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![[Post New]](/s/i/i.gif) 2010/05/31 15:42:12
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Arch Magos w/ 4 Meg of RAM
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ah thanks for the advice. ;D
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![[Post New]](/s/i/i.gif) 2010/05/31 15:49:00
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Rampaging Reaver Titan Princeps
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No problem at all, I still find it difficult to make my scratch-builds detailed enough.
I find the best thing to do is save whatever random junk you can from around the house. You never know when that one piece is just perfect!!
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![[Post New]](/s/i/i.gif) 2010/05/31 15:51:54
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Arch Magos w/ 4 Meg of RAM
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agreed. I'm saving up on empty coca cola cans just to make this kind of terrain. And I definably got to open my junk box once (but first I have to find it. ) Automatically Appended Next Post: For those who want to help me with the terrain, here is the link to the topic i've opened
http://www.dakkadakka.com/dakkaforum/posts/list/297663.page
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This message was edited 3 times. Last update was at 2010/05/31 17:07:02
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![[Post New]](/s/i/i.gif) 2010/06/01 16:35:51
Subject: Re:Scrazza's Necromunda thread (pic + fluff heavy)
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Arch Magos w/ 4 Meg of RAM
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update time, another model(don't know for what it could be used yet.) and an update on the terrain, I've spiced it up a bit. Does the terrain look better yet(the green tubing still needs to be painted)
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![[Post New]](/s/i/i.gif) 2010/06/01 17:41:19
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Rampaging Reaver Titan Princeps
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Thats certainly looking more interesting!
As long as you change the details on the next one i'd say you're golden!
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![[Post New]](/s/i/i.gif) 2010/06/01 19:31:22
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Arch Magos w/ 4 Meg of RAM
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the details? what details should I add? except some tubing , wires and some propaganda here and there?
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This message was edited 1 time. Last update was at 2010/06/01 19:31:59
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![[Post New]](/s/i/i.gif) 2010/06/01 21:27:32
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Fresh-Faced New User
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I like the rusty effect on the can!
Just wondering, where did you get the propaganda?
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![[Post New]](/s/i/i.gif) 2010/06/01 22:13:14
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Rampaging Reaver Titan Princeps
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Sorry, its pretty obvious but i just meant don't make the next one a carbon copy! Sorry for the bad communication
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![[Post New]](/s/i/i.gif) 2010/06/02 13:20:50
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Arch Magos w/ 4 Meg of RAM
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@Charlo: I got it from the net. @Vitruvian XVII: aaaah, oke Automatically Appended Next Post: there won't be a lot of big updates lately, as my exams are starting next week. But I will be painting a bit and when I finished another model, I'll sure post it here. But don't expect daily updates for a time.
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This message was edited 2 times. Last update was at 2010/06/02 14:53:53
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![[Post New]](/s/i/i.gif) 2010/06/02 18:15:47
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Steadfast Grey Hunter
Norway, pretending I'm a space Wolf in Fenris :p
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Scrazza great (and much) work!
played some games with Jarl
We are working on zombie horde rules! (pretty nasty... headplosions!)... but a bit hard (zombie movement takes a lot of time because their numbers are between 20-30) were thinkin of vehicles but wich vehicle is agile (and not too heavy) to move around in hive prime?
also made a new yuve (thats a BIG fella)
still got no net at home (those lazy providers!) but ill find a way
Halvor (....and Jarl)
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WIP
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![[Post New]](/s/i/i.gif) 2010/06/03 16:35:46
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Arch Magos w/ 4 Meg of RAM
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hey Hendaron! can't wait to play against you. It's a tie between our 2 gangs(3-3) Next time i'll be beating you. Revenge for Pine! perhaps use the rules for buggies and warbikes (from ork codex). can't wait to play the zombie hordes. The freebootiers are realy catching up on my gang. what was your gang rating? and that of Jarl?
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![[Post New]](/s/i/i.gif) 2010/06/05 17:14:51
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Arch Magos w/ 4 Meg of RAM
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No updates today. only painted up a corsair of Umbar for my LOTR army.
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![[Post New]](/s/i/i.gif) 2010/06/07 16:23:55
Subject: Scrazza's Necromunda thread (pic + fluff heavy)
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Arch Magos w/ 4 Meg of RAM
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again, painted up another corsair. (I just want to keep this thread going.)
