Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/04/10 16:52:12
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Krazed Killa Kan
|
Note, KMB on 3 units of Kans would cost you 45 points over getting rokkits. For 9 of them. 9 shots hitting on 4s and wounding on 2s would be something like 3 and a half wounds, meaning at least 2 would have to be allocated to Paladins with no save allowed and instant death. Draigo can only absorb one wound per turn. He has a 3++ save by the way.
If nothing else you could justify it thusly - it will negate the FNP saves on Draigo whereas a rokkit will not. It will also negate the FNP saves on a Warboss. But most importantly it will provide you with an albeit situational AP2 that can be used to shut down Terminators, Meganobz and their equivalents at range, so it's not totally useless.
|
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 17:07:39
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Sneaky Kommando
|
Don't the pallies have a 2+ invul? Sorry, at work, no codex.
Problem is the Kans will fire as different units, so what will actually happen is one unit will fire, one wound goes through, it goes to draigo, rinse repeat. The woudns from the individual units arent going to cascade to the pallies, they are all going to go to draigo. Granted, one unit could get 2-3 wounds through and then yeah you prolly kill a pallie. But again, I consider this extreme tailoring as well because nobody really takes 9 KMB kans. I do have 3 Kans modeled with KMB though and I run them. They zap a termie from time to time, but man I wish it was a template for that price.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 17:13:00
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Krazed Killa Kan
|
The Pallies only have Terminator Armor.
Their Swords give them +1 to their invul save in close combat. So that means shooting them with AP2 means they reduce to the base 5++ invuln.
Wound allocation is done per unit? Oh god @!$# it. There goes that idea.
|
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 17:22:07
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Sneaky Kommando
|
Well thats a good question actually, there is a rule that states all shooting happens at the same time, so maybe not. but again I have no books in front of me. If you are right and I am wrong then it's a decent setup. If wounds are resolved per unit it wouldnt work. If you could declare "these 3 units will shoot at that unit." then it would be viable. Not sure if thats legal or not.
|
This message was edited 1 time. Last update was at 2012/04/10 17:23:18
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 17:33:08
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Krazed Killa Kan
|
Yeah, page 15 in the BRB, it says that you complete stages 1-6 for each unit before moving on to the next one.
Carap.
I guess it's a mixed blessing, as I was thinking about running a unit of Biker Nobz with a Warboss as ablative wounds. Same theory as Draigo Pallies, lol.
Good lord. What a nightmare.
|
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 17:54:58
Subject: Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Mutilatin' Mad Dok
|
Aaaaand that's why I'm afraid of Paladins
The wound allocation shenanigans does at least force the owning player to apply one ID wound per model, instead of piling them into one model as much as they can, so I know I'll be killing a model for each wound failed.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 18:06:10
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Krazed Killa Kan
|
WAHHHH
Check it out though. If you shoot Draigo with AP2 he doesn't get a Feel No Pain save.
|
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 19:02:03
Subject: Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Insect-Infested Nurgle Chaos Lord
|
Which works just fine if you have any AP 2
Orks have precious little AP 1/ AP 2, and are inaccurate as hell with what they do have (and it'll often kill the user)
I have lit him up with a full squad of tricked out Flashgitz before though, and seen him burned down to his ceramite boots
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 20:56:09
Subject: Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Mutilatin' Mad Dok
|
Ascalam wrote:Which works just fine if you have any AP 2
Orks have precious little AP 1/ AP 2, and are inaccurate as hell with what they do have (and it'll often kill the user)
I have lit him up with a full squad of tricked out Flashgitz before though, and seen him burned down to his ceramite boots
Which is why I'm tossin' them on my BS3 Grot Tanks
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 21:19:00
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Sneaky Kommando
|
Grot tank KMB's do own peoples' faces. I know they are supposedly a "legit" item now but still not truely codex.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/10 21:55:49
Subject: Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Insect-Infested Nurgle Chaos Lord
|
Yeah, if grot tanks were allowed at our local tournament (no forgeworld units, models are fine as existing codex units) i would too
I'd have to buy some first though, but they are on the list someday, along with most everything else orky they make that's not in the codex.
Un-forgeworlded orks are a bit scant on AP 1 and 2. We can make up for it in other ways, but it gets a bit thick to have someone tell you 'oh he's easy to kill, just toss melta/plasma/Ap1/Ap2 at him and he dies easy  '
I love my orks, but they have no plasma (KMB's and Snazzgun Blastas fire orkiness concentrated into a beam IMO  ), no melta beyond wierdboys rolling lucky, and not much for invulnerables (beyond 5+ anyway..)
Of course, if i wanted all these, i could switch to Marines for the low low price of my gamer soul...
|
This message was edited 1 time. Last update was at 2012/04/10 22:01:51
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/11 07:16:51
Subject: Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Draigo has just a regular storm shield (3++) and is T5 anyways so, no instant-deathing him with KMB anyways.
Warding staves provide 2++ saves, but close combat only.
