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Made in au
[MOD]
Making Stuff






Under the couch

Drunkspleen wrote: It remains true however that you considered that because it was forced, that was enough to justify being able to for instance, move onto impassable terrain with it, much like a unit with Rage is forced to move.


Of course. Otherwise, as was claimed earlier, Deep Strike Mishaps would be impossible.


Frankly, the only way you can make it work without breaking other things for the sake of consistency is to say that when you do a deep strike scatter move it's not "in game movement" but "real world movement" of the models.


Absolutely. I don't consider the scatter to be actual, 'in-game' movement. I do consider the placement of the models in their final location to be counted as movement.

Not completely RAW (the first part isn't, the second part as I interpret it is), but it's what works for me.

 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

Scatter is similar to that of shooting. Do we assume that a missile will fly to the intended target, and then veer off once directly overhead, to go even farther, left, right, or even back the way it came?
Scatter determines the final position of the matter, be it unit, drop pod, or MC, and then it is moved to that location.

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in us
Swift Swooping Hawk




Technically there could still be mishaps, since the original model might well be able to be placed more than 1" away from enemy models but the rest of the unit could then not be placed, thereby triggering a mishap.


But its the lack of rules telling us what happens in all of those cases where scatter moves the first model into or through impassable terrain/ models thats the problem. There really is nothing to tell us what happens if the scatter would have a model move over enemy models and then land in a clear space on the other side...if we have to follow normal movement rules for the first model. Would it stop 1" away from the enemy models? And if so, on which side of the unit?

If the first model is either:

1) A representation of the unit only, and not actually on the table as of yet. Or...

2) Governed by the unique deep strike movement rules.

Then in either case the rules seem to hold up. As well as 40k rules tend to hold up at least.


Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in us
Raging Ravener




Great Falls, MT

paidinfull wrote:
BRB p95
WERDS N STUFF
BLAH BLAH WORDS
In that turn's Shooting phase, these units can fire(or run) as normal, and obviously count as having moved in the previous Movement phase.

What's the general consensus? Is Deep Strike Movement?


RAW and quoted yes they count as having moved during the movement phase and cannot assault even if they have fleet. Why would ask a question when you quoted the answer?

EDIT(read most of the thread): This has already been said a few times and ignored my more than a few posters. It really truly does not matter what anyone feels or thinks or how they interpret it. The deep striking unit scatters over other models/ignores movement because it has not actually 'landed' and it is NOT on the board 'moving'. Units which deep strike count has having moved, as stated in the BRB(RAW), because they are too disrupted by the Deep Strike.

This message was edited 1 time. Last update was at 2010/03/04 06:20:44


W/D/L
3/1/3

Do YOU think this is a competitive/cheese list, or a casual list?
http://www.dakkadakka.com/dakkaforum/posts/list/332104.page 
   
 
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