer Council on Jetbikes fear?
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Ladies Love the Vibro-Cannon Operator
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DarthDiggler wrote:Doesn't the jetbike confer a 3+ armor save to the rider. So the Seer Council on jetbike would have a 3+/4+ or am I wrong?
Right!
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/06/01 16:15:48
Subject: What does Seer Council on Jetbikes fear?
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Decrepit Dakkanaut
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Nonetheless AP3 combined with re-rolling successful Invulnerable saves may hurt, if the Eldar player somehow forget their Runes of Warding.
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![[Post New]](/s/i/i.gif) 2009/06/01 16:22:34
Subject: Re:What does Seer Council on Jetbikes fear?
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Morphing Obliterator
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And any seer council worth its salt will have fortune as well, so you're looking at a 3+ re-rollable save. Seer councils dont like being charged by hordes. They have high I and wound on 2s so MCs arent really much of a problem and good enough saves so that MEQs cant really go the distance. Hordes dont care if you wound on 2 or really if you have fantastic saves, eventually you will roll some ones. Terminators are also good on the charge because 2+ saves are hard to crack. The problem with this is that jetbike councils are very very fast, so its unlikely that you will be able to get off a good charge against them unless you get lucky.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2009/06/01 16:39:45
Subject: What does Seer Council on Jetbikes fear?
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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If the Farseer isn't buried inside the squad, charging he/she/it with some powerfists or something like it and hoping one gets past the rerolled save for the insta-squish works well. It may be tricky to catch the Farseer open like that, however.
I've often found that this game isn't about the roll, it's about the re-roll. Twin linked weapons, FNP, anything that allows reroll is pretty uber. Either that or all my opponents have mad rerolling skills.
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![[Post New]](/s/i/i.gif) 2009/06/01 21:27:50
Subject: What does Seer Council on Jetbikes fear?
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Fixture of Dakka
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I've beaten one with 5 squads of CSM. All charged in at the same time and both sides dissolved on turn 7. I don't know what to say besides massed something. I think CC is nice because it keeps them in one spot.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2009/06/01 21:28:57
Subject: What does Seer Council on Jetbikes fear?
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Fixture of Dakka
Chicago, Illinois
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Space Marine Librarians with Nullzone in a Sternguard Squad can pretty effectively kill Seer Councils as they can fire hellfire negate the effects of Fortune with Nullzone or possibly stop it out right with their psychic hood.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/06/02 00:43:08
Subject: What does Seer Council on Jetbikes fear?
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Foolproof Falcon Pilot
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Hollismason wrote:Space Marine Librarians with Nullzone in a Sternguard Squad can pretty effectively kill Seer Councils as they can fire hellfire negate the effects of Fortune with Nullzone or possibly stop it out right with their psychic hood.
It is a nice idea, but there is a better chance for the Farseer's RoW stopping Nulzone, than there is of the Libby's Hood stopping Fortune.
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![[Post New]](/s/i/i.gif) 2009/06/02 01:01:00
Subject: What does Seer Council on Jetbikes fear?
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Fixture of Dakka
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The 3+ armor save conferred by the jetbike pretty much makes the mount worth the points. There isn't much that ignores both the armor save and the invulnerable save. Rerolls for the armor save is very resilient. I think the best way to kill them is just make them roll a lot of dice for their saves. It is an expensive unit so it's worth focusing fire on them to an extent. Once you have whittled them down if you can catch them in assault they should drop fast.
G
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![[Post New]](/s/i/i.gif) 2009/06/02 05:08:30
Subject: Re:What does Seer Council on Jetbikes fear?
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Regular Dakkanaut
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Culexus assasin. Makes the seer council Ld7 and can focus-fire the farseer to death. The bikes, being faster, could obviously avoid him, but not if they are already tied up in close combat.
All you have to do is get him in assault, and the whole squad is boned. Just being within 6" of him forces them to take a Ld test (at Ld7) and if they are in assault there is a good chance they could get swept.
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![[Post New]](/s/i/i.gif) 2009/06/02 05:29:39
Subject: What does Seer Council on Jetbikes fear?
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Banelord Titan Princeps of Khorne
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Hollismason wrote:Space Marine Librarians with Nullzone in a Sternguard Squad can pretty effectively kill Seer Councils as they can fire hellfire negate the effects of Fortune with Nullzone or possibly stop it out right with their psychic hood.
Unless they turbo boosted in the previous turn. Then they charge your sternguard and you're boned.
What they really fear is a poor modeller's attempt at making them.
EDIT:
The culexus isn't every reliable either, since the farseer will get to re-roll his leadership for the squad's embolden-lock, and the council has decently high enough initiative that they could get away from a sweeping advance as well. A libby's psychic hood to shut down fortune and terminators with thunder hammers or powerfists work the best for marines.
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This message was edited 1 time. Last update was at 2009/06/02 05:31:26
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![[Post New]](/s/i/i.gif) 2009/06/02 06:36:01
Subject: What does Seer Council on Jetbikes fear?
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Homicidal Veteran Blood Angel Assault Marine
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If you play IG and can manage to kill 3 in a turn, you can hit them with WR. Even Embolden can't really save them consistantly there. WR is basically the answer to whatever non-fearless uber unit your opponent puts on the table though.
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![[Post New]](/s/i/i.gif) 2009/06/02 06:58:47
Subject: Re:What does Seer Council on Jetbikes fear?
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Hurr! Ogryn Bone 'Ead!
CT
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I really don't think that psychic powers are going to be the answer to this one. Runes of Warding are going to making passing those psychic tests hard and really pushes up the chances of getting perils. I think volume of fire is the way to go. If you can get the squad whittled down a bit Str 6+ weapons can make every wound roll scary for the farseer in the squad. Trumping the squad's mobility is going to be hard though as you may only get 1 or 2 opportunities to fire on them directly.
