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![[Post New]](/s/i/i.gif) 2010/09/17 17:47:38
Subject: Re:Tau vs. Space Marines
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Longtime Dakkanaut
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You're... really not paying attention at all, are you? Did you even read the post you quoted?
I can't help but think you didn't, because you didn't address a single thing I said in the entire thing.
Selective reading isn't a skill, it's a handicap.
I think we're done here.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/17 17:54:49
Subject: Re:Tau vs. Space Marines
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Shas'la with Pulse Carbine
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SaintHazard wrote:You're... really not paying attention at all, are you? Did you even read the post you quoted?
I can't help but think you didn't, because you didn't address a single thing I said in the entire thing.
Selective reading isn't a skill, it's a handicap.
I think we're done here.
Aside from your generic 'belief' that Ion Heads are better. Reading Comprehension *is* a skill.
but to address other foolishness, the max distance the pie plate can scatter is 8" (12-4), the burst cannon fires 18". I think you're safe to push up and fire both.
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2010/09/17 20:19:31
Subject: Tau vs. Space Marines
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Charing Cold One Knight
Lafayette, IN
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Meh, people have a bad roll once and a while, remember the heck out of that, and forget all the times it worked as planned.
For instance I HATE melta guns. Not because they are bad, not because I don't use them right. Because every time it seems to matter that I melta something, I roll a 1 to pen, or just miss entirely. Or if I do pen, I roll a 1 on the chart. I still run them, because I know the math supports them, and they have worked really well most of the time. Another example is the dakka preds I run. It annoys me when I fail to kill a single guy with one (happens often) But I forget the times when I hit 6 times and kill 3+.
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![[Post New]](/s/i/i.gif) 2010/09/18 14:14:34
Subject: Re:Tau vs. Space Marines
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Shas'la with Pulse Carbine
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Absolutely true. I shot four railguns at death company for two rounds (without cover) and caused one wound. That sticks with you. But I just remember all the times turning two land raiders, a vindicator, and a predator into craters on turn 1, or knocking out triple monoliths by turn 2, etc
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2010/09/29 01:10:34
Subject: Re:Tau vs. Space Marines
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Water-Caste Negotiator
New Troy
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Hi again its me, the guy you are all deceiding on how to kill! Just thought I'd stop in to say hi and update my army list because it has been so long and I can't beleive this post is still going  sorta
HQ
Korssarro Khan on Bike
Troops
7x Bikers with 1x Power Sword
2x Tac Squads with 1x Plasma Gun, 1x Missile Launcher and 1 Flamer
Fast Attack
5 man Assault Squad
Land Speeder with Heavy Bolter and Multi Melta
Heavy Support
2x Preds with Autocannons, Lascannon sponsons, and hunter killer missiles
DT
2x Drop Pods with Tac Squads inside
This is the core of my army but it varies from time to time (for example I had 4 Drop Pods at one Time)
Thanks
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This message was edited 1 time. Last update was at 2010/09/29 01:15:30
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![[Post New]](/s/i/i.gif) 2010/09/29 03:47:36
Subject: Re:Tau vs. Space Marines
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Regular Dakkanaut
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SaintHazard wrote:You're... really not paying attention at all, are you? Did you even read the post you quoted?
I can't help but think you didn't, because you didn't address a single thing I said in the entire thing.
Selective reading isn't a skill, it's a handicap.
I think we're done here.
I think you are the one who knows nothing about Tau. Ion Cannons over RailHeads? This ALONE made me laugh.
If you think you are really so good with Tau, we can have a game over at Vassal. I ll gladly give you a chance to prove everyone right
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![[Post New]](/s/i/i.gif) 2010/09/29 11:58:29
Subject: Re:Tau vs. Space Marines
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Longtime Dakkanaut
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Davicus wrote:SaintHazard wrote:Selective reading isn't a skill, it's a handicap.
(Nonsense derived from selective reading)
The irony is just staggering.
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This message was edited 1 time. Last update was at 2010/09/29 12:30:49
DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/29 14:46:50
Subject: Re:Tau vs. Space Marines
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Speedy Swiftclaw Biker
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Battlesuits would be the ones that really up to the task of MEQ combat. Take plenty of plasma guns; you would never have enough of it.
Keep the bodyguards. You don't want your commander to fall unless you don't want that 5-in-6 chance of AP1 hit.
Kroots are meatwalls... Or less. I learnt it the hard way, with all the Mathhammer going on and suddenly the real battle *Boom* Save the pts for more firepower or more protection. (which means "even more firepower" in Tau's dictionary... Pathfinders!!)
In this specific case of droppod marines, forget about the Devilfish + FW. You need stationary FW gunline to utilize its mid-range firepower advantage, and when the surviving marines charge... You don't want the Devilfish to be around. I'm not saying it's not a good combination, Devilfish + FW. It's just not supposed to be used this way.
