Harkainos wrote:
Arctik_Firangi wrote:What you can do, if it is your turn, is detach the character in your movement phase and charge him in seperately. In the situation of a combat win, the independent character would most certainly be able to perform a sweeping advance. He would not, however, be able to rejoin the unit until the end of the next friendly movement phase, so it's generally not worth it unless you absolutely know you're going to be locked for the first round.
This would be the most accurate method
I reiterate the the quote to the PROPER method that will get the results you are looking for (which was posted on page one of this entirely too long thread).
thebetter1 wrote:I don't have the time to continue keeping up with this debate. We'll have to agree to disagree on whether a unit action implies that all members perform the action. I have never understood it this way, and it appears that quite a few (not everyone though, as most of the posters in this thread haven't made arguments) do. If someone has something new to add, PM me and I'll look at it.
While this 'debate' is closing. I bolded something I wanted to point out. What else would a UNIT action imply? At no point in the sweeping advance section does it state 'pick a model' - which is what you are claiming you can do.
Oh well... dead horse, club. Club, dead horse. You finally meet.