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![[Post New]](/s/i/i.gif) 2010/06/07 19:08:06
Subject: Re:Scrazza's Necromunda thread (pic + fluff heavy)(last updated 7 june 2010)
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Arch Magos w/ 4 Meg of RAM
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hey I forgot I had these laying around. I will be using them for my upcoming scavvy gang. Yes i am working on all gangs a bit, especially delaque. the green-ish ones are just models from my traitor guard army( I thought they were fitting) (c&c welcome)
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![[Post New]](/s/i/i.gif) 2010/06/07 20:49:28
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 7 june 2010)
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Rampaging Reaver Titan Princeps
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Hehe, love that poster, got to put it on some of my terrain.
Scavvies look pretty cool!
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![[Post New]](/s/i/i.gif) 2010/06/07 21:28:19
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 7 june 2010)
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Massive Knarloc Rider
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Damn! i dont check up on this for a couple of days, and...this.
First of all, I love your kroot paint scheme, so tribal, so neat.....*mouth salivates*
Your terrain in beautiful, and lavished with some pretty awesome propoganda. About that, is that a world war 1/2 poster with carapace armour painted on?
The scavvies look promising, but their arms and heads seem a whee bit too big.
The Random ganger that you said you werent sure what to do with him could easily count as a random scummer for example. Loving this thread!
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![[Post New]](/s/i/i.gif) 2010/06/08 03:40:33
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 7 june 2010)
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Watches History Channel
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I wish I could see more; are you using a phone?; click the little flower tulip icon on your camera so we can see your eye candy.
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Baconfat
10K IG-W3/L2/D0
3K Space Sharks W-/L-/D- 2K Eldar W-/L-/D-
2K WAB Hussites W4/L1/D0
2K WAB Byzantines W5/L1/D0
2K WAB Hungarians W-/L-/D-
Black Powder Prussians W2/L0/D0
LoTR Rohan W2/L1/D0
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![[Post New]](/s/i/i.gif) 2010/06/09 15:37:55
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 7 june 2010)
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Arch Magos w/ 4 Meg of RAM
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@vitruvian: thanks
@Ghosty: thanks, i think the poster is. I got it from the internet. I'll use the random guy as a scummer.
@Baconfat: trying to find the button
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![[Post New]](/s/i/i.gif) 2010/06/10 12:50:38
Subject: Re:Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Arch Magos w/ 4 Meg of RAM
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just a quick update on terrain.
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![[Post New]](/s/i/i.gif) 2010/06/10 13:38:41
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Rampaging Reaver Titan Princeps
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Hehe, tatoo piercing! I would not like to get anything done in there!
terrain looks good!!
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![[Post New]](/s/i/i.gif) 2010/06/10 13:43:17
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Hubcap
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Ok with your camera try taking the pictures a little further back and then zoom in on the model. Depending on the camera you may also be able to change the focus point. Or, if you're feeling brave use a tripod, live view and manually focus like I do. My photos are still a work in progress though and by no means perfect.
Maybe it is the pure blood in me but I am a little anti non codex gangs. One of the reasons being Fluff - how do you explain a Kroot gang getting to Necroblunda. I am also worried that Home-brew gangs become OP'd quickly through rule creation. I guess the best way of working this out would be to set up a gang and play test them against another new gang rather than introducing them halfway through.
A suggestion for a possible rule, if in H2H and the Kroot put a model OOA, make a d6 roll on a 6 or 1 they feed. and can't do anything for a turn, BUT don't penalise the other gang more than making a roll on the table (insta-kills are harsh) and everyone deserves a turn on the OOA table. Re-roll next turn and so on...
I played Spyers by had a lot more fun playing Cawdor. The Spyers were at first viewed as OP'd but as soon as they incurred much in the way of disabilities quickly suffered.
Your terrain is fab, I love the rust effect, if i were to say anything though it could do with more levles, ladders onto the roofs of buildings and walkways between buildings roofs. (think Fallout 3 and Megaton if you've played it) There's nothing more fun than watching that annoying heavy fall 9 inches after he's knocked off the top having spent the whole game dominating.
With using transports I think there are some rules in CA, or certainly were when there was the Fanatic site. (may still be about online somewhere!)
As to the rules, as long you have fun that is the most important thing, sometimes we'd flex the rules a little cos it'd make for a more interesting game.
Ignore everything I have said if you wish, the bottom line is it is your hobby, have fun with it!
