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Made in hk
Shas'la with Pulse Carbine





Hong Kong

Interesting example list Nash. I have already started looking into modifications for mine. I was wondering about the 5 kommandos though. I was definitely looking to add at least 1 deffkopta and 10 lootas for tanks and maybe some kannons but what could 5 kommandos do that those 2 units couldn't in terms of tank busting?(could you also explain the 5 stormboyz as i have read a tactica about using 5 only but wasn't really convinced, any field experience?)



Thanks for the help

This message was edited 3 times. Last update was at 2010/01/30 10:39:12







 
   
Made in us
Stabbin' Skarboy







daemon wrote:Interesting example list Nash. I have already started looking into modifications for mine. I was wondering about the 5 kommandos though. I was definitely looking to add at least 1 deffkopta and 10 lootas for tanks and maybe some kannons but what could 5 kommandos do that those 2 units couldn't in terms of tank busting?(could you also explain the 5 stormboyz as i have read a tactica about using 5 only but wasn't really convinced, any field experience?)



Thanks for the help


Kommandos don't do much in terms of tank busting. They are nice at clearing out bubble wrap though (firewarriors or IG Platoons). I just included them primarily because you had them in the original list. The only way they can take out a tank is to actually assault it and in my book assaulting vehicles on foot is a big no no (lack of consolidate, explosion possibility). I think there is a place for snikrot somewhere but I haven't really used him lately since he disappoints me against mech. Kommandos wouldn't replace lootas or kannons or deffkoptas. If it's one or the other for you then just drop them entirely.

I've used full units of stormboyz in the past and I'm usually disappointed. I see them as over-costed boyz that usually don't get cover saves and often get mowed down to paltry numbers before they get into assault. If they can get into assault full strength that's great but that usually doesn't happen any more often than regular boyz (actually less often if they don't have cover and are only 20 strong instead of 30). If you keep them behind the other boyz to get cover now they aren't moving to their full potential so why are we paying for the extra movement at this point? In that situation I'd rather just have more boyz at half the point cost.

The 5 stormboyz strategy is to just stay hidden behind a building near your lootas/kannons. If your opponent outflanks or gets close enough to your fire support you can charge them before they connect. At worst they assault your lootas and clear them out but then you can return the favor afterwards. In situations where your opponent is never getting over to your side of the table you can just fly them over and either block an objective or assault a vehicle or something. They'll usually die afterwards but again it's only 100 points lost instead of over 200.

   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

Hmm..Alright well i will probably still try and keep them simply for the theme and psychological factor but right now a tentative list would look a bit like this

Grotsnik-160

Ard boyz -370 (I am not too sure if this is overkill or not)

Shoota boyz-220

2x5 Lootas-150 (THey will be side by side practically. SHooting like 10 but morale like 5)

20 Stormboyz-280 (My favourite unit but wondering if i should decrease for smaller footprint and points)

10 Kommandos+Snik-215

Deffkopta-70

and that is 1465 but i am not really sure about how good it would be.







 
   
Made in us
Stabbin' Skarboy







daemon wrote:Hmm..Alright well i will probably still try and keep them simply for the theme and psychological factor but right now a tentative list would look a bit like this

Grotsnik-160

Ard boyz -370 (I am not too sure if this is overkill or not)

Shoota boyz-220

2x5 Lootas-150 (THey will be side by side practically. SHooting like 10 but morale like 5)

20 Stormboyz-280 (My favourite unit but wondering if i should decrease for smaller footprint and points)

10 Kommandos+Snik-215

Deffkopta-70

and that is 1465 but i am not really sure about how good it would be.



Looks fine for now. I recommend a 10 man grot unit for objective taking and putting a cybork body on the deffkopta. Cut an Ard boy to find the points.


   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

Like grenades only all or none of the mob can be upgraded to ard boyz.

If i take out 5 stormboyz i can use 10 of the 60 points from them to use up on 10 grots with runtherd and the cybork body on deffkopta.

What to do with the last 50 points?