From a MEQ player's point of view... I don't like a railgun Hammerhead. I don't like ioncannon as well. But the two are not on the same emotional level; a ioncannon could have its chance to blast the droppod marines, but a railgun could ruin the whole day. One game is not just about one tactical manoeuver, like a deep strike tactical squd; it's about strategic picture, like what a versatile railgun could manage to do.
And,
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![[Post New]](/s/i/i.gif) 2010/09/30 02:50:29
Subject: Re:Tau vs. Space Marines
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Regular Dakkanaut
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SaintHazard wrote:Davicus wrote:SaintHazard wrote:Selective reading isn't a skill, it's a handicap.
(Nonsense derived from selective reading)
The irony is just staggering.
I giggle at the fact that whenever someone here points out your mistake, you accuse them of selective reading.
Next time before you tell someone off for not knowing Tau enough, look at yourself in the mirror :-), in case you get ridiculed by everyone here.
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This message was edited 1 time. Last update was at 2010/09/30 02:52:07
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![[Post New]](/s/i/i.gif) 2010/09/30 04:25:13
Subject: Re:Tau vs. Space Marines
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Longtime Dakkanaut
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Davicus wrote:SaintHazard wrote:Davicus wrote:SaintHazard wrote:Selective reading isn't a skill, it's a handicap.
(Nonsense derived from selective reading)
The irony is just staggering.
I giggle at the fact that whenever someone here points out your mistake, you accuse them of selective reading.
Next time before you tell someone off for not knowing Tau enough, look at yourself in the mirror :-), in case you get ridiculed by everyone here.
Er. You put words in my mouth, and make assumptions that can only be based on not reading my posts thoroughly... what do you call that?
'Cause I'm about 97% certain that's called "selective reading."
When you decide to actually read the thread, we'll talk.
Until then, you're an idiot.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/30 04:52:18
Subject: Re:Tau vs. Space Marines
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Vassal
Who Dey
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The best thing I bought to improve my Tau game were Piranhas. Armed with a melta gun they cane be in your opponents face turn one. They make a good blocking unit that forces your opponent to make some tough decisions early.
Take a unit of 3 or 4 and go flat out and park in front of your opponent's transports and armor. (If they have skimmers, stagger your formation so they can't hop over them.) Meanwhile, suits and tanks do their best to pop the highest threats from a safe distance. Now, your opponent has to make a choice. Attack the Piranhas and waste a turn shooting / assaulting them. Another turn your valuable assets stay safe. Or, go around them. This slows them down and potentially prevents close in attacks. (melta, assault) But, now your opponent has to worry about rear melta attacks next turn. Either way, you have more time to blast your opponent off the board.
Piranhas are made of win.
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Building: Retribution of Scyrah
Playing: Warmachine: Retribution of Scyrah; Battletech Alfa Strike
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![[Post New]](/s/i/i.gif) 2010/09/30 09:51:05
Subject: Re:Tau vs. Space Marines
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Regular Dakkanaut
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SaintHazard wrote:
Er. You put words in my mouth, and make assumptions that can only be based on not reading my posts thoroughly... what do you call that?
'Cause I'm about 97% certain that's called "selective reading."
When you decide to actually read the thread, we'll talk.
Until then, you're an idiot.
I think there are at least 3 people in here who thinks you are an idoit, and 1 (myself) who think you don't know how to play Tau at all.
Anyway, you are welcomed to prove us wrong though, that is if you are gut enough to meet me on Vassal.
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This message was edited 1 time. Last update was at 2010/09/30 09:56:18
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![[Post New]](/s/i/i.gif) 2010/09/30 13:03:43
Subject: Re:Tau vs. Space Marines
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Longtime Dakkanaut
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Davicus wrote:SaintHazard wrote:
Er. You put words in my mouth, and make assumptions that can only be based on not reading my posts thoroughly... what do you call that?
'Cause I'm about 97% certain that's called "selective reading."
When you decide to actually read the thread, we'll talk.
Until then, you're an idiot.
I think there are at least 3 people in here who thinks you are an idoit, and 1 (myself) who think you don't know how to play Tau at all.
Anyway, you are welcomed to prove us wrong though, that is if you are gut enough to meet me on Vassal.
And what are you going to play, Tau as well?
Against Tau, I'd take railheads.
(You'd know, if you'd actually bothered to read the thread, that I never said otherwise.)
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/30 13:35:18
Subject: Tau vs. Space Marines
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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Modquisition on.
Multiple private warnings have been given. A reminder that Dakka Rule #1 is in effect. Beyond this post if further rude posts are made, suspensions will be handed out.
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This message was edited 1 time. Last update was at 2010/09/30 13:35:32
-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2010/09/30 13:51:56
Subject: Re:Tau vs. Space Marines
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Speedy Swiftclaw Biker
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Okay MOD is here. That counts as something.
And just in case everyone here ignore this critical post in the midth of all the chaos going on...
NamTaey wrote:Hi again its me, the guy you are all deceiding on how to kill! Just thought I'd stop in to say hi and update my army list because it has been so long and I can't beleive this post is still going  sorta
HQ
Korssarro Khan on Bike
Troops
7x Bikers with 1x Power Sword
2x Tac Squads with 1x Plasma Gun, 1x Missile Launcher and 1 Flamer
Fast Attack
5 man Assault Squad
Land Speeder with Heavy Bolter and Multi Melta
Heavy Support
2x Preds with Autocannons, Lascannon sponsons, and hunter killer missiles
DT
2x Drop Pods with Tac Squads inside
This is the core of my army but it varies from time to time (for example I had 4 Drop Pods at one Time)
Thanks
Well I should say the main threat from this army list is not that two drop pods full of marines... More of a distraction, really.
The soul of NamTaey's list is Bikers. Tau players dislike bikers more than drop pods... Especially 7 bikers and a Khan.
Solution: Even more battlesuits and plasma rifles. Dual-purpose for drop pods at the same time.
Land Speeder. I don't know a hint about how to deal with it, with all the weaknesses of Tau exposed to it. (Maybe shoot it off the sky on the first turn with the legendary railgun?) Someone cares to help?
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![[Post New]](/s/i/i.gif) 2010/09/30 14:12:04
Subject: Re:Tau vs. Space Marines
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Regular Dakkanaut
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SaintHazard wrote:
And what are you going to play, Tau as well?
Against Tau, I'd take railheads.
(You'd know, if you'd actually bothered to read the thread, that I never said otherwise.)
I ll take Marines, so that you can use your pathetic Ion Cannons
Anyone here are welcomed to view as audience, and we ll let them decide who is the empty vessel :-).
If you are gut enough (and not just someone who hides behind the screen to type), give your nick, date, and time here.
And to be honest, from what you have contributed, I doubt you have placed better than top 10 in ANY of the GTs. You are most welcomed to correct me if I am wrong :-)
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This message was edited 2 times. Last update was at 2010/09/30 14:15:00
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![[Post New]](/s/i/i.gif) 2010/09/30 15:12:14
Subject: Tau vs. Space Marines
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Dogged Kum
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Please re-post with battle report. Should be fun.
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![[Post New]](/s/i/i.gif) 2010/09/30 15:15:04
Subject: Re:Tau vs. Space Marines
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Reliable Krootox
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Vespid Stingwings are space marine killers. Don't be fooled. They might have S4 instead of S5, but they have AP3 weapons. They have toughness 4.
They're also very mobile, so you can get them anywhere at any time.
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![[Post New]](/s/i/i.gif) 2010/09/30 15:58:39
Subject: Tau vs. Space Marines
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Inspiring Icon Bearer
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A few points:
Broadsides do not diminish as much as one would think once the vehicles are toasted. The've earned their points(or task) by this this point, and now it is gravy. Depending on what army you are up against, the SMS may be even better, place a few ML hits on some Daemons or ORKS and let the SMS fly. Unless PW of PF in target unit, BS can get stuck in assult. the 2+ save will hold up.
Light Transport Popping.
Deathrains are better suited to this than Ionheads, Due to Volume of TL shots. Time after time this unit, makes it's points back more than any other.
EMP grenades:
They have their usefulness, however they are pricy. I usually take them on a squad of pathfinders as I run two at higher values. The reason is they can infiltrate, outflank, and come with a transport. Being able to take out a monolith in CC is pretty neat.
Dealing with Bikers:
They are expensive, and few. T5 still only means a 4+ to wound for the basic weapon. a Rapid firing FW squard at BS5 will drop 3 a turn. a Dual FOF should eat Kahn and his squad. if he survives, then a rail gun to the face. Nob Bikers, I just kill one or two, and force pinning tests at a negative, and then have a free turn to shoot.
I haven't used pirannas yet, I have one made so far, and another in box so they are coming.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2010/09/30 16:03:07
Subject: Tau vs. Space Marines
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Trustworthy Shas'vre
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I math-hammered some tau weapons/units recently, and based on what I found,
The best things are (Crisis suits are actually the least effective of all of them):
Crisis Suits with Plasma Rifles and:
-Fusion Blasters (#1)
-Burst Cannons (#3)
-Cyclic Ion Blaster (#2 - but just barely better than BC)
Fire Warriors are also on the top of the list, within rapid fire range.
Kroot are the top, within rapid fire range.
Vespids are near the top, but they are really weak units.
Sniper Drones Teams are also incredibly effective.
All of these units work slightly differently, and so it takes a little more than calculations to figure the rest out. If you are afraid of being assaulted, I would go with the kroot. If you kill at range, sniper drone teams are the best option.
Just FYI, sniper drone teams have the second highest average firepower, led by Vespids.
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This message was edited 1 time. Last update was at 2010/09/30 16:04:16
Goliath wrote: Whichever they are, I'm not on the Reich ones, clearly. |
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![[Post New]](/s/i/i.gif) 2010/09/30 19:32:31
Subject: Tau vs. Space Marines
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Inspiring Icon Bearer
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Kroot and FW are underated in many lists, I see a lot of people talk about how FW shouldn't be outside of their fish unless they have no other choice. At 2500, I run 3 units of FW and 2 units of Kroot. Generally only one maybe two units get the Warfish.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2010/09/30 23:30:51
Subject: Tau vs. Space Marines
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Been Around the Block
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i agree with the last post - 7 man FW squads are next to useless, and whilst 12 man squads with a warfish are RIDICULOULY overpriced, you will have better luck knocking out MEC's. I have had more success killing terminators with massed S5 AP5 than with my specialist battlesuit teams (FB, PR, CIB for flavour)
in other news, until we get a better codex, tau players should resign themselves to the fact that they have one of THE coolest looking armies in the game, and that they are going to lose more often thant they are going to win.
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In War, Truth is the First Casualty
Playing with:
Tau up to 2250
Empire up to 3000
Working on:
IG up to 1500
Orks (the space kind) up to 1500 |
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![[Post New]](/s/i/i.gif) 2010/10/02 03:34:46
Subject: Re:Tau vs. Space Marines
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Water-Caste Negotiator
New Troy
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Playing from experience of getting shot at from Tau I think that:
A: Railguns are awesome, but don't ever count on them
B: Keep main force in the middle of the board, my bikers shred through Tau, keep some Kroot on the more vulnerable side to keep my outflank from turbo boosting
C: KROOT! You wouldn't need as many Fire Warriors if you had some kroot to occupy my force for one turn. During the assault, position your guns and move key troops out of the way. Kroot don't need to win to win the game.
D: Crisis Suits are da bomb, especially when you use them in cohesion with Kroot
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![[Post New]](/s/i/i.gif) 2010/10/02 13:21:13
Subject: Re:Tau vs. Space Marines
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Speedy Swiftclaw Biker
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NamTaey wrote:Playing from experience of getting shot at from Tau I think that:
A: Railguns are awesome, but don't ever count on them
B: Keep main force in the middle of the board, my bikers shred through Tau, keep some Kroot on the more vulnerable side to keep my outflank from turbo boosting
C: KROOT! You wouldn't need as many Fire Warriors if you had some kroot to occupy my force for one turn. During the assault, position your guns and move key troops out of the way. Kroot don't need to win to win the game.
D: Crisis Suits are da bomb, especially when you use them in cohesion with Kroot
All riggght! Feedback.
A: Nothing could really be "counted on", you know...
B: As I said before, Kroots are meatwalls. But they're still walls. Take you a turn to shoot or assault them. Good idea to block the outflankers.
C: Well true Kroot don't need to win to win the game... But if you really take SOME kroots, they still count as victory points. And that could affect the outcome of the game... Beware about the size of kroots squad...
D: QFT. With Kroots? Back to C.
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![[Post New]](/s/i/i.gif) 2010/10/02 14:02:32
Subject: Re:Tau vs. Space Marines
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Longtime Dakkanaut
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Davicus wrote:SaintHazard wrote:
And what are you going to play, Tau as well?
Against Tau, I'd take railheads.
(You'd know, if you'd actually bothered to read the thread, that I never said otherwise.)
I ll take Marines, so that you can use your pathetic Ion Cannons
Anyone here are welcomed to view as audience, and we ll let them decide who is the empty vessel :-).
If you are gut enough (and not just someone who hides behind the screen to type), give your nick, date, and time here.
And to be honest, from what you have contributed, I doubt you have placed better than top 10 in ANY of the GTs. You are most welcomed to correct me if I am wrong :-)
I'd gladly take you up on your offer if I had the slightest clue how to work Vassal. I've got Vassal, and the 40k module (albeit not the most recent one) but have never actually sat down to figure out how the damned thing works.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/10/02 14:03:44
Subject: Tau vs. Space Marines
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Stealthy Grot Snipa
Right behind you. No, really.
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sainthazard, you have some odd advice.. after seeing the mech list, i definetely go with the railheads. also, about the drop pod? just kill the pod itself, thenmove away from the marines as the advance shooting as you go.
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