Edit: spelling fail
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This message was edited 1 time. Last update was at 2009/06/02 07:00:19
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![[Post New]](/s/i/i.gif) 2009/06/02 10:08:27
Subject: What does Seer Council on Jetbikes fear?
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Infiltrating Oniwaban
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Massed bolter fire can do them in over a round or two. Feed them a bait unit, and be waiting to riddle them with fire after they smush the bait. Make it good bait, tho.
Amusingly enough, other Eldar are the biggest threat to Seer Councils, with Bike Councils being only slightly harder than the foot version. I play mechdar, and have faced bike councils and fielded foot councils (not anymore, currently making them some hoverboards...). Bladestorms (or even basic Guardian shuriken fire) and Warwalkers with scatterlasers will mess Councils up bad. Prisms with contributing fire can do some damage too- fire those before anything else to avoid thinning them out first. Plenty of splinter rifle fire can do the same. In CC, other Eldar units can even get the jump on the Council (Banshees, Harlies, Wyches) and take them out first.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2009/06/02 10:34:30
Subject: Re:What does Seer Council on Jetbikes fear?
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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The only downsides I can see is a lack of long range firepower, power weapons and the fact that a lot of stuff gets to shoot at skimmers if they don't zoom into combat quick enough.
There's always the chance that you'll finish off an easy close target (e.g. guardsmen) then get  to bits with rapid-fire.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2009/06/02 13:00:28
Subject: What does Seer Council on Jetbikes fear?
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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I say that the worst thing these guys have to fear is a squad of fifty guardsmen unloading upon them with the "first volley fire..." command order. 150 shots, no matter how weak, will kill them.
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/06/02 13:08:01
Subject: What does Seer Council on Jetbikes fear?
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Apprehensive Inquisitorial Apprentice
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whitedragon wrote:Unless they turbo boosted in the previous turn. Then they charge your sternguard and you're boned. If they did that they didn't cast fortune so they are boned in your shooting phase (turbo boost prevents any other action in the turn, including psychic abilities). Exarch_Nektel wrote:I say that the worst thing these guys have to fear is a squad of fifty guardsmen unloading upon them with the "first volley fire..." command order. 150 shots, no matter how weak, will kill them. Guess again: 150 shots x 1/2 hit x 1/3 wound x 8/9 saves = 2.8 dead warlocks. woo. On the one hand you could suggest that a pbs would make them run (40% chance of getting it past the runes). On the other hand you will never get all those shots. If you do get those shots you are about to lose 5 scoring units/kill points to a massive multi-charge. Jetseers are very popular this side of the pond competatively- they won the last GT final.
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This message was edited 7 times. Last update was at 2009/06/02 13:16:26
Nothing says 'ecce homo' like a strong beard. |
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![[Post New]](/s/i/i.gif) 2009/06/02 13:31:51
Subject: What does Seer Council on Jetbikes fear?
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Sslimey Sslyth
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If you "blob" the platoon, it's actually only one KP. Actually, to get the FRFSRF order off on that many troopers, you'd have to combine them into a single unit.
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![[Post New]](/s/i/i.gif) 2009/06/02 13:32:38
Subject: What does Seer Council on Jetbikes fear?
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Banelord Titan Princeps of Khorne
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OddJob. wrote:whitedragon wrote:Unless they turbo boosted in the previous turn. Then they charge your sternguard and you're boned.
If they did that they didn't cast fortune so they are boned in your shooting phase (turbo boost prevents any other action in the turn, including psychic abilities).
That certainly is true however Fortune is cast as the start of the eldar turn, which is an exception to the normal psychic power rules and is possibly an exception to the turbo boosters restriction. I've seen it played both ways. I'd discuss it with your opponent prior to doing anything.
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![[Post New]](/s/i/i.gif) 2009/06/02 15:33:59
Subject: What does Seer Council on Jetbikes fear?
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Apprehensive Inquisitorial Apprentice
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whitedragon wrote:That certainly is true however Fortune is cast as the start of the eldar turn, which is an exception to the normal psychic power rules and is possibly an exception to the turbo boosters restriction. I've seen it played both ways. I'd discuss it with your opponent prior to doing anything.
By the tone of your message i'm sure you are aware of the rules debate but I'll outline it here anyway for others:
1. Casting fortune occurs in the turn.
2. Turboboosting prevents any other voluntary action in the same turn (but happens after the psychic test).
3. The only way to not break the turboboosting proviso is to either not turbo boost or not cast fortune.
I've seen it played both ways too but I know which side of the debate I rest on.
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Nothing says 'ecce homo' like a strong beard. |
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![[Post New]](/s/i/i.gif) 2009/06/02 15:44:06
Subject: What does Seer Council on Jetbikes fear?
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Libby with Null Zone does it for me. Kill the Fortune, the Invul and the Libby can even use his Force Weapon against the Farseer.
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![[Post New]](/s/i/i.gif) 2009/06/02 15:48:30
Subject: What does Seer Council on Jetbikes fear?
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Banelord Titan Princeps of Khorne
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OddJob,
I just wanted to point that out so the OP would be aware of said fact if he encounters it in a game. Maybe we can start a new thread in YMDC.
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![[Post New]](/s/i/i.gif) 2009/06/02 15:57:11
Subject: What does Seer Council on Jetbikes fear?
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Longtime Dakkanaut
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Ctan will destroy them.
The council on bike will most likely turbo zoom so sternguard can only at that poojnt negate one of the 3 saves and nullzone will negate the invulnerable saves.
I would say first turn is what Seer Councils fear. 1 turn of no psychic powers and no benefits from turbo mean a good sucker punch can kill the entire council.
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Comparing tournament records is another form of e-peen measuring.
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