Sorry for the wordy reply, I love necromunda having played it since it first came out.
http://tiny.cc/gxxs2 - a link to Propaganda poster pictures
Edit: So it made sense!
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This message was edited 4 times. Last update was at 2010/06/10 14:31:30
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![[Post New]](/s/i/i.gif) 2010/06/10 13:55:43
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Bounding Ultramarine Assault Trooper
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Wow that is amazing. the buildings are awesome.
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"Straight Fething Silver" Tanith first and only
I have a reputation, Modile, a reputation as a fair, honest man who treats his soldiers well and supports them in the face of darkness. Potentially, that reputation makes me soft. It seems I understand failure and forgive it. Some, like Kowle, believe me to be a weak commissar, not prepared to take the action my rank demands. Not prepared to enforce field discipline where I see it failing. I am an Imperial commissar. I will enflame the weak, support the wavering, guide the lost. I will be all things to all men who need me. But I will also punish without hesitation the weak, the incompetent, and the treasonous.
I am a Commissar. I am empowered to deliver justice wherever I see it lacking. I am empowered to punish cowardice. I am granted the gift of total authority to judge, in the name of the Emperor, on the field of combat.
— Colonel-Commissar Ibram Gaunt, prior to the field execution of his uncle General Aldo Dercius |
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![[Post New]](/s/i/i.gif) 2010/06/10 15:09:46
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Arch Magos w/ 4 Meg of RAM
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Anthony D: well the kroot gang project is put off for a while, I'll take them up again when I feel brave enough.
For rules for vehicles, which chapter approved is that? I have the one from 2004, but I'll have to take a look in that book 1st. and no need to apologize for the wordy replies. that kind of replies make this thread very good. and thanks for the link.
thanks for the kind words everyone.
I've finished painting Boris (the heavy with the flamer) I will post a picture when I found the camera (I forgot where I put it) Automatically Appended Next Post: can't wait for the exams to pass, I soooooo badly wanna play again. and then this thread will be filled with batreps.
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This message was edited 1 time. Last update was at 2010/06/10 15:18:29
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![[Post New]](/s/i/i.gif) 2010/06/10 15:49:50
Subject: Re:Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Hubcap
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http://www.games-workshop.com/gws/content/articleCategory.jsp?communityArticleCatId=1100014&articleCatId=1100014&catId=cat1290025§ion=
Sorry wasn't in CA, I think it might be in the resources section below. I can't link through to it at work as it has been flagged as games
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![[Post New]](/s/i/i.gif) 2010/06/10 16:22:52
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Arch Magos w/ 4 Meg of RAM
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aaah oke, oh and I intend to build more buildings with multiple levels. But 1st i need to get the basic buildings done.
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![[Post New]](/s/i/i.gif) 2010/06/10 17:24:38
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Boom! Leman Russ Commander
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I haven't been able to check this blog after I first posted on it but now that I have come back I'm thoroughly impressed with what you've shown us. I'm loving your terrain pieces
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![[Post New]](/s/i/i.gif) 2010/06/10 18:15:47
Subject: Re:Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Arch Magos w/ 4 Meg of RAM
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Thank you Wolf. I found my camera AND the macro function. get ready for some really clear pics. Pics of Boris, the second heavy with flamer( as you can see) Automatically Appended Next Post: I like the way his base turned out. I'm planning on doing that for all the new necromunda models.
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This message was edited 1 time. Last update was at 2010/06/10 18:17:19
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![[Post New]](/s/i/i.gif) 2010/06/10 18:46:42
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Rampaging Reaver Titan Princeps
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Looks pretty cool.
Are the shades greenstuff?
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![[Post New]](/s/i/i.gif) 2010/06/10 19:31:03
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Arch Magos w/ 4 Meg of RAM
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yes, they are not that good, because my greenstuff skills are bad at the moment, but overall, I'm happy with it.
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![[Post New]](/s/i/i.gif) 2010/06/10 20:49:32
Subject: Scrazza's Necromunda thread (pic + fluff heavy)(last updated 10 june 2010)
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Nurgle Chosen Marine on a Palanquin
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Nice clear pics! now put them on a peice of white paper and and bend it up behind the model (lean it against something). By having nothing else in the pic the camera is able to focus on the model better.
I'm liking your terrain as well, good terrain really makes a narrative game memorable IMO
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BobtheInquisitor wrote:I tend to glue metal models with a combination of BSI cyanoacrylate and my tears of frustration. |
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