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Made in us
Veteran Wolf Guard Squad Leader





Yea, its just imo, that you should take the bad along with the good when rules get updated. And this seems to be getting rid of the good part.

My 40k Theory Blog
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

I thought that the good part was that a non-walker vehicle could kill models in CC? Even before they swing, iirc.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Veteran Wolf Guard Squad Leader





Well, they could do that in 4th though.

My 40k Theory Blog
 
   
Made in gb
Proud Phantom Titan







Timmah wrote:Well, they could do that in 4th though.
and in 4th you could only aim you attacks at models in B2B (or with 2" for infantry)
   
Made in us
Veteran Wolf Guard Squad Leader





Tri wrote:
Timmah wrote:Well, they could do that in 4th though.
and in 4th you could only aim you attacks at models in B2B (or with 2" for infantry)


Which is all flechettes would hit in 4th ed...

My 40k Theory Blog
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Which is how they got both the good and the bad.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Sslimey Sslyth




But they didn't both get good & bad.

Then:

Only vehicles in a squadron that were based up with assaulters could be damaged, and only those vehicles could use their flechettes.

Now:

All vehicles in a squadron can be damaged, regardless of whether they're based up, and still only the vehicles in base contact with an assaulting model can use their flechettes.

So, currently, assault is more deadly to vehicle squadrons, and no more deadly to units assaulting squads with flechettes.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Currently they can kill models that are 10 feet away.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Veteran Wolf Guard Squad Leader





kirsanth wrote:Currently they can kill models that are 10 feet away.


Flechettes can still only attacks back against those models that are attacking...unless the opponent wants to remove one from 10 ft away thanks to wound allocation.
In fact, this makes them worse, because you can remove models that couldn't strike anyways.

This message was edited 1 time. Last update was at 2009/10/30 21:19:40


My 40k Theory Blog
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Actually, I misread, I think.
Not only does it not allow 10 foot hits, as that model is wounded, it denies wound allocation.

That seems a plus to me, as allocation is a bonus for the unit.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Sslimey Sslyth




But that still doesn't change the fact that a cagey opponent could assault all his troops against a single model in a squadron and wipe it out, which is not what could happen when the rule for flechettes was written.

Close combat for squadrons has gotten more deadly, while the rules for the flechettes remain the same. This, functionally, reduces the effectiveness of the flechettes.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Saldiven wrote:Close combat for squadrons has gotten more deadly

Sums up a major change to 5e well enough.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Longtime Dakkanaut





synchronicity wrote:
Hey, as long as it doesn't result in 60 attacks against 12 Orkz, I'll take it!


Personally I have no problem with some units being things you ought to shoot (even with orks) and god knows lootas can deal with Piranhas more then adequately.

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Gwar! wrote:I think most of the animosity comes from the small but vocal player base of Dark Eldar, Necron, Inquisition and (until recently) Space Wolf Players, who resent that an unwanted, unneeded army created solely to take cash off the anime fan playerbase have gotten a codex AND THEN ANOTHER ONE, while they still are using 10 year old codexes.

Hell my puppies have a super codex now and I still hate the Tau.


That's petty and unproductive.

You and the others should be hating GW for their slack publishing schedule, not the Tau codex. Enough hate at them and they might pull their finger out and publish a new codex for the other armies.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Sslimey Sslyth




kirsanth wrote:
Saldiven wrote:Close combat for squadrons has gotten more deadly

Sums up a major change to 5e well enough.


In 5th edition, close combat got more deadly for both sides of the assault.

In this case, it is only more deadly for the vehicle squadron being assaulted.

Hence my feeling of imbalance in this interpretation.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I feel the same way, however I don't see a better way of solving the problem except to junk the core rule of assaulting vehicle squadrons and say that the models individually engaged are the ones that shoot and fight. There are several arguments against making that change.

As a Tau player I naturally prefer the Fire All Flechettes interpretation.

Looking at it in the wider context, no-one is forced to assault Piranhas. They are thin-armoured, open topped vehicles and can be shot at instead.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Proud Phantom Titan







Kilkrazy wrote:I feel the same way, however I don't see a better way of solving the problem except to junk the core rule of assaulting vehicle squadrons and say that the models individually engaged are the ones that shoot and fight. There are several arguments against making that change.

As a Tau player I naturally prefer the Fire All Flechettes interpretation.

Looking at it in the wider context, no-one is forced to assault Piranhas. They are thin-armoured, open topped vehicles and can be shot at instead.
got agree. Also 30 orks can fire a massive amount of Str4+ on there own. If they do charge it should be to kill the last 1-2 that they failed to kill with shooting.
   
Made in us
Water-Caste Negotiator





Kansas

I may be playing Devil's Advocate here, but just because an imbalance occurs because of a BRB rules change doesn't mean it's up to us to rebalance it. As a Tau player, I stand to gain the most out of anybody from an "all Flechettes fire" ruling. But we have to make the distinction between what we want to happen, and what should happen. Arguing that all Flechettes should fire because squadrons are now more vulnerable to assaults in order to rebalance what was once balanced is not a reason to argue for it. We can't update rules for 5th ed (unless you want to house rule it, which I see as perfectly acceptable).

All we have is RAW. And when RAW is ambiguous/contridictory/unclear (as it usually is) we have RAI/Spirit of the rules. It's a crappy situation, but we shouldn't decide what works and what changes in order to give our Piranha squadrons a leg up in this edition, no matter how much they have been shafted.

Unless you want to house rule it!



Timmah wrote:Yea, its just imo, that you should take the bad along with the good when rules get updated. And this seems to be getting rid of the good part.
Saldiven wrote:In this case, it is only more deadly for the vehicle squadron being assaulted.