Or i could get the cybork body on the deffkopta and 2 skorcha wartrakks with 10 points left.

This message was edited 3 times. Last update was at 2010/01/31 11:40:02







 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Footslogging Ork mob with 60 boyz... yeah...

This army has a Grand Total of 4 Power Claws...

Question.Why are you taking Grotsnik? Whose got cybork bodies?

This message was edited 1 time. Last update was at 2010/01/31 14:40:01


   
Made in us
Stabbin' Skarboy







daemon wrote:Like grenades only all or none of the mob can be upgraded to ard boyz.


I meant the entire model. Make the unit 29 instead of 30. That frees up 10 points. You'll be at 1455.

Then add 10 grots and runtherd and cybork on the deffkopta. 1500 exactly.


General_Chaos wrote:
This army has a Grand Total of 4 Power Claws...


This is a 1500 point list. He's got a Buzzsaw too which is almost as good. As long as there is some fire support 5 should be adequate.

Question.Why are you taking Grotsnik? Whose got cybork bodies?


Remember grotsnik also gives FNP to the unit he's attached to.


   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

Oh lol right rightirghtirghtirght

I think i justmight stick with taking out 5 stormboyz though lol. To get some different models in there seeing as this will be purely for fun.

And Grotsnik pretty much makes the boyz just like normal units except with FNP. So normal fire would only have 25% of actually killing one of them so i think that makes up for my lack of horde butit still has 100 boyz straight up so thats alright

As for the list do you tihnk getting a skorcha trakk and 10 grots would be worth it? Of course it would be for the same purpose of getting/contesting objectives or 2 squads of grots or 2 skorcha trakks

This message was edited 2 times. Last update was at 2010/01/31 22:31:42







 
   
Made in us
Stabbin' Skarboy







daemon wrote:Oh lol right rightirghtirghtirght

I think i justmight stick with taking out 5 stormboyz though lol. To get some different models in there seeing as this will be purely for fun.

And Grotsnik pretty much makes the boyz just like normal units except with FNP. So normal fire would only have 25% of actually killing one of them so i think that makes up for my lack of horde butit still has 100 boyz straight up so thats alright

As for the list do you tihnk getting a skorcha trakk and 10 grots would be worth it? Of course it would be for the same purpose of getting/contesting objectives or 2 squads of grots or 2 skorcha trakks


I think most ork lists need 1 10 man grot unit to objective camp on your side of thet o table. They are only 40 points and it's an extremely efficient way of scoring. The alternative is to hold back or stretch one of your 30 man units to accomplish this and I think you would rather get those units across the table as fast as possible into your opponents' lines instead of debating which direction to go on turn 4.

I suppose a skorcha trakk could be useful since your list doesn't have a lot of templates or pies but I wouldn't expect it to last long. Maybe run a squadron of 3 and keep iut of the way until it's ready to strike.

   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

i was thinking of either going for two wartrakks that could come out of reserve and hide until the last turn to attack/contest enemy troops on objectives or go in for an early suicide to weaken a gun line so it doesn't do as much until my kommandos come in.

I could do the same with one and get a grot squad instead of another wartrakk but i don't know if that would be as effective

5 more lootas is also an option

persoanlly im leaning towards the one skorcha trakk and the 10 grots just for a diverse spread of models

This message was edited 2 times. Last update was at 2010/02/01 11:10:39







 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

Alright so i think my final list will be this

Grotsnik-160

Ard boyz -370

Shoota boyz-220

2x5 Lootas-150

15 Stormboyz-220

10 Kommandos+Snik-215

Deffkopta-70

SAG-95

total-1500
model count-98 (this somewhat concerns me as it deviates from the normal 100-120 boyz your suppose to have for footslogging)
Also the only unit that can really take shots is the ard boyz. something that also concerns me.

p.s. If anyone has the models can someone test this for me? Im somewhat hesitant about this one but then again i am with all my lists

This message was edited 1 time. Last update was at 2010/02/02 11:15:08







 
   
 
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