bravelybravesirrobin wrote:The way we play it in a our group is that dreads use the same rules for vehicles LOS as the rule book.
that means no pivot (after all he can't move and there is no free pivot in shooting anymore) so instead he just shoots the nearest unit in his front 45 degree arc.
If you run mech or you use your dreads agressively this means that almost always he will be fir frenzying an enemy unit and not your own guys. Especially since you have an entire movement phase to get the hell away from the crazy dread. However even with this unpopular (but IMHO accurate) inerpretation of the fire frenzy rules everythigbn can still go tits up.
Why, in a game today my friends dread killed his other dread in a frenzied mood. Believe it or not they both frnezied at the same time so he couldn't move the front dread out of the way.
In a mech army leading from the very front they aren't likely to kill any chaos troops and with a plasma cannon and DCCw they provide not only target saturation but a bunch of useful tactical applications.
I wouldn't run them as gun platforms though, they are less crazy in cc and more likely to kill your own guys if they hang around at the back of the table. give them at least 1 cc and use the other arm to shore up a weakness in your list (usually plasma as tank killing comes from melta and troop killing from oblits/assault units)
The reason why fire frenzy does not force you to turn around is not because dreads don't pivot in the shooting phase, it's because of the specific rule for fire frenzy.
Dreadnoughts must pivot towards their target in the shooting phase during normal shooting.
Fire Frenzy specifies that the dreadnought turns towards, and fires at the "nearest visible target" which restricts the dreadnought to only his front 45 visibility.
Normal dreadnoughts, or chaos dreadnoughts not subject to Fire Frenzy do not have this restriction in their targeting.