Hence my feeling of imbalance in this interpretation.
Killrazy wrote:As a Tau player I naturally prefer the Fire All Flechettes interpretation.

Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

You've got a point there, and let me address it in two ways.

1. The BRB RAW suggests that Fire All Flechettes is correct. It's INAT which disagrees, and the choice is between the two interpretations.

To be fair, the INAT decision wasn't just tossed out, it was thought through (perhaps better than the basic rules) and could be right.

2. By RAW, Valkyries can't dismount troops because their base is over 2 inches high.

No-one serious suggests that Valkyries should not be allowed to dismount troops. Here is a clear indication that people are happy to accept a rebalancing in the case of a specific unit being shafted by RAW. The question is whether the Piranha becomes a death machine by virtue of FAF and needs to be rebalanced.

As I said above, assaulting Piranhas isn't the only way to attack them, and the flechettes are not a factor if you don't assault. Being open-topped, light armoured skimmers they are pretty vulnerable to fire.

Plus, if I remember the points correctly, a squadron of five Piranhas with flechettes is 350 points. It's a expensive unit and should be powerful.

So to me, and I freely admit I'm biased, there are arguments both ways; I prefer the one that favours the Tau and I don't think it's outrageous or hugely game unbalancing.

On a general note, all units shouldn't be and aren't easily killable by all other units, so it is not reasonable to find a unit which is a total **** to assault, as long as it can be attacked a different way. We should be wary of looking at things in isolation.

Despite all the above, I respect the INAT docs and much prefer a clear decisive FAQ to arguing about lots of petty points in the rules.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Longtime Dakkanaut





synchronicity wrote:Unless you want to house rule it!


I don't disagree with folks house ruling whatever they like, but I actually think this is a scenario where the RAW is fairly clear, it just spits out a result that is very different from the prior edition and seems over the top to some (most even) folks, the combination lends them an excuse to argue against it even though the rules say what happens.

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
Water-Caste Negotiator





Kansas

Killrazy wrote:1. The BRB RAW suggests that Fire All Flechettes is correct
Jackmojo wrote:but I actually think this is a scenario where the RAW is fairly clear


People see what they want to see. We're all guilty. To me the RAW is fairly clear as well, but not in your interpretation. I believe RAW supports my position, and you believe it supports yours. There's not much we can do for each other, other than shake hands and part ways. I'll admit, I see the case for your objections, but I think I've made an equally sound case. Current INAT ruling supports the outcome of mine, too, but I'm not submitting it as evidence for anything other than the fact that the problem is not a simple answer that can be summed up with "well RAW supports 'x'"

The RAW in my eyes is not clear enough to say it supports anything other than a known problem. But it's been a fun debate over the week! Let us not forget each other's postions in the future should revisions be made to FAQ's, GW or INAT. I'm not bowing out because I don't think it's worth debating further, but I think we've all reached the point where we can't do much for each other! I wish I could give you guys a longer run for your money, but I'd just be restating stuff I've already written. Peace.

~Sync

Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in us
Longtime Dakkanaut





Denial

Just being clear through all this the flechettes attack first in an assault or at the same time or after?

"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 
   
Made in au
Shas'la with Pulse Carbine




Tau Player

It strikes before any attacks occur.




 
   
Made in us
Disbeliever of the Greater Good




Lancaster, PA, US

I'm not sure how useful this will be to anyone, but my gaming group found a middle ground that irritated everyone, but less.

The number of flechette discharged is the lesser of: The number of attacks the squadron is receiving, or the number of piranha.
I'm not sure if that reads clearly, so an example:

A ten man IG squad charges a five piranha squad. Each guardsman has 2 attacks, and threatens 2 piranha. (20) Twenty flechette attacks.
Some ginormous CARNIFEX (oh noes!) charges a two piranha squad. The carnifex has 97 attacks! and threatens both piranha. (2) Two flechette attacks.

Our reasoning is that a threatened piranha activates it's individual wargear against individual attackers, rather than a threatened squad of piranha activating their collective wargear at units.

Perhaps not RAW or RAI, but it seems to work fairly.
   
Made in us
Nasty Nob on a Boar





Galveston County

But to be clear, the INT FAQ says any model assaulting the "squadron" receives a wound on a 4+.

So it seems there is no benefit for taking more than one in the squadron. And since you can't separate models from it's parent unit, then all the models making up the unit would take a wound on a 4+.

So there's no multiple hits.

The unit of 20 ork models assaulting the unit of 5 piranha's would let the Tau player roll 20 dice, wounding on 4's.


This message was edited 2 times. Last update was at 2009/11/06 19:05:00


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

The advantage is that you have more than one model to remove before the Flachettes stop being able to apply.

edited so the sentence makes sense.

This message was edited 1 time. Last update was at 2009/11/06 19:55:03


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Nasty Nob on a Boar





Galveston County

I would assume that's a choice the other player would be willing to take. Seems the scenario with a Nob assaulting with his 19 other wounds (boys), he would take the chance.

This message was edited 1 time. Last update was at 2009/11/06 19:16:43


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

I mean that if you only put flachettes on ONE vehicle, and that one gets destroyed, no more flachettes apply.

If you put them on every vehicle, all vehicles need to be destroyed before flachettes can no longer be used.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Nasty Nob on a Boar





Galveston County

Ah - I see. True enough.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in fi
Drop Trooper with Demo Charge



Helsinki

I'd suggest using the INAT ruling with another change to the Tau Codex. On page 30, change the following part of the Tau Vehicle Upgrades list on the top of the page:

Flechette discharger...... XX pts


changed to

Flechette discharger...... XX pts (per vehicle or squadron)


The upgrade is cheaper, but then it's less useful as well. And it'll keep working for every vehicle in the squadron until they're all gone
   
 
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