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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

DarthDiggler wrote:1850 DOA army. Bring the pain.


HQ - Dante
HQ - Sanguinor

EL - 2 Priests, 2 Jump Packs, 2 Power weapons, 2 meltabombs

TR - 5 Sanguinary Guard, 2 infernus pistols, powerfist
TR - 5 Sanguinary Guard, 2 infernus pistols, powerfist
TR - 5 Sanguinary Guard, 2 infernus pistols, powerfist
TR - 5 Sanguinary Guard, 2 infernus pistols, powerfist
TR - 10 assault marines, 2 meltaguns, Sarge w/ power weapon, infernus pistol


An army like this has been played at NovaCon and the player absolutely failed: http://www.threeplussave.com/

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Plastictrees






Salem, MA

Afrikan Blonde wrote:Don't you think it's better to go second? Your opponent loses one shooting phase. I think if you are going to play a true DoA list it's best to go ahead and reserve your army - that way you can take advantage of rerolling your reserves and the reduced scatter for deep striking.


Often your opponent doesn't have any significant shooting and is coming to you anyway, so going second and deploying on the table allows you to set up just the way you want to handle his assault.

Even with rerolls and reduced scatter, some units will inevitably not arrive or will scatter out of position. Even if it's only one or two units that wind up where you don't want them, that's still more than the zero units that are out of position when you just deploy.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Trigger-Happy Baal Predator Pilot




The great state of Florida

You only scatter a maximum of 6 inches. It's not that hard, in fact it's really easy. If you are playing on a table with a decent amount of terrain it should never be a problem. If there isn't much terrain you're going to get shot up anyways if you deploy on the table. Basically if you like to deploy on the table that's okay but it's a fallacy to say using the DoA rules is not good. The best example I can give are VV - it would be silly not to take advantage of their Heroic Intervention.

Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
- Killkrazy 
   
Made in us
Boom! Leman Russ Commander





United States

i dont like SG, i find them to just work out as worse termies, i played a dante nipplewing for a while to no avail, once i switched them out with assault squads it was amazing how much damage one can do.

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

One unit of Sanguinary Guard would be fine. E.g., they could go against Long Fangs.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Ship's Officer






Since this thread got resurrected, I'm curious, what kind of lists does do BA DoA lists have difficulty against, and what changes/tactics can one use to get around said difficulties?

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
 
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