Actually KMB kanz are a great answer to paladins, if you are tailoring that is. Grotzookas will simply bounce off wound allocation and FNP, any unsaved KMB will make one paladin explode. BS3 will even ensure that draigo isn't getting all the fun. Outside of kanz, the KMB is kind of moot though, a mek has a higher chance to kill itself than a paladin (or a regular marine, for that matter), koptaz are expensive and don't hit gak.
I have seen one player take down paladins by charging them with two units of burnaz at once(and a warboss, but he got forceweaponed), but the GK player unknowingly helped him do that. So unless you've got a really nice opponent who spreads out to dodge template that he would shrough off, that wont work Automatically Appended Next Post: Ascalam wrote:Of course, if i wanted all these, i could switch to Marines for the low low price of my gamer soul...
http://blog.spikeybits.com/2012/03/no-one-suspects-orkuisition-army.html
|
This message was edited 2 times. Last update was at 2012/04/11 07:26:40
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/11 12:33:26
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Decrepit Dakkanaut
|
Grots R OP wrote:If you like Rokkits get some Kannons if you have the slots, BS3 and 3 Ammo runts per unit makes them as good as it gets for str 8 ork shooting and they are 87 points for a decked out unit with 6 extra grot crew. Thats 3 BS 3 rokkits w 36" range with 3 rerolls per game.
Rokkit buggies are cool but you really need at least 6 of them to be "effective" , I have learned that my opponents HATE buggies. They will dump an entire round of shooting into them, so 3 is not enough to be effective or survive long. RPJ would be nice on them as well to help hide them in buildings etc, but sort of jacks the price up.
3 units of 2 koptas w just rokkits outflanking is an interesting idea. 90 points for a psychological aspect that could get a pretty decent shot at rear armor.
regarding paladins and using KMBs on Kans vs paladins, it is sort of tailoring imo, and not realy that great. Just remember that Draigo is 2+ invul and I believe eternal warrior so any range shots that go through are going to be allocated to him and I believe he has 3 or 4 wounds. Thats 120? points of KMB that still are probably not going to kill anything. You might be better just shooting grotzookas and forcing him to roll 1's instead of blasting through Armor 2. KMBs really arent the answer to termies, choppa boyz are. If they would make the KMB a template then it would be worth looking at.
*blinks* Wow, its been awhile since someone told me how to run rokkit buggies.  Sorry man, but I pretty much championed rokkit buggies on DAKKA
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/11 13:52:22
Subject: Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Insect-Infested Nurgle Chaos Lord
|
Big fan of Rokkit buggies here too.
If only we could give them KMB  I'd love doing the conversions for those Automatically Appended Next Post: @Jidmah
Nice Orkamarine army
I like the Deffknight
|
This message was edited 1 time. Last update was at 2012/04/11 13:53:54
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/11 15:23:29
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Sneaky Kommando
|
KingCracker wrote:Grots R OP wrote:If you like Rokkits get some Kannons if you have the slots, BS3 and 3 Ammo runts per unit makes them as good as it gets for str 8 ork shooting and they are 87 points for a decked out unit with 6 extra grot crew. Thats 3 BS 3 rokkits w 36" range with 3 rerolls per game.
Rokkit buggies are cool but you really need at least 6 of them to be "effective" , I have learned that my opponents HATE buggies. They will dump an entire round of shooting into them, so 3 is not enough to be effective or survive long. RPJ would be nice on them as well to help hide them in buildings etc, but sort of jacks the price up.
3 units of 2 koptas w just rokkits outflanking is an interesting idea. 90 points for a psychological aspect that could get a pretty decent shot at rear armor.
regarding paladins and using KMBs on Kans vs paladins, it is sort of tailoring imo, and not realy that great. Just remember that Draigo is 2+ invul and I believe eternal warrior so any range shots that go through are going to be allocated to him and I believe he has 3 or 4 wounds. Thats 120? points of KMB that still are probably not going to kill anything. You might be better just shooting grotzookas and forcing him to roll 1's instead of blasting through Armor 2. KMBs really arent the answer to termies, choppa boyz are. If they would make the KMB a template then it would be worth looking at.
*blinks* Wow, its been awhile since someone told me how to run rokkit buggies.  Sorry man, but I pretty much championed rokkit buggies on DAKKA
Wasn't really directed at you, you know I'm not the bossy type  . I started using buggies because you actually recommended them to me! I like em but I need to build some more and the 99 cent store doesnt have the stupid trucks that I originally ninjaed the wheels off of. So I have been searching everywhere to find some wheels that look close to the ones on my deffkopta conversions. I have found w the buggies that you need at least 6 because they get targeted and gunned down in a hurry by most people. I think it's because mine are spray painted Testors red at the moment and they are triggering rage in my opponenet.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/12 11:22:09
Subject: Re:Ork Rokkits. Waste of Points? Or "Reliable" Heavy Hitter?
|
 |
Decrepit Dakkanaut
|
Yea, thats the problem with $ stores, I too had a problem with the trucks I took wheels off going bye bye. Good thing I have 1 set left, so I need to get off my ass and start casting them
|
|
 |
 |
|