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![[Post New]](/s/i/i.gif) 2009/11/11 21:33:21
Subject: Re:Tau Piranhas and flechette dischargers
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Water-Caste Negotiator
Mobile, AL. USA
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This is another problem. I have used it both ways, but I will say that I feel that the language needs a huge update in a new codex. The problem is its says models that approach the vehicle. I mean wtf does that mean. Is that a tank shocking hammerhead, or being assaulted, or just moving close to the vehicle. I mean you really could go nuts with the wording. Its like the Deathrolla debate, and every other wtf written rule.
The way I play it. If a vehicle is used attacked. In close combat, before attacks are made, you make a wound roll for ever model in the unit. That is assaulting.
And thats it, I mean i could go crazy with it, but I dont want to. Its powerful enough.
I have killed 3 out of 5 termies. 20 out of 30 ork boyz, 7 out of 15 kommandos. All before they even made a hit attack. You can never tell me the flechette discharger isn't good. Hell, One time I killed 15 orks out of 25, then got assaulted again, and killed another 17. And since the piranhas was being hit on 6 and glanced on 6 nothing went through.
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![[Post New]](/s/i/i.gif) 2009/11/12 05:00:24
Subject: Tau Piranhas and flechette dischargers
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Timmah wrote:Ridcully wrote:It's not saying you should necessarily only take one discharger, but that only one discharger will launch during the combat and only one discharger is needed to for it to work when the squadron is attacked. But if you lost the only vehicle that had the discharger, you would lose your flechette benefit in future combats. If all your vehicles had dischargers, that obviously wouldn't be an issue.
I'm just wondering why the INAT faq would change it so much. It seems like a pretty clear cut issue given squadron rules.
And the squadron rule wasn't around when the Flechette rules were written. I'ts only clear cut by some interpretations of RAW.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2009/11/13 07:48:37
Subject: Re:Tau Piranhas and flechette dischargers
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Water-Caste Negotiator
Mobile, AL. USA
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I know i already posted here, but i got to say. I love Piranhas with flechette. If I am playing a horde army or any unit that will assault me. I love running a piranha out 24 inches right in from of some ork boyz or a full squad of gaunts. They assault, getting a 4+ to wound, lets go on the law of averages, half, say 15 boys make it after the flechetts. They get 60 attacks if sluggas. They hit on 6s meaning, 10 of them hit, then they hit back armor on 6, so 1.6 of them make it. Killing half the squad and then only 1.6 hit. lol
1.6.... yeah
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![[Post New]](/s/i/i.gif) 2009/11/14 06:35:06
Subject: Re:Tau Piranhas and flechette dischargers
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Shas'la with Pulse Carbine
Tau Player
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Gold tooth Jerry wrote:I know i already posted here, but i got to say. I love Piranhas with flechette. If I am playing a horde army or any unit that will assault me. I love running a piranha out 24 inches right in from of some ork boyz or a full squad of gaunts. They assault, getting a 4+ to wound, lets go on the law of averages, half, say 15 boys make it after the flechetts. They get 60 attacks if sluggas. They hit on 6s meaning, 10 of them hit, then they hit back armor on 6, so 1.6 of them make it. Killing half the squad and then only 1.6 hit. lol
1.6.... yeah
You would round it up to 1.7, not down to 1.6. You've also neglected to include their armour save in your calculation, which would again bring the figure up.
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This message was edited 1 time. Last update was at 2009/11/14 06:35:22
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![[Post New]](/s/i/i.gif) 2009/11/15 14:55:54
Subject: Re:Tau Piranhas and flechette dischargers
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Water-Caste Negotiator
Mobile, AL. USA
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Ridcully wrote:Gold tooth Jerry wrote:I know i already posted here, but i got to say. I love Piranhas with flechette. If I am playing a horde army or any unit that will assault me. I love running a piranha out 24 inches right in from of some ork boyz or a full squad of gaunts. They assault, getting a 4+ to wound, lets go on the law of averages, half, say 15 boys make it after the flechetts. They get 60 attacks if sluggas. They hit on 6s meaning, 10 of them hit, then they hit back armor on 6, so 1.6 of them make it. Killing half the squad and then only 1.6 hit. lol
1.6.... yeah
You would round it up to 1.7, not down to 1.6. You've also neglected to include their armour save in your calculation, which would again bring the figure up.
Granted, I usually don't worry about it to much, because its a 6 to save on ork boys and its still a horde of dead guys on your opponents